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DarthMod 1.8

작성자PeaceLove|작성시간09.05.04|조회수1,325 목록 댓글 12

첨부파일 DarthMod Empire 1,8.rar

Compatible with the latest CA Patch 01/05/2009






NEW ENHANCEMENT!!!

"DarthMod Empire" Commander Edition has increased unit sizes which varies per faction and unit type. This edition is for a true Strategist, as the game becomes a real battle simulation with thousands of troops!
Spoiler Alert, click show to read: 









Installation Instructions
  1. Unzip the file using a program such as WinRar, which can be downloaded from here.
  2. Open DarthMod Empire Commander Edition file (There is also an optional Vanilla CAI version)
  3. Copy darthmod.pack to C:\Program Files\Steam\SteamApps\common\empire total war\data
  4. Copy user.empire_script.txt to :
VISTA C:\Users\(Your User Name Here)\AppData\Roaming\The Creative Assembly\Empire\scripts

XP C:\Documents and Settings\(Your User Name Here)\Application Data\The Creative Assembly\Empire\scripts

Warning! If you do not see these, enable Windows to show hidden folders
  • The easiest way to understand that you have DarthMod installed watch a line infantry to have 110 range (And that the unit size is larger than Vanilla).
  • If your PC cannot handle the thousands of troops of DarthMod Empire Commander Edition lower your settings (Normal = approximately Ultra of Vanilla version) 

    Credits:

    Lee Cowen "Creative Assembly Senior Games Programmer" for giving me valuable tips.
    LtChampers, Alpaca and all who have helped him to create his masterpiece tool.
    Argent Usher general artist of DarthMod.
    Anbar, Don of Atheos, Rammstein for helping me to moderate my forum.
    yelowdogg23 for creating DarthMod signatures.
    NogaOsibisa for giving me the idea to create the Commander Edition of DarthMod.
    I-R-Cannonfodder & JCR for the research they have offered me about wind speed and sail degrees (then I implemented to the mod).
    billydilly, JFC for the forum screen splash screens (Yes I know... it was unavoidable).
    akvilonn, diadok for the nice screens of the Commander Edition (And of course all the others who keep feeding with nice screenshots).
    Midknight for helping me to optimize the reload rates of the mod.
    Bythesword and Naimad for helping me balance the Musket Lethality.
    scivian for his realistic trail mod used for the cannon fire in DarthMod. (I removed it for the time being, sorry)
    You ...the fans who give me all the feedback I need.
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------


    DarthMod Empire includes:

    -Optimized Land battle system (Musket lethal in short range but not in long range, Extra balance for all units per faction, more difficult AI by indirect methods etc.)
    -Optimized Naval battle system (Ships turn and handle realistically, each faction has a special battle character, realistic tactical battle AI from indirect methods etc.)
    -Better Campaign AI (More aggressive AI, Better decisioning in land invasions, better Naval AI blockades, better Alliance group wars etc.)

    Special New in version 1.8
    -Full adaptation for the new patch (Thanks Alpaca for the prompt modification of Pack Extractor).
    -I removed the formations of the new patch. Somehow it seemed to me this bin file was causing a large proportion of the suicidal melee charges. I use the formation file of the old patch. Tell me by testing if you see much better AI behaviour as I have noticed (Not miracles because there are other hard coded parameters which I cannot mod).
    -Changed a lot of melee parameters in KV rules to create a cinematic endurance of melees.
    -Jaegers have light muskets instead of rifles (as corrected in the patch).
    -Platoon fire removed (Nice, fancy but... useless as Fire and advance).
    -Made CAI to defend more its provinces as requested (hopefully).

    Special New in version 1.7
    -Adaptation phase 1 for the new patch (tax Fix, some other parameters in KV_Rules such as the melee intervals etc.)
    -Reworked the artillery ranges and time reloads.
    -Fixed the explosion probability of ships.
    -Included a version without the Darth CAI parameters so that you play only pure vanilla CAI (It will be more passive).
     Some extra things:
    Any mod work I do, I do it firstly for my amusement, then to share it with all of you. Everybody can use part of my modifications or all to his own mod, but has to mention if it is unmodded or he has altered it per his own taste.

    Whenever I have used other's work, I always gave credits (See my past DarthMods). I expect the same from everybody else... for the sake of good will.

    2nd Notice:
    I have been receiving recently many PM about "How do you do this.... how do you mod that.... how do I install.... how do I play .... how do I press a button... ?"
    These will be ignored and I hope you can understand the reason. Post here and the massed feedback is more than enough. Better I might say from any kind of lecture I may had the time to offer individually.
    Under Patronage of Simetrical
    Patron of The Border Reiver and Darth Frigus and Wipeout140 and DaVinci

    VISIT THE FORUM

    Last edited by DARTH VADER; Today at 04:36 PM. Reason: New Version

     

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  • 작성자위대한 정규 | 작성시간 09.05.04 세이브파일도 적용이 바로 되나요? 아님 다시 새로 시작해야 하는지요?? 넘 궁금
  • 작성자Mxk_007 | 작성시간 09.05.04 CAI는 캠페인 AI일겁니다
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