The Diverse Artillery Mod version 1.4 is now released 13/4-2010.
This mod adds diverse Artillery units and changes existing units to give a more (IMO) realistic representation of Napoleonic era Artillery and also to diversify the different faction roosters. The mod is meant to be played on top a vanilla installation or among compatible mods. Therefore I try to construct it in a modular manner so it doesn’t overwrite unnecessary tables/files. That allows it to be easily included in mod compilations like the “Napoleon all in one mod” by ToonTotalWar.
In short I have:
Adjusted projectiles table
Implemented new projectiles.
Increased distance for ½ chance hit.
Added DAM Artillery units to the several factions roosters (quick battle and European/Coalition campaign)
Before release the build goes through a simple engineering test and files are under configuration control.
Changelog:
Version 1.0
Ranges for projectiles increased to more realistic values including Canister (12pdr=900/400). The bigger the barrel, the bigger propellant it has and thereby longer range. See http://napoleonistyka.atspace.com/artillery_tactics.htm for further information.
Velocity lowered to give more bouncing shots. Might be lowered to much, therefore feedback appreciated.
Number of Canister pellets adjusted to increment with munition size.
Damage model differentiated for Howitzers taking munition size into account.
Artillerie à Cheval de la Garde Imperiale, Young Guard (4-lber Horse Art.)
Artillerie à Cheval de la Garde Imperiale, Old Guard (8-lber Horse Art.)
Artillerie à Pied de la Garde Imperiale, Young Guard (4-lber Foot Art.)
Artillerie à Pied de la Garde Imperiale, Old Guard (12-lber Foot Art.) All with unique properties/values.
Canister range decreased to 300meters due to gameplay issues. Other minor adjustments to Projectile table.
Version 1.3 and 1.3.1
Implemented 3-lber cannon projectile.
Implemented 5.5” howitzer projectile.
Implemented 10-lber howitzer projectile.
Adjustments to projectile table.
Added 16 new units:
5.5-In Howitzer Foot Artillery, France
5.5-In Howitzer Horse Artillery, France
10-lber Unicorn Horse Artillery, Russia
10-lber Howitzer Foot Artillery, Austria
10-lber Howitzer Foot Artillery, Prussia
7-lber Howitzer Horse Artillery, Austria
7-lber Howitzer Horse Artillery, Prussia
6-lber Horse Artillery, Austria
3-lber Foot Artillery, Austria
3-lber Foot Artillery, Prussia
12-lber Foot Artillery, Britain
9-lber Horse Artillery, King's German Legion, Britain
5.5-In Howitzer Foot Artillery, King's German Legion, Britain
5.5-In Howitzer Horse Artillery, King's German Legion, Britain
9-lber Hanoverian Foot Artillery, Britain
6-lber Foot Artillery, King's German Legion, Britain
All with unique properties/values.
Version 1.3.1 added. Based on 1.3 with Artillery missile half chance hit increased to 325 meters in "kv_rules" table giving a better accuracy at longer ranges.
New in current version 1.4:
What's next: Implementation of further Artillery units and rework of minor faction’s roosters. Possibly some retexturing and other changes.
The mod is mod packed and I noticed a wish in this forum for 8 cannons per unit on ultra settings so the 8 cannon/howitzer version will be maintained (NTW_DAM1.4_8).
I have intentionally not down scaled the number of Howitzers in a unit to 1 or 2 as it would probably not be worth wasting an army/stack slot on. Instead I have capped the units in the range from 1 to 8.
To play use the attached script file (Alter it if playing with 8 cannon file) and place the .pack file in "Data" folder. Attached .loc file shall also be placed in the Data folder for proper text in game. Remember to have only 1 .loc file in the folder.
It is based on the UPC1.8 file with last five lines being the DAM units.
Credits: Thanks to Dogmeat for the baseline projectile .tsv file. Thanks to LtChambers for his invaluable PFM and Erasmus777 plus TheVicar for the NTW implementation. Also thanks to Swiss for his NTW-UPC and both him and Thalion for their "Adding unit" tutorials.
Information to modders: Feel free to use this mod in your own work as long as credit is given.