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ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO) - 2.1 - updated 13.5.11

작성자PeaceLove|작성시간11.05.14|조회수1,683 목록 댓글 1

http://www.twcenter.net/forums/showthread.php?t=429938

 

ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO) - 2.1 updated 13.5.11

AUM-SHO adds 11 custom units (+ 6 special clan versions) and 3 customized vanilla units to Shogun 2.

AUM-
SHO unlocks 7 vanilla units and 7 vanilla ships.

AUM-SHO is playable in single and multiplayer.

● AUM-SHO custom units

● Bow Warrior Monks Cavalry - Bogenkavallerie Kriegermönche - (80 horses) - unit_variant model by SWISS HALBERDIER and icons by JFC (unit_variant model inspired from HEDGE KNIGHT)



This unit is recruitable for all clans but the Uesugi have an improved special version.

unit limit: 4

art:
shogun_military_bow_bow_expertise

buildings:
SHO_Buddhist_2_Monastery
SHO_Buddhist_3_Temple_Complex
SHO_Buddhist_4_Legendary_Temple

required special building:
SHO_Archery_1_Archery_Dojo

resources:
horses

religion:

rel_buddhist

abilities:
cantabrian_circle
warcry
flaming_arrows_long_range_ability
whistling_arrows_long_range_ability

Yari Warrior Monks - Yari Kriegermönche - (160 men) unit_variant model by SWISS HALBERDIER and icons by TINROD (unit_variant model inspired from HEDGE KNIGHT)



This unit is recruitable for all clans but the Uesugi have an improved special version.

unit limit:
4

art:
shogun_military_spear_way_of_the_spear

buildings:

SHO_Buddhist_2_Monastery
SHO_Buddhist_3_Temple_Complex
SHO_Buddhist_4_Legendary_Temple

required special building:
SHO_Yari_1_Drill_Yard

religion:
rel_buddhist

abilities:

pike_wall_formation
pike_square_formation
rapid_advance
warcry

No-Dachi Warrior Monks - No Dachi Kriegermönche - (160 men) unit_variant model by SWISS HALBERDIER and icons by TINROD



This unit is recruitable for all clans but the Uesugi have an improved special version.

unit limit: 3

art:
shogun_military_sword_way_of_the_sword

buildings:

SHO_Buddhist_2_Monastery
SHO_Buddhist_3_Temple_Complex
SHO_Buddhist_4_Legendary_Temple

required special building:

SHO_Sword_2_Nodachi

religion:
rel_buddhist

abilities:

banzai
warcry

Great Guard Bow Cavalry - Grosse Garde Bogenkavallerie - (80 horses) unit_variant model by SWISS HALBERDIER and icons by JFC



This unit is recruitable for all clans but the Takeda have an improved special version.

unit limit: 2

art:
shogun_military_bow_kyujutsu_mastery

buildings:
SHO_Cavalry_3_Bajutsu_Master
SHO_Cavalry_4_Legendary_Bajutsu_Dojo

required special building:
SHO_Archery_3_Bow_Master_Dojo

resource:
horses

abilities:
cantabrian_circle
second_wind
rapid_advance
flaming_arrows_long_range_ability
whistling_arrows_long_range_ability

Naginata Ronin - Naginata Ronin - (120 men) - unit_variant model by SWISS HALBERDIER and icons by JFC



This unit is recruitable for all clans.

unit limit: 4

art:
shogun_military_core_strategy_of_defence

buildings:

SHO_Crafts_2_Rice_Exchange
SHO_Crafts_3_Merchant_Guild
SHO_Crafts_4_Kanabukama

required special building:

none

abilities:
pike_wall_formation
rapid_advance

Bow Ronin - Bogenschützen Ronin - (140 men) unit_variant model by SWISS HALBERDIER and icons by TINROD



This unit is recruitable for all clans.

unit limit: 4

art:

shogun_military_core_strategy_of_attack

buildings:
SHO_Crafts_2_Rice_Exchange
SHO_Crafts_3_Merchant_Guild
SHO_Crafts_4_Kanabukama

required special building:
none

abilities:
flaming_arrows_ability
pavisse_deployable

Naginata Ashigaru - Naginata Ashigaru - (200 men) - unit_variant model by SWISS HALBERDIER and icons by JFC


This unit is recruitable for all clans but the Oda have an improved special version.

unit limit:
8

art:
none

buildings:
SHO_Castle_1_Fort
SHO_Castle_2_Stronghold
SHO_Castle_3_Fortress
SHO_Castle_4_Castle
SHO_Castle_5_Citadel

required special building:
none

abilities:
pike_wall_formation

Arquebusiers Samurai - Arkebusen Samurai - (100 men) - unit_variant model by SWISS HALBERDIER and icons by JFC



This unit is recruitable for all clans.

unit limit: 6

art:
shogun_military_musket_teppo_mastery

buildings:
SHO_Siege_3_Gunsmith
SHO_Siege_4_Arsenal

required special building:
none

abilities:
rank_fire
rapid_volley
bamboo_wall

projectile:
aum_shogun_arquebusier

longer range and higher damage than normal matchlocks but decreased accuracy and increased re-loading times

equipment:
aum_shogun_arquebusier

oversized_teppo / shogun_katana_2

Christian Matchlock Samurai - Christliche Luntenschloss Samurai - (120 men) - unit_variant model by SAENGSAWANG and icons by JFC



This unit is recruitable for all clans if they convert to Christianity.

unit limit: 4

art:
shogun_military_musket_teppo_mastery

buildings:
SHO_Port_3_Nanban_Trade_Port
SHO_Port_4_Nanban_Quarter

required special building:
SHO_Christian_1_Chapel

abilities:
rank_fire
rapid_volley
bamboo_wall

religion:
rel_catholic

equipment:
aum_shogun_matchlock_christian_samurai

shogun_teppo / shogun_katana_2

Tachi Samurai - Tachi Samurai - (160 men) - unit_variant model by SWISS HALBERDIER and icons from the unused vanilla unit



This unit is recruitable for all clans but the Shimazu have an improved special version.

unit limit: 6

art:
shogun_military_sword_way_of_the_sword

buildings:

SHO_Sword_1_Sword_School
SHO_Sword_2_Nodachi
SHO_Sword_3_Master_Dojo
SHO_Sword_4_Legendary_Dojo

required special building:
none

abilities:
banzai
rapid_advance

equipment:
aum_shogun_tachi_samurai

shogun_katana_3

Nanban Matchlock Mercenaries - Europäische Luntenschloss Söldner - (120 men) - unit_variant model by SWISS HALBERDIER and icons by JFC


This unit is recruitable for all clans if they convert to Christianity.

unit limit: 3

art:
shogun_military_musket_teppo_mastery

buildings:
SHO_Port_4_Nanban_Quarter

required special building:
SHO_Christian_2_Mission

abilities:

rank_fire
rapid_volley
bamboo_wall

religion:
rel_catholic

equipment:

aum_shogun_matchlock_european_mercenaries

shogun_teppo / shogun_katana_2 (unfortuntalely there is no European sword assignable)

AUM-SHO includes these three original vanilla units as custom units that the costs, stats and behavior can be fully controlled.

Samurai Retainers - Samurai Gefolge - (100 men) - uses the vanilla unit_variant model and icon


This unit is recruitable for all clans.

unit limit: 3

art:
shogun_military_sword_sword_expertise

buildings:

SHO_Castle_3_Fortress
SHO_Castle_4_Castle
SHO_Castle_5_Citadel

required special building:

SHO_Sword_1_Sword_School

abilities:
rapid_advance
garrison_police_bonus

Onna Bushi - Onna Bushi - (100 women) - uses the vanilla unit_variant model and and fixed icons by JFC


This unit is recruitable for all clans.

unit limit:
2

art:
shogun_military_spear_spear_expertise

buildings:
SHO_Castle_3_Fortress
SHO_Castle_4_Castle
SHO_Castle_5_Citadel

required special building:
SHO_Yari_2_Naginata_Dojo

abilities:

rapid_advance
second_wind
garrison_police_bonus
Loan Sword Ashigaru - Lehnsschwert Ashigaru - (180 men) - unit_variant model and icons from the vanilla unit



This unit is recruitable for all clans besides the Ikko-Ikki. The Ikko-Ikki have an own vanilla version since the latest Shogun patch.

unit limit: 8

art:
none

buildings:
SHO_Castle_1_Fort
SHO_Castle_2_Stronghold
SHO_Castle_3_Fortress
SHO_Castle_4_Castle
SHO_Castle_5_Citadel

required special building:
none

abilities:
none 

 

Unlocked vanilla units

These units below can be recruited in the single player custom battle and campaign.

These units are locked in the "MP Avatar battle mode" at the moment and I have to search how I can make them available there too.

Naginata Warrior Monk Cavalry

requires the "SHO_Yari_2_Naginata_Dojo" and a temple:
"SHO_Buddhist_2_Monastery"
"SHO_Buddhist_3_Temple_Complex"
"SHO_Buddhist_4_Legendary_Temple"

 

Matchlock Warrior Monks
requires the special building "Gunsmith" and a temple:
"SHO_Buddhist_2_Monastery"
"SHO_Buddhist_3_Temple_Complex"
"SHO_Buddhist_4_Legendary_Temple"
 

 

Katana Ronin

requires a market building:
"SHO_Crafts_2_Rice_Exchange"
"SHO_Crafts_3_Merchant_Guild"
"SHO_Crafts_4_Kanabukama"

The technology shogun_military_core_strategy_of_attack is required.
 

 

Yari Ronin

requires a market building:
"SHO_Crafts_2_Rice_Exchange"
"SHO_Crafts_3_Merchant_Guild"
"SHO_Crafts_4_Kanabukama"

The technology shogun_military_core_strategy_of_defence is required

 

 

Ronin unit recruitment (market)

 

 

Katana Wako

requires a "Pirate" building:
"SHO_Region_Specialty_Naval_2_Pirate_Lair"
"SHO_Region_Specialty_Naval_3_Pirate_Fortress"
 

 

Bow Wako

requires a "Pirate" building:
"SHO_Region_Specialty_Naval_2_Pirate_Lair"
"SHO_Region_Specialty_Naval_3_Pirate_Fortress"

 

 

Wako unit recruitment (pirate cove)

 

 

Takeda Great Guard (there is a bug that must be fixed by CA)

can be recruited at the "SHO_Cavalry_3_Bajutsu_Master" and "SHO_Cavalry_4_Legendary_Bajutsu_Dojo" buildings

 

●Unlocked vanilla ships

These ships below can be recruited in the single player custom battle and campaign.

These ships are locked in the "MP Avatar battle mode" at the moment and I have to search how I can make them available there too.

The Black Ship

unlocked in the custom battle and campaign

"SHO_Port_4_Nanban_Quarter" (upgrade of the Nanban Trade Harbor, only available if the clan converts to Christianity)

Spoiler Alert, click show to read:


Nanban trade ship

unlocked in the custom battle (already exists in vanilla campaign)

"SHO_Port_4_Nanban_Quarter" (upgrade of the Nanban Trade Harbor, only available if the clan converts to Christianity)

Spoiler Alert, click show to read:


Mori Nanban trade ship

unlocked in the custom battle (already exists in vanilla campaign)

"SHO_Port_4_Nanban_Quarter" (upgrade of the Nanban Trade Harbor, only available if the clan converts to Christianity)

Red Seal Trade Ship

unlocked in the custom battle (already exists in vanilla campaign)

Trade Ship


unlocked in the custom battle (already exists in vanilla campaign)

Spoiler Alert, click show to read:


Wako Medium Bune

unlocked in the custom battle and campaign

"SHO_Port_3_Military_Port"
"SHO_Port_4_Drydock"
"SHO_Port_3_Nanban_Trade_Port"
"SHO_Port_4_Nanban_Quarter"

Additionally there has to be the building "SHO_Region_Specialty_Naval_2_Pirate_Lair" in the region.

Spoiler Alert, click show to read:


Wako Trade Ship

unlocked in the custom battle and campaign

"SHO_Port_2_Trading_Port"
"SHO_Port_3_Military_Port"
"SHO_Port_4_Drydock"
"SHO_Port_3_Nanban_Trade_Port"
"SHO_Port_4_Nanban_Quarter"

Additionally there has to be the building "SHO_Region_Specialty_Naval_2_Pirate_Lair" in the region.

Spoiler Alert, click show to read:

 

Added abilites to vanilla units

All these abilities can be used in the single player custom battle and campaign. In the campaign you have to research for example the "pike square formation". The ability "wedge formation" must be researched within the General's skill tree.

All abilities below are added to the units. No ability has been removed and all keep their original skills.


- all Generals use wedge formation, rapid advance and second wind

- increased the aura radius of the Generals (vanilla = 75 / AUM-SHO or original DMS = 100)

Spoiler Alert, click show to read:


- Great Guard unit uses stand firm and rapid advance (the technology shogun_military_spear_sojutsu_mastery is required)

Spoiler Alert, click show to read:


- all Hero units (Sword, Yari, Naginata, Bow) use rapid advance

Spoiler Alert, click show to read:


- Katana Samurai use rapid advance

Spoiler Alert, click show to read:


- all Yari units use pike wall formation and pike square formation (the normal Yari Ashigaru can't use the square formation)

Spoiler Alert, click show to read:


 

Spoiler Alert, click show to read:


- all Naginata units use pike wall formation

Spoiler Alert, click show to read:


- all Matchlock Warrior Monks use rank fire

Spoiler Alert, click show to read:


- Fire Rocket units use rank fire

Spoiler Alert, click show to read:


- Katana Ronin use rapid advance

Spoiler Alert, click show to read:


- Ninjas use rapid advance

Spoiler Alert, click show to read:


- Samurai Retainers use rapid advance

Spoiler Alert, click show to read:


- Onna Bushi use rapid advance

Spoiler Alert, click show to read:


- Naginata Warrior Monks Cavalry use war cry

Spoiler Alert, click show to read:
 

 

Changed special abilites (vanilla and custom units)

- included the "aum_van_unit_special_abilities" table which controls several options of the extra unit abilities. These changes work for vanilla and custom units.

These arrow abilities can be used at the start of the battle immediately and the "cooldown" time has been reduced (20%).

flaming_arrows_ability
flaming_arrows_extreme_range_ability
flaming_arrows_long_range_ability
flaming_arrows_naval
whistling_arrows_ability
whistling_arrows_extreme_range_ability
whistling_arrows_long_range_ability


These "bow/matchlock" abilities can be used at the start of the battle immediately and the "cooldown" time has been reduced (20%).

range_effect
rapid_volley


These "war cry" abilities can be used at the start of the battle immediately. The "cooldown" time is not changed.

warcry
warcry_naval


These "inspire" abilities can be used at the start of the battle immediately. The "cooldown" time is not changed.

inspire_unit
inspire_unit_naval


If you don't want these changes you can delete the complete "aum_van_unit_special_abilities" table with the PFM.

 

●Installation

AUM-SHO is fully compatible with the latest patch from 13.5.11

AUM-SHO
is fully playable with DARTH VADER's DarthMod: Shogun (DMS) and with ToonTotalWar's Shogun 2: All In One Mod.

AUM-SHO can be used with quite all other mods too.

AUM-SHO can be used with all save-games and it isn't needed to start a new campaign.


1. download aum_sho_mod*.7z and one UPC language file

2. unzip the file using 7zip.

3. copy the aum_sho_mod*.pack and the UPC language file to this folder:

C:\Program Files (x86)\Steam\SteamApps\common\total war shogun 2\data


4. The "encyclopedia" folder contains the custom AUM-SHO encyclopedia pages and images.

No vanilla files will be overwritten and no conflicts with other mods appear.

> Copy the AUM-SHO.html from "encyclopedia" to this folder:

C:\Program Files (x86)\Steam\SteamApps\common\total war shogun 2\data\encyclopedia


> Copy all aum_*.html files from "encyclopedia\units" to this folder:

C:\Program Files (x86)\Steam\SteamApps\common\total war shogun 2\data\encyclopedia\units


> Copy all aum_*.png files from "encyclopedia\content_images\units\large" to this folder:

C:\Program Files (x86)\Steam\SteamApps\common\total war shogun 2\data\encyclopedia\content_images\units\large


5. copy the user.script.txt to this folder:

XP > C:\Documents and Settings\Username\Application Data\The Creative Assembly\Shogun2\scripts

VISTA / WIN 7 > C:\Users\Username\AppData\Roaming\The Creative Assembly\Shogun2\scripts

If you have a custom "user.script.txt" file already, then put the AUM-SHO entry on top of the list.

Whenever updating/saving the user.script.txt make sure that the file is not being saved in ANSI format. It should be saved in Unicode format or else S2 will not read the script.

There is an example script file in the mod included which you can use. Below is a detailed explanation of the script file.


6. please create a backup of your save game folder: (optional but recommended)

C:\Users\Username\AppData\Roaming\The Creative Assembly\Shogun2\save_games


All mods which add custom units to Empire, Napoleon and Shogun 2 cause loading problems if you play a campaign and then later remove the mod again.

AUM-SHO is fully save-game compatible and you don't need to start a new campaign. You can continue your campaign.

But if you remove AUM-SHO, then your campaign save-game can't be loaded properly. This problem have all mods which add custom content and it is not only related to AUM-SHO.

 

> I recommend to place AUM-SHO on top in the script file.

It is important if you use the "aum_sho_mod_dms.pack" that you put this in your script file:

mod aum_sho_mod_dms.pack;


It is important if you use the "aum_sho_mod.pack" that you put this in your script file:

mod aum_sho_mod.pack;

These two names must be the same otherwise S2 crashes because it doesn't find the AUM-SHO mod file.

VANILLA script
Spoiler Alert, click show to read:
mod aum_sho_mod.pack;

DARTHMOD-SHOGUN script
Spoiler Alert, click show to read:

mod aum_sho_mod_dms.pack;
mod darthmod_shogun.pack;


Please edit all script files in the special DMS script folder:

XP > C:\Documents and Settings\Username\Application Data\The Creative Assembly\Shogun2\scripts\DMS

VISTA / WIN 7 > C:\Users\Username\AppData\Roaming\The Creative Assembly\Shogun2\scripts\DMS

The normal "user.script.txt" in the normal script folder "The Creative Assembly\Shogun2\scripts" gets overwritten if you activate/deactivate other configurations in the DMS launcher.

Please check the normal script file too, if AUM-SHO-DMS and DMS don't launch.

All-in-One and DARTHMOD-SHOGUN script

Spoiler Alert, click show to read:
mod aum_sho_mod_dms.pack;
mod Toons_Shogun2.pack;
mod darthmod_shogun.pack;

All-in-One and Shogun Realism 2 script
Spoiler Alert, click show to read:
mod aum_sho_mod.pack;
mod Toons_Shogun2_Realism.pack;

> Important UPC-SHO language file information (unit names and descriptions)

 

I updated the UPC-SHO with all custom entries. All UPC-SHO files are below the AUM-SHO mod files on the first page.

If you use an English installation, then you don't need the UPC-SHO and it's optional. The unit names are directly included into the mod file and load properly. But you can profit from several minor text fixes if you use the UPC-SHO too.

If you use a non-English language version, then you must use the UPC-SHO because these languages can't load the included custom entries in the mod pack. I've discovered this issue recently.

English > UPC-SHO is optional

German, French, Spanish, Italian, Russian, Polish, Czech > UPC-SHO is required to see the unit names

 

De-installation

Just delete the aum_sho_mod*.pack in your SHO data directory and remove the AUM-SHO entry in your script file.

 

●AUM-SHO Multiplayer

AUM-SHO is fully playable in multiplayer.

Both players must have the same AUM-SHO version installed for multiplayer.

Just place the mod file into your SHO data directory and add the script file like described above.
C:\Program Files\Steam\steamapps\common\total war shogun 2\data

All available multiplayer battles will be shown in the list. The multiplayer battle list will show an info-message if you don't have the same version installed.

AUM-SHO Steam Group
http://steamcommunity.com/groups/aum-sho

 

●AUM-SHO changelog

AUM-SHO 2.1 - 13.5.11

Spoiler Alert, click show to read:

- AUM-SHO is fully compatible with the new patch from 13.5.2011

- because of the name changes in the patch you need the UPC-SHO that these units don't appear with the "Ikko-Ikki" name (Loan Sword Ashigaru / Matchlock Warrior Monks). If you or the CAI have recruited these units already, then the names of these recruited units will stay "Ikko-Ikki". All new recruited units will have fixed names.

- the "Naginata Warrior Monk Heroes" and the "Warrior Monk Nuns" are not properly recruitable in the campaign and custom battle screen. I don't touch these units as they are somehow locked for the upcoming DLC.

- re-balanced several costs and stats in the AUM-SHO-VAN and AUM-SHO-DMS versions. I will optimize this again after extended playing and testing of course.

- re-arranged all unlocked and custom units in the custom battle screen to their appropriate rows

- re-activated the custom unit "Onna Bushi" in the custom battle screen as CA included scalable rows

- re-activated the vanilla ship "Red Seal Trade Ship" in the custom battle screen as CA included scalable rows

- increased the recruitment time of the "Great Guard Bow Cavalry" to 3 like the normal "Great Guard"

- decreased the recruitment time of the "Shimazu Tachi Samurai" to 1

- optimized the "aum_cdir_unit_qualities" table which is related to the campaign AI recruitment

- updated all custom HTML encyclopedia files with the updates of the patch (links and added info texts). I included a new credits section too.

- the new vanilla "Ronin" building assignments of the patch have been removed as they conflict with the AUM-SHO assignments. CA assigned the Katana/Yari/Bow Ronin units to buildings, as I did already earlier in AUM-SHO.

- the "castle level 2" building requirement has been removed from all Ronin units:

aum_Inf_Heavy_Naginata_Ronin
aum_Inf_Missile_Bow_Ronin
Inf_Spear_Yari_Ronin (vanilla unit)
Inf_Sword_Katana_Ronin (vanilla unit)

- these unlocked vanilla ships require now the religion "rel_catholic" because it was changed in the patch. They already require the "Nanban Quarter" in AUM-SHO which needs Christianity too.

Galleon_The_Black_Ship
Galleon_Caravel
Galleon_Caravel_Mori

- the unlocked vanilla "Loan Sword Ashigaru" has been removed from AUM-SHO

I created a custom version of the "Loan Sword Ashigaru". Therefore I can fully control their behavior and this unit doesn't conflict with the "vanilla" equivalent which is only activated for the "Ikko-Ikki". This unit uses the same textures and icons as the previously unlocked vanilla equivalent.

- these custom "Warrior Monks" are now available for the "Ikko-Ikki" too:
aum_Cav_Missile_Bow_Warrior_Monks_Cavalry
aum_Inf_Spear_Yari_Warrior_Monks
aum_Inf_Sword_Nodachi_Warrior_Monks

- removed the "flaming_arrows_ability" from these custom units as they were too powerful with this ability:
aum_Cav_Missile_Bow_Cavalry_Great_Guard
aum_Cav_Missile_Bow_Cavalry_Great_Guard_Takeda
aum_Cav_Missile_Bow_Warrior_Monks_Cavalry
aum_Cav_Missile_Bow_Warrior_Monks_Cavalry_Uesugi

If you want this ability back you can add it in this table: aum_unit_to_unit_abilities_junctions
Just clone a row and add "flaming_arrows_ability".


> Nanban Matchlock Mercenaries (120 men)


unit_variant model by SWISS HALBERDIER and icons by JFC

unit limit: 3

art:
shogun_military_musket_teppo_mastery

buildings:
SHO_Port_4_Nanban_Quarter

required special building:
SHO_Christian_2_Mission

abilities:
rank_fire
rapid_volley
bamboo_wall

religion:
rel_catholic

equipment:
aum_shogun_matchlock_european_mercenaries

shogun_teppo / shogun_katana_2 (unfortunately there is no European sword assignable)


> Loan Sword Ashigaru (180 men)

unit_variant model and icons from VANILLA

unit limit: 8

art:
none

buildings:
SHO_Castle_1_Fort
SHO_Castle_2_Stronghold
SHO_Castle_3_Fortress
SHO_Castle_4_Castle
SHO_Castle_5_Citadel

required special building:
none

abilities:
none


AUM-SHO 2.0 - 3.5.11

Spoiler Alert, click show to read:
- re-balanced several costs and stats in the AUM-SHO-VAN version
- re-balanced several costs and stats of the custom and unlocked vanilla units in the AUM-SHO-DMS version to the latest changes of DMS 2.0. All technical/gameplay changes of the units are adapted too.

The costs/upkeeps of the special clan versions of the custom units are balanced like in vanilla or either DMS. The costs in the custom battle screen are higher than the normal equivalents. But the costs/upkeeps are decreased in the campaign.

- all custom HTML files are updated to the internal values of the DB tables (AUM-SHO-DMS version). Probably I will release later the updated HTML files for the AUM-SHO-VANILLA version too, but it's very time consuming and I did want to release AUM-SHO 2.0 as soon as possible.

- optimized several abilities of all custom units in the "aum_unit_stats_land" table
- optimized the "aum_cdir_unit_qualities" table which is related to the campaign AI recruitment
- decreased the experience that the custom and unlocked vanilla units receive from the buildings. I don't like the idea that it is possible to "train" experience from start. The units should earn the experience on the battlefield.

- these custom AUM-SHO units are now assigned to more groups according to the vanilla "Ronin" assignments: (japan, buddhist_rebels, ikko_ikki)

aum_Inf_Heavy_Naginata_Ronin
aum_Inf_Missile_Bow_Ronin

- the technology requirements of these units have been changed to reflect their needed skills and to spread them more over the tech tree:

> shogun_military_spear_sojutsu_mastery
Cav_Spear_Great_Guard (vanilla unit)
Cav_Spear_Great_Guard_Takeda (vanilla unit)

> shogun_military_bow_kyujutsu_mastery
aum_Cav_Missile_Bow_Cavalry_Great_Guard
aum_Cav_Missile_Bow_Cavalry_Great_Guard_Takeda

> shogun_military_bow_bow_expertise
aum_Cav_Missile_Bow_Warrior_Monks_Cavalry
aum_Cav_Missile_Bow_Warrior_Monks_Cavalry_Uesugi

> shogun_military_sword_sword_expertise
aum_Inf_Sword_Samurai_Retainers

> shogun_military_spear_spear_expertise
aum_Inf_Heavy_Onna_Bushi

> shogun_military_core_strategy_of_attack
Inf_Sword_Katana_Ronin (vanilla unit)
aum_Inf_Missile_Bow_Ronin

> shogun_military_core_strategy_of_defence
Inf_Spear_Yari_Ronin (vanilla unit)
aum_Inf_Heavy_Naginata_Ronin

- the "Bow Warrior Monks Cavalry" and "Great Guard Bow Cavalry" use now the normal projectiles abilities:
flaming_arrows_ability
whistling_arrows_ability

- fixed the recruitment of the "No-Dachi Warrior Monks"
buildings:
SHO_Buddhist_2_Monastery
SHO_Buddhist_3_Temple_Complex
SHO_Buddhist_4_Legendary_Temple

required special building:
SHO_Sword_2_Nodachi

- the costs and stats of the unlocked vanilla unit "Loan Sword Ashigaru" have been optimized. This unit was too strong in vanilla.

- the custom AUM-SHO unit "Samurai Retainers" uses now a different unused Katana sword

- re-arranged these units in the custom battle rows to make space for the new custom units

Samurai Retainers = artillery category
Naginata Ronin = bow category
Onna Bushi = removed from custom battle because there is no space left

- added new icons for the "Bow Warrior Monks Cavalry" by JFC

- added new encyclopedia images for the "Bow Warrior Monks Cavalry", "Naginata Ronin" and "Great Guard Bow Cavalry" by JFC

- included fixed icons of the "Onna Bushi" by JFC

- four new custom units

> Naginata Ashigaru (200 men) (+ Oda version)

unit_variant model by SWISS HALBERDIER and icons by JFC

unit limit: 8

art:
none

buildings:
SHO_Castle_1_Fort
SHO_Castle_2_Stronghold
SHO_Castle_3_Fortress
SHO_Castle_4_Castle
SHO_Castle_5_Citadel

required special building:
none

abilities:
pike_wall_formation

> Arquebusiers Samurai (100 men)

unit_variant model by SWISS HALBERDIER and icons by JFC

unit limit: 6

art:
shogun_military_musket_teppo_mastery

buildings:
SHO_Siege_3_Gunsmith
SHO_Siege_4_Arsenal

required special building:
none

abilities:
rank_fire
rapid_volley
bamboo_wall

projectile:
aum_shogun_arquebusier

longer range and higher damage than normal matchlocks but decreased accuracy and increased re-loading times

equipment:
aum_shogun_arquebusier

oversized_teppo / shogun_katana_2

> Christian Matchlock Samurai (120 men)

unit_variant model by SAENGSAWANG and icons by JFC

unit limit: 4

art:
shogun_military_musket_teppo_mastery

buildings:
SHO_Port_3_Nanban_Trade_Port
SHO_Port_4_Nanban_Quarter

required special building:
SHO_Christian_1_Chapel

abilities:
rank_fire
rapid_volley
bamboo_wall

religion:
rel_catholic

equipment:
aum_shogun_matchlock_christian_samurai

shogun_teppo / shogun_katana_2

> Tachi Samurai (160 men) (+ Shimazu version)

unit_variant model by SWISS HALBERDIER and icons from the unused "Tachi" vanilla unit

unit limit: 6

art:
shogun_military_sword_way_of_the_sword

buildings:
SHO_Sword_1_Sword_School
SHO_Sword_2_Nodachi
SHO_Sword_3_Master_Dojo
SHO_Sword_4_Legendary_Dojo

required special building:
none

abilities:
banzai
rapid_advance

equipment:
aum_shogun_tachi_samurai

shogun_katana_3

 

●How to customize AUM-SHO

You need the Pack File Manager tool to edit AUM-SHO.

How to remove "unlocked vanilla" or custom units completely from AUM-SHO

Spoiler Alert, click show to read:

Delete the unit that you don't want in these four tables:

Custom units:

aum_units_to_exclusive_faction_permissions
aum_units_to_groupings_military_permissions

Unlocked vanilla units:
aum_van_units_to_exclusive_faction_permissions
aum_van_units_to_groupings_military_permissions


How to activate/deactivate custom units in custom battle

Spoiler Alert, click show to read:

- open the table "aum_units"

There you can set a "True" or "False" value in these three columns Early_availability, Unknown, Late_availability.


How to activate/deactivate "unlocked vanilla" units in custom battle

Spoiler Alert, click show to read:

- open the table "aum_van_units"

There you can set a "True" or "False" value in these three columns Early_availability, Unknown, Late_availability.


How to remove the added abilities of the vanilla units completely from AUM-SHO

Spoiler Alert, click show to read:

- delete the complete table "aum_van_unit_to_unit_abilities_junctions"


How to remove the "pike_square_formation" or any other ability

Spoiler Alert, click show to read:

- open the table "aum_unit_to_unit_abilities_junctions" = custom AUM-SHO units

- open the table "aum_van_unit_to_unit_abilities_junctions" = unlocked vanilla units

Delete the highlighted rows.


How to remove "unlocked vanilla" or custom units from the campaign buildings

Spoiler Alert, click show to read:

- open one of these tables below and delete the related unit entries

aum_building_units_allowed = custom AUM-SHO units

aum_van_building_units_allowed = unlocked vanilla units


How to remove the changed vanilla special abilities

Spoiler Alert, click show to read:

- remove the table "aum_van_unit_special_abilities"


How to remove the technology requirements of the unlocked vanilla and custom units

Spoiler Alert, click show to read:

- open one of these tables below and delete the related unit entries

aum_unit_required_technology_junctions = custom AUM-SHO units

aum_van_unit_required_technology_junctions = unlocked vanilla units


How to change the "General aura radius"

Spoiler Alert, click show to read:

- open the table "aum_van_kv_morale" and change the general_aura_radius value

Vanilla is set to 75
AUM-SHO (both versions) and DMS are set to 100


I updated my tutorial below. Each section contains an info text under the title. There you can see which AUM mods (ETW/NAP/SHO) can be edited with the example.

http://www.twcenter.net/wiki/How_to_customize_Unit_Pack_Mods

 

●AUM-SHO download sites

All files are below in this post and on my download sites:

http://mediafire.com/AUM


http://www.gamefront.com/files/user/SwissHalberdier

http://www.moddb.com/mods/additional-units-mod-shogun-aum-sho

All files are compressed with 7-zip. Download this free utility from http://www.7-zip.org to de-compress it.

 

I created the new AUM-SHO-DMS submod thread for DARTHMOD-SHOGUN:

ADDITIONAL UNITS MOD - SHOGUN for DMS (AUM-SHO-DMS)

Cheers and enjoy AUM-SHO!
Swiss Halberdier

Attached Files
File Type: 7z aum_sho_mod.7z (876.5 KB, 1015 views)
File Type: 7z aum_sho_mod_dms.7z (873.5 KB, 1056 views)

Last edited by Swiss Halberdier; Yesterday at 06:09 AM.
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  • 작성자풍운나그네 | 작성시간 11.05.20 감사합니다.. 참고로 설치하실분은 단독으로 쓰실분은 aum_sho_mod.7z 만 받으시면 되고 다스모드랑같이쓰고싶은분은 _dms.7z받으시면 되겟네요...비슷한 radious_unitsv6과는 충돌하니 같이쓰면 안됩니다.. 유닛숫자,뽑는조건.능력치등이 다르게 되어있읍니다.. 위의 랭귀지호환파일은 각 나라별 언어호환파일이니 한글쓰신다면 필요없읍니다.. 이전에 aum은 제시스템과 잘안맞던데 이건 쇼군패치덕인지 aum패치덕인지 문제없이 잘되네요..
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