뒤로 갈수록 점점 더 번역의 질이 떨어집니다. 생각보다 시간이 걸리네요. 마이너 변경사항은 번역 안 된 게 더 많습니다.
생각보다 시간이 안 나네요.
오역 지적해 주세요. 바로 수정하겠습니다.
1.07 패치 내역
MAJOR:
주요 변경점
- Faction System
- 파벌 시스템
- Characters can have both a Plot and an Ambition
- 케릭터들은 음모와 야망을 동시에 선택할 수 있습니다.
- Retinue System support for the Legacy of Rome DLC
- 로마의 유산 DLC를 위한 수행원 시스템.
- Orthodox and related religions have Autocephalous Patriarchs and the Pentarchy
- 정교회 및 정교회에서 파생된 종교들은 독립된 총주교들과 총주교령을 가짐.
- Rebalanced Combat, with more focus on leaders and their traits. More leader traits.
- 전투 시스템 재조정, 군 사령관과 그들의 특성에 더욱 중점을 두었음. 더 많은 사령관 특성 추가.
- Liege levies. You only raise levies from your direct vassals, and they are not directly connected to Holdings.
- 징집 방식 변경. 이제 플레이어는 오직 직속 봉신들에게서만 징집병을 일으킬 수 있고, 그리고 그들은 개별 영지(holding)와 직접적으로 연관되지 않음.
- A number of self improvement Ambitions for characters
- 캐릭터들의 능력을 향상시키는 야망들 추가
- New religions: Miaphysite, Nestorian, Monothelite
- 새로운 종교 : 콥트 교, 네스토리우스 파, 단의론 파,
(Miaphysite는 정확히 뭔지 모르겠군요)
- Two new Bookmarks: The Alexiad and The Latin Empire
- 두 개의 새로운 시작점 : 알렉시아드 및 라틴 제국
- AI: Improved military AI
- 인공지능 : 향상된 전투 인공지능
- Major speed optimizations
- 게임 속도를 크게 최적화
- Greatly reduced graphics memory load
- 그래픽 메모리 부담을 크게 감소
- Plugged some memory leaks
- 일부 메모리 누수를 막음
- New events for characters with the lunatic trait
- 광기(lunatic) 특성을 가진 케릭터들에게 새 이벤트들을 추가
- Spymaster's Discover Plots job has been renamed to Scheme, and now also affects faction membership
- 스파이마스터의 '음모 발견 임무'의 이름을 '모략'으로 변경, 이는 또한 파벌 구성원들에게도 영향을 미침.
- New icons added to all decisions
- 모든 디시전 항목에 새 아이콘이 추가됨.
(disision은 결단이나 결정으로 번역할 수 있겠지만, 의미가 오히려 모호해질 거 같아 그냥 디시전으로 씁니다)
MINOR:
그 외 변경 사항 :
- Launcher now remembers DLC and Mod settings
- 실행 프로그램은 이제 DLC와 모드의 변경사항을 기억함.
- Very large savegames can now be sent to clients in multiplayer
- 이제 멀티플레이 게임에서 매우 큰 용량의 저장파일들도 각각의 참가 플레이어에게 보낼 수 있음
- Now always allowed to move capital back to the traditional capital of your primary title (even if you've moved capital once already)
- 이제 플레이어는 제1타이틀의 전통적인 수도로 언제나 천도할 수 있음(이미 수도를 한번 옮겼더라도 가능함)
- You now always need at least two kingdom titles to create an Empire
- 이제 제국을 만드려면 최소한 두 개 이상의 왕위가 있어야 함.
- Fixed several bugs with Gavelkind and Primogeniture succession
- 분할 상속과 장자 상속과 관련된 몇몇 버그들을 수정.
- Fixed some issues with the Supply Limit and attrition rules
- 보급 한계와 소모에 관한 수칙들을 수정함.
- It's no longer possible to place councillors in grayed out provinces
- 이제 더 이상 대사(councillor)를 회색 지역에 배치할 수 없음.
- Many, many changes and fixes to the history database
- 역사적 자료들을 아주 많이 변경, 수정하였음.
- Character View: Selecting an ambition now auto-updates the window
- 케릭터 화면 : 야망 선택은 이제 창에 자동으로 업데이트됨.
- Added ticking war score to Claim All wars
- 전쟁 점수가 수행중인 모든 전쟁에 반영됨.
(오역 가능성 큽니다. 헷갈리네요.)
- Made the Seljuks pre-mobilized in 1066, like the English contenders
- 1066년 시나리오에서 셀주크도 영국의 경우와 마찬가지로 병사들이 사전 소집된 상태로 변경함.
- Added portrait tooltip about a character's religious head
- 초상화 설명창(tooltip: 마우스를 가져다대면 뜨는 창 설명창)에 케릭터들의 종교 수장들이 누구인지 표시함.
- Added code for locking Constantinople to the Emperor better
- 콘스탄티노플이 황제에게 고정되도록 하였음.
(플레이하셨으면 아실 겁니다. 전에는 비잔틴 황제의 수도가 여기저기 움직였는데 이제는 콘스탄티노플로 고정되는 모습을 보입니다)
- Adjusted the colors of some duchies and kingdoms, mainly in Eastern Anatolia
- 일부 공작령과 왕국령의 색을 변경함, 주로 동부 아나톨리아쪽이 변경됨.
- Fixed the ship unit position in Lake Malaren
- Malaren 호수의 함선 유닛의 위치를 수정함.
(Malaren호수가 어디죠?)
- Added "Foreign Conqueror" opinion modifier
- "외국인 정복자" 호감도 수정치를 추가함.
- Ormond is no longer a republic
- ormond는 더 이상 공화국이 아님.
- Improved some trigger and event target tooltips
- 몇몇 트리거 및 이벤트 목표 설명창을 수정함.
- Fixed some issues with the "change succession law" CBs against secondary kingdoms
- "상속법 변경"으로 인한 종속왕국(secondary kingdoms)들의 명분(CB)에 관한 문제를 수정함.
(어떤 상황인지 잘 모르겠어서 번역이 매끄럽지 않네요.)
- No longer allowed to press Muslim women's claims against anyone
- 무슬림 여성의 클레임을 관철시키는 것이 더 이상 허용되지 않음.
- No longer allowed to press other women's claims on _any_ titles against a ruler with Agnatic succession
- 부계상속법(Agnatic succession)을 가진 지배자에게는 여성의 클레임을 관철시킬 수 없음.
- Fixed a problem with law triggers in decisions
- 디시전에 관한 법 트리거 문제를 수정.
- All casus belli event effects are now also initialized properly, so they can refer to laws
- 모든 명분(casus belli) 이벤트의 영향은 적절히 재구성되었음, 이제 그것들은 법에 언급됨.
(오역 여지 큽니다)
- Characters in feudal realms will not flee to republics or theocracies when exiled
- 봉건 국가에 속한 케릭터들은 추방되을 때 공화국이나 신정국으로 도망가지 않음.
- In republics, courtiers who are heirs to foreign titles can no longer be elected
- 공화국의 경우, 외국 타이틀 계승자는 더 이상 당선되지 않음.
- Gave William the Conqueror three more castles at game start and adjusted the initial armies of all three contenders
- 게임 시작시 정복자 윌리엄에게 세 개의 성을 더 주었으며, 경쟁자들의 초기 군대의 수를 조절하였음.
- The liege is now imprisoned when losing his or her primary title in a claimant war
- 군주는 이제 계승전쟁에서 그들의 제1순위 타이틀을 잃을 경우 감금됨.
- When creating a new higher tier title in the game, your current laws will be copied (if it's not Duke-to-King)
- 더 높은 등급의 타이틀을 생성할 때, 플레이어의 현재 법이 그대로 복사됨(공작에서 왕으로 가는 경우가 아니라면)
(그런가요? 백작에서 공작으로 갈 땐 카피되지 않던데?)
- When creating a new higher tier title that has never had a holder before, its holder history will be copied from your current title
- 더 높은 등급의 타이틀을 생성할 때 그 타이틀의 이전 보유자가 전혀 없는 경우라면, 당신의 현재 타이틀에서 타이틀 보유 역사가 복사됨.
- Plot View: Fixed an issue where Vassal Decisions could be listed twice
- 음모 화면 : 봉신의 디시전이 두 번씩 등록되는 문제를 수정.
- Plot View: Fixed a bug with the tooltip on the Start Plot button
- 음모 화면 : 음모 시작 버튼의 설명창에 관한 버그를 수정.
- Fixed the tooltip for effects 'remove_title'
- "타이틀 삭제"의 영향 설명창을 수정.
- Fixed the tooltip for effects 'give_job_title'
- "give job title"의 영향 설명창을 수정.
(give job title이 뭐죠? 타이틀을 주는 것 말하는 건가요?)
- Fixed some bugs with the 'spawn_unit' tooltip
- "spawn_unit"의 영향 설명창 버그 수정.
- Portraits: All characters are now bald if they wear the chain mail hood
- 초상 : 모든 케릭터들은 체인메일 후드를 이빘을 경우 대머리가 됨.
- 1066: Adjusted the traits of the main Saxon lords to like Eadgar the Aetheling a lot
- 1066 : 주요 색슨족 군주들의 능력치를 수정.
- The end game screen now shows the correct Komnenos dynasty shield
- 게임 종료 화면은 이제 콤네노스 황가의 문장을 올바르게 표시함.
- Added proper claims and ruler history for Tostig Godwinson
- Tostig Godwinson의 클레임과 역사가 올바르게 추가됨.
- The loser in an invasion CB is now imprisoned by the winner if he becomes a vassal of the winner
- 침공 명분의 패배자는 침공자의 봉신이 될 경우 모두 감금됨.(!!!)
- Made the Varangian Guard better
- 바랑기안 근위대를 더 좋게 만들었음.
- Added tooltips to the Flank Leader selection view
- 측방 지휘자 선택 화면에 설명창을 추가함.
- Fixed a bug where children of Western ethnicity would not look it if of another culture
-
- Fixed some bugs with graphical culture type of characters not correctly falling back to Western
-
- The Golden Horde now receives slightly fewer reinforcements in the second event
- 골든 호드는 두 번째 이벤트에서 받는 지원병력이 약간 줄어들었음.
- Fixed a bug with the opinion penalty for destroying a title
- 타이틀 파괴시 받는 호감도 패널티와 관련된 버그가 변경되었음.
- Combat events no longer happens the first few days anymore
- 전투 이벤트는 이제 처음 며칠 간은 일어나지 않음.
- The Ambitions to have a son or daughter now increases fertility
- 아들과 딸을 갖고자 하는 야망은 이제 출산력(정력..?)을 상승시킴.
- Tweaked fertility effect on impregnation
- 출산력이 임신에 미치는 정도를 조정함.
- Religious wars and Jihads/Crusades now reduce the Decadence for all successful participating Muslims
- 이제 무슬림들은 지하드, 십자군을 포함한 모든 종교전쟁에 참여해 성공할 경우 퇴폐도가 감소함.
- Tweaked some default message priorities
- 메세지 우선도의 초기값을 수정함.
- You now only get a Weak Claim on titles that have been revoked
- 이제 철회당한(revoked) 타이틀에 대해 오직 약한 클레임만 갖게 됨.
- You are no longer allowed to usurp titles from others in the same realm unless you have a Strong Claim
- 이제 강한 클레임을 갖고 있지 않는 한, 같은 국가에 속한 이로부터 타이틀을 빼앗을 수 없음.
- Fixed a bug where you could ask to join the wars of your liege's enemies
- Muslim Invasion CB outcomes now also affect Decadence
- 무슬림의 침공명분의 결과는 이제 퇴폐도에도 영향을 미침.
- Fixed a bug with the "Weaken Fellow Vassal" Plot, where the target could go independent when losing his last Duchy
- Fixed an assymmetric hostility issue vs revolters of an ally of someone you're attacking
- The "No Ambition" alert should no longer appear if there are no valid ambitions to pick
- 가능한 야망이 없으면 이제 더 이상 "야망 없음" 경고가 뜨지 않음.
- Fixed a bug with white text showing in some event windows
- Fixed a bug where the AI could ask to educate children of vassals who were actually 'employed' by the vassal's Spouse
- Fixed a bug in the portrait tooltip, where it did not always list the highest title a character was heir to
- Fixed some issues with the wrong event frame being shown for some Knights of St John events- A liege no longers retains any imprison or revoke title reasons against rebel vassals when losing a civil war
- Decadence revolts now only disband the earmarked regiments when they end- Fixed a bug making Holy Orders theocracies
- Added missing clergy clothes for other graphical cultures
- Fixed a bug with dead character portraits not looking correct when loading save games
- 저장된 게임을 불러올 시 죽은 케릭터들의 초상이 올바로 뜨지 않는 버그 수정.
- Many new CoAs, courtesy of Txini
- Fixed some glitches with the inheritance of Councillors
- Fixed a rare bug with wars ending "inconclusively" just before they ended normally
- Added more war invalidation explanations to the message
- Slightly toned down the size of Decadence revolters
- Pressing the claim of a dynasty member will now always vassalize him or her if possible
- Fixed a bug with the tooltip for normal AND triggers
- Titles are now also considered contested if a title de facto above them is contested
- Tweaked Title Creation and Usurpation tooltips
- Fixed a bug where revolters could remain in an ongoing uprising even after no longer being part of the realm
- Crushing a major revolt now gives all direct vassal rulers a +25 opinion modifier of you for 10 years
- When you White Peace revolters, they now get a 'Spared after Rebellion' opinion modifier of you, +25 for 10 years
- Fixed a bug where a legitimized bastard would hate the parent for doing it
- The Mongol reinforcements no longer arrive if the Horde has already been completely defeated
- Fixed some issues with characters getting opinion modifiers of themselves
- Added beard portrait scripts
- Added missing string about not being able to revoke the last Temple Holding off your own religious head
- Fixed two bugs with landless Mongols not declaring war
- Claimant Wars: if the claimant is a bishop or mayor, those titles are now lost on success
- Wars over titles are now more likely to give the title capital to the claimant
- No longer possible to declare depose liege, or claimant wars on liege while the liege or above is himself in revolt
- Fixed a bug where vassals could nominate successors for secondary duchies or below
- Made the basic "Recently Conquered" tax penalty more severe, so it cannot be offset by tech, etc
- A ward who is at war with his or her guardian now automatically returns home
- Fixed an issue with the automatic removal of inappropriate scripted traits from underage historical characters
- Independent kingdoms with a king that controls their entire de jure area can now break out of de jure empires
- No longer possible to employ Holy Orders while excommunicated
- Fixed a bug with the tooltips for triggers 'lower_tier_than' and 'higher_tier_than'
- You no longer pay maintenance for Holy Orders if you're in a justified war, even if you're also in another type of war
- Fixed an issue where you could not grant titles to vassals which you could not formally create
- Gave most mercs and holy orders a base culture
- Ensured that merc and holy order leaders are always of the right culture and religion
- Slowed down event '39500' which automatically converts counties to Islam
- Fixed a bug where you could move your capital again after a reload
- Fixed a bug where a landed spouse who is the councillor of another ruler would not give you that attribute bonus
- The Excommunicate diplo action is no longer shown for excommunicated characters
- Fixed an issue with granting titles including lower not fully working if the target becomes independent from you through the action
- Blocked Agnatic-Cognatic succession for Hordes
- Horde type culture rulers cannot have Cognatic or True Cognatic succession laws
- Improved kingdom division on inheritance kingdom split
- Fixed a bug with characters not knowing of their own plots
- Fixed a bug with the de facto liege of titles after revocation
- Fixed a bug with the succession bethrothal icon not showing
- Fixed a bug allowing you to assign too many wards to a guardian
- Boosted the effect of the Chancellor's Improve Diplomatic Relations job
- Corrected many spelling mistakes
- Added a notification event when a character is killed in battle
- Both sides in a siege now see the effects of triggered siege events
- The event where a vassal offers guardianship now shows which child will become the vassal's ward
- Fixes to the Christian and Muslim tournaments
- Famous Muslims who join your court now have dynasties and improved stats
- Scottish names are now English instead of Gaelic, whereas before they were a mixture of both
- Russian duchies are now called grand principalities, and their rulers are referred to as grand princes
- Fixed the event where the Hashshashin go after the Mongol leader
- Revised Combat tooltips
- Muslim Heavy cavalry now use CoA colors on their flags rather than the christian flag
- Revised cultural building modifiers
- Added a global supply limit modifier that increases with tech
- Ruler Designer now handles culture different from ethnicity
- Loading screens and flags now look a bit better
- Fixed issue with special characters in find title box
- Flanks will now pick tactics even if they have no leader
- You are no longer allowed to build in settlements held by someout outside your realm or by someone you are at war with
- Fixed some trigger tooltips that looked bad
- Added the winners of the AAR contest as characters in the game
- AI: Smarter about heir nomination when having multiple kingdoms (to keep them together)
- AI: Fixed bug with silly Muslim handing out of titles
- AI: Baron tier and landless characters now get a complete AI when they have raised units on the map
- AI: Fixed an issue where it could spam a player asking to become a vassal
- AI: Holy Orders should no longer run off to help others if they are already "hired"
- AI: Will always accept guardians for childen offered by the Regent (and won't have them replaced on its own)
- AI: Improved passing of demesne laws
- AI: Should now want to revoke a Castle Holding when the primary holding in a County is NOT a Castle
- AI: Prevented some stupid placing of the Chancellor to fabricate claims
- AI: Vassals will no longer spontaneously declare war on their liege to depose him or take a title off him (these things are now faction based.) The only time they might declare war on their own is to create a succession crisis.
- AI: Improved handing out of counties if it's over the demesne limit
- AI: Will now execute "vassal decisions" (like blinding and castrating prisoners)
- AI: Will now switch Guardian for children if appropriate (wrong religion or culture)
- AI: Will not disband free galleys (from event effects)
- AI: Fixed some bugs with turning betrothals into marriages
- AI: More careful with title usurpation and the cost in gold
- Diplo AI: Fixed a bug with "divine blood" marriage calculation
- Diplo AI: Does not care about Matrilineal marriage factors if both parties are from the same dynasty
- Diplo AI: Children in other realms will now still accept education offers from their own parents
- Diplo AI: Fixed a bug with borked marriage proposals and spamming
- Diplo AI: Less aggressive about revoking titles (requires a worse opinion or religious enmity)
- Diplo AI: Will now break betrothals that won't be accepted anymore
- Diplo AI: will not revoke titles while under a regency
- Diplo AI: Early surrender now possible with Muslim invasion CBs. Defender more stubborn.
FOR MODDERS:
- IMPORTANT: Added 'inherit_chance' to traits, replacing 'congenital'
- The 'replace_path' bug is now fixed for real
- Added 'effect' character history command. It's like an event option that's run for the character at game start.
- Fixed a bug with 'immortal' traits and sex appeal
- Added trigger 'leads_faction'
- Added trigger 'faction_power'
- Added trigger and effect 'any_faction_backer'
- Added trigger 'completely_controls = [title]' (I or my vassals hold everything in it)
- Added trigger 'revolt_distance'
- The 'ai_will_do' clause in Decisions is no longer binary (the value determines the MTTH)
- Fixed an issue with law triggers in the 'ai_will_do' field of decisions
- Added trigger 'in_faction'
- Added trigger 'war_title'
- Added trigger 'defending_against_claimant'
- Added event targets 'supported_claimant' and 'supported_claimant_title'
- Added 'set_parent_religion' effect
- Can now create Lowborn characters with the 'create_character' effect
- Fixed a bug with scripted attributes in the 'create_character' effect
- Fixed a bug in the 'conquest_culture' trigger
- Added 'is_conquered' trigger
- Added event targets 'heir_under_seniority_law' and 'heir_under_primogeniture_law'
- Added trigger 'any_claimant'
- Added 'from_potential' trigger to decisions (vassal and dynasty decisions only)
- Added event effect 'add_spouse_matrilineal'
- Added 'opinion_diff' trigger
- The event targets 'owner' and 'holder_scope' are now the same and work on both titles and provinces
- Added event effect 'copy_title_history'
- Added event effect 'copy_title_laws'
- Fixed a bug with trigger 'is_landed = no'
- Fixed a bug in the effect 'spawn_unit' with the 'match' argument
- Can now set a specific leader in the effect 'spawn_unit'
- Fixed a bug in trigger 'de_jure_liege_or_above'
- Fixed a bug in trigger 'de_jure_vassal_or_below'
- Fixed some bugs with the 'set_name' effect
- The 'set_name' effect can now change the name of titles
- Added 'capital' effect
- Added 'province_capital' effect
- Added effect 'participation_scaled_decadence'
- Added trigger 'num_of_faction_backers'
- Added trigger 'race'
- Added trigger 'graphical_culture'
- Fixed a bug with event name spaces not working in 'events' fields in On Actions
- Fixed a bug with event name spaces not working in 'events' fields in Job Actions
- Added 'divine_blood' marriage opinion modifiers
- Added more gradual Attrition Defines
- Added 'secondary_graphical_culture' to cultures and culture groups (a fallback option, when not having certain DLCs)
- Added trigger 'has_earmarked_regiments'
- Added 'earmark' argument to the 'spawn_unit' event effect
- The 'disband_event_forces' effect now takes an earmark argument
- Added trigger 'diplomatic_immunity'
- Added effect 'diplomatic_immunity'
- Exported PORTRAIT_MID_AGE_THRESHOLD, PORTRAIT_OLD_AGE_THRESHOLD, PORTRAIT_ADULT_MALE_AGE_THRESHOLD and PORTRAIT_ADULT_FEMALE_AGE_THRESHOLD to defines
- Exported AGE_OF_MARRIAGE to defines
- Ported the last old defines to lua
- Added SeaZone province text promotion
- Added PrevPrev text promotion
- Added trigger 'is_tribal_type_title'
- Added trigger 'has_horde_culture'
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작성자조선시대 작성시간 12.10.22 - Retinue System support for the Legacy of Rome DLC
- 로마의 유산 DLC를 위한 수행원 시스템.
수행원이 아니라 상비군이라고 하시는 것이 더 적합할 것 같네요. -
답댓글 작성자페르소나 작성자 본인 여부 작성자 작성시간 12.10.22 상비군으로 할까 했는데, 그렇다고 상비군이라고 보긴 애매하더라구요.
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답댓글 작성자조선시대 작성시간 12.10.22 상비군 말고 딱히 쓸만한 단어가 없지 않나요?
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답댓글 작성자팔라이올로구스 작성시간 12.10.22 전투병력 수천수만을 수행원이라고 칭하는건;
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답댓글 작성자페르소나 작성자 본인 여부 작성자 작성시간 12.10.22 근위대는 어떨까요?