| Command | Effect | Example |
|---|---|---|
| rendertype | Reports what render backend is used | |
| tweakergui | Spawns a tweaker GUI | |
| add_equipment(ae) [<equipment amount>] [<equipment name>] | Adds equipment | add_equipment 200 Sonderkraftfahrzeug 251/20 : See "equipment_l_english.yml" for full list of names |
| reload [file name] | Reloads assets | |
| time | What time is it? | |
| reloadfx [Arguments: map/mapname/postfx or *.fx filename] | Reloads the shader | |
| particle_editor | Spawns a particle editor | |
| whitepeace(wp) [<country tags>] | White peace with the specified countries. | |
| testtool(test) | Testing tool. | |
| analyzetheatres(anth) | Analyze theatres for errors. | |
| massconquer(massc) | Mass conquer tool. | |
| deleteallunits(delall) | Delete all armies and fleets of the specified countries. | deleteallunits SPR |
| aircombat(airc) [<scenario name>] [<result name>] [<province id>] [<state id with airbase>] [<state id with airbase>] [<equipment type>] [<equipment type>] [<equipment creator country>] [<equipment creator country>] | Spawns an air combat in desired location. | |
| teleport(tp) [<province_id>] | Teleports selected armies or ships to the specified province | |
| theatersrebuild(trebuild) | Rebuilds all theatres in the world. All orders will be cleaned. | |
| fronts | Toggle visibility of the foreign fronts | |
| traderoutes | Toggle visibility of trade routes | |
| debug_tactics | Toggle visibility of debug tooltip for tactics | |
| allowdiplo(adiplo,nocb) | Allows to use all diplomatic actions for no matter the rules. | |
| debug_nuking | Allows to nuke every province without checking any conditions. | |
| reloadsupply(relsup) | Reinitializes the supply systems. | |
| deltat [<speed factor>] | control animation speeds | |
| building_health(bhealth) [<building type>] [<state or prov id>] [<building level>] [<health to add>] | Changes specified building health | |
| instantconstruction(ic) | Toggles instant construction cheat. | |
| nomapicons | Toggles map icons. | |
| nopausetext | Toggles the pausebanner for nicer screenshots. | |
| nextsong | Changes the currently playing soundtrack. | |
| combatsound | How often does the combat view give a random sound? 0-50 | |
| morehumans(humans) [num] | Adds more humans | |
| window(wnd) [Arguments: open/close] [window gui name] | Opens or closes the specified window | |
| reloadinterface | Reloads the entire interface | |
| reloadtechnologies | Reloads the technology database | |
| updateequipments | Updates the equipment database | |
| updatesubunits | Updates the subunit database | |
| reloadoob [<Target Country Tag>] | Reloads OOBs | |
| update_loc [localization tag] | Updates the localization tag file | |
| poll | Polls valid Events | |
| event [event id] [<Target Country Tag>] | Executes an event | |
| research [<slot id> or "all"] | Researches an technology from research slot or all. | |
| research_on_icon_click | Research a technology when clicking on technology tree icon | |
| annex [<Target Country Tag>] | Begin annex/annexes the specified tag | annex USA or annex d01 |
| winwars | Gives max war score in all wars for the country | |
| testevent [<Event ID>] [<Character ID>] | Tests an event without triggering it | |
| manpower [<Amount>] | Adds manpower to player | |
| add_opinion [<Country tag>] | Add opinion to/from tag | |
| tag [<Country tag>] | Switch tag to another country | |
| resign | Resign from the game | |
| add_interest [<Country tag>] | Add specified country tag to your interest | |
| remove_interest [<Country tag>] | Removes specified country tag from your interest | |
| add_diplo | Adds diplomatic entroute | |
| PrintSynchStuff | Prints random count and seed | |
| SetRandomCount | Sets the randomcount to 0 or arg | |
| observe(spectator) | Switches to play no country at all, and no longer shows messages or pauses the game | |
| ai | Toggles the AI on or off | |
| human_ai | Toggles AI for Human countries | |
| ai_invasion | Toggles AI AI naval invasions | |
| ai_accept(yesman) | Toggles AI always accept diplomacy | |
| fow(debug_fow) [<Province ID> OPTIONAL] | Turns off fog of war in a province or in general | |
| collision(debug_collision) | Toggles debug display of normals/bounding boxes/collision | |
| savegame | Creates an savefile. | |
| savecheck | Makes a savegame (Test_01), loads the savegame, makes a new savegame (Test_02). Those savegames should look the same. | |
| IP | Shows your IP | |
| requestgamestate | Requests the gamestate from host | |
| nudge | Go to the nudge tool | |
| mapmode [Mapmode type (int)] | Change mapmode. | |
| fullscreen | Toggles fullscreen | |
| prices | Price Info | |
| add_core [<Province ID>] | Add core | |
| remove_core [<Province ID>] | Remove core | |
| debug_zoom | Zooms in the game | |
| debug_types | Will print the data type for all dynamic reference objects. Can only be used if using RTTI. | |
| debug_show_event_ID | Shows event ID | |
| debug_commands | Printing commandcount to message.log | |
| debug_events | Start Counting events | |
| debug_dumpevents | Dump Event data to game log | |
| debug_diploactions | Start Counting diplomatic actions | |
| debug_dumpdiploactions | Dump diplomatic action data to game log | |
| debug_assert | Toggles asserts on/off | |
| debug_smooth | Toggle framesmoothing | |
| debug_nomouse | Toggles mouse scrollwheel on/off | |
| debug_terrain | Toggles Terrain on/off | |
| debug_cities | Toggles Cities painting mode on/off | |
| debug_water | Toggles Water on/off | |
| debug_fronts | Toggles interpolated fronts debug | |
| debug_off_front_snap(dbg_fsnap) | Toggles offensive fronts snapping debug | |
| debug_borders | Toggles Borders on/off | |
| debug_trees | Toggles Trees on/off | |
| debug_rivers | Toggles Rivers on/off | |
| debug_postfx | Toggles PostFX on/off | |
| debug_sky | Toggles Sky on/off | |
| debug_bloom | Toggles Bloom on/off | |
| debug_tooltip | Toggles Tooltips on/off | |
| flagsoutput [<path>] | Creates texture atlas files from memory. | |
| cityreload | Reloads the cities | |
| error | Show errors in log | |
| version | Show current game version | |
| debug_nogui | Toggles GUI on/off | |
| debug_volume [<Volume Delta>] | Modifies music volume | |
| debug_lockcamera | Toggles Camera locked on/off | |
| debug_lines | Toggles Debuglines | |
| debug_entities | Toggles Debug entities | |
| debug_info | Toggles Debug info | |
| debug_particle | Toggles Particles Debug info | |
| debug_ai_budget [CountryTag] | Show ai budget data | |
| debug_textures | Writes Texture info to application debug log | |
| debug_texture | draws textures like bloom | |
| debug_wireframe | Toggles forced wireframe on/off | |
| debug_achievements_clear | Clear all achievements and user stats | |
| moveunit [<Unit ID>] [<Province ID>] | Moves a unit to a province | |
| spawnactor [<Actorname>] [<Province ID>] [<Animation> OPTIONAL] | Spawns an actor with an optional animation | |
| spawn [<SubUnit Type>] [<Province ID>] [<Amount>] | Spawns a unit in a province | |
| guibounds(gui) | Toggles GUI bounds debug | |
| cameraclamp | Toggles the camera clamping | |
| provtooltipdebug(tdebug) | Toggles the debug info in province tooltip | |
| reloadweather [<randomseed>] | Reload and regenerate weather | |
| weather | Toggle weather simulation | |
| debug_air_vs_land(dbg_cas) | Toggle debug mode for air vs land combat. | |
| mapnames | Toggle map names | |
| gbreload | Reloads gradient borders | |
| gbpaint [layer] [channel] | Toggles gradient border painting | |
| occupationpaint(op) | Toggles occupation painting | |
| setowner [country tag] [state id] | Sets state owner | |
| setcontroller [country tag] [province id] | Sets province controller | |
| profilelog | Prints out the profiling informations into time.log | |
| run | Runs the specified file with list of commands | |
| oos | Out of Synch | |
| debug_crash(crash) | Crash! | |
| sleep(wait) [time in sec] | Sleep | |
| goto_province [province id] | Centers to province | |
| goto_state [state id] | Centers to state | |
| trigger_docs(effect_docs) | Print docs for triggers and effects | |
| xp [XP amount] | Gives Army, navy and air experience to player | |
| threat [Threat amount] | Adds or show thread level of player | |
| pp(fuhrer_mana,political_power) [PP amount] | Gives political power to player | |
| 3dstats | Toggles 3D Stats | |
| hdr | Toggles hdr | |
| hdr_debug | Toggles hdr debugging | |
| srgb | Toggles sRGB | |
| bloom | Toggles bloom | |
| PostEffectVolumes.Default [posteffect_values name] | Toggles default posteffect values | |
| night | Toggles night | *as of 1.01 this does not seem to work (filed under developer-only command) This command can be emulated via the day/night loop option at the bottom right toolbar (shortcut key 'N') |
| filewatcher | Toggles filewatcher | |
| civilwar [<ideology>] [<target country tag>] | Spawns a civil war | civilwar fascism ENG : Other Valid ideologies "communism" "democratic" |
| createlean | Create LEAN textures | |
| helplog | Print out all console commands to game.log file. | |
| help [command name] | Print out all console commands or a specific command description. | |
| helphelp | Double Rainbow help. | |
| hsv | Converts RGB to HSV | |
| tag_color | Test setting a country's color | |
| browser [url] | Show browser window | |
| browser_base_url [url] | Set browser base url | |
| aiview | Enable AI debug info | |
| Focus.AutoComplete | Allows national focuses to be instantly finished | |
| instant_prepare | Instantly prepares naval invasions | |
| nu [number] | Adds the specified amount of National Unity | |
| pp | Adds 1000 Political Power |
- 출처 http://www.hoi4wiki.com/Console_commands { 해석해 줄 용자를 구합니다. }
다음검색
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작성자마스터치프 작성시간 16.06.18 중...복?
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작성자케르온 작성시간 16.06.18 자유선전포고는 없나.. 미국으로 전쟁을 하고싶은데 젠장..
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작성자실버벨아이언 작성시간 16.06.18 http://cafe.daum.net/Europa/5Bi3/2403
대충 쓸만한 것들만 해섴해드렸었습니다 -
답댓글 작성자폭설이 작성자 본인 여부 작성자 작성시간 16.09.07 게시글이 삭제되었데요.
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답댓글 작성자March 작성시간 16.10.07 폭설이 +게시판위치가 이동되어 아래 링크를 참고하여 주세요.
http://cafe.daum.net/Europa/OGgD/220