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[일지]CK3 Dev Diary #54 & #55

작성자견환|작성시간21.04.13|조회수1,226 목록 댓글 3

https://www.crusaderkings.com/en/news/dev-diary-54-a-sound-plan

54번째 일지는 배경음악과 이벤트 배경관련 내용입니다.

 

https://www.crusaderkings.com/en/news/dev-diary-55-modding-improvements

55번째 일지는 모딩 관련 내용입니다.

 

두 일지 모두 별 내용은 없고, 55번째 일지에선 1.4.x 때 스크립트용 더미 캐릭터를 쓰지 않아도 되도록 모딩 기능을 개선하겠다는 내용이 포함됩니다.

 

1.3.x에서 개선될 사항

 

– User Modding: Add CloseGameView data function so mods can close specific in game views.
– User Modding: Add GetTraitFromGroup and GetTraitGroupLevel data functions on Character.
– User modding: make_concubine now supports same-sex concubinage
– User Modding: Add GetTraitGroup( ‘tag’ ) and Trait.GetGroup data functions to get trait groups.
– User Modding: Add HasTrait and HasTraitFromGroup data functions to Character.
– User modding: Added data functions GetTraitsWithFlag and GetTraitsWithoutFlag
– User modding: Added datamodel GetTraits on TraitGroup
– User modding: Added effect deactivate_holy_site
– User modding: Added effect remove_dynasty_perk
– User modding: Added effect remove_innovation = innovation_key
– User modding: Added effect set_army_location
– User modding: Added effects clear_traits and copy_traits
– User modding: Added effects set_age and change_age
– User modding: Added list builder x_culture_global
– User modding: Added trigger has_innovation_flag
– User modding: Added trigger perks_in_<lifestyle>, to query how many perks exist in a given lifestyle (rather than how many a specific character has)
– User modding: spawn_army will now only spawn levies if scripted to do so
– User modding: Add GetGlobalVariable and GetGlobalList data functions for getting data saved from script.
– User modding: Add MakeScopeVal‎ue, MakescopeFlag, and MakeScopeBool to create scope objects out of primitive types directly since they are not automatically creatable via the MakeScope member on complex types like Character.MakeScope.
– User modding: Add ScriptValue data function to scope objects which will eval‎uate a script value just with that scope object as root.
– User modding: Made the Localize data function allow the key it references to also call other data functions in it like SelectLocalization does.
– User modding: Add AddList data function for GuiScope, it is to add_to_list what AddScope is to save_scope_as.

 

 

 

 

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