GMG 환불/구입/환불을 달리다가 딱 2시간만 하고 환불하려고 스팀에서 스텔라리스를 구입했습니다만.
망했어요. 그냥 할렵니다
한 번 간단하게 플레이해서 감을 잡고 제일 먼저 시작한건 지구지만 특성이 마음에 안들어서 퍼즐을 맞추던 도중 도저히 트레잇 계산이 안맞아서 수정하기로 결심했습니다.
수정방법.
Stellaris\common\traits에서 00_species_traits 파일을 엽니다.
cost = 기본 2코스트 선에서 총 4개의 트레잇을 선택할 수 있습니다.(+,- 계산)
modifier = 효과입니다.
마음껏 수정합시다. :)
--
##################
# Species Traits #
##################
trait_agrarian = {
cost = 2
modifier = {
tile_resource_food_mult = 0.15
}
}
trait_thrifty = {
cost = 2
modifier = {
tile_resource_energy_mult = 0.15
}
}
trait_industrious = {
cost = 2
modifier = {
tile_resource_minerals_mult = 0.15
}
}
trait_intelligent = {
cost = 2
modifier = {
tile_resource_engineering_research_mult = 0.1
tile_resource_physics_research_mult = 0.1
tile_resource_society_research_mult = 0.1
}
}
trait_natural_engineers = {
cost = 1
opposites = { "trait_natural_physicists" "trait_natural_sociologists" }
modifier = {
tile_resource_engineering_research_mult = 0.15
}
}
trait_natural_physicists = {
cost = 1
opposites = { "trait_natural_engineers" "trait_natural_sociologists" }
modifier = {
tile_resource_physics_research_mult = 0.15
}
}
trait_natural_sociologists = {
cost = 1
opposites = { "trait_natural_physicists" "trait_natural_engineers" }
modifier = {
tile_resource_society_research_mult = 0.15
}
}
trait_extremely_adaptive = {
cost = 5
opposites = { "trait_nonadaptive" "trait_adaptive" }
modifier = {
pop_environment_tolerance = 0.20
}
}
trait_adaptive = {
cost = 2
opposites = { "trait_nonadaptive" "trait_extremely_adaptive"}
modifier = {
pop_environment_tolerance = 0.10
}
}
trait_nonadaptive = {
cost = -1
opposites = { "trait_adaptive" "trait_extremely_adaptive"}
modifier = {
pop_environment_tolerance = -0.10
}
}
trait_rapid_breeders = {
cost = 1
opposites = { "trait_slow_breeders" }
modifier = {
pop_growth_req_mult = -0.1
}
}
trait_slow_breeders = {
cost = -1
opposites = { "trait_rapid_breeders" }
modifier = {
pop_growth_req_mult = 0.15
}
}
trait_talented = {
cost = 2
modifier = {
leader_skill_levels = 1
}
}
trait_quick_learners = {
cost = 1
opposites = { "trait_slow_learners" }
modifier = {
species_leader_exp_gain = 0.25
}
}
trait_slow_learners = {
cost = -1
opposites = { "trait_quick_learners" }
modifier = {
species_leader_exp_gain = -0.25
}
}
trait_very_strong = {
cost = 0
opposites = { "trait_weak" "trait_strong"}
modifier = {
army_damage_mult = 0.40
tile_resource_minerals_mult = 0.10
}
}
trait_strong = {
cost = 1
opposites = { "trait_weak" "trait_very_strong"}
modifier = {
army_damage_mult = 0.20
tile_resource_minerals_mult = 0.05
}
}
trait_weak = {
cost = -1
opposites = { "trait_strong" "trait_very_strong"}
modifier = {
army_damage_mult = -0.20
}
}
trait_nomadic = {
cost = 1
opposites = { "trait_sedentary" }
modifier = {
pop_migration_time = -0.5
pop_resettlement_cost_mult = -0.33
}
}
trait_sedentary = {
cost = -1
opposites = { "trait_nomadic" }
modifier = {
pop_migration_time = 0.5
pop_resettlement_cost_mult = 0.33
}
}
trait_communal = {
cost = 1
opposites = { "trait_solitary" }
modifier = {
pop_happiness = 0.05
}
}
trait_solitary = {
cost = -1
opposites = { "trait_communal" }
modifier = {
pop_happiness = -0.05
}
}
trait_charismatic = {
cost = 1
opposites = { "trait_repugnant" }
modifier = {
pop_other_species_happiness = 0.01
}
}
trait_repugnant = {
cost = -1
opposites = { "trait_charismatic" }
modifier = {
pop_other_species_happiness = -0.01
}
}
trait_uplifted = {
cost = 0
initial = no
modification = no
}
trait_conformists = {
cost = 2
modifier = { pop_ethic_shift = -0.2 }
}
trait_venerable = {
cost = 4
modifier = { leader_age = 120 }
opposites = { "trait_enduring" }
}
trait_enduring = {
cost = 1
modifier = { leader_age = 30 }
opposites = { "trait_venerable" }
}
trait_decadent = {
cost = -1
slavery_trait = yes # will not be picked unless species tolerates slavery
modifier = {
pop_eff_wo_slaves = -0.1
}
}
trait_resilient = {
cost = 1
modifier = {
garrison_health = 1.0
pop_fortification_defense = 0.5
}
}
trait_mechanical = {
cost = 0
initial = no
modification = no
modifier = {
pop_environment_tolerance = 2.0
}
}
trait_robotic_1 = {
cost = 0
initial = no
modification = no
forced_happiness = 1.0
modifier = {
tile_resource_engineering_research_mult = -0.8
tile_resource_physics_research_mult = -0.8
tile_resource_society_research_mult = -0.8
tile_resource_energy_mult = -0.4
tile_resource_minerals_mult = 0.10
}
}
trait_robotic_2 = {
cost = 0
initial = no
modification = no
forced_happiness = 1.0
modifier = {
tile_resource_engineering_research_mult = -0.4
tile_resource_physics_research_mult = -0.4
tile_resource_society_research_mult = -0.4
tile_resource_energy_mult = -0.2
tile_resource_minerals_mult = 0.15
}
}
trait_robotic_3 = {
cost = 0
initial = no
modification = no
modifier = {
tile_resource_engineering_research_mult = 0.20
tile_resource_physics_research_mult = 0.20
tile_resource_society_research_mult = 0.20
tile_resource_energy_mult = 0.20
tile_resource_minerals_mult = 0.20
}
}
###############################
# Pre-Sentient Species Traits #
###############################
trait_presentient_starborn = {
cost = 1
opposites = { "trait_presentient_earthbound" }
sentient = no
modification = no
icon = "gfx/interface/icons/traits/trait_primitive.dds"
modifier = {
pop_migration_time = -0.6
tile_resource_minerals_mult = -0.2
pop_environment_tolerance = 0.25
pop_happiness = -0.10
}
}
trait_presentient_earthbound = {
cost = 1
opposites = { "trait_presentient_starborn" }
sentient = no
modification = no
icon = "gfx/interface/icons/traits/trait_primitive.dds"
modifier = {
species_leader_exp_gain = -0.25
tile_resource_energy_mult = 0.15
army_damage_mult = 0.20
pop_other_species_happiness = -0.05
}
}
trait_presentient_natural_intellectuals = {
cost = 1
opposites = { "trait_presentient_proles" }
sentient = no
modification = no
icon = "gfx/interface/icons/traits/trait_primitive.dds"
modifier = {
tile_resource_society_research_mult = 0.2
tile_resource_energy_mult = -0.1
tile_resource_minerals_mult = -0.2
}
}
trait_presentient_proles = {
cost = 1
opposites = { "trait_presentient_natural_intellectuals" }
sentient = no
modification = no
icon = "gfx/interface/icons/traits/trait_primitive.dds"
modifier = {
tile_resource_minerals_mult = 0.3
tile_resource_physics_research_mult = -0.15
tile_resource_engineering_research_mult = -0.15
tile_resource_society_research_mult = -0.15
}
}
trait_presentient_conservative = {
cost = 1
sentient = no
modification = no
icon = "gfx/interface/icons/traits/trait_primitive.dds"
modifier = {
leader_skill_levels = 1
species_leader_exp_gain = -0.25
}
}
trait_presentient_irradiated = {
cost = 1
sentient = no
modification = no
icon = "gfx/interface/icons/traits/trait_primitive.dds"
modifier = {
pc_nuked_habitability = 1
leader_age = 30
}
}
--
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