ck3.paradoxwikis.com/Console_commands#List_of_commands
스팀에서 진행하는 경우,
- Steam에서 크루세이더 킹즈 3 속성을 클릭합니다.
- 일반 탭에서 시작 옵션 설정 버튼을 누릅니다. (스팀이 아닐 경우, 크킹3 실행파일의 바로가기를 선택한 다음 속성을 엽니다)
- "-debug_mode" (좌우 따옴표는 포함하지 않습니다) 를 입력창에 넣고 '확인'을 누릅니다.
Steam에서 콘솔 활성화 시키는 방법
실행파일에서 직접 수정하고자 하는 경우,
- 크루세이더 킹즈 3 가 설치된 폴더로 갑니다.
- 실행파일의 바로가기를 선택한 다음, 속성을 엽니다 (없을 경우 실행파일에서 '바로가기 만들기'로 바로가기를 생성합니다)
- '대상' 칸 맨 뒷부분에다 "-debug_mode" (좌우 따옴표는 포함하지 않습니다) 를 추가로 입력해서 넣은 뒤, '확인'을 누릅니다.
게임 안에서 (`) 키를 눌러서 콘솔을 열 수 있습니다.
치트목록
- tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial
- tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial
- tutorial.debugwindow - Shows the tutorial debug window
- event [eventid] [character] - Trigger an event for a character
- debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs.
- test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs.
- discover_innovation(add_innovation) - Discover an innovation for a character's culture
- discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture
- join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones)
- discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself)
- discover_all_eras [character (optional)] - Discover all eras and all innovations
- set_faith [faith] [character (optional)] - Sets the faith of a character
- dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty
- gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks
- log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined
- kill(die) [character (optional)] - Kill a character (currently played character by default)
- gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks
- add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk
- instant_birth - Toggles if children should be born instantly or as normal
- AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like
- generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty
- add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith
- remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith
- add_realm_law [law] [character(optional)] - Adds a realm law
- add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law
- set_culture [culture] [character(optional)] - Sets the culture of a character
- change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith
- add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret
- change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital
- faction_spawn [faction_type] - Spawns a faction of the specified type
- faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type
- faction_demand [faction_type] - The first faction of the specified type sends its demand
- dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv'
- dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv'
- fast_tick - Faster ticking (lower frame rate)
- instamove(quickmove) - units move one province each day
- supress_messages - Toggle if all messages (toasts/notifications) should be suppressed
- force_save_compression - Toggle if saves should be compressed
- dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date
- print_ai_timings - Prints profiling data about ai
- Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh
- portrait_editor(pe) - Open the portrait editor
- spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position
- clearspawnedentities - Clears entities spawned with spawnentity command
- MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects
- MapObjects.Debug - Prints out map object debug information
- Camera.Debug - Prints out camera debug information
- Camera.Save - Save camera position
- Camera.Load - Load camera position
- Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode
- Adjacencies.Rebuild - Rebuild all adjacencies
- spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions
- clearlines - Clear lines
- SplineNetwork.GenerateAssets - Undefined
- shader_debug - Undefined
- compoundnodeeditor - Compound Node Editor
- particleeditor - Particle Node Editor
- script_docs(script_documentation) - Prints script documentation
- settings - Spawns a settings GUI
- screenshot - Take screenshot
- tweak - Spawns a tweaker GUI
- textureviewer - Texture Viewer
- texturelist - Texture List
- tools.skins - Skin Editor
- 3dstats - Toggles 3D Stats
- audio.list_events - List audio event
- audio.play_event [Audio event] - Play audio event
- audio.cpu_info - Shows current cpu usage
- vsync - Toggle main swapchains vsync
- gfx.reloadtexture - Reload textures
- rendertype - Reports what render backend is used
- Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads
- CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting).
- CrashReporter.DeleteCrashData - Delete local crash dumps older than X days.
- gfx.skin - Select active gfx skin
- Dockables.Create [Dockable name] - Create dockable
- Dockables.CreateLayout [Dockable layout name] - Create dockable layout
- gui_editor - Spawns gui editor
- DumpDataTypes - Dumps the registered data types
- map_editor - Toggle map editor
- Music.StopTrack - Stops the currently playing track
- Music.Weight - Shows or sets the current weight of the music system
- Music.PlayTrack [track name] - Plays the specified track
- Music.Reset - Resets the music system
- Debug.Achievements.ResetAll - Locks all achievements again
- explorer - Shows an object explorer window
- add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle
- add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
- add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
- add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
- add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
- add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle
- switchlanguage [language name] - Reload localization files and switch language
- reload [file name] - Reloads assets
- time - What time is it?
- minidump [file path] - Creates a minidump
- crash - Cause the application to crash
- debug_mode - Toggles debug mode
- release_mode - Toggles release mode
- GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window
- GUI.ClearWidgets - Clear dummy widget
- helplog - Print out all console commands to game.log file.
- help [command name] - Print out all console commands or a specific command description.
- helphelp - Double Rainbow help.
- version - Prints the version to the console and the game log.
- tick_day [number of days] - Ticks any number of days
- statistics - Logs statistics
- load [file name] - Load gamestate from savegame on disk
- test_save - Check save and load persistence
- save [file name] - Saves current gamestate to disk
- recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers
- effect [{effect script}] - Execute effect
- run [{effect file}] - Execute effect file in /run
- trigger [{trigger script}] - Test trigger script
- chat [Message] - Send chat message
- play [Character ID] - Change played character
- observe(ob) - Start observing the game
- hello [Character ID] - Show a character
- hello_history [Scripted history character ID] - Show a character from history
- show_title [Title tag] - Show a title
- find_title [Title name] - Find a title
- select_province [Province Id] - Select a province
- change_culture [province id] [culture] - Change culture of a county
- merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture
- gold(cash,dough) [Amount] - Add gold
- add_piety(piety) [Amount] - Add piety
- add_prestige(prestige) [Amount] - Add prestige
- give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character
- add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title
- age() [Age] [Character ID] - Adds age to the current age
- historical_id(hist) [Character ID] - Shows the historical id of a character
- add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character
- set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] - Sets the sexuality of a character
- secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in
- remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character
- pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant
- redraw_coa - Redraw coat of arms
- yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day
- nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day
- watch(ww) - Enables watch windows
- aiwatch - Enables ai watch windows
- ai_war_coordinator_watch - Enables AI war coordinator watch window
- loading_screen(ls) - Stays on the next load screen
- error - Show errors in log
- test_message [type] [char_id/title_key/goto province_id] - Test sending a message
- gamelog - Show game log
- know_schemes - Discovers all schemes target to the player
- end_schemes - Ends all schemes target to the player
- scripted_tests [pattern (optional)] - Run scripted tests
- force_oos - Force OoS
- event_queue - Print event queue debug
- event_counts - Print event debug counts
- spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario
- combat [scenario] - Test a scripted combat scenario
- combat_test [scenario] [iterations] - Test a scripted combat scenario
- charinfo - Toggles the visibility of the character debug info.
- print_randomlog - Prints the current randomlog.
- oos_dump - Dumps OOS info.
- output_terrain - Outputs province terrain file.
- tick_development [Number of ticks] - Tick the spreading of development for X ticks
- players - Lists all players on server
- kick [Player name] - Kicks a player with the given name
- add_relation [relation name] [char01] [char02] - Adds a scripted relation
- remove_relation [relation name] [char01] [char02] - Removes a scripted relation
- add_stress [stress] [character id (optional)] - Add the value to existing stress
- simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age)
- set_stress [stress] [character id (optional)] - Change stress to the value
- add_dread [dread] [character id (optional)] - Add the value to existing dread
- set_dread [dread] [character id (optional)] - Change dread to the value
- set_focus [focus] ]character] - Set a focus for the character
- add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character
- clear(clr) - Clear console.
- recalculate_succession [Character ID] - Recalculates the succession of a character
- AI.Enable [Character ID] - Enables the AI of a character
- AI.Disable [Character ID] - Disables the AI of a character
- set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character
- set_martial [value] [character (optional)] - Sets the martial of a character
- set_stewardship [value] [character (optional)] - Sets the stewardship of a character
- set_intrigue [value] [character (optional)] - Sets the intrigue of a character
- set_learning [value] [character (optional)] - Sets the learning of a character
- set_prowess [value] [character (optional)] - Sets the prowess of a character
- change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character
- change_martial [value] [character (optional)] - Changes the martial of a character
- change_stewardship [value] [character (optional)] - Changes the stewardship of a character
- change_intrigue [value] [character (optional)] - Changes the intrigue of a character
- change_learning [value] [character (optional)] - Changes the learning of a character
- change_prowess [value] [character (optional)] - Changes the prowess of a character
- clear_traits [character (optional)] - Removes all the traits of a character
- clear_character_modifiers [character (optional)] - Removes all the modifiers of a character
- set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character
- remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character
- timer - Prints out debug timing info
- timer_start - Starts debug timing
- timer_restart - Restarts (resets and starts) debug timing
- timer_reset - Resets debug timing
- timer_stop - Stops debug timing
- timer_dump - Dumps debug timing info
- Ct - Puts timer info in clipboard
- instabuild(quickbuild) - Players build things instantly
- verify_ai_path - Verify an AI unit's path
You're welcome 😎
다음검색
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작성자다크 폰 로니에르 작성시간 20.09.06 죄송하지만 조금 자세히 설명 부탁드려도 될까요? 스팀모드는 이해했는데, 스팀이 아닌 경우 속성 누른 다음 어떻게 해야 하는지 잘 모르겠네요.
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답댓글 작성자Black Watch 작성자 본인 여부 작성자 작성시간 20.09.06 본문을 수정했습니다. 다시한번 참고해주시면 되겠습니다!
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작성자안타레스 작성시간 20.11.11 xbox 게임패스에서 다운받아서 하는 경우는, 텍스트 파일하나 만들어서 "start shell:AppsFolder\ParadoxInteractive.ProjectTitus_zfnrdv2de78ny!App -debug_mode" 내용(당연하지만 따옴표는 제외) 붙여넣기 하시고, 파일명에 확장자를 .txt를 .bat로 바꾸셔서 이걸로 실행하시면 치트입력창 뜹니다.
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