CAFE

CK 팁/노하우

[CK3]크루세이더 킹즈 3 치트 / 콘솔 명령어

작성자Black Watch|작성시간20.09.02|조회수20,347 목록 댓글 14

ck3.paradoxwikis.com/Console_commands#List_of_commands

 

 

스팀에서 진행하는 경우,

  1. Steam에서 크루세이더 킹즈 3 속성을 클릭합니다.
  2. 일반 탭에서 시작 옵션 설정 버튼을 누릅니다. (스팀이 아닐 경우, 크킹3 실행파일의 바로가기를 선택한 다음 속성을 엽니다)
  3. "-debug_mode" (좌우 따옴표는 포함하지 않습니다) 를 입력창에 넣고 '확인'을 누릅니다.
Steam에서 콘솔 활성화 시키는 방법

실행파일에서 직접 수정하고자 하는 경우,

  1. 크루세이더 킹즈 3 가 설치된 폴더로 갑니다.
  2. 실행파일의 바로가기를 선택한 다음, 속성을 엽니다 (없을 경우 실행파일에서 '바로가기 만들기'로 바로가기를 생성합니다)
  3. '대상' 칸 맨 뒷부분에다 "-debug_mode" (좌우 따옴표는 포함하지 않습니다) 를 추가로 입력해서 넣은 뒤, '확인'을 누릅니다.

 

게임 안에서 (`) 키를 눌러서 콘솔을 열 수 있습니다.

 

치트목록


  • tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial
  • tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial
  • tutorial.debugwindow - Shows the tutorial debug window
  • event [eventid] [character] - Trigger an event for a character
  • debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs.
  • test_event [eventid] [character] - Eval‎uate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs.
  • discover_innovation(add_innovation) - Discover an innovation for a character's culture
  • discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture
  • join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones)
  • discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself)
  • discover_all_eras [character (optional)] - Discover all eras and all innovations
  • set_faith [faith] [character (optional)] - Sets the faith of a character
  • dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty
  • gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks
  • log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined
  • kill(die) [character (optional)] - Kill a character (currently played character by default)
  • gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks
  • add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk
  • instant_birth - Toggles if children should be born instantly or as normal
  • AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like
  • generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty
  • add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith
  • remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith
  • add_realm_law [law] [character(optional)] - Adds a realm law
  • add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law
  • set_culture [culture] [character(optional)] - Sets the culture of a character
  • change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith
  • add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret
  • change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital
  • faction_spawn [faction_type] - Spawns a faction of the specified type
  • faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type
  • faction_demand [faction_type] - The first faction of the specified type sends its demand
  • dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv'
  • dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv'
  • fast_tick - Faster ticking (lower frame rate)
  • instamove(quickmove) - units move one province each day
  • supress_messages - Toggle if all messages (toasts/notifications) should be suppressed
  • force_save_compression - Toggle if saves should be compressed
  • dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date
  • print_ai_timings - Prints profiling data about ai
  • Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh
  • portrait_editor(pe) - Open the portrait editor
  • spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position
  • clearspawnedentities - Clears entities spawned with spawnentity command
  • MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects
  • MapObjects.Debug - Prints out map object debug information
  • Camera.Debug - Prints out camera debug information
  • Camera.Save - Save camera position
  • Camera.Load - Load camera position
  • Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode
  • Adjacencies.Rebuild - Rebuild all adjacencies
  • spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions
  • clearlines - Clear lines
  • SplineNetwork.GenerateAssets - Undefined
  • shader_debug - Undefined
  • compoundnodeeditor - Compound Node Editor
  • particleeditor - Particle Node Editor
  • script_docs(script_documentation) - Prints script documentation
  • settings - Spawns a settings GUI
  • screenshot - Take screenshot
  • tweak - Spawns a tweaker GUI
  • textureviewer - Texture Viewer
  • texturelist - Texture List
  • tools.skins - Skin Editor
  • 3dstats - Toggles 3D Stats
  • audio.list_events - List audio event
  • audio.play_event [Audio event] - Play audio event
  • audio.cpu_info - Shows current cpu usage
  • vsync - Toggle main swapchains vsync
  • gfx.reloadtexture - Reload textures
  • rendertype - Reports what render backend is used
  • Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads
  • CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting).
  • CrashReporter.DeleteCrashData - Delete local crash dumps older than X days.
  • gfx.skin - Select active gfx skin
  • Dockables.Create [Dockable name] - Create dockable
  • Dockables.CreateLayout [Dockable layout name] - Create dockable layout
  • gui_editor - Spawns gui editor
  • DumpDataTypes - Dumps the registered data types
  • map_editor - Toggle map editor
  • Music.StopTrack - Stops the currently playing track
  • Music.Weight - Shows or sets the current weight of the music system
  • Music.PlayTrack [track name] - Plays the specified track
  • Music.Reset - Resets the music system
  • Debug.Achievements.ResetAll - Locks all achievements again
  • explorer - Shows an object explorer window
  • add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle
  • add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
  • add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
  • add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
  • add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
  • add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle
  • switchlanguage [language name] - Reload localization files and switch language
  • reload [file name] - Reloads assets
  • time - What time is it?
  • minidump [file path] - Creates a minidump
  • crash - Cause the application to crash
  • debug_mode - Toggles debug mode
  • release_mode - Toggles release mode
  • GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window
  • GUI.ClearWidgets - Clear dummy widget
  • helplog - Print out all console commands to game.log file.
  • help [command name] - Print out all console commands or a specific command description.
  • helphelp - Double Rainbow help.
  • version - Prints the version to the console and the game log.
  • tick_day [number of days] - Ticks any number of days
  • statistics - Logs statistics
  • load [file name] - Load gamestate from savegame on disk
  • test_save - Check save and load persistence
  • save [file name] - Saves current gamestate to disk
  • recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers
  • effect [{effect script}] - Execute effect
  • run [{effect file}] - Execute effect file in /run
  • trigger [{trigger script}] - Test trigger script
  • chat [Message] - Send chat message
  • play [Character ID] - Change played character
  • observe(ob) - Start observing the game
  • hello [Character ID] - Show a character
  • hello_history [Scripted history character ID] - Show a character from history
  • show_title [Title tag] - Show a title
  • find_title [Title name] - Find a title
  • select_province [Province Id] - Select a province
  • change_culture [province id] [culture] - Change culture of a county
  • merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture
  • gold(cash,dough) [Amount] - Add gold
  • add_piety(piety) [Amount] - Add piety
  • add_prestige(prestige) [Amount] - Add prestige
  • give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character
  • add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title
  • age() [Age] [Character ID] - Adds age to the current age
  • historical_id(hist) [Character ID] - Shows the historical id of a character
  • add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character
  • set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] - Sets the sexuality of a character
  • secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in
  • remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character
  • pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant
  • redraw_coa - Redraw coat of arms
  • yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day
  • nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day
  • watch(ww) - Enables watch windows
  • aiwatch - Enables ai watch windows
  • ai_war_coordinator_watch - Enables AI war coordinator watch window
  • loading_screen(ls) - Stays on the next load screen
  • error - Show errors in log
  • test_message [type] [char_id/title_key/goto province_id] - Test sending a message
  • gamelog - Show game log
  • know_schemes - Discovers all schemes target to the player
  • end_schemes - Ends all schemes target to the player
  • scripted_tests [pattern (optional)] - Run scripted tests
  • force_oos - Force OoS
  • event_queue - Print event queue debug
  • event_counts - Print event debug counts
  • spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario
  • combat [scenario] - Test a scripted combat scenario
  • combat_test [scenario] [iterations] - Test a scripted combat scenario
  • charinfo - Toggles the visibility of the character debug info.
  • print_randomlog - Prints the current randomlog.
  • oos_dump - Dumps OOS info.
  • output_terrain - Outputs province terrain file.
  • tick_development [Number of ticks] - Tick the spreading of development for X ticks
  • players - Lists all players on server
  • kick [Player name] - Kicks a player with the given name
  • add_relation [relation name] [char01] [char02] - Adds a scripted relation
  • remove_relation [relation name] [char01] [char02] - Removes a scripted relation
  • add_stress [stress] [character id (optional)] - Add the value to existing stress
  • simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age)
  • set_stress [stress] [character id (optional)] - Change stress to the value
  • add_dread [dread] [character id (optional)] - Add the value to existing dread
  • set_dread [dread] [character id (optional)] - Change dread to the value
  • set_focus [focus] ]character] - Set a focus for the character
  • add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character
  • clear(clr) - Clear console.
  • recalculate_succession [Character ID] - Recalculates the succession of a character
  • AI.Enable [Character ID] - Enables the AI of a character
  • AI.Disable [Character ID] - Disables the AI of a character
  • set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character
  • set_martial [value] [character (optional)] - Sets the martial of a character
  • set_stewardship [value] [character (optional)] - Sets the stewardship of a character
  • set_intrigue [value] [character (optional)] - Sets the intrigue of a character
  • set_learning [value] [character (optional)] - Sets the learning of a character
  • set_prowess [value] [character (optional)] - Sets the prowess of a character
  • change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character
  • change_martial [value] [character (optional)] - Changes the martial of a character
  • change_stewardship [value] [character (optional)] - Changes the stewardship of a character
  • change_intrigue [value] [character (optional)] - Changes the intrigue of a character
  • change_learning [value] [character (optional)] - Changes the learning of a character
  • change_prowess [value] [character (optional)] - Changes the prowess of a character
  • clear_traits [character (optional)] - Removes all the traits of a character
  • clear_character_modifiers [character (optional)] - Removes all the modifiers of a character
  • set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character
  • remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character
  • timer - Prints out debug timing info
  • timer_start - Starts debug timing
  • timer_restart - Restarts (resets and starts) debug timing
  • timer_reset - Resets debug timing
  • timer_stop - Stops debug timing
  • timer_dump - Dumps debug timing info
  • Ct - Puts timer info in clipboard
  • instabuild(quickbuild) - Players build things instantly
  • verify_ai_path - Verify an AI unit's path

 

You're welcome 😎

 

 

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