https://ck3.paradoxwikis.com/Traits
크킹 위키입니다.
콘솔 치트 찾다가 발견한건데
add_trait 치트 사용시에 적어서 쓰는게 가능하네요 (전체 글짜가 소문자여야 됩니다!)
단 레벨특성의 경우 뭘 적는지 모르겠네요 ㅠ 뷰티풀 지니어스 해도 안되고 트레잇 명이 뭘까요?
(참고로 순혈 같은 경우는 Pure-blooded로 적혀있는데 pure_blooded로 적으면 적용됩니다.)
아시는 분들 계시면 공유 부탁드려요!
| Skill | Trait | Skill | Monthly Skill Lifestyle Experience | Description |
|---|
 Diplomacy | Naive Appeaser | +2 | +10% | The Naive Appeaser has been somewhat educated in the art of diplomacy but is nevertheless more often an embarrassment to themselves and those around them than not. |
Adequate Bargainer | +4 | +20% | Things often work out in favor of the Adequate Bargainer, but whether this is due to their skill in diplomacy or luck is up for debate. |
Charismatic Negotiator | +6 | +30% | A master of persuasive rhetoric and the nuances of diplomacy; the Charismatic Negotiator is an excellent diplomat. |
Grey Eminence | +8 | +40% | As familiar with the nuances of diplomacy as the back of their hand, the Grey Eminence is a master of the art. |
 Martial | Misguided Warrior | +2 | +10% | The Misguided Warrior has received an education in the art of war, but is more likely to hurt themselves than their enemies. |
Tough Soldier | +4 | +20% | The Tough Soldier has shown some prowess in martial matters, but still has a lot to learn. |
Skilled Tactician | +6 | +30% | The Skilled Tactician is a reliable commander and fearsome warrior, renowned for their martial skill. |
Brilliant Strategist | +8 | +40% | The battlefield is the domain of the Brilliant Strategist, and no martial matter is beyond their knowledge. |
 Stewardship | Indulgent Wastrel | +2 | +10% | The Indulgent Wastrel received an education in stewardship to study the flow of money, but unfortunately the flow seems to go only one way... |
Thrifty Clerk | +4 | +20% | The Thrifty Clerk is adequate when it comes to investments and administrations, but blunders in the art of stewardship are still the norm. |
Fortune Builder | +6 | +30% | The Fortune Builder possesses a keen sense for all matters relating to stewardship and is an administrative force to be reckoned with. |
Midas Touched | +8 | +40% | The Midas Touched is followed by success after success in the art of stewardship, displaying an indisputable mastery of the art. |
 Intrigue | Amateurish Plotter | +2 | +10% | The Amateurish Plotter has had some education in the art of intrigue, but any knowledge in the art has eluded them. |
Flamboyant Trickster | +4 | +20% | The Flamboyant Trickster has received an education in the art of intrigue, but still has a lot left to learn before mistakes and blunders become exceptions rather than the norm. |
Intricate Webweaver | +6 | +30% | The Intricate Webweaver is a master of intrigue, manipulation, and secrecy. |
Elusive Shadow | +8 | +40% | The Elusive Shadow has excelled as a master of intrigue, and the shroud of secrecy around them is second to none. |
 Learning | Conscientious Scribe | +2 | +10% | Despite an education focused on learning the Conscientious Scribe shows little aptitude for the subject — at least they can read... |
Insightful Thinker | +4 | +20% | The Insightful Thinker is adept at most matters theological, but sadly both actual skill and dedication seem to be lacking. |
Astute Intellectual | +6 | +30% | The Astute Intellectual possesses a deep understanding of theology, philosophy, and all subjects of deeper learning. |
Mastermind Philosopher | +8 | +40% | The Mastermind Philosopher possess an uncanny insight into all subjects of higher learning. |
 Prowess | Bumbling Squire | +1 | 0 | The Bumbling Squire is only technically a knight, remembering little from their formal training. |
Confident Knight | +2 | 0 | The Confident Knight is familiar with the ways of their culture's traditional combat, even fighting a few actions against recalcitrant peasants as a teenager. |
Formidable Banneret | +3 | 0 | The Formidable Banneret led troops and fought bandits even before their majority, battle-hardened into a determined combatant. |
Famous Champion | +4 | 0 | The Famous Champion is known, respected, and perhaps even feared throughout the realm as a paragon of their culture's warrior practices. |
Personality traits[edit]
Personality traits are the traits that represent a character the most and impact if and how much
Stress a character receives for actions and decisions that match violate these traits. For AI characters it also determines how resistant they are to another character's
Dread. Characters tend not to have more than 3 personality traits. While personality traits can change it is very difficult to do so.
Each personality trait has an opposite trait and usually characters with opposite personality traits will have lowered
Opinion of each other. A character cannot have two opposing traits.
Congenital traits[edit]
Congenital traits have a very small chance to appear upon birth and can inherited by a character's descendants, especially if both parents have the same trait. Congenital traits are marked with a white aura.
| Trait | Effects | Caused by inbreeding | Description |
|---|
 | Melancholic | −1 Diplomacy −1 Martial −1 Stewardship −1 Intrigue −10% Fertility Moderate Health Penalty
|  | This character has a hard time seeing the good in life. |
 | Lunatic | +10% Hostile Scheme Resistance +10 Same Trait Opinion −10 Attraction Opinion −10 Vassal Opinion Minor Health Penalty
|  | Plagued by hallucinations, delusions and disorganized thoughts, this character struggles to distinguish between what is real and what is not. |
 | Possessed | +10% Monthly Learning lifestyle Experience +15 Same Trait Opinion −10 Attraction Opinion Moderate Health Penalty
|  | The sudden changes in emotion, awareness and ability that this character experiences can only be explained by spirits inhabiting their body. |
 | Fecund | +50% Fertility +5 Years Life Expectancy
|  | This character is fruitful and fertile. |
 | Albino | +15 Natural Dread +10 Same Trait Opinion −10 General Opinion
|  | With their white hair and red eyes, this character strikes fear in many. |
 | Lisping | +10 Same Trait Opinion −5 Attraction Opinion −2 Diplomacy
|  | This character has trouble pronouncing certain sounds. |
 | Stuttering | +10 Same Trait Opinion −2 Diplomacy
|  | Finishing a sentence quickly is not this character's strong suit. |
 | Pure-blooded | +10% Fertility −50% Inbreeding Chance Small Health Boost
|  | This character is of a pure bloodline. |
 | Giant | +6 Prowess +5 Vassal Opinion +10 Tribal Ruler Opinion +20 Same Trait Opinion −5 Attraction Opinion Minor Health Penalty
|  | Others have to crane their necks, and rein in awe, as this character walks by. |
 | Scaly | +10 Natural Dread +10 Same Trait Opinion −10 Vassal Opinion −30 Attraction Opinion −20% Fertility
|  | This character is covered in scaly patches of skin. |
 | Club-footed | +10 Same Trait Opinion −10 Attraction Opinion −2 Prowess
|  | This character is cursed with twisted feet and an unsightly walk. |
 | Dwarf | +20 Same Trait Opinion −20 Attraction Opinion −4 Prowess
|  | This character is afflicted by a genetic disorder that stunts their growth. |
 | Hunchbacked | +10 Same Trait Opinion −30 Attraction Opinion −10 Vassal Opinion −2 Prowess
|  | This character is weighted down by the curse of a humpback. |
 | Sterile | −50% Fertility |  | This character's loins are utterly unable to give life. |
 | Wheezing | −10 Vassal Opinion Tiny Health Penalty
|  | This character is cursed to spend their life coughing and wheezing. |
 | Spindly | −1 Prowess −10 Attraction Opinion Minor Health Penalty
|  | This character's limbs are long and knobby. |
 | Bleeder | −10 Vassal Opinion Severe Health Penalty
|  | Any kind of wound might prove fatal to this character since their sanguine humors are in a hurry to escape their body. |
Leveled traits[edit]
The following Congenital traits come in multiple levels. A leveled Congenital trait has a 50% chance to increase in level if both parents have the same trait. The name of some leveled traits depends on the character's gender.
| Trait chain | Negative level 3 effects | Negative level 2 effects | Negative level 1 effects | Positive level 1 effects | Positive level 2 effects | Positive level 3 effects |
|---|
| Beauty | - Hideous
−3 Diplomacy −30 Attraction Opinion −30% Fertility
| - Ugly
−2 Diplomacy −20 Attraction Opinion −20% Fertility
| - Homely
−1 Diplomacy −10 Attraction Opinion −10% Fertility
| - Comely
+1 Diplomacy +10 Attraction Opinion +10% Fertility Slower Portrait Aging
| - Attractive/Pretty (f)/Handsome (m)
+2 Diplomacy +20 Attraction Opinion +20% Fertility Slower Portrait Aging
| - Beautiful
+3 Diplomacy +30 Attraction Opinion +30% Fertility Slower Portrait Aging
|
| Intelligence | - Imbecile
−8 Diplomacy −8 Martial −8 Stewardship −8 Intrigue −8 Learning −30% Monthly Lifestyle Experience
| - Stupid
−4 Diplomacy −4 Martial −4 Stewardship −4 Intrigue −4 Learning −20% Monthly Lifestyle Experience
| - Slow
−2 Diplomacy −2 Martial −2 Stewardship −2 Intrigue −2 Learning −10% Monthly Lifestyle Experience
| - Quick
+1 Diplomacy +1 Martial +1 Stewardship +1 Intrigue +1 Learning +10% Monthly Lifestyle Experience
| - Intelligent
+3 Diplomacy +3 Martial +3 Stewardship +3 Intrigue +3 Learning +20% Monthly Lifestyle Experience
| - Genius
+5 Diplomacy +5 Martial +5 Stewardship +5 Intrigue +5 Learning +30% Monthly Lifestyle Experience
|
| Physique | - Feeble
−6 Prowess −10 Attraction Opinion Severe Health Penalty
| - Frail
−4 Prowess −5 Attraction Opinion Moderate Health Penalty
| - Delicate
−2 Prowess Minor Health Penalty
| - Hale
+2 Prowess +5 Attraction Opinion Small Health Boost
| - Robust
+4 Prowess +10 Attraction Opinion Medium Health Boost
| - Divine/Amazonian (f)/Herculian (m)
+8 Prowess +15 Attraction Opinion Huge Health Boost
|
Physical traits[edit]
| Trait | Character effects | AI effects | Description |
|---|
 | Shrewd | +2 Diplomacy +2 Martial +2 Stewardship +2 Intrigue +2 Learning
| +50 Rationality | Life has taught this character the value of good judgement and sharp wit. |
 | Strong | +4 Prowess Medium Health Boost
| +20 Energy | Though training and perseverance, this character has been granted a strong body. |
 | Scarred | +0.1 Monthly Prestige +5 Attraction Opinion
| | Visibly wearing the memories of battles or accidents, this character is noticeably scarred. |
 | Dull | −2 Diplomacy −2 Martial −2 Stewardship −2 Intrigue −2 Learning
| −50 Rationality | It has been a long time since this character's mind had any exercise. |
 | Weak | −4 Prowess −10 Attraction Opinion −10 Vassal Opinion Moderate Health Penalty
| −20 Energy | This character's body is on the decline. |
 | One-Eyed | +1 Learning +10 Dread −2 Prowess −5 Attraction Opinion +100% Likelihood of capture or death in Battle
| −10 Energy | This character only has one eye. |
 | One-Legged | +1 Learning −10 Dread −4 Prowess −10 Attraction Opinion +100% Likelihood of capture or death in Battle
| −10 Energy | This character only has one leg. |
 | Disfigured | −4 Diplomacy −20% Fertility −20 Attraction Opinion +100% Likelihood of capture or death in Battle
| −20 Sociability | This character is hideously disfigured. |
 | Eunuch | −20 Attraction Opinion Can not have children Can not inherit titles May not marry
| −20 Energy | This character has been intentionally castrated. |
Lifestyle traits[edit]
Lifestyle traits can be obtained through either the final perk of each Lifestyle tree of as a result of Lifestyle Decisions.
| Trait | Character effects | AI effects | Requirements | Description |
|---|
 | August | +2 Diplomacy +1 Martial +1 Monthly Prestige
| +20 Energy | Finishing the August Diplomacy perk tree | The August is honored as a true ruler, worthy of the empires of old! |
 | Diplomat | +3 Diplomacy +20 Independent Ruler Opinion +25% Personal Scheme Power
| - +20 Energy
- +20 Sociability
| Finishing the Diplomat Diplomacy perk tree | The Diplomat navigates the perilous waters of social interactions deftly, and achieves their goals with dazzling charisma and conviction while mediating between the highest rulers of the land. |
 | Patriarch / Matriarch | +10 House Opinion +15 Close Family Opinion +20% Fertility +20% Stress Loss
| - +20 Energy
- +20 Sociability
| Finishing the Family Hierarch Diplomacy perk tree | A person who is truly dedicated to their family, and the prosperity of their House. |
 | Gallant | +2 Martial +4 Prowess +20% Monthly Prestige +20 Attraction Opinion
| - +35 Boldness
- +20 Honor
- +20 Sociability
| Finishing the Gallant Martial perk tree | True nobility comes not only from one's blood, but from actions tempered by a spirit like gleaming steel. |
 | Overseer | +2 Martial +2 Stewardship +50% Monthly Control Growth
| +20 Rationality | Finishing the Overseer Martial perk tree | The guidance, firmness of hand, and authority ensure problems are solved properly. |
 | Strategist | +1 Diplomacy +3 Martial +25% Enemy Fatal Casualties Cross water without Advantage loss
| +30 Rationality | Finishing the Strategist Martial perk tree | The Strategist is a dedicated student of of the art of war, capable of turning any situation to their advantage. |
 | Administrator | +1 Diplomacy +3 Stewardship +5 Vassal Opinion
| - +20 Rationality
- +10 Energy
| Finishing the Administrator Stewardship perk tree | To organize, administrate, and raise efficiency - the Administrator will get it done. |
 | Architect | +2 Stewardship −15% Building and Holding Construction Time −10% Building and Holding Gold Cost
| | Finishing the Architect Stewardship perk tree | The works of an experienced builder will stand for centuries. |
 | Avaricious | +2 Stewardship +15% Holding Taxes
| - +30 Greed
- +20 Energy
- −20 Honor
- −20 Rationality
- −30 Compassion
| Finishing the Avaricious Stewardship perk tree | Gold, gold, gold! Can there be any higher calling, and goal more noble, than the pursuit of wealth? |
 | Schemer | +5 Intrigue +25% Hostile Scheme Power
| −20 Honor | Finishing the Schemer Intrigue perk tree | The Schemer lives to understand and manipulate the things that drive other people - and exploit them! |
 | Seducer | +3 Intrigue +20% Fertility +40 Attraction Opinion
| | Finishing the Seducer Intrigue perk tree | It is not difficult to desire. The true challenge is to be desired. |
 | Torturer | +4 Prowess +50% Dread gain +25% Hostile Scheme Resistance +10% Levy Size
| - +20 Boldness
- +20 Vengefulness
- −30 Honor
| Finishing the Torturer Intrigue perk tree | Inflicting pain. Holding someone's life in your hands. This is true power. |
 | Scholar | +5 Learning +15% Monthly Development Growth +10 Hostile Scheme Success Chance +10 Personal Scheme Success Chance
| +30 Rationality | Finishing the Scholar Learning perk tree | Philosophy, nature, and knowledge. Understanding the world is the only way to rule it. |
 | Theologian | +3 Learning +20% Monthly Piety
| | Finishing the Theologian Learning perk tree | Divinity holds the answer to every question, from what resides in the hearts of men, to the mysteries of life. |
 | Whole of Body | +25% Fertility −25% Stress Gain Medium Health Boost
| +20 Energy | Finishing the Whole of Body Learning perk tree | Know yourself, know your limitations, and know the full extent of your reach. |
 | Celibate | +1 Monthly Piety +10 Clergy Opinion −10 Opposite Trait Opinion Can not have children
| | Embrace Celibacy decision | This character has sworn themselves to celibacy. |
Leveled traits[edit]
The following Lifestyle traits can be obtained and reinforced as a result of Lifestyle events.
| Trait chain | Level 1 effects | Level 2 effects | Level 3 effects |
|---|
 | Blademaster | - Aspiring Blademaster
+3 Prowess Small Disease Resistance Health Boost
| - Blademaster
+6 Prowess Medium Disease Resistance Health Boost
| - Legendary Blademaster
+12 Prowess Huge Disease Resistance Health Boost
|
 | Hunter | - Novice Hunter
+2 Prowess +10% Stress Loss
| - Hunter
+4 Prowess +15% Stress Loss
| - Master Hunter
+6 Prowess +20% Stress Loss
|
 | Mystic | - Wise Woman (f)/Wise Man (m)
+1 Learning
| - Mystic
+2 Learning
| - Miracle Worker
+4 Learning
|
 | Reveler | - Eager Reveler
+2 Diplomacy +1 Intrigue +10 Same Trait Opinion
| - Famous Reveler
+3 Diplomacy +2 Intrigue +15 Same Trait Opinion
| - Legendary Reveler
+4 Diplomacy +3 Intrigue +20 Same Trait Opinion
|
 | Physician | - Novice Physician
+1 Learning Small Disease Resistance Health Boost
| - Physician
+2 Learning Medium Disease Resistance Health Boost
| - Renowned Physician
+4 Learning Huge Disease Resistance Health Boost
|
Commander traits[edit]
Commander traits give various bonuses to armies led by a character with such traits.
| Trait | Effect | Description |
|---|
 | Aggressive Attacker | +25% Enemy Fatal Casualties | Nothing will sate the Aggressive Attacker but the blood of their enemies. |
 | Flexible leader | −50% Enemy Defensive Advantage | The Flexible leader knows how to reduce the Advantage defending armies get from fortifications, terrain, rivers and strait crossings. |
 | Forder | Crosses water without Advantage penalties | The Forder is at home close to water and will suffer no Advantage penalty in battles when disembarking from ships or attacking across straits or rivers. |
 | Holy Warrior | +10 Faith Hostility Advantage | Burning with religious fervor, the Holy Warrior will not rest until all Heathens are defeated. |
 | Logistician | +100% Supply Duration | If there is one thing the Logistician knows, it is how to make supplies last - and last well. |
 | Military Engineer | −30% Siege Phase Time | With extensive knowledge of siege engines and defensive capabilities, the Military Engineer will not be kept at bay. |
 | Organizer | +25% || Movement Speed −20% Retreat Losses
| In capable hands, a well organized army can swiftly outmaneuver the enemy in any situation. |
 | Reaver | +100% Raid Speed −75% Hostile County Attrition
| The Reaver knows one thing above all else; this is as far as the enemy goes. |
 | Unyielding Defender | −25% Friendly Fatal Casualties | The Unyielding Defender knows one thing above all else; this is as far as the enemy goes. |
 | Cautious Leader | +4 Minimum Battle Roll −2 Maximum Battle Roll
| The Cautious Leader is careful not to take any unnecessary risk in battles, but does so at the cost of potential gain. |
 | Reckless | +6 Maximum Battle Roll −4 Minimum Battle Roll
| If there is an advantage to be had, the Reckless is sure to seize it. |
 | Forest Fighter | +5 Advantage in Forest and Taiga terrain | Where some see forests as obstacles, the Forest Fighter sees opportunity. |
 | Open Terrain Expert | +4 Advantage in Farmlands, Plains and Steppe terrain | Open fields and vast spaces are where the Open Terrain Expert feels at home, and they are swift to take advantage of this in battle. |
 | Rough Terrain Expert | +4 Advantage in Hills, Mountains and Wetlands terrain | Difficult terrain can be a powerful tool for those able to utilize it to gain the upper hand in battle. |
 | Desert Warrior | +5 Advantage in Desert, Desert Mountains, Drylands and Oasis terrain No Desert Supply Limit Penalty
| The punishing sun and beating heat of the desert is no foe to the Desert Warrior. |
 | Jungle Stalker | +6 Jungle Advantage −50% Jungle Attrition No Jungle Supply Limit Penalty
| The lush forest of any jungle is an ally to the Jungle Stalker. |
Criminal traits[edit]
Criminal traits may be accepted, shunned or considered criminal depending on the Doctrines or Tenets of a Faith.
| Trait | Effects | Deciding factor | Description |
|---|
 | Adulterer | +10 Same Trait Opinion | Male Adultery doctrine Female Adultery doctrine
| This character has violated the sanctity of marriage by copulating with another. |
 | Fornicator | +10 Same Trait Opinion | Male Adultery doctrine Female Adultery doctrine
| This character has copulated outside of wedlock. |
 | Deviant | +25% Stress Loss +35 Same Trait Opinion
| Deviancy doctrine | This character has an... ecletic and unconventional taste. |
 | Dynastic Kinslayer | −5 Dynasty Opinion | Kinslaying doctrine | This character has committed the sin of murdering a dynasty member. |
 | Familial Kinslayer | −5 Dynasty Opinion −5 Close Family Opinion
| Kinslaying doctrine | This character has slain a member of their extended family. |
 | Kinslayer | −5 Dynasty Opinion −10 Close Family Opinion
| Kinslaying doctrine | This character is known for having slain close kin. |
 | Incestuous | +20 Same Trait Opinion | Consanguinity doctrine | This character is known for having sexual relations with relatives. |
 | Sodomite | +10 Same Trait Opinion | Same-Sex Relations doctrine | This character is known for having sexual relations with people of their own gender. |
 | Witch | +1 Intrigue +1 Learning +20 Same Trait Opinion −1 Diplomacy
| Witchcraft doctrine | This character dabbles in subjects many would consider occult. |
 | Cannibal | +2 Prowess +15% Stress Loss +20 Natural Dread +35 Same Trait Opinion
| Ritual Cannibalism tenet | This character thinks that other people make the best of meals. |
 | Excommunicated | −50% Monthly Piety | Communion tenet | This character has been excluded from participating in religious services. |
Coping Mechanisms[edit]
A Coping Mechanism is a trait that can be obtained when a character suffers a Mental Break and helps a character lose
Stress and usually imparts negative effects. A few Coping Mechanisms impart only positive effects and are rare but can be obtained more easily by having the Whole of Body Lifestyle Focus. Each Coping Mechanism unlocks a unique Decision.
| Trait | Character effects | AI effects | Description |
|---|
 | Comfort Eater | +20% Stress Loss −1 Stewardship
| | This character often tries to fill the emptiness they feel by indulging in comforting foods. |
 | Contrite | +20% Stress Loss −2 Intrigue
| - +10 Compassion
- +10 Honor
- +10 Zeal
- −10 Vengefulness
| This character suffers from a guilty conscience, often feeling compelled to confess things better left unmentioned. |
 | Drunkard | +20% Stress Loss +10 Same Trait Opinion −2 Stewardship −2 Prowess Tiny Health Penalty
| - −10 Rationality
- −15 Energy
| This character has taken to the bottle, and is constantly looking for its bottom. |
 | Flagellant | +20% Stress Loss −2 Prowess Moderate Health Penalty
| - +25 Zeal
- +10 Honor
- +5 Boldness
| The catharsis of self-flagellation is the only thing which makes this character feel better. |
 | Hashishiyah | +20% Stress Loss +10 Same Trait Opinion −2 Stewardship −2 Learning
| - −10 Vengefulness
- −15 Energy
| This character is dependent on the consumption of hashish to deal with the stress of everyday life. |
 | Improvident | +1 Diplomacy +20% Stress Loss −15% Monthly Income
| | This character habitually gives far more money away to charities than they can reasonably afford. |
 | Inappetetic | +20% Stress Loss −1 Diplomacy −3 prowess
| | Stress has ruined this character's appetite, causing them to skip meals and waste away... |
 | Irritable | +2 Prowess +10% Dread Gain +20% Stress Loss −2 Diplomacy −1 Martial −5 Attraction Opinion
| - +10 Boldness
- +10 Energy
- +10 Vengefulness
- −10 Compassion
- −20 Rationality
| Stress has made this character prone to frequent outbursts and tantrums. |
 | Profligate | +0.5 Monthly Prestige +20% Stress Loss −10% Monthly Income
| | Compulsive spending causes this character to frequently waste money on unnecessary purchases. |
 | Rakish | +20% Stress Loss +5 Same Trait Opinion +1 Intrigue −1 Diplomacy −5 Attraction Opinion
| - +20 Sociability
- +10 Greed
- −10 Energy
- −10 Honor
- −10 Zeal
| This character spends so much time in the brothel that it has become their second home. |
 | Reclusive | +20% Stress Loss −2 Diplomacy −1 Stewardship
| - −10 Boldness
- −10 Energy
- −50 Sociability
| This character often sequestrates themselves away and neglects their responsibilities. |
 | Athletic | +1 Prowess +20% Stress Loss Small Health Boost
| | Regular exercise helps this character keep a level head and burn off stress. |
 | Confider | +1 Diplomacy +20% Stress Loss
| - +20 Sociability
- +10 Compassion
| In sharing their problems with a close confidant, this character has become able to manage life far better than they could before. |
 | Journaller | +1 Learning +20% Stress Loss
| +10 Rationality | This character has taken to writing down the thoughts which plague them to make them easier to manage. |
Childhood traits[edit]
Characters between 3 and 15 years old can have one childhood trait. Childhood traits grant a minor bonus to two Skills but if the child is given an Education Focus that matches one of the two Skills the trait improves then the trait can improve the level of the education trait given when the character reaches adulthood.
|
 | Bossy | 0 | +1 | +1 | 0 | 0 | Diplomacy | +25 | 0 | 0 | +25 | +15 | +15 | 0 | +15 |
 | Charming | +1 | 0 | 0 | +1 | 0 | Stewardship | 0 | +15 | 0 | +25 | −15 | +15 | +25 | +15 |
 | Curious | +1 | 0 | 0 | 0 | +1 | Martial | +25 | +25 | +15 | 0 | +15 | 0 | +15 | −15 |
 | Pensive | 0 | 0 | +1 | 0 | +1 | Intrigue | −15 | 0 | +15 | −15 | +15 | +25 | −25 | 0 |
 | Rowdy | 0 | +1 | 0 | +1 | 0 | Learning | +25 | −15 | +25 | 0 | −15 | −15 | +15 | +15 |
Health traits[edit]
A Health trait is a negative trait that lowers a character's
Health and is visible on the character. They last a varying amount of time and differ greatly in lethality.
The visual effect of certain health traits can be replaced with one from a lesser trait by disabling Show graphic diseases and injuries option in the settings menu.
|
 | Wounded | 0 | −1 | 0 | −1 | 0 | −2 | −10 | 0 | +100% | 0 | −0.5 |  |  |
 | Severely Injured | 0 | −2 | 0 | −2 | 0 | −4 | −15 | −25% | +100% | −10 | −1 |  |  |
 | Brutally Mangled | 0 | −4 | 0 | −4 | 0 | −8 | −20 | −75% | +100% | −20 | −2 |  |  |
 | Sickly | 0 | 0 | 0 | 0 | 0 | 0 | −20 | 0 | +100% | 0 | −1.25 |  |  |
 | Impotent | 0 | 0 | 0 | 0 | 0 | 0 | 0 | −50% | 0 | 0 | 0 |  |  |
 | Infirm | −3 | −3 | −3 | −3 | −3 | −6 | −15 | −30% | +100% | 0 | −0.5 |  |  |
 | Incapable | −6 | −6 | −6 | −6 | −6 | −12 | −25 | −1000% | +100% | 0 | −1.5 |  |  |
 | Inbred | −5 | −5 | −5 | −5 | −5 | −2 | 0 | −30% | 0 | −30 | −0.75 |  |  |
 | Maimed | −2 | −2 | −2 | −2 | −2 | −4 | −15 | −50% | +100% | −10 | −1.5 |  |  |
 | Blind | 0 | −6 | −2 | −2 | 0 | −10 | −10 | 0 | 0 | −10 | −0.12 |  |  |
Diseases[edit]
Diseases are Health traits that can be spread from one character to another. If a character is cured of a Disease it becomes immune to it, preventing them from gaining the trait again. Each year a character has a 10% chance to gain an Illness trait though this can be reduced in multiple ways. Bubonic Plague cannot appear before 1346.
|
 | Ill | 0 | 0 | 0 | 0 | 0 | −4 | −10 | −20% | +100% | 0 | −0.5 |  |  | 4000 |
 | Bubonic Plague | −2 | −3 | −2 | −3 | −2 | −10 | −30 | −50% | +100% | −30 | −3.25 |  |  | 2 |
 | Cancer | 0 | 0 | 0 | 0 | 0 | 0 | −15 | −20% | +100% | 0 | −1.5 |  |  | 150 |
 | Consumption | −2 | 0 | −1 | −2 | 0 | −2 | −10 | 0 | +100% | −10 | −1 |  |  | 100 |
 | Great Pox | −1 | −1 | −1 | −1 | −1 | 0 | −20 | −20% | +100% | −10 | −0.5 |  |  | 120 |
 | Gout Ridden | −2 | −1 | 0 | 0 | 0 | −2 | −5 | 0 | 0 | −15 | −0.5 |  |  | 250 |
 | Leper | 0 | 0 | 0 | 0 | 0 | −8 | −20 | −95% | +100% | −35 | −0.75 |  |  | 40 |
 | Lover's Pox | 0 | 0 | 0 | 0 | 0 | 0 | −5 | 0 | 0 | −20 | 0 |  |  | 150 |
 | Pneumonia | −2 | −2 | −2 | −2 | −2 | −8 | −10 | −50% | +100% | 0 | −1.5 |  |  | 80 |
 | Smallpox | −2 | 0 | −1 | 0 | −2 | −10 | −15 | −25% | +100% | −10 | −1.75 |  |  | 2 |
 | Typhus | −1 | 0 | −2 | −1 | −2 | −4 | −15 | −20% | +100% | −10 | −1.75 |  |  | 100 |
Dynasty traits[edit]
Dynasty traits can be either given or removed by members of the same Dynasty.
| Trait | Effects | Requirements | Description |
|---|
 | Bastard | +5 Same Trait Opinion −15 Dynasty Opinion −1 Diplomacy Can not inherit titles
| Character was born outside marriage or concubinage Faith does not have the No Bastards bastardry doctrine
| This character was not born of a legal pairing of parents, or a concubine, and will have to live with the stain of illegitimacy their whole life. |
 | Bastard Founder | −1 Diplomacy Can not inherit titles
| Character gained a Landed title while being a Bastard | A former bastard who has founded their own Dynasty. |
 | Born in the Purple | +0.5 Monthly Prestige +5 Vassal Opinion
| One of the parents owned the Barony of Constantinople title when the character was born One of the parents owned the Byzantine Empire or Roman Empire title when the character was born
| This character was born to prominent parents, a rich life and high expectations. |
 | Child of Concubine / Consort | −1 Diplomacy | One of the parents was a Concubine or Consort when the character was born | This character was born of a concubine. / This character was fathered by a consort. |
 | Denounced | −1 Diplomacy −1 Monthly Prestige Crime towards members of the same Dynasty
| Denounce Dynasty Head interaction | This character has been denounced by the Dynasty Head and can now be imprisoned by any other Dynasty member. |
 | Disinherited | −5 Dynasty Opinion Can not inherit titles
| Disinherit Dynasty Head interaction | This character has been disinherited by the Dynasty Head and cannot inherit any title from any Dynasty member. |
 | Disputed Heritage | −1 Diplomacy −10 House Opinion
| Illegitimate Child secret was exposed | Credible Rumors surround this character's heritage. Many say that their father is someone else. |
 | Legitimized Bastard | −10 Dynasty Opinion −1 Diplomacy
| Legitimize House Head interaction | This character was born a bastard, but has since been legitimized. |
 | Reincarnation | +1 Monthly Piety +5 Same Faith Opinion
| Faith has the Reincarnation tenet 4% chance at birth
| This character is said to be the reincarnation of their ancestor. |
 | Twin | +15 Twin Sibling Opinion | 2% chance at birth | This character was born a twin. |
 | Wild Oat | −1 Diplomacy | Character was born outside marriage or concubinage Faith has the No Bastards bastardry doctrine
| This character was born out of wedlock. |
Descendant traits[edit]
Descendant traits can be obtained if one of a character's parents has either a certain founding trait or a descendant trait. A character can only have one descendant trait.
| Founding trait | Effects | AI Zeal | Descendant trait | Effects | AI Zeal | Founding requirements |
|---|
 | Saoshyant | +1 Diplomacy +2 Learning +2 Prowess +5 Same Faith Opinion
| +100 |  | Saoshyant Descendant | +1 Learning +5 Same Faith Opinion
| 0 | Become the Saoshyant decision |
 | Sayyid | +5 Same Faith Opinion | 0 |  | Sayyid | +5 Same Faith Opinion | 0 | Historical character |
 | Paragon | +20 Temple Vassal Opinion | +20 |  | Consecrated Blood | +10 Temple Vassal Opinion | +10 | Consecrate Bloodline decision Head of Faith
|
 | The Savior | +10 Same Faith Opinion | +100 |  | Divine Blood | +5 Same Faith Opinion | 0 | Consecrate Bloodline decision Head of Faith
|
Other traits[edit]
| Trait | Effects | Description |
|---|
 | Adventurer | +1 Martial +1 Prowess +10 Same Trait Opinion −1 Diplomacy
| This character has led a life of bravery and action as an adventurer. |
 | Augustus | +0.5 Monthly Prestige +10 Vassal Opinion
| This character is the current ruler of the restored roman empire and commands the respect an office of such magnitude is due. |
 | Berserker | +2 Martial +5 Prowess +10 Same Trait Opinion −2 Diplomacy
| One this character's blood starts to boil it will only be sated by the death of their enemies. |
 | Chakravarti | +2 Diplomacy +1 Martial +2 Learning +20 Same Faith Opinion
| This character has united the center of the world, and is the rightful ruler of its entirety. |
 | Crusader | +2 Martial +1 Prowess +15 Clergy Opinion +15 Same Faith Opinion
| This character has done its Christian duty and participated in a Crusade. |
 | Devoted | +0.3 Monthly Piety +5 Same Faith Opinion Can not inherit May not marry
| This character has dedicated their life to the service of a higher power. |
 | Greatest of Khans | +2 Diplomacy +2 Martial +1 Stewardship +2 Prowess +50 Natural Dread −25% Dread Decay +10 Same Culture Opinion +25% Hostile Scheme Resistance −20 Enemy Hostile Success Chance +20 Vassal Limit
| This character has been proclaimed the ruler of the universe itself, by right of conquest. |
 | Heresiarch | +2 Martial +2 Learning +2 Prowess +5 Advantage against co-religionists +10 Same Faith Opinion
| This character is the local leader of a heretical sect. |
 | Holy Monarch | +3 Martial +2 Prowess +5 Faith Hostility Advantage −20% Retreat Losses −15% Friendly Fatal Casualties +50% Monthly Control +35 Popular Opinion +15 Same Faith Opinion +10 Same Trait Opinion Ignore Negative Culture Opinion
| A great warrior King who has carved their own kingdom out of the lands of the infidels. |
 | Mujahid | +2 Martial +1 Prowess +15 Clergy Opinion +15 Same Faith Opinion
| This character has done its Islamic duty and participated in a Jihad. |
 | Murderer | −15 General Opinion | This character has illegally brought about someone's demise. |
 | Order Member | +1 Martial +4 Prowess +15 Same Trait Opinion Can not inherit May not marry
| This character serves in a militarized Holy Order. |
 | Peasant Leader | +10 Popular Opinion +25 Same Trait Opinion −10 General Opinion
| This character is a jumped up peasant who revolted against their betters. |
 | Pilgrim | +10% Monthly Piety +5 Same Faith Opinion
| This character has completed a pilgrimage to a holy site. |
Pregnant | −2 Prowess | This character is with child. |
 | Raider | +2 Martial +3 Prowess +0.3 Monthly Prestige +5 Same Trait Opinion
| This character is a well-known plunderer of foreign settlements. |
 | Saint | +2 Monthly Piety | Exceptionally holy, the saint is a beacon of light for everyone religious. |
 | Varangian | +1 Diplomacy +2 Martial +2 Prowess +10 Same Trait Opinion
| This character has served the Byzantine Army as part of the Varangian Guard. |
 | Warrior of the Faith | +2 Martial +1 Prowess +15 Clergy Opinion +15 Same Faith Opinion
| This character has participated in a Great Holy War. |