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[CK3 모딩 질문]여기서 뭘 수정해야 대성전 1회 제한이 사라지나요?

작성자대파역사|작성시간20.12.07|조회수733 목록 댓글 2

minor_religious_war = {

group = religious

defender_faith_can_join = yes

combine_into_one = yes

should_show_war_goal_subview = yes

mutually_exclusive_titles = { always = yes }

# Already defined in 00_casus_belli_groups.txt

allowed_for_character = {

scope:attacker.faith = {

NOT = { has_doctrine = unreformed_faith_doctrine }

}

}

allowed_for_character_display_regardless = {

piety_level >= 1

}

allowed_against_character = {

scope:attacker = {

faith = {

faith_hostility_level = {

target = scope:defender.faith

value >= religious_cb_enabled_hostility_level

}

}

ALL_FALSE = {

top_liege = scope:defender.top_liege

liege = scope:defender

}

}

}

target_titles = neighbor_land_or_water

target_title_tier = all

target_de_jure_regions_above = yes

ignore_effect = change_title_holder

valid_to_start = {

scope:target = {

tier = tier_county

}

}

should_invalidate = {

OR = {

NOT = {

any_in_list = {

list = target_titles

any_in_de_jure_hierarchy = {

tier = tier_county

holder = {

OR = {

this = scope:defender

target_is_liege_or_above = scope:defender

}

}

}

}

}

#Faith change does not immediately invalidate, it's run through event war_event.3100

scope:war = { exists = var:invalidate_defender_faith_change }

scope:war = { exists = var:invalidate_attacker_faith_change }

}

}

on_invalidated_desc = {

first_valid = {

triggered_desc = {

trigger = {

NOT = {

any_in_list = {

list = target_titles

any_in_de_jure_hierarchy = {

tier = tier_county

holder = {

OR = {

this = scope:defender

target_is_liege_or_above = scope:defender

}

}

}

}

}

}

desc = msg_religious_war_invalidation_region_message

}

triggered_desc = {

trigger = {

scope:war = {

OR = {

exists = var:invalidate_defender_faith_change

exists = var:invalidate_attacker_faith_change

}

}

}

desc = msg_religious_war_invalidated_hostility_level_message

}

}

}

on_invalidated = {

 

}

cost = {

piety = {

add = {

value = 100

desc = CB_BASE_COST

}

# Faith Doctrine Piety Discounts

if = {

limit = {

scope:attacker.faith = {

has_doctrine_parameter = divine_destiny_holy_war_cost_reduction

}

}

multiply = {

value = 0.5

desc = CB_DIVINE_DESTINY_COST

}

}

if = {

limit = {

scope:attacker.faith = {

has_doctrine_parameter = cheaper_holy_wars_active

}

}

multiply = {

value = 0.8

desc = CB_REDUCED_HOLY_WAR_COST

}

}

# Innovation Piety Discounts

if = {

limit = {

scope:attacker = {

culture = {

has_innovation = innovation_reconquista

}

}

}

multiply = {

value = 0.9

desc = CB_RECONQUISTA_COST

}

}

# Bellum Justum Perk

if = {

limit = {

scope:attacker = {

has_perk = bellum_justum_perk

}

}

multiply = {

add = bellum_justum_discount_percentage

divide = 100

desc = CB_ATTACKER_BELLUM_JUSTUM

}

}

# Dynasty Warfare Perk

if = {

limit = {

scope:attacker = {

has_dynasty = yes

dynasty = {

has_dynasty_perk = warfare_legacy_2

}

}

}

multiply = {

value = warfare_legacy_2_discount

desc = CB_ATTACKER_DYNASTY_WARFARE

}

}

# Vassal contract in-realm cost reduction

if = {

limit = {

scope:attacker = {

is_independent_ruler = no

vassal_contract_has_flag = vassal_contract_war_override

liege = scope:defender.liege

}

}

multiply = {

value = war_declaration_rights_allowed_cost_reduction

desc = "CB_ATTACKER_VASSAL_CONTRACT"

}

}

if = {

limit = {

has_game_rule = no_cost_casus_belli_costs

}

multiply = {

value = 0

desc = CB_GAME_RULE_NO_COST

}

}

}

}

on_declaration = {

on_declared_war = yes

}

on_victory_desc = {

first_valid = {

triggered_desc = {

trigger = {

scope:attacker.faith = {

has_doctrine = doctrine_pluralism_pluralistic

}

}

desc = religious_war_victory_desc_doctrine_pluralism

}

desc = religious_war_victory_desc

}

}

on_victory = {

scope:attacker = { show_pow_release_message_effect = yes }

create_title_and_vassal_change = {

type = conquest_holy_war

save_scope_as = change

add_claim_on_loss = yes

}

# go through the dejure hierarchy under target titles, transfer titles with same or worse tolerance holders (their religion equaly or less tolerated than the defender's),

# take the holder as vassal otherwise and don't go deeper

every_in_list = {

list = target_titles

custom_tooltip = RELIGIOUS_CB_TITLE

conquest_cb_title_transfer = {

RELIGIOUS_WAR = yes

}

}

every_in_list = {

list = vassals_taken

change_liege = {

liege = scope:attacker

change = scope:change

}

}

 

every_in_list = {

list = titles_taken

change_title_holder = {

holder = scope:attacker

change = scope:change

take_baronies = yes

}

}

resolve_title_and_vassal_change = scope:change

# Prestige for the attacker's war allies

add_from_contribution_attackers = {

prestige = religious_cb_ally_prestige_county

opinion = {

modifier = contributed_in_war

}

}

# Prestige for the defender's war allies

add_from_contribution_defenders = {

prestige = religious_cb_ally_prestige_county

opinion = {

modifier = contributed_in_war

}

}

# Piety Progress for the Attacker

every_in_list = {

list = target_titles

scope:attacker = {

add_piety_experience = {

add = religious_cb_piety_gain_county

if = {

limit = {

scope:attacker.faith = {

has_doctrine_parameter = bonus_holy_war_piety_active

}

}

multiply = 1.5

}

}

}

}

scope:attacker.faith = {

change_fervor = -1

}

scope:defender.faith = {

change_fervor = 3

}

# Truce

add_truce_attacker_victory_effect = yes

}

on_white_peace_desc = {

desc = religious_war_white_peace_desc

}

on_white_peace = {

scope:attacker = { show_pow_release_message_effect = yes }

# Prestige for the attacker's war allies

add_from_contribution_attackers = {

prestige = religious_cb_ally_prestige_county

opinion = {

modifier = contributed_in_war

}

}

# Prestige for the defender's war allies

add_from_contribution_defenders = {

prestige = religious_cb_ally_prestige_county

opinion = {

modifier = contributed_in_war

}

}

# Truce

add_truce_white_peace_effect = yes

scope:attacker = {

add_piety = religious_cb_piety_white_peace

}

}

on_defeat_desc = {

desc = religious_war_defeat_desc

}

on_defeat = {

scope:attacker = { show_pow_release_message_effect = yes }

# Prestige for the attacker's war allies

add_from_contribution_attackers = {

prestige = religious_cb_ally_prestige_county

opinion = {

modifier = contributed_in_war

}

}

scope:attacker = {

every_vassal = {

limit = { faith = scope:attacker.faith }

custom = all_attackers_vassals_same_faith

add_opinion = {

modifier = liege_lost_declared_religious_war

target = scope:attacker

}

}

}

# Prestige for the defender's war allies

add_from_contribution_defenders = {

prestige = religious_cb_ally_prestige_county

opinion = {

modifier = contributed_in_war

}

}

# piety change

every_in_list = {

list = target_titles

scope:defender = {

add_piety = {

add = religious_cb_piety_gain_county

if = {

limit = {

scope:defender.faith = {

has_doctrine_parameter = bonus_holy_war_piety_active

}

}

multiply = 1.5

}

}

}

scope:attacker = {

pay_short_term_income = {

years = 2

target = scope:defender

}

}

}

# Truce

add_truce_attacker_defeat_effect = yes

scope:attacker = {

save_temporary_scope_as = loser

}

on_lost_aggression_war_discontent_loss = yes

}

on_primary_attacker_death = inherit

on_primary_defender_death = inherit

transfer_behavior = transfer

attacker_allies_inherit = yes

defender_allies_inherit = yes

war_name = "RELIGIOUS_WAR_NAME"

cb_name = "HOLY_WAR_COUNTY_NAME"

is_holy_war = yes

interface_priority = 80

use_de_jure_wargoal_only = yes

attacker_wargoal_percentage = 0.8

max_ai_diplo_distance_to_title = 500

min_ai_score = 100

}religious_war = {

group = religious

defender_faith_can_join = yes

combine_into_one = yes

should_show_war_goal_subview = yes

mutually_exclusive_titles = { always = yes }

# Additional requirements to the defines in 00_casus_belli_groups.txt

allowed_for_character = {

scope:attacker.faith = {

NOT = { has_doctrine = unreformed_faith_doctrine }

}

}

allowed_for_character_display_regardless = {

piety_level >= 2

}

allowed_against_character = {

scope:attacker = {

faith = {

faith_hostility_level = {

target = scope:defender.faith

value >= religious_cb_enabled_hostility_level

}

}

ALL_FALSE = {

top_liege = scope:defender.top_liege

liege = scope:defender

}

}

}

target_titles = neighbor_land_or_water

target_title_tier = all

target_de_jure_regions_above = yes

ignore_effect = change_title_holder

valid_to_start = {

scope:target = {

tier = tier_duchy

}

}

should_invalidate = {

OR = {

NOT = {

any_in_list = {

list = target_titles

any_in_de_jure_hierarchy = {

tier = tier_county

holder = {

OR = {

this = scope:defender

target_is_liege_or_above = scope:defender

}

}

}

}

}

#Faith change does not immediately invalidate, it's run through event war_event.3100

scope:war = { exists = var:invalidate_defender_faith_change }

scope:war = { exists = var:invalidate_attacker_faith_change }

}

}

on_invalidated_desc = {

first_valid = {

triggered_desc = {

trigger = {

NOT = {

any_in_list = {

list = target_titles

any_in_de_jure_hierarchy = {

tier = tier_county

holder = {

OR = {

this = scope:defender

target_is_liege_or_above = scope:defender

}

}

}

}

}

}

desc = msg_religious_war_invalidation_region_message

}

triggered_desc = {

trigger = {

scope:war = {

OR = {

exists = var:invalidate_defender_faith_change

exists = var:invalidate_attacker_faith_change

}

}

}

desc = msg_religious_war_invalidated_hostility_level_message

}

}

}

on_invalidated = {

 

}

cost = {

piety = {

add = {

value = 200

desc = CB_BASE_COST

}

# Faith Doctrine Piety Discounts

if = {

limit = {

scope:attacker.faith = {

has_doctrine_parameter = divine_destiny_holy_war_cost_reduction

}

}

multiply = {

value = 0.5

desc = CB_DIVINE_DESTINY_COST

}

}

if = {

limit = {

scope:attacker.faith = {

has_doctrine_parameter = cheaper_holy_wars_active

}

}

multiply = {

value = 0.8

desc = CB_REDUCED_HOLY_WAR_COST

}

}

# Innovation Piety Discounts

if = {

limit = {

scope:attacker = {

culture = {

has_innovation = innovation_reconquista

}

}

}

multiply = {

value = 0.9

desc = CB_RECONQUISTA_COST

}

}

# Bellum Justum Perk

if = {

limit = {

scope:attacker = {

has_perk = bellum_justum_perk

}

}

multiply = {

add = bellum_justum_discount_percentage

divide = 100

desc = CB_ATTACKER_BELLUM_JUSTUM

}

}

# Dynasty Warfare Perk

if = {

limit = {

scope:attacker = {

has_dynasty = yes

dynasty = {

has_dynasty_perk = warfare_legacy_2

}

}

}

multiply = {

value = warfare_legacy_2_discount

desc = CB_ATTACKER_DYNASTY_WARFARE

}

}

# Vassal contract in-realm cost reduction

if = {

limit = {

scope:attacker = {

is_independent_ruler = no

vassal_contract_has_flag = vassal_contract_war_override

liege = scope:defender.liege

}

}

multiply = {

value = war_declaration_rights_allowed_cost_reduction

desc = "CB_ATTACKER_VASSAL_CONTRACT"

}

}

if = {

limit = {

has_game_rule = no_cost_casus_belli_costs

}

multiply = {

value = 0

desc = CB_GAME_RULE_NO_COST

}

}

}

}

on_declaration = {

on_declared_war = yes

}

on_victory_desc = {

first_valid = {

triggered_desc = {

trigger = {

scope:attacker.faith = {

has_doctrine = doctrine_pluralism_pluralistic

}

}

desc = religious_war_victory_desc_doctrine_pluralism

}

desc = religious_war_victory_desc

}

}

on_victory = {

scope:attacker = { show_pow_release_message_effect = yes }

create_title_and_vassal_change = {

type = conquest_holy_war

save_scope_as = change

add_claim_on_loss = yes

}

# go through the dejure hierarchy under target titles, transfer titles with same or worse tolerance holders (their religion equaly or less tolerated than the defender's),

# take the holder as vassal otherwise and don't go deeper

every_in_list = {

list = target_titles

custom_tooltip = RELIGIOUS_CB_TITLE

conquest_cb_title_transfer = {

RELIGIOUS_WAR = yes

}

}

every_in_list = {

list = vassals_taken

change_liege = {

liege = scope:attacker

change = scope:change

}

}

 

every_in_list = {

list = titles_taken

change_title_holder = {

holder = scope:attacker

change = scope:change

take_baronies = yes

}

}

resolve_title_and_vassal_change = scope:change

# Prestige for the attacker's war allies

add_from_contribution_attackers = {

prestige = religious_cb_ally_prestige_duchy

opinion = {

modifier = contributed_in_war

}

}

# Prestige for the defender's war allies

add_from_contribution_defenders = {

prestige = religious_cb_ally_prestige_duchy

opinion = {

modifier = contributed_in_war

}

}

# Piety Progress for the Attacker

every_in_list = {

list = target_titles

scope:attacker = {

add_piety_experience = {

add = religious_cb_piety_gain_duchy

if = {

limit = {

scope:attacker.faith = {

has_doctrine_parameter = bonus_holy_war_piety_active

}

}

multiply = 1.5

}

}

}

}

scope:attacker.faith = {

change_fervor = -2

}

scope:defender.faith = {

change_fervor = 4

}

# Truce

add_truce_attacker_victory_effect = yes

}

on_white_peace_desc = {

desc = religious_war_white_peace_desc

}

on_white_peace = {

scope:attacker = { show_pow_release_message_effect = yes }

# Prestige for the attacker's war allies

add_from_contribution_attackers = {

prestige = religious_cb_ally_prestige_duchy

opinion = {

modifier = contributed_in_war

}

}

# Prestige for the defender's war allies

add_from_contribution_defenders = {

prestige = religious_cb_ally_prestige_duchy

opinion = {

modifier = contributed_in_war

}

}

# Truce

add_truce_white_peace_effect = yes

scope:attacker = {

add_piety = religious_cb_piety_white_peace

}

}

on_defeat_desc = {

desc = religious_war_defeat_desc

}

on_defeat = {

scope:attacker = { show_pow_release_message_effect = yes }

# Prestige for the attacker's war allies

add_from_contribution_attackers = {

prestige = religious_cb_ally_prestige_duchy

opinion = {

modifier = contributed_in_war

}

}

# Prestige for the defender's war allies

add_from_contribution_defenders = {

prestige = religious_cb_ally_prestige_duchy

opinion = {

modifier = contributed_in_war

}

}

# piety change

every_in_list = {

list = target_titles

scope:defender = {

add_piety = {

add = religious_cb_piety_gain_duchy

if = {

limit = {

scope:defender.faith = {

has_doctrine_parameter = bonus_holy_war_piety_active

}

}

multiply = 1.5

}

}

}

scope:attacker = {

pay_short_term_income = {

years = 3

target = scope:defender

}

}

}

scope:attacker = {

every_vassal = {

limit = { faith = scope:attacker.faith }

custom = all_attackers_vassals_same_faith

add_opinion = {

modifier = liege_lost_declared_religious_war

target = scope:attacker

}

}

}

# Truce

add_truce_attacker_defeat_effect = yes

scope:attacker = {

save_temporary_scope_as = loser

}

on_lost_aggression_war_discontent_loss = yes

}

on_primary_attacker_death = inherit

on_primary_defender_death = inherit

transfer_behavior = transfer

attacker_allies_inherit = yes

defender_allies_inherit = yes

war_name = "RELIGIOUS_WAR_NAME"

cb_name = "HOLY_WAR_DUCHY_NAME"

is_holy_war = yes

interface_priority = 80

use_de_jure_wargoal_only = yes

attacker_wargoal_percentage = 0.8

max_ai_diplo_distance_to_title = 500

min_ai_score = 100

}major_religious_war = {

group = religious

defender_faith_can_join = yes

combine_into_one = yes

should_show_war_goal_subview = yes

mutually_exclusive_titles = { always = yes }

# Additional requirements to the defines in 00_casus_belli_groups.txt

allowed_for_character = {

scope:attacker.faith = {

NOT = { has_doctrine = unreformed_faith_doctrine }

}

}

allowed_for_character_display_regardless = {

piety_level >= 4

custom_description = {

text = declared_major_religious_war_flag_tt

NOT = { has_character_flag = declared_major_religious_war_flag }

}

}

allowed_against_character = {

scope:attacker = {

faith = {

faith_hostility_level = {

target = scope:defender.faith

value >= religious_cb_enabled_hostility_level

}

}

ALL_FALSE = {

top_liege = scope:defender.top_liege

liege = scope:defender

}

}

}

target_titles = neighbor_land_or_water

target_title_tier = all

target_de_jure_regions_above = yes

ignore_effect = change_title_holder

valid_to_start = {

scope:target = {

tier = tier_kingdom

}

}

should_invalidate = {

OR = {

NOT = {

any_in_list = {

list = target_titles

any_in_de_jure_hierarchy = {

tier = tier_county

holder = {

OR = {

this = scope:defender

target_is_liege_or_above = scope:defender

}

}

}

}

}

#Faith change does not immediately invalidate, it's run through event war_event.3100

scope:war = { exists = var:invalidate_defender_faith_change }

scope:war = { exists = var:invalidate_attacker_faith_change }

}

}

on_invalidated_desc = {

first_valid = {

triggered_desc = {

trigger = {

NOT = {

any_in_list = {

list = target_titles

any_in_de_jure_hierarchy = {

tier = tier_county

holder = {

OR = {

this = scope:defender

target_is_liege_or_above = scope:defender

}

}

}

}

}

}

desc = msg_religious_war_invalidation_region_message

}

triggered_desc = {

trigger = {

scope:war = {

OR = {

exists = var:invalidate_defender_faith_change

exists = var:invalidate_attacker_faith_change

}

}

}

desc = msg_religious_war_invalidated_hostility_level_message

}

}

}

on_invalidated = {

 

}

cost = {

piety = {

add = {

value = 750

desc = CB_BASE_COST

}

# Faith Doctrine Piety Discounts

if = {

limit = {

scope:attacker.faith = {

has_doctrine_parameter = divine_destiny_holy_war_cost_reduction

}

}

multiply = {

value = 0.5

desc = CB_DIVINE_DESTINY_COST

}

}

if = {

limit = {

scope:attacker.faith = {

has_doctrine_parameter = cheaper_holy_wars_active

}

}

multiply = {

value = 0.8

desc = CB_REDUCED_HOLY_WAR_COST

}

}

# Innovation Piety Discounts

if = {

limit = {

scope:attacker = {

culture = {

has_innovation = innovation_reconquista

}

}

}

multiply = {

value = 0.9

desc = CB_RECONQUISTA_COST

}

}

# Bellum Justum Perk

if = {

limit = {

scope:attacker = {

has_perk = bellum_justum_perk

}

}

multiply = {

add = bellum_justum_discount_percentage

divide = 100

desc = CB_ATTACKER_BELLUM_JUSTUM

}

}

# Dynasty Warfare Perk

if = {

limit = {

scope:attacker = {

has_dynasty = yes

dynasty = {

has_dynasty_perk = warfare_legacy_2

}

}

}

multiply = {

value = warfare_legacy_2_discount

desc = CB_ATTACKER_DYNASTY_WARFARE

}

}

# Vassal contract in-realm cost reduction

if = {

limit = {

scope:attacker = {

is_independent_ruler = no

vassal_contract_has_flag = vassal_contract_war_override

liege = scope:defender.liege

}

}

multiply = {

value = war_declaration_rights_allowed_cost_reduction

desc = "CB_ATTACKER_VASSAL_CONTRACT"

}

}

if = {

limit = {

has_game_rule = no_cost_casus_belli_costs

}

multiply = {

value = 0

desc = CB_GAME_RULE_NO_COST

}

}

}

}

on_declaration = {

on_declared_war = yes

scope:attacker = { add_character_flag = declared_major_religious_war_flag }

}

on_victory_desc = {

first_valid = {

triggered_desc = {

trigger = {

scope:attacker.faith = {

has_doctrine = doctrine_pluralism_pluralistic

}

}

desc = religious_war_victory_desc_doctrine_pluralism

}

desc = religious_war_victory_desc

}

triggered_desc = {

trigger = { scope:attacker = { is_local_player = yes } }

desc = major_religious_war_warning_desc

}

}

on_victory = {

scope:attacker = { show_pow_release_message_effect = yes }

create_title_and_vassal_change = {

type = conquest_holy_war

save_scope_as = change

add_claim_on_loss = yes

}

# go through the dejure hierarchy under target titles, transfer titles with same or worse tolerance holders (their religion equaly or less tolerated than the defender's),

# take the holder as vassal otherwise and don't go deeper

every_in_list = {

list = target_titles

custom_tooltip = RELIGIOUS_CB_TITLE

conquest_cb_title_transfer = {

RELIGIOUS_WAR = yes

}

}

every_in_list = {

list = vassals_taken

change_liege = {

liege = scope:attacker

change = scope:change

}

}

 

every_in_list = {

list = titles_taken

change_title_holder = {

holder = scope:attacker

change = scope:change

take_baronies = yes

}

}

resolve_title_and_vassal_change = scope:change

# Prestige for the attacker's war allies

add_from_contribution_attackers = {

prestige = religious_cb_ally_prestige_kingdom

opinion = {

modifier = contributed_in_war

}

}

# Prestige for the defender's war allies

add_from_contribution_defenders = {

prestige = religious_cb_ally_prestige_kingdom

opinion = {

modifier = contributed_in_war

}

}

# Piety Progress for the Attacker

every_in_list = {

list = target_titles

scope:attacker = {

add_piety_experience = {

add = religious_cb_piety_gain_kingdom

if = {

limit = {

scope:attacker.faith = {

has_doctrine_parameter = bonus_holy_war_piety_active

}

}

multiply = 1.5

}

}

}

}

scope:attacker.faith = {

change_fervor = -5

}

scope:defender.faith = {

change_fervor = 10

}

# Truce

add_truce_attacker_victory_effect = yes

}

on_white_peace_desc = {

desc = religious_war_white_peace_desc

}

on_white_peace = {

scope:attacker = { show_pow_release_message_effect = yes }

# Prestige for the attacker's war allies

add_from_contribution_attackers = {

prestige = religious_cb_ally_prestige_kingdom

opinion = {

modifier = contributed_in_war

}

}

# Prestige for the defender's war allies

add_from_contribution_defenders = {

prestige = religious_cb_ally_prestige_kingdom

opinion = {

modifier = contributed_in_war

}

}

scope:attacker = {

add_piety = religious_cb_piety_white_peace

}

# Truce

add_truce_white_peace_effect = yes

}

on_defeat_desc = {

desc = religious_war_defeat_desc

}

on_defeat = {

scope:attacker = { show_pow_release_message_effect = yes }

# Prestige for the attacker's war allies

add_from_contribution_attackers = {

prestige = religious_cb_ally_prestige_kingdom

opinion = {

modifier = contributed_in_war

}

}

# Prestige for the defender's war allies

add_from_contribution_defenders = {

prestige = religious_cb_ally_prestige_kingdom

opinion = {

modifier = contributed_in_war

}

}

# piety change

every_in_list = {

list = target_titles

scope:defender = {

add_piety = {

add = religious_cb_piety_gain_kingdom

if = {

limit = {

scope:defender.faith = {

has_doctrine_parameter = bonus_holy_war_piety_active

}

}

multiply = 1.5

}

}

}

scope:attacker = {

pay_short_term_income = {

years = 4

target = scope:defender

}

}

}

scope:attacker = {

every_vassal = {

limit = { faith = scope:attacker.faith }

custom = all_attackers_vassals_same_faith

add_opinion = {

modifier = liege_lost_declared_religious_war

target = scope:attacker

}

}

}

# Truce

add_truce_attacker_defeat_effect = yes

scope:attacker = {

save_temporary_scope_as = loser

}

on_lost_aggression_war_discontent_loss = yes

}

on_primary_attacker_death = inherit

on_primary_defender_death = inherit

transfer_behavior = transfer

attacker_allies_inherit = yes

defender_allies_inherit = yes

war_name = "RELIGIOUS_WAR_NAME"

cb_name = "HOLY_WAR_KINGDOM_NAME"

is_holy_war = yes

interface_priority = 80

use_de_jure_wargoal_only = yes

attacker_wargoal_percentage = 0.8

max_ai_diplo_distance_to_title = 500

min_ai_score = 100

}excommunication_war = {

group = religious

ai_only_against_neighbors = yes

# Already defined in 00_casus_belli_groups.txt

# allowed_for_character = {}

allowed_against_character = {

scope:defender = {

#Defender must be an excommunicated member of our faith.

has_trait = excommunicated

is_independent_ruler = yes

faith = {

has_doctrine_parameter = excommunication_active

this = scope:attacker.faith

}

}

scope:attacker = {

#We can't DoW our own liege

NOT = {

liege = scope:defender

}

trigger_if = {

limit = { is_ai = no } # Already pre-filtered by the AI due to ai_only_against_neighbors = yes. any_neighboring_top_liege_realm_owner is expensive

#We have to be neighboring the excommunicated ruler.

any_neighboring_top_liege_realm_owner = {

this = scope:defender

}

}

}

}

target_de_jure_regions_above = yes

valid_to_start = {

always = yes

}

on_declaration = {

on_declared_war = yes

}

on_victory_desc = {

first_valid = {

triggered_desc = {

trigger = {

scope:defender = { is_local_player = yes }

}

desc = excommunication_war_victory_desc_defender

}

desc = excommunication_war_victory_desc

}

}

on_victory = {

scope:attacker = { show_pow_release_message_effect = yes }

scope:attacker = {

reverse_add_opinion = {

modifier = pleased_opinion

target = faith.religious_head

opinion = 20

}

}

#Handle all piety gains/losses in scripted effects.

excommunication_cb_piety_change = {

WINNER = scope:attacker

LOSER = scope:defender

}

#This is ddown here in it's own section to control how the tooltips are ordered.

scope:defender = {

depose = yes

}

# Truce

add_truce_attacker_victory_effect = yes

}

on_white_peace_desc = {

first_valid = {

triggered_desc = {

trigger = {

scope:defender = { is_local_player = yes }

}

desc = excommunication_war_white_peace_desc_defender

}

desc = excommunication_war_white_peace_desc

}

}

on_white_peace = {

scope:attacker = { show_pow_release_message_effect = yes }

scope:attacker = {

add_piety = excommunication_cb_piety_white_peace

}

# Truce

add_truce_white_peace_effect = yes

}

on_defeat_desc = {

first_valid = {

triggered_desc = {

trigger = {

scope:attacker = { is_local_player = yes }

}

desc = excommunication_war_defeat_desc_attacker

}

triggered_desc = {

trigger = {

scope:defender = { is_local_player = yes }

}

desc = excommunication_war_defeat_desc_defender

}

desc = excommunication_war_defeat_desc

}

}

on_defeat = {

scope:attacker = { show_pow_release_message_effect = yes }

#Handle all piety gains/losses in scripted effects.

excommunication_cb_piety_change = {

LOSER = scope:attacker

WINNER = scope:defender

}

scope:defender = {

remove_trait = excommunicated

add_character_modifier = {

modifier = excommunication_recently_lifted

years = 10

}

}

scope:attacker = {

reverse_add_opinion = {

modifier = disappointed_opinion

target = faith.religious_head

opinion = -20

}

}

# Truce

add_truce_attacker_defeat_effect = yes

}

should_invalidate = {

scope:defender = {

NOT = {

has_trait = excommunicated

}

}

}

on_invalidated_desc = {

first_valid = {

triggered_desc = {

trigger = {

scope:defender = {

NOT = {

has_trait = excommunicated

}

}

}

desc = msg_excommunication_war_invalidation_trait_message

}

desc = msg_invalidate_war_title

}

}

on_invalidated = {

scope:attacker = {

#Used for the piety_change scripted effect.

save_scope_as = winner

}

#Handle all piety gains/losses in scripted effects.

excommunication_cb_piety_change = {

WINNER = scope:attacker

LOSER = scope:defender

}

scope:defender = {

depose = yes

#Used for the piety_change scripted effect.

save_scope_as = loser

}

}

on_primary_attacker_death = invalidate

on_primary_defender_death = inherit

transfer_behavior = transfer

attacker_allies_inherit = yes

defender_allies_inherit = yes

war_name = "EXCOMMUNICATION_WAR_NAME"

interface_priority = 80

use_de_jure_wargoal_only = yes

attacker_wargoal_percentage = 0.8

attacker_score_from_occupation_scale = 50

defender_score_from_occupation_scale = 50

#attacker_score_from_battles_scale = 50

#defender_score_from_battles_scale = 50

max_attacker_score_from_battles = 100

max_defender_score_from_battles = 100

max_ai_diplo_distance_to_title = 500

min_ai_score = 100

}flowery_war_cb = {

group = religious_disorganised

ai_only_against_neighbors = yes

# Root is the title

# scope:attacker is the attacker

# scope:defender is the defender

allowed_against_character = {

scope:attacker = {

faith = { has_doctrine_parameter = flower_war_cb_active }

NOT = {#Must not have any leftover sacrificial prisoners/easy ability to get any.

any_prisoner = { has_character_modifier = designated_human_sacrifice_modifier }

}

}

scope:defender = {

is_independent_ruler = yes

trigger_if = {

limit = { scope:attacker = { is_ai = no } } # Already pre-filtered by the AI due to ai_only_against_neighbors = yes. any_neighboring_top_liege_realm_owner is expensive

scope:attacker = {

any_neighboring_top_liege_realm_owner = {

this = scope:defender

}

}

}

}

}

cost = {

piety = {

add = {

value = 100

desc = CB_BASE_COST

}

# Faith Doctrine Piety Discounts

if = {

limit = {

scope:attacker.faith = {

has_doctrine_parameter = divine_destiny_holy_war_cost_reduction

}

}

multiply = {

value = 0.5

desc = CB_DIVINE_DESTINY_COST

}

}

if = {

limit = {

scope:attacker.faith = {

has_doctrine_parameter = cheaper_holy_wars_active

}

}

multiply = {

value = 0.8

desc = CB_REDUCED_HOLY_WAR_COST

}

}

# Innovation Piety Discounts

if = {

limit = {

scope:attacker = {

culture = {

has_innovation = innovation_reconquista

}

}

}

multiply = {

value = 0.9

desc = CB_RECONQUISTA_COST

}

}

# Bellum Justum Perk

if = {

limit = {

scope:attacker = {

has_perk = bellum_justum_perk

}

}

multiply = {

add = bellum_justum_discount_percentage

divide = 100

desc = CB_ATTACKER_BELLUM_JUSTUM

}

}

# Dynasty Warfare Perk

if = {

limit = {

scope:attacker = {

has_dynasty = yes

dynasty = {

has_dynasty_perk = warfare_legacy_2

}

}

}

multiply = {

value = warfare_legacy_2_discount

desc = CB_ATTACKER_DYNASTY_WARFARE

}

}

# Vassal contract in-realm cost reduction

if = {

limit = {

scope:attacker = {

is_independent_ruler = no

vassal_contract_has_flag = vassal_contract_war_override

liege = scope:defender.liege

}

}

multiply = {

value = war_declaration_rights_allowed_cost_reduction

desc = "CB_ATTACKER_VASSAL_CONTRACT"

}

}

if = {

limit = {

has_game_rule = no_cost_casus_belli_costs

}

multiply = {

value = 0

desc = CB_GAME_RULE_NO_COST

}

}

}

}

should_invalidate = {

OR = {

AND = {#A formal flowery war only invalidates if neither side is an interested participant.

scope:attacker.faith = {

NOT = { has_doctrine_parameter = human_sacrifice_active }

}

scope:defender.faith = {

NOT = { has_doctrine_parameter = human_sacrifice_active }

}

}

scope:attacker = {

any_prisoner = { has_character_modifier = designated_human_sacrifice_modifier }

}

}

}

on_invalidated_desc = {

first_valid = {

triggered_desc = {

trigger = {

scope:attacker = {

any_prisoner = { has_character_modifier = designated_human_sacrifice_modifier }

}

}

desc = flowery_war_cb_ended_invalid.desc_other_sacrifices_attacker

}

desc = flowery_war_cb_ended_invalid.desc_no_sacrificers

}

}

on_invalidated = {

 

}

on_declaration = {

on_declared_war = yes

}

on_victory_desc = {

desc = flowery_war_cb_victory_desc

}

on_victory = {

scope:attacker = { show_pow_release_message_effect = yes }

scope:attacker = {

if = {#If the attacker enjoys human sacrifice, then this was sacred.

limit = {

faith = { has_doctrine_parameter = human_sacrifice_active }

}

if = {

limit = { scope:defender.primary_title.tier = tier_county }

add_piety = { value = minor_piety_gain }

}

if = {

limit = { scope:defender.primary_title.tier = tier_duchy }

add_piety = { value = medium_piety_gain }

}

if = {

limit = { scope:defender.primary_title.tier = tier_kingdom }

add_piety = { value = major_piety_gain }

}

if = {

limit = { scope:defender.primary_title.tier = tier_empire }

add_piety = { value = massive_piety_gain }

}

}

else = {#If the attacker has since stopped enjoying human sacrifice, then the war was just prestigious.

if = {

limit = { scope:defender.primary_title.tier = tier_county }

add_prestige = { value = minor_prestige_gain }

}

if = {

limit = { scope:defender.primary_title.tier = tier_duchy }

add_prestige = { value = medium_prestige_gain }

}

if = {

limit = { scope:defender.primary_title.tier = tier_kingdom }

add_prestige = { value = major_prestige_gain }

}

if = {

limit = { scope:defender.primary_title.tier = tier_empire }

add_prestige = { value = massive_prestige_gain }

}

}

}

scope:defender = {

if = {#If the defender shares the faith of the attacker, then this war was sacred for them too.

limit = {

faith = { this = scope:attacker.faith }

}

if = {

limit = { scope:attacker.primary_title.tier = tier_county }

add_piety = {

value = minor_piety_gain

multiply = 0.75

}

}

if = {

limit = { scope:attacker.primary_title.tier = tier_duchy }

add_piety = {

value = medium_piety_gain

multiply = 0.75

}

}

if = {

limit = { scope:attacker.primary_title.tier = tier_kingdom }

add_piety = {

value = major_piety_gain

multiply = 0.75

}

}

if = {

limit = { scope:attacker.primary_title.tier = tier_empire }

add_piety = {

value = massive_piety_gain

multiply = 0.75

}

}

}

else = {#Otherwise, the war just sucked.

if = {

limit = { scope:defender.primary_title.tier = tier_county }

add_prestige = { value = minor_prestige_loss }

}

if = {

limit = { scope:defender.primary_title.tier = tier_duchy }

add_prestige = { value = medium_prestige_loss }

}

if = {

limit = { scope:defender.primary_title.tier = tier_kingdom }

add_prestige = { value = major_prestige_loss }

}

if = {

limit = { scope:defender.primary_title.tier = tier_empire }

add_prestige = { value = massive_prestige_loss }

}

}

}

scope:attacker = {#If the attacker has the appropriate tenet, grab some suitable courtiers from the defender.

if = {

limit = {

faith = { has_doctrine_parameter = human_sacrifice_active }

}

custom_tooltip = flowery_war_cb_prisoners.tt_attacker

hidden_effect = {

scope:defender = {

every_courtier_or_guest = { add_to_list = potential_captives_list }

random_in_list = {#Nab someone related to the defender, preferring tangentials.

list = potential_captives_list

limit = {

OR = {

AND = {

has_dynasty = yes

dynasty = scope:defender.dynasty

}

is_consort_of = scope:defender

}

}

alternative_limit = { always = yes }

weight = {

base = 1

modifier = {

add = 25

NOT = { is_close_family_of = scope:defender }

}

modifier = {

add = 15

NOT = { is_extended_family_of = scope:defender }

}

}

add_to_list = definite_captives_list

save_temporary_scope_as = future_captive

scope:attacker = {

imprison = {

target = scope:future_captive

type = dungeon

}

}

}

random_in_list = {#Always try to grab a second person.

list = potential_captives_list

limit = {

NOT = { is_in_list = definite_captives_list }

}

weight = {

base = 1

modifier = {

add = 40

NOT = {

any_claim = {

useful_courtier_or_guest_claim_trigger = { RULER = scope:defender }

}

}

}

modifier = {

add = 10

NAND = {

can_be_chancellor_trigger = { COURT_OWNER = scope:defender }

diplomacy >= high_skill_rating

}

}

modifier = {

add = 10

NAND = {

can_be_marshal_trigger = { COURT_OWNER = scope:defender }

martial >= high_skill_rating

}

}

modifier = {

add = 10

NAND = {

can_be_steward_trigger = { COURT_OWNER = scope:defender }

stewardship >= high_skill_rating

}

}

modifier = {

add = 10

NAND = {

can_be_spymaster_trigger = { COURT_OWNER = scope:defender }

intrigue >= high_skill_rating

}

}

modifier = {

add = 10

NOT = { learning >= high_skill_rating }

}

modifier = {

add = 10

NOT = {prowess >= high_skill_rating }

}

modifier = {

add = 50

NOT = { is_close_or_extended_family_of = scope:defender }

}

}

add_to_list = definite_captives_list

save_temporary_scope_as = future_captive

scope:attacker = {

imprison = {

target = scope:future_captive

type = dungeon

}

}

}

random_in_list = {#Always try to grab a third person.

list = potential_captives_list

limit = {

NOT = { is_in_list = definite_captives_list }

}

weight = {

base = 1

modifier = {

add = 40

NOT = {

any_claim = {

useful_courtier_or_guest_claim_trigger = { RULER = scope:defender }

}

}

}

modifier = {

add = 10

NAND = {

can_be_chancellor_trigger = { COURT_OWNER = scope:defender }

diplomacy >= high_skill_rating

}

}

modifier = {

add = 10

NAND = {

can_be_marshal_trigger = { COURT_OWNER = scope:defender }

martial >= high_skill_rating

}

}

modifier = {

add = 10

NAND = {

can_be_steward_trigger = { COURT_OWNER = scope:defender }

stewardship >= high_skill_rating

}

}

modifier = {

add = 10

NAND = {

can_be_spymaster_trigger = { COURT_OWNER = scope:defender }

intrigue >= high_skill_rating

}

}

modifier = {

add = 10

NOT = { learning >= high_skill_rating }

}

modifier = {

add = 10

NOT = {prowess >= high_skill_rating }

}

modifier = {

add = 50

NOT = { is_close_or_extended_family_of = scope:defender }

}

}

add_to_list = definite_captives_list

save_temporary_scope_as = future_captive

scope:attacker = {

imprison = {

target = scope:future_captive

type = dungeon

}

}

}

if = {#If at least duchy-tier, try to grab a fourth person.

limit = { primary_title.tier >= tier_duchy }

random_in_list = {

list = potential_captives_list

limit = {

NOT = { is_in_list = definite_captives_list }

}

weight = {

base = 1

modifier = {

add = 40

NOT = {

any_claim = {

useful_courtier_or_guest_claim_trigger = { RULER = scope:defender }

}

}

}

modifier = {

add = 10

NAND = {

can_be_chancellor_trigger = { COURT_OWNER = scope:defender }

diplomacy >= high_skill_rating

}

}

modifier = {

add = 10

NAND = {

can_be_marshal_trigger = { COURT_OWNER = scope:defender }

martial >= high_skill_rating

}

}

modifier = {

add = 10

NAND = {

can_be_steward_trigger = { COURT_OWNER = scope:defender }

stewardship >= high_skill_rating

}

}

modifier = {

add = 10

NAND = {

can_be_spymaster_trigger = { COURT_OWNER = scope:defender }

intrigue >= high_skill_rating

}

}

modifier = {

add = 10

NOT = { learning >= high_skill_rating }

}

modifier = {

add = 10

NOT = { prowess >= high_skill_rating }

}

}

add_to_list = definite_captives_list

save_temporary_scope_as = future_captive

scope:attacker = {

imprison = {

target = scope:future_captive

type = dungeon

}

}

}

}

if = {#If at least kingdom-tier, try to grab a fifth person.

limit = { primary_title.tier >= tier_kingdom }

random_in_list = {

list = potential_captives_list

limit = {

NOT = { is_in_list = definite_captives_list }

}

weight = {

base = 1

modifier = {

add = 40

NOT = {

any_claim = {

useful_courtier_or_guest_claim_trigger = { RULER = scope:defender }

}

}

}

modifier = {

add = 10

NAND = {

can_be_chancellor_trigger = { COURT_OWNER = scope:defender }

diplomacy >= high_skill_rating

}

}

modifier = {

add = 10

NAND = {

can_be_marshal_trigger = { COURT_OWNER = scope:defender }

martial >= high_skill_rating

}

}

modifier = {

add = 10

NAND = {

can_be_steward_trigger = { COURT_OWNER = scope:defender }

stewardship >= high_skill_rating

}

}

modifier = {

add = 10

NAND = {

can_be_spymaster_trigger = { COURT_OWNER = scope:defender }

intrigue >= high_skill_rating

}

}

modifier = {

add = 10

NOT = { learning >= high_skill_rating }

}

modifier = {

add = 10

NOT = { prowess >= high_skill_rating }

}

}

add_to_list = definite_captives_list

save_temporary_scope_as = future_captive

scope:attacker = {

imprison = {

target = scope:future_captive

type = dungeon

}

}

}

}

}

every_in_list = {

list = definite_captives_list

add_character_modifier = {

modifier = designated_human_sacrifice_modifier

years = 2

}

}

trigger_event = {

id = human_sacrifice.0001

years = 2

}

}

}

}

# Prestige for the attacker's war allies

add_from_contribution_attackers = {

prestige = {

value = major_prestige_value

}

opinion = {

modifier = contributed_in_war

}

}

# Prestige for the defender's war allies

add_from_contribution_defenders = {

prestige = {

value = major_prestige_value

}

opinion = {

modifier = contributed_in_war

}

}

# Truce

add_truce_attacker_victory_effect = yes

}

on_white_peace_desc = {

desc = flowery_war_cb_white_peace_desc

}

on_white_peace = {

scope:attacker = { show_pow_release_message_effect = yes }

scope:attacker = {#Piety loss for the attacker if appropriate, otherwise prestige loss.

if = {

limit = {

faith = { has_doctrine_parameter = human_sacrifice_active }

}

add_piety = religious_cb_piety_white_peace

}

else = {

add_prestige = {

value = medium_prestige_loss

}

}

}

# Prestige for the attacker's war allies

add_from_contribution_attackers = {

prestige = {

value = major_prestige_value

}

opinion = {

modifier = contributed_in_war

}

}

# Prestige for the defender's war allies

add_from_contribution_defenders = {

prestige = {

value = major_prestige_value

}

opinion = {

modifier = contributed_in_war

}

}

# Truce

add_truce_attacker_victory_effect = yes

}

on_defeat_desc = {

desc = flowery_war_cb_defeat_desc

}

on_defeat = {

scope:attacker = { show_pow_release_message_effect = yes }

scope:attacker = {

if = {#If the attacker shares the faith of the defender, and both still enjoy human sacrifice, then this war was at least sacred for them.

limit = {

faith = {

this = scope:defender.faith

has_doctrine_parameter = human_sacrifice_active

}

}

if = {

limit = { scope:defender.primary_title.tier = tier_county }

add_piety = {

value = minor_piety_gain

multiply = 0.75

}

}

if = {

limit = { scope:defender.primary_title.tier = tier_duchy }

add_piety = {

value = medium_piety_gain

multiply = 0.75

}

}

if = {

limit = { scope:defender.primary_title.tier = tier_kingdom }

add_piety = {

value = major_piety_gain

multiply = 0.75

}

}

if = {

limit = { scope:defender.primary_title.tier = tier_empire }

add_piety = {

value = massive_piety_gain

multiply = 0.75

}

}

}

else = {#Otherwise, the war just sucked.

if = {

limit = { scope:attacker.primary_title.tier = tier_county }

add_prestige = { value = minor_prestige_loss }

}

if = {

limit = { scope:attacker.primary_title.tier = tier_duchy }

add_prestige = { value = medium_prestige_loss }

}

if = {

limit = { scope:attacker.primary_title.tier = tier_kingdom }

add_prestige = { value = major_prestige_loss }

}

if = {

limit = { scope:attacker.primary_title.tier = tier_empire }

add_prestige = { value = massive_prestige_loss }

}

}

}

scope:defender = {

if = {#If the defender has the same faith as the attacker, and that faith still enjoys human sacrifice, then this was sacred.

limit = {

faith = {

this = scope:attacker.faith

has_doctrine_parameter = human_sacrifice_active

}

}

if = {

limit = { scope:attacker.primary_title.tier = tier_county }

add_piety = { value = minor_piety_gain }

}

if = {

limit = { scope:attacker.primary_title.tier = tier_duchy }

add_piety = { value = medium_piety_gain }

}

if = {

limit = { scope:attacker.primary_title.tier = tier_kingdom }

add_piety = { value = major_piety_gain }

}

if = {

limit = { scope:attacker.primary_title.tier = tier_empire }

add_piety = { value = massive_piety_gain }

}

}

else = {#Otherwise, the war was just prestigious.

if = {

limit = { scope:attacker.primary_title.tier = tier_county }

add_prestige = { value = minor_prestige_gain }

}

if = {

limit = { scope:attacker.primary_title.tier = tier_duchy }

add_prestige = { value = medium_prestige_gain }

}

if = {

limit = { scope:attacker.primary_title.tier = tier_kingdom }

add_prestige = { value = major_prestige_gain }

}

if = {

limit = { scope:attacker.primary_title.tier = tier_empire }

add_prestige = { value = massive_prestige_gain }

}

}

}

scope:defender = {#If the defender has the appropriate tenet, and doesn't already have sacrificial victims, grab some suitable courtiers from the attacker.

if = {

limit = {

faith = { has_doctrine_parameter = human_sacrifice_active }

NOT = {#Must not have any leftover sacrificial prisoners, lest the defender get borked sacrifice-accounting events.

any_prisoner = { has_character_modifier = designated_human_sacrifice_modifier }

}

}

custom_tooltip = flowery_war_cb_prisoners.tt_defender

hidden_effect = {

scope:attacker = {

every_courtier_or_guest = { add_to_list = potential_captives_list }

random_in_list = {#Nab someone related to the attacker, preferring tangentials.

list = potential_captives_list

limit = {

OR = {

AND = {

has_dynasty = yes

dynasty = scope:attacker.dynasty

}

is_consort_of = scope:attacker

}

}

alternative_limit = { always = yes }

weight = {

base = 1

modifier = {

add = 25

NOT = { is_close_family_of = scope:attacker }

}

modifier = {

add = 15

NOT = { is_extended_family_of = scope:attacker }

}

}

add_to_list = definite_captives_list

save_temporary_scope_as = future_captive

scope:defender = {

imprison = {

target = scope:future_captive

type = dungeon

}

}

}

random_in_list = {#Always try to grab a second person.

list = potential_captives_list

limit = {

NOT = { is_in_list = definite_captives_list }

}

weight = {

base = 1

modifier = {

add = 40

NOT = {

any_claim = {

useful_courtier_or_guest_claim_trigger = { RULER = scope:attacker }

}

}

}

modifier = {

add = 10

NAND = {

can_be_chancellor_trigger = { COURT_OWNER = scope:attacker }

diplomacy >= high_skill_rating

}

}

modifier = {

add = 10

NAND = {

can_be_marshal_trigger = { COURT_OWNER = scope:attacker }

martial >= high_skill_rating

}

}

modifier = {

add = 10

NAND = {

can_be_steward_trigger = { COURT_OWNER = scope:attacker }

stewardship >= high_skill_rating

}

}

modifier = {

add = 10

NAND = {

can_be_spymaster_trigger = { COURT_OWNER = scope:attacker }

intrigue >= high_skill_rating

}

}

modifier = {

add = 10

NOT = { learning >= high_skill_rating }

}

modifier = {

add = 10

NOT = {prowess >= high_skill_rating }

}

modifier = {

add = 50

NOT = { is_close_or_extended_family_of = scope:defender }

}

}

add_to_list = definite_captives_list

save_temporary_scope_as = future_captive

scope:defender = {

imprison = {

target = scope:future_captive

type = dungeon

}

}

}

random_in_list = {#Always try to grab a third person.

list = potential_captives_list

limit = {

NOT = { is_in_list = definite_captives_list }

}

weight = {

base = 1

modifier = {

add = 40

NOT = {

any_claim = {

useful_courtier_or_guest_claim_trigger = { RULER = scope:attacker }

}

}

}

modifier = {

add = 10

NAND = {

can_be_chancellor_trigger = { COURT_OWNER = scope:attacker }

diplomacy >= high_skill_rating

}

}

modifier = {

add = 10

NAND = {

can_be_marshal_trigger = { COURT_OWNER = scope:attacker }

martial >= high_skill_rating

}

}

modifier = {

add = 10

NAND = {

can_be_steward_trigger = { COURT_OWNER = scope:attacker }

stewardship >= high_skill_rating

}

}

modifier = {

add = 10

NAND = {

can_be_spymaster_trigger = { COURT_OWNER = scope:attacker }

intrigue >= high_skill_rating

}

}

modifier = {

add = 10

NOT = { learning >= high_skill_rating }

}

modifier = {

add = 10

NOT = {prowess >= high_skill_rating }

}

modifier = {

add = 50

NOT = { is_close_or_extended_family_of = scope:defender }

}

}

add_to_list = definite_captives_list

save_temporary_scope_as = future_captive

scope:defender = {

imprison = {

target = scope:future_captive

type = dungeon

}

}

}

if = {#If at least duchy-tier, try to grab a fourth person.

limit = { primary_title.tier >= tier_duchy }

random_in_list = {

list = potential_captives_list

limit = {

NOT = { is_in_list = definite_captives_list }

}

weight = {

base = 1

modifier = {

add = 40

NOT = {

any_claim = {

useful_courtier_or_guest_claim_trigger = { RULER = scope:attacker }

}

}

}

modifier = {

add = 10

NAND = {

can_be_chancellor_trigger = { COURT_OWNER = scope:attacker }

diplomacy >= high_skill_rating

}

}

modifier = {

add = 10

NAND = {

can_be_marshal_trigger = { COURT_OWNER = scope:attacker }

martial >= high_skill_rating

}

}

modifier = {

add = 10

NAND = {

can_be_steward_trigger = { COURT_OWNER = scope:attacker }

stewardship >= high_skill_rating

}

}

modifier = {

add = 10

NAND = {

can_be_spymaster_trigger = { COURT_OWNER = scope:attacker }

intrigue >= high_skill_rating

}

}

modifier = {

add = 10

NOT = { learning >= high_skill_rating }

}

modifier = {

add = 10

NOT = { prowess >= high_skill_rating }

}

}

add_to_list = definite_captives_list

save_temporary_scope_as = future_captive

scope:defender = {

imprison = {

target = scope:future_captive

type = dungeon

}

}

}

}

if = {#If at least kingdom-tier, try to grab a fifth person.

limit = { primary_title.tier >= tier_kingdom }

random_in_list = {

list = potential_captives_list

limit = {

NOT = { is_in_list = definite_captives_list }

}

weight = {

base = 1

modifier = {

add = 40

NOT = {

any_claim = {

useful_courtier_or_guest_claim_trigger = { RULER = scope:attacker }

}

}

}

modifier = {

add = 10

NAND = {

can_be_chancellor_trigger = { COURT_OWNER = scope:attacker }

diplomacy >= high_skill_rating

}

}

modifier = {

add = 10

NAND = {

can_be_marshal_trigger = { COURT_OWNER = scope:attacker }

martial >= high_skill_rating

}

}

modifier = {

add = 10

NAND = {

can_be_steward_trigger = { COURT_OWNER = scope:attacker }

stewardship >= high_skill_rating

}

}

modifier = {

add = 10

NAND = {

can_be_spymaster_trigger = { COURT_OWNER = scope:attacker }

intrigue >= high_skill_rating

}

}

modifier = {

add = 10

NOT = { learning >= high_skill_rating }

}

modifier = {

add = 10

NOT = { prowess >= high_skill_rating }

}

}

add_to_list = definite_captives_list

save_temporary_scope_as = future_captive

scope:defender = {

imprison = {

target = scope:future_captive

type = dungeon

}

}

}

}

}

every_in_list = {

list = definite_captives_list

add_character_modifier = {

modifier = designated_human_sacrifice_modifier

years = 2

}

}

trigger_event = {

id = human_sacrifice.0001

years = 2

}

}

}

}

# Prestige for the attacker's war allies

add_from_contribution_attackers = {

prestige = {

value = major_prestige_value

}

opinion = {

modifier = contributed_in_war

}

}

# Prestige for the defender's war allies

add_from_contribution_defenders = {

prestige = {

value = major_prestige_value

}

opinion = {

modifier = contributed_in_war

}

}

# Truce

add_truce_attacker_victory_effect = yes

scope:attacker = { save_temporary_scope_as = loser }

on_lost_aggression_war_discontent_loss = yes

}

on_primary_attacker_death = inherit

on_primary_defender_death = inherit

attacker_allies_inherit = yes

defender_allies_inherit = yes

war_name = "FLOWERY_WAR_CB_NAME"

war_name_base = "FLOWERY_WAR_WAR_NAME_BASE"

cb_name = "FLOWERY_WAR_CB_NAME"

interface_priority = 80

ticking_war_score_targets_entire_realm = yes

attacker_ticking_warscore = 0

attacker_wargoal_percentage = 0.01

attacker_score_from_occupation_scale = 50

defender_score_from_occupation_scale = 50

attacker_score_from_battles_scale = 200

defender_score_from_battles_scale = 200

max_attacker_score_from_battles = 200

max_defender_score_from_battles = 200

max_ai_diplo_distance_to_title = 500

min_ai_score = 100

}undirected_great_holy_war = {

group = religious_script_only

war_name = "GREAT_HOLY_WAR_WAR_NAME"

target_titles = all

target_title_tier = all

target_de_jure_regions_above = yes

use_de_jure_wargoal_only = yes

check_all_defenders_for_ticking_war_score = yes # All defenders land in the Crusade Kingdom should count

defender_ticking_warscore = 0.125

attacker_ticking_warscore = 0.125

max_defender_score_from_occupation = 50

max_attacker_score_from_occupation = 150

full_occupation_by_defender_gives_victory = no

imprisonment_by_attacker_give_war_score = no

imprisonment_by_defender_give_war_score = no

attacker_capital_gives_war_score = no

defender_capital_gives_war_score = no

is_great_holy_war = yes

landless_attacker_needs_armies = no

defender_score_from_battles_scale = 125

attacker_score_from_battles_scale = 125

max_defender_score_from_battles = 150

occupation_participation_mult = 0.5

siege_participation_mult = 1

battle_participation_mult = 7.5

on_primary_attacker_death = inherit

on_primary_defender_death = inherit

white_peace_possible = no

allowed_for_character = {

always = yes

}

valid_to_start = {

scope:target = {

tier = tier_kingdom

any_in_de_jure_hierarchy = { #Any ruler in the dejure of the targeted Kingdom belongs to a Faith that the HoF's Faith is hostile enough to Holy War against.

continue = { tier > tier_county }

tier = tier_county

scope:attacker.faith = {

is_hostile_enough_for_holy_war_trigger = { FAITH = prev.holder.top_liege.faith }

}

}

}

}

on_declaration = {

scope:attacker.faith.great_holy_war = {

if = { #Clear forced participation flag.

limit = {

any_pledged_attacker = {

has_character_flag = variable_ghw_papal_hooked_pledge

}

}

every_pledged_attacker = {

limit = {

has_character_flag = variable_ghw_papal_hooked_pledge

}

remove_character_flag = variable_ghw_papal_hooked_pledge

}

}

}

scope:attacker.faith.great_holy_war.ghw_target_title = {

save_scope_as = target_kingdom

}

scope:attacker = { #Loc keys for localization fluff.

save_scope_as = ghw_sponsor

}

scope:defender = {

save_scope_as = ghw_defender

}

scope:attacker.faith = {

save_scope_as = the_faith

}

scope:attacker.faith.great_holy_war = {

save_scope_as = the_ghw

}

force_truce_GHW_defenders_effect = yes

every_player = { #Fluff for attackers/defenders

limit = {

scope:attacker.faith.great_holy_war = {

OR = {

has_pledged_attacker = prev

has_pledged_defender = prev

}

}

}

trigger_event = great_holy_war.0051

}

on_declared_war = yes

scope:attacker.faith.great_holy_war = {

divide_war_chest = {

fraction = ghw_war_start_handout_percentage

}

}

debug_log = undirected_ghw_debug_loc

}

on_invalidated_desc = msg_invalidate_war_title

on_invalidated = {

scope:attacker.faith.great_holy_war.ghw_target_title = {

save_scope_as = target_kingdom

}

scope:attacker = { #Loc keys for localization fluff.

save_scope_as = ghw_sponsor

}

scope:defender = {

save_scope_as = ghw_defender

}

scope:attacker.faith = {

save_scope_as = the_faith

}

scope:attacker.faith.great_holy_war = {

save_scope_as = the_ghw

}

every_player = {

limit = { is_within_diplo_range = { CHARACTER = scope:defender } }

trigger_event = great_holy_war.0056

}

hidden_effect = {

if = { #Clear pledged gold flag.

limit = {

any_player = {

has_character_flag = ghw_pledged_gold

}

}

every_player = {

limit = {

has_character_flag = ghw_pledged_gold

}

remove_character_flag = ghw_pledged_gold

}

}

}

debug_log = "Undirected Great Holy War invalidated"

}

on_victory_desc = {

desc = great_holy_war_victory_desc

}

on_victory = {

scope:attacker = { show_pow_release_message_effect = yes }

create_title_and_vassal_change = {

type = conquest_holy_war

save_scope_as = change

add_claim_on_loss = yes

}

scope:attacker.faith.great_holy_war.ghw_target_title = { #Loc keys for localization fluff.

save_scope_as = target_kingdom

}

scope:attacker = {

save_scope_as = ghw_sponsor

}

scope:defender = {

save_scope_as = ghw_defender

}

scope:attacker.faith = {

save_scope_as = the_faith

}

scope:attacker.faith.great_holy_war = {

save_scope_as = the_ghw

}

scope:attacker = {#Achievement setup.

every_character_war = {

limit = {

is_attacker = scope:attacker

is_defender = scope:defender

}

every_war_attacker = {

add_achievement_flag = { FLAG = achievement_for_the_faith_flag }

}

}

}

hidden_effect = {

if = { #Recipient is going to be the Papal's chosen Recipient or, if the main contributor is overriding the Papal will, his Beneficiary.

limit = {

exists = scope:attacker.faith.great_holy_war.ghw_title_recipient

}

scope:attacker.faith.great_holy_war.ghw_title_recipient = {

save_scope_as = title_recipient

}

}

else = { #If no Recipient or Beneficiary, check for any random claimants that might have cropped in the meantime.

undirected_ghw_recipient_selection_on_victory_effect = yes

}

if = {

limit = {

exists = scope:the_ghw

NOT = { exists = scope:title_recipient }

scope:the_ghw = {

has_variable = var_fallback_recipient

var:var_fallback_recipient = {

is_alive = yes

}

}

}

scope:the_ghw = {

var:var_fallback_recipient = {

save_scope_as = title_recipient

set_designated_winner = scope:title_recipient

}

}

}

if = { #If for some reason there is no title recipient selected yet, create character from scratch.

limit = {

exists = scope:the_ghw

NOT = { exists = scope:title_recipient }

NOT = {

scope:the_ghw = {

has_variable = var_fallback_recipient

}

}

}

create_character = {

location = scope:ghw_sponsor.capital_province

template = new_commander_character

faith = scope:the_faith

culture = scope:ghw_sponsor

save_scope_as = title_recipient

gender_female_chance = {

if = {

limit = { scope:the_faith = { has_doctrine = doctrine_gender_male_dominated } }

add = 0

}

else_if = {

limit = { scope:the_faith = { has_doctrine = doctrine_gender_female_dominated } }

add = 100

}

else = {

add = 50

}

}

}

scope:the_faith.great_holy_war = {

set_designated_winner = scope:title_recipient

}

}

if = { #Check if Recipient is landless to give him the Crusader King buff.

limit = {

exists = scope:title_recipient

scope:title_recipient = { is_ruler = no }

}

scope:title_recipient = {

add_character_flag = {

flag = ghw_recipient_will_be_crusader_king

}

}

}

}

every_in_list = {

list = target_titles

save_scope_as = target

}

if = { #Tooltip explaining who gets the first title when a Recipient exists (otherwise avoid or it will show the fallback character).

limit = {

exists = scope:attacker.faith.great_holy_war.ghw_title_recipient

}

show_as_tooltip = {

scope:target = {

change_title_holder = {

holder = scope:attacker.faith.great_holy_war.ghw_title_recipient

change = scope:change

}

}

}

}

else_if = {

limit = {

exists = scope:the_ghw

scope:the_ghw = {

has_variable = var_fallback_recipient

}

}

scope:the_ghw = {

var:var_fallback_recipient = {

save_scope_as = ghw_fallback_recipient

}

}

show_as_tooltip = {

scope:target = {

change_title_holder = {

holder = scope:ghw_fallback_recipient

change = scope:change

}

}

}

}

# Create a dynamic title if the kingdom itself can't be created/taken

if = {

limit = { #In the event that, for ex. k_jerusalem exists and is held by a foreign ruler who is not involved in the war in any way.

exists = scope:the_ghw

exists = scope:target_kingdom

exists = scope:target_kingdom.holder

scope:the_ghw = {

NOR = {

#Do not create a titular title if the target is held by a defender.

has_pledged_defender = scope:target_kingdom.holder

has_forced_defender = scope:target_kingdom.holder

#Or, if the title_recipient is the current holder of the target_kingdom.

scope:title_recipient = scope:target_kingdom.holder

}

}

}

hidden_effect = {

random_list = {

50 = {

create_dynamic_title = {

tier = kingdom

name = CRUSADER_STATE_CRUSADER_TITLE_NAME

}

}

50 = {

create_dynamic_title = {

tier = kingdom

name = CRUSADER_STATE_FAITH_TITLE_NAME

}

}

}

scope:new_title = {

change_title_holder = {

holder = scope:title_recipient

change = scope:change

}

}

}

scope:the_ghw = {

do_ghw_title_handout = scope:change

divide_war_chest = {}

}

scope:new_title = { generate_coa = yes }

}

else_if = { #Otherwise hand out titles normally.

limit = {

exists = scope:the_ghw

}

hidden_effect = {

if = {

limit = {

NAND = {

exists = scope:target.holder

scope:target.holder = scope:title_recipient

}

}

scope:target = {

change_title_holder = {

holder = scope:title_recipient

change = scope:change

}

}

}

}

scope:the_ghw = {

do_ghw_title_handout = scope:change

divide_war_chest = {}

}

}

hidden_effect = {

every_player = { #Fluff for players

limit = {

OR = {

this = scope:attacker

this = scope:defender

any_war_enemy = { this = scope:attacker }

any_war_enemy = { this = scope:defender }

is_within_diplo_range = { CHARACTER = scope:defender }

}

}

trigger_event = great_holy_war.0052 #Differentiate depending on faith (compared to scope:attacker)

}

if = {

limit = { exists = scope:title_recipient }

scope:title_recipient = {

every_realm_county = { # Crusading troops seizing control

change_county_control = 50

}

every_realm_province = {

refill_levy = yes

refill_garrison = yes

}

}

}

if = { #If Recipient was landless give him the Crusader King buff.

limit = {

exists = scope:title_recipient

scope:title_recipient = { has_character_flag = ghw_recipient_will_be_crusader_king }

}

scope:title_recipient = {

add_trait = crusader_king

remove_character_flag = ghw_recipient_will_be_crusader_king

add_realm_law_skip_effects = crown_authority_1

 

if = { # Set the appropriate Succession Law

limit = {

can_have_single_heir_succession_law_trigger = yes

NOT = {

has_realm_law = single_heir_succession_law

}

}

add_realm_law_skip_effects = single_heir_succession_law

}

else_if = {

limit = {

can_have_high_partition_succession_law_trigger = yes

NOT = {

has_realm_law = high_partition_succession_law

}

}

add_realm_law_skip_effects = high_partition_succession_law

}

else_if = {

limit = {

can_have_partition_succession_law_trigger = yes

NOT = {

has_realm_law = partition_succession_law

}

}

add_realm_law_skip_effects = partition_succession_law

}

 

spawn_army = { # Spawn a temporary army so that the Crusader King isn't helpless, symbolizing Crusaders staying behind

levies = {

value = 100

scope:attacker.faith.great_holy_war = {

every_pledged_attacker = {

add = 100

}

}

}

men_at_arms = {

type = teutonic_knights

stacks = {

value = 1

scope:attacker.faith.great_holy_war = {

every_pledged_attacker = {

add = 0.2

}

}

}

}

inheritable = no

uses_supply = no

location = capital_province

name = house_beneficiary_won_ghw

}

every_vassal = { # Vassals should not want to revolt too soon after inaguration

add_opinion = {

modifier = respect_opinion

target = scope:title_recipient

opinion = 50

}

}

add_gold = 500 # Some extra plunder

add_prestige = 500

add_piety = 500

}

}

scope:attacker.faith.great_holy_war = { #Give Prestige/Piety modifier to Dynasty/House of the winners' Beneficiaries (only if they gained any land in the GHW).

every_pledged_attacker = {

limit = { exists = ghw_beneficiary }

ghw_beneficiary = { trigger_event = great_holy_war.0061 }

}

if = { #Chance to switch-play to Crusader King.

limit = {

exists = scope:title_recipient

exists = scope:title_recipient.dynasty

scope:title_recipient = {

is_ai = yes

has_trait = crusader_king

}

any_pledged_attacker = {

is_ai = no

dynasty = scope:title_recipient.dynasty

}

}

random_pledged_attacker = {

limit = {

is_ai = no

dynasty = scope:title_recipient.dynasty

scope:title_recipient = {

is_ai = yes

has_trait = crusader_king

}

}

trigger_event = { id = great_holy_war.0070 days = 5 }

}

}

}

}

 

#Set 30 years cooldown.

hidden_effect = {

scope:attacker.faith = {

set_variable = {

name = variable_ghw_cooldown

value = yes

years = 30

}

}

if = { #Clear pledged gold flag.

limit = {

any_player = {

has_character_flag = ghw_pledged_gold

}

}

every_player = {

limit = {

has_character_flag = ghw_pledged_gold

}

remove_character_flag = ghw_pledged_gold

}

}

}

scope:attacker.faith = {

change_fervor = -25

}

scope:defender.faith = {

change_fervor = 30

}

#Truce between the chief beneficiary & all defenders

add_truce_GHW_attacker_victory_effect = yes

debug_log = undirected_ghw_victory_debug_message

}

on_white_peace_desc = {

desc = WHITE_PEACE_DISABLED

}

on_defeat_desc = {

desc = great_holy_war_defeat_desc

}

on_defeat = {

scope:attacker = { show_pow_release_message_effect = yes }

scope:attacker.faith.great_holy_war = {

divide_war_chest = {

defenders = yes

gold = no

}

}

scope:attacker = {

faith = {

change_fervor = -15

}

}

scope:attacker.faith.great_holy_war.ghw_target_title = { #Loc keys for localization fluff.

save_scope_as = target_kingdom

}

scope:attacker = {

save_scope_as = ghw_sponsor

}

scope:defender = {

save_scope_as = ghw_defender

}

scope:attacker.faith = {

save_scope_as = the_faith

}

scope:attacker.faith.great_holy_war = {

save_scope_as = the_ghw

}

scope:defender = {#Achievement setup.

every_character_war = {

limit = {

is_attacker = scope:attacker

is_defender = scope:defender

}

every_war_defender = {

add_achievement_flag = { FLAG = achievement_for_the_faith_flag }

}

}

}

every_player = { #Fluff for players

limit = {

OR = {

this = scope:attacker

this = scope:defender

any_war_enemy = { this = scope:attacker }

any_war_enemy = { this = scope:defender }

is_within_diplo_range = { CHARACTER = scope:defender }

}

}

trigger_event = great_holy_war.0053 #Differentiate depending on faith (compared to scope:attacker)

}

# Truce

add_truce_attacker_defeat_effect = yes

#Set 30 years cooldown.

hidden_effect = {

scope:attacker.faith = {

set_variable = {

name = variable_ghw_cooldown

value = yes

years = 30

}

}

if = { #Clear pledged gold flag.

limit = {

any_player = {

has_character_flag = ghw_pledged_gold

}

}

every_player = {

limit = {

has_character_flag = ghw_pledged_gold

}

remove_character_flag = ghw_pledged_gold

}

}

}

debug_log = undirected_ghw_defeat_debug_message

}

}directed_great_holy_war = {

group = religious

war_name = "GREAT_HOLY_WAR_WAR_NAME"

cb_name = "GREAT_HOLY_WAR_WAR_CB_NAME"

combine_into_one = yes

should_show_war_goal_subview = yes

mutually_exclusive_titles = { always = yes }

target_titles = all

target_title_tier = all

target_de_jure_regions_above = yes

use_de_jure_wargoal_only = yes

check_all_defenders_for_ticking_war_score = yes # All defenders land in the Crusade Kingdom should count

defender_ticking_warscore = 0.05

attacker_ticking_warscore = 0.05

max_defender_score_from_occupation = 50

max_attacker_score_from_occupation = 150

imprisonment_by_attacker_give_war_score = no

defender_capital_gives_war_score = no

is_great_holy_war = yes

ai_only_against_neighbors = yes

occupation_participation_mult = 0.5

siege_participation_mult = 1

battle_participation_mult = 7.5

white_peace_possible = no

gui_attacker_faith_might_join = yes

gui_defender_faith_might_join = yes

on_primary_attacker_death = inherit

on_primary_defender_death = inherit

allowed_for_character = {

faith = {

exists = religious_head

suitable_faith_for_directed_ghw_trigger = yes #Right Doctrines

scope:attacker = this.religious_head

religion = { exists = var:variable_ghw_unlocked } #Activated by event for every religion.

}

}

allowed_against_character = {

scope:attacker.faith = {

is_hostile_enough_for_holy_war_trigger = { FAITH = scope:defender.faith }

}

}

valid_to_start = {

scope:attacker.faith = {

NOR = {

exists = great_holy_war

exists = var:variable_ghw_cooldown

AND = {

religion = { exists = var:variable_first_ghw_cooldown } # Do not event spam after Jihads have been just unlocked.

scope:attacker = { is_ai = yes } #If the player is the Caliph, he can bypass this and call the GHW immediately.

}

}

}

scope:target = {

tier = tier_kingdom

any_in_de_jure_hierarchy = { #Any ruler in the dejure of the targeted Kingdom belongs to a Faith that the Caliph's Faith is hostile enough to Holy War against.

continue = { tier > tier_county }

tier = tier_county

scope:attacker.faith = {

is_hostile_enough_for_holy_war_trigger = { FAITH = prev.holder.top_liege.faith }

}

}

}

}

on_declaration = {

every_in_list = {

list = target_titles

save_scope_as = target

}

hidden_effect = {

scope:attacker.faith = {

start_great_holy_war = {

target_character = scope:defender

target_title = scope:target

war = root.war

}

great_holy_war = {

pledge_attacker = scope:attacker

}

}

}

scope:attacker.faith.great_holy_war = {

every_pledged_attacker = { #Add Beneficiary automatically on victory of direct GHW for any attacker that doesn't have one already.

limit = {

NOT = {

exists = ghw_beneficiary

}

}

trigger_event = great_holy_war.0026

}

}

scope:attacker.faith.great_holy_war.ghw_target_title = {

save_scope_as = target_kingdom

}

scope:attacker = { #Loc keys for localization fluff.

save_scope_as = ghw_sponsor

}

scope:defender = {

save_scope_as = ghw_defender

}

scope:defender.faith = {

save_scope_as = target_faith

}

scope:attacker.faith = {

save_scope_as = the_faith

}

scope:attacker.faith.great_holy_war = {

save_scope_as = the_ghw

}

force_truce_GHW_defenders_effect = yes

hidden_effect = {

every_ruler = {

limit = {

faith = scope:attacker.faith

is_ai = yes

is_landed = yes

highest_held_title_tier >= tier_county

NOT = { this = scope:ghw_sponsor }

exists = scope:attacker.faith.great_holy_war

NOT = { scope:attacker.faith.great_holy_war = { has_pledged_attacker = prev } }

}

trigger_event = great_holy_war.0092 #AI pledging.

}

every_ruler = {

limit = {

faith = scope:defender.faith

is_ai = yes

is_landed = yes

highest_held_title_tier >= tier_county

exists = scope:attacker.faith.great_holy_war

NOT = { scope:attacker.faith.great_holy_war = { has_pledged_defender = prev } }

NOT = { scope:defender = top_liege }

}

trigger_event = great_holy_war.0093 #AI counterpledging.

}

scope:attacker.faith = {

every_faith_holy_order = {

trigger_event = great_holy_war.0090 # Holy orders always join

}

}

scope:defender.faith = {

every_faith_holy_order = {

trigger_event = great_holy_war.0091 # Holy orders always join

}

}

}

every_player = { #Fluff for attackers/defenders

limit = {

OR = {

faith = scope:the_faith

faith = scope:ghw_defender.faith

is_vassal_of = scope:attacker

is_vassal_of = scope:defender

}

}

trigger_event = great_holy_war.0071

}

on_declared_war = yes

debug_log = directed_ghw_debug_loc

}

on_victory_desc = {

desc = great_holy_war_directed_victory_desc

}

on_victory = {

scope:attacker = { show_pow_release_message_effect = yes }

scope:attacker.faith.great_holy_war.ghw_target_title = { #Loc keys for localization fluff.

save_scope_as = target_kingdom

}

scope:attacker = {

save_scope_as = ghw_sponsor

}

scope:defender = {

save_scope_as = ghw_defender

}

scope:attacker.faith = {

save_scope_as = the_faith

}

scope:attacker.faith.great_holy_war = {

save_scope_as = the_ghw

}

scope:attacker = {#Achievement setup.

every_character_war = {

limit = {

is_attacker = scope:attacker

is_defender = scope:defender

}

every_war_attacker = {

add_achievement_flag = { FLAG = achievement_for_the_faith_flag }

}

}

}

if = {

limit = { exists = scope:attacker.faith.great_holy_war.ghw_title_recipient }

scope:attacker.faith.great_holy_war.ghw_title_recipient = {

save_scope_as = title_recipient

}

}

else = {

scope:attacker = {

save_scope_as = title_recipient

}

}

create_title_and_vassal_change = {

type = conquest_holy_war

save_scope_as = change

add_claim_on_loss = yes

}

every_in_list = {

list = target_titles

save_scope_as = target

}

scope:attacker.faith.great_holy_war = {

show_as_tooltip = { #Otherwise hand out titles normally.

scope:target = {

change_title_holder = {

holder = scope:title_recipient

change = scope:change

}

}

do_ghw_title_handout = scope:change

}

}

# Create a dynamic title if the kingdom itself can't be created/taken

hidden_effect = {

if = {

limit = { #In the event that, for ex. k_jerusalem exists and is held by a foreign ruler who is not involved in the war in any way.

exists = scope:target

exists = scope:target.holder

scope:target.holder = {

is_alive = yes

faith = scope:attacker.faith

}

}

random_list = {

50 = {

create_dynamic_title = {

tier = kingdom

name = CRUSADER_STATE_CRUSADER_TITLE_NAME

}

}

50 = {

create_dynamic_title = {

tier = kingdom

name = CRUSADER_STATE_FAITH_TITLE_NAME

}

}

}

scope:attacker.faith.great_holy_war = {

scope:new_title = {

change_title_holder = {

holder = scope:title_recipient

change = scope:change

}

}

do_ghw_title_handout = scope:change

}

scope:new_title = { generate_coa = yes }

}

else = { #Otherwise hand out titles normally.

scope:attacker.faith.great_holy_war = {

scope:target = {

change_title_holder = {

holder = scope:title_recipient

change = scope:change

}

}

do_ghw_title_handout = scope:change

}

}

scope:title_recipient = {

every_realm_province = {

refill_levy = yes

refill_garrison = yes

}

}

}

#Set 30 years cooldown.

hidden_effect = {

scope:attacker = {

faith = {

set_variable = {

name = variable_ghw_cooldown

value = yes

years = 30

}

}

}

scope:attacker.faith.great_holy_war = { #Give Prestige/Piety modifier to Dynasty/House of the winners' Beneficiaries (only if they gained any land in the GHW).

every_pledged_attacker = {

limit = { exists = ghw_beneficiary }

ghw_beneficiary = { trigger_event = great_holy_war.0061 }

}

}

}

scope:attacker.faith = {

change_fervor = -25

}

scope:defender.faith = {

change_fervor = 30

}

#Truce between the chief beneficiary & all defenders

add_truce_GHW_attacker_victory_effect = yes

every_player = { #Fluff for players

limit = {

OR = {

this = scope:attacker

this = scope:defender

any_war_enemy = { this = scope:attacker }

any_war_enemy = { this = scope:defender }

is_within_diplo_range = { CHARACTER = scope:defender }

}

}

trigger_event = great_holy_war.0052 #Differentiate depending on faith (compared to scope:attacker)

}

}

on_white_peace_desc = {

desc = WHITE_PEACE_DISABLED

}

on_defeat_desc = {

desc = great_holy_war_defeat_desc

}

on_defeat = {

scope:attacker = { show_pow_release_message_effect = yes }

scope:attacker.faith.great_holy_war.ghw_target_title = { #Loc keys for localization fluff.

save_scope_as = target_kingdom

}

scope:attacker = {

save_scope_as = ghw_sponsor

}

scope:defender = {

save_scope_as = ghw_defender

}

scope:attacker.faith = {

save_scope_as = the_faith

}

scope:attacker.faith.great_holy_war = {

save_scope_as = the_ghw

}

scope:defender = {#Achievement setup.

every_character_war = {

limit = {

is_attacker = scope:attacker

is_defender = scope:defender

}

every_war_defender = {

add_achievement_flag = { FLAG = achievement_for_the_faith_flag }

}

}

}

every_player = { #Fluff for players

limit = {

OR = {

this = scope:attacker

this = scope:defender

any_war_enemy = { this = scope:attacker }

any_war_enemy = { this = scope:defender }

is_within_diplo_range = { CHARACTER = scope:defender }

}

}

trigger_event = great_holy_war.0053 #Differentiate depending on faith (compared to scope:attacker)

}

# Truce

add_truce_attacker_defeat_effect = yes

scope:attacker = {

faith = {

change_fervor = -15

}

}

#Set 30 years cooldown.

hidden_effect = {

scope:attacker = {

faith = {

set_variable = {

name = variable_ghw_cooldown

value = yes

years = 30

}

}

}

}

}

on_invalidated_desc = msg_invalidate_war_title

max_ai_diplo_distance_to_title = 750

min_ai_score = 100

}

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  • 작성자커피먹는뱀파이어 | 작성시간 20.12.07 allowed_for_character_display_regardless = {
    piety_level >= 4
    custom_description = {
    text = declared_major_religious_war_flag_tt
    NOT = { has_character_flag = declared_major_religious_war_flag }
    }
    }

    (중략)

    on_declaration = {
    on_declared_war = yes
    scope:attacker = { add_character_flag = declared_major_religious_war_flag }
    }

    declared_major_religious_war_flag 플래그 안 붙게 고치시면 됨.
  • 답댓글 작성자대파역사 작성자 본인 여부 작성자 | 작성시간 20.12.07 감사합니다. 그냥 지우면 된다는 건가요?
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