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답댓글 작성자 洛雨 작성시간25.06.18 타이밍 I think that we should strengthen the leisure ecology of GT, avoid PVP dominance, let PVP content return to the auxiliary position (PVP module can still make money), but turn the core orientation of the game to "leisure ecology" and regain the advantage of selling points and reputation. It is not blindly pursuing PVP traffic, because as the cultivation gradually deepens, the disadvantages become more and more obvious.🤔
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답댓글 작성자 타이밍 작성시간25.06.18 洛雨 Thank you for always providing great ideas and feedback. Korean users have also been sharing opinions on PVP (especially balance) for a long time and suggesting ideas for various content, but Kong Studio always seems to be busy or have other priorities. The Korean server will celebrate its 5th anniversary next month, but users around me, including myself, are worried about whether our game can truly be sustainable.
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답댓글 작성자 洛雨 작성시간25.06.19 타이밍 Although Kong is currently mainly based on PVP and focuses on deepening development; judging from the income from multiple servers, it will not collapse and the project will not be stopped; but I think it still needs to be gradually transformed to stabilize the basic market, regain reputation, and reduce the risk of losing most casual players ()
Well~ Happy 5th anniversary in advance