■Add the interaction part to the main interface:
eg:
↓
■In terms of voice, each hero can be left idle for a long time when logging in, and a voice greeting will be returned when returning to the main interface; different emotional voices will be returned when the player clicks on different parts.
[This can be added slowly with the version]
Then [live2d hero portraits can be appropriately added, so that you can poke and poke]
Of course, there are two problems:
①If all live2d hero portraits are used, it will be very helpful for game promotion; that is... the cost may be a bit high ().
②A small number of live2d can be opened
eg: Knight, Boss Lady, Little Princess
Some live2d hero portraits can be made into skins and sold with RMB.
⚠️Note: It must be sold in the early stage (I will say in advance that regarding live2d, it cannot be sold at a very high price, otherwise it will be counterproductive), but it must be obtained by players through their own efforts in the later stage. Or it can be obtained in a free exclusive store.
■It is recommended to add a function to enter the hotel interior.
Players can increase the favorability of [Heroes] by inviting [Heroes] to enter the inn.
Players can go up and down to see the internal control room of the floating city, and can add the [Hero War Preparation Lounge] after [World 24 Return to Canterbury].
In the [Hero War Preparation Lounge], players can obtain [Furniture Coins] or directly obtain [Furniture] through [Quests], [Passes] krypton gold, [Hero Favorability Interaction] and other functions to decorate the [Hero War Preparation Lounge].
■ Suggestion: Players can visit each other in the [Hero War Preparation Lounge]
⚠️ Note: Furniture cannot obtain the attribute of the illustration, otherwise it will be counterproductive and the game will cause a lot of rhythm.
You can add [Furniture of various themes] gift packs, RMB is used for sale.
■Suggestion: In terms of hero display in my room, add a permanent character-----Little Princess
Players can interact with Little Princess in some ways:
Feed chicken legs
Feed bell peppers
...
Based on the interaction, some effects can be displayed
eg: Feed bell peppers → Favorability decreases
Feed chicken legs → Favorability increases
Other heroes can appropriately add some interactive gameplay [these can be updated slowly]
Champion heroes can add some additional interactive gameplay on the basis.
■Suggestion: Add a special inviter [Scenery Display]
Special invitation ticket characters can use the [My Room] function, [Perform a Portrait Display], [Interaction]
⚠️Note: Special invitation tickets
can be obtained through world (season) achievements.
You can buy them with RMB, but
it must be available in the early stage, and it needs to become a permanent task in the later stage, so that players can obtain them through their own efforts.
[Be sure not to make it limited, because this will be counterproductive and cause a big rhythm! ! ! ]
About the goodwill interaction system:
Players can select [Hero] in [this room] to interact with goodwill.
Get [goodwill items] through [goodwill missions]
Get [goodwill items] through [limited purchases] at [soul points].
Get [limited acquisitions] through random [refreshes] at [Floating City]
[Goodwill items]:
⚠️Note: To ensure the [value] of [heroes], [goodwill items] missions are [limited] daily
■Suggestion: Introduce a new emotion judgment system,
①Some [heroes] will increase or decrease their favorability based on your [interaction]
②Some [heroes] will react differently when the player is not online, depending on the [hero's personality].
eg: [Future Princess], [Little Princess] will show [missing] when the player is not online
The [favorability] will increase daily
On the contrary, [Doctor Bird's Beak] will show [contempt] when the player is not online
The [favorability] will decrease daily
When logging into the game, [questions] will pop up randomly. If you answer incorrectly, you will be [kicked out of the game]
Shake the screen hard and you will be [kicked out of the game]
As the hero's favorability increases, [stage plots; either pixel figurine-style performances or CG-style performances] will be unlocked
According to the unlocked [stages], some [furniture] or [furniture coins] will be given
■Suggestion: Add [different character favorability advancement routes] according to [character personality]
eg: Meryl [disgust → stranger → first acquaintance → familiarity → understanding → best friend → lifelong]
eg: Little Princess [first acquaintance → companionship → familiarity → understanding → best friend → lifelong]
eg: Dr. Bird's Beak [disdain → first acquaintance → familiarity → understanding → friend → best friend]
Locking to [Dislike Stage] or [Best Friends Stage] will unlock [Phase-based plot, which can be equipped with mini-games]
[Final Favorability Stage] requires [having a character-exclusive weapon]
⚠️Note: It is not about submitting a [character-exclusive weapon]
Why? Because of [ultimate development].
It is [having a character-exclusive weapon; corresponding illustrations light up]
⚠️Hero Favorability Unlock Progress, no illustration bonus is provided.
■Suggestion: Add [Favorability Manual]
In the manual, [various mini-games are recorded]
⚠️Note: No illustration bonus is provided
Finally, let me summarize: [Guardian of Legends] has too little [external interaction], which has caused my current [matching time] to be [more than 10 minutes] and very boring, [hero interaction] is also very monotonous, [Floating City] looks big, but the actual interaction effect is also [small], and only the [complaint center] barely solved the [interaction] problem of waiting for [long matching]. Thank you for watching it now,
Go Canterbury!!!