① Regarding the UI lobby, the hero character portrait can be adjusted left and right, and the adjustment distance is too small;
② In addition, the portrait display hall requires that the size can be changed;
③ In addition, the background can be easily switched;
④ It is required to give some interactive gameplay according to the adjusted portrait, such as peach blossom: players can slide the screen to let peach blossom swing, which is an example of character interaction,
⑤ Then, some paid heroes can add interactive designs,
Add to the [main interface, future goodwill interaction interface], and sell goodwill [interactive separate scene], etc.
And explain in advance that the sold scene will be added to the player's [self-selected challenge task] according to [a long period of time]; players can also [permanent purchase]
⚠️Challenge task: Please don't be anti-human,
eg: <Hell Difficulty Challenge>
It can be designed as <Decryption> and <Mini Game>.
[Interactive separate scene, players can interact sweetly with the characters, or complete some plot interactions. ]
[Single interactive scene] can be matched with [the highest or lowest stage of hero goodwill].