새로운 판은 늘 설레지!
안녕하세요, 스톰게이트입니다.
업데이트 및 버그 수정에 관한 자세한 사항은 아래 내용을 참고해 주시길 바랍니다.
PTR Update 2026-01-16
Formatted as: "changes from Necrolyte build to Current (Changed from last update)"
Vanguard
- Lancer
- Kinetic Redirection research time reverted to 90 seconds
- Turn Radius decreased from 0.35 to 0.2
- Kinetic Redirection research time reverted to 90 seconds
- Scout
- Turn Radius decreased from 0.25 to 0.1
- Medtech
- Attack Projectile speed increased from 25 to 30
- Hedgehog
- Hp decreased from 230 to 215 (up 15)
- New Ability while Mobile: Targeted Deployment
- Deploy at a target location.
- New Ability while Deployed: Reposition
- Mobilize, then deploy at a target location.
- New Ability while Mobile: Targeted Deployment
- Armor Shredding Missiles can now stack up to 90 times, up from 30
- Hp decreased from 230 to 215 (up 15)
- Atlas
- New Ability while Movile: Targeted Deployment
- Deploy at a target location.
- New Ability while Deployed: Reposition
- Mobilize, then deploy at a target location.
- New Ability while Movile: Targeted Deployment
- Evac
- Unload period decreased from 0.5 to 0.25
- Base speed increased from 6.5 to 7.5
- Veterancy movement speed reward decreased from 10% to 5%
- Unload period decreased from 0.5 to 0.25
Celestial
- Argent
- Attack Projectile speed increased from 20 to 28
- Scanner
- Attack Projectile speed increased from 18 to 25
- Cabal
- Cost reduced from 100/100 to 100/50
- Debilitate reworked:
- 10 second cooldown (up from 5)
- Reduce attack speed and attack damage of enemy units within in a 1.5 radius of a target unit 25% for 10 seconds. (Radius increased from 0.75, and duration increased by 5)
- Autocast is set to OFF as the default setting (was default to on)
- 10 second cooldown (up from 5)
- Debilitate reworked:
- Cost reduced from 100/100 to 100/50
- New Unit: Carnivex
- Cost: 200/75 (up from 175/50)
- New Upgrade: Chrono Shell
- Requires Arcfortress, Guardian Nexus
- 60 second research time.
- Costs 100/100
- 50% of all damage taken is deferred. Deferred damage is dealt at a maximum rate of 20 damage per second and can be fatal.
- New Upgrade: Chrono Shell
- Cost: 200/75 (up from 175/50)
- Vector
- Turn radius decreased from 0.3 to 0.15
- Swing time on ground weapon increased from 0.0 to 0.1
- Swing time on air weapon increased from 0.0 to 0.1
- Turn radius decreased from 0.3 to 0.15
- New Unit: Navi
- Radiant Mantle autocast defaults to off
- Seraphim
- Cost increased from 100/75 to 150/75
- Attack projectile speed increased from 15 to 22
- Cost increased from 100/75 to 150/75
- Animancer
- HP decreased from 220 to 180
- Dark Prophecy range increased from 9 to 11
- Animus Redistribution range increased from 9 to 10
- Attack range increased from 8 to 10
- Attack projectile speed increased from 10 to 22
- Animus Redistribution heal on surrounding allies increased from 10 to 15. This is technically a bugfix since it was always supposed to be 50% of damage dealt (and it deals 30 damage)
- Archangel
- Traits:
- Avatar (Requires Research Avatar):
- When Archangel uses Meteor Strike, Aether Slash, or Censure, It activates Avatar for 10 seconds. This duration is refreshed each time it uses an ability. (does not stack)
- While Avatar is active, the Archangel gains 40 armor and resilience to enemy disables (in both air and ground). It’s attack becomes ranged and deals 40 damage in a line (while still dealing 120 damage to the primary target).
- Attacks no longer slow while in avatar form
- This does not consume energy.
- Attacks no longer slow while in avatar form
- Arbiter’s Respite trait removed
- While Avatar is active, the Archangel gains 40 armor and resilience to enemy disables (in both air and ground). It’s attack becomes ranged and deals 40 damage in a line (while still dealing 120 damage to the primary target).
- When Archangel uses Meteor Strike, Aether Slash, or Censure, It activates Avatar for 10 seconds. This duration is refreshed each time it uses an ability. (does not stack)
- Flying mode abilities:
- Aether Slash:
- 30 energy cost, 8 second cooldown
- Dashes towards a target location, dealing 20 damage to enemy air units in its path and slowing them by 40% for 5 seconds.
- If Avatar has been researched, activate it.
- Dashes towards a target location, dealing 20 damage to enemy air units in its path and slowing them by 40% for 5 seconds.
- Reprieve removed
- Avatar (ability) removed
- 30 energy cost, 8 second cooldown
- Aether Slash:
- Ground mode abilities:
- New ability: Censure
- 30 energy cost, 8 second cooldown, Autocastable (defaults to off)
- Target an enemy unit in range, leap to that unit and stun it for 1 second.
- If Avatar has been researched, activate it.
- Target an enemy unit in range, leap to that unit and stun it for 1 second.
- Reprieve removed
- Avatar (ability) removed
- 30 energy cost, 8 second cooldown, Autocastable (defaults to off)
- New ability: Censure
- Avatar (Requires Research Avatar):
- Traits:
Infernal
- Imp
- Charge cooldown decreased from 18 to 15
- Enflamed Imp
- Movement speed reverted to 5.5
- Explosion damage decreased from 100 (+50 structure) to 50 (+50 heavy) (+20 more damage vs heavy from before)
- Movement speed reverted to 5.5
- Brute
- Turn radius decreased from 0.26 to 0.18
- Gaunt
- Gaunt Swing Time on ground weapon decreased from 0.2 to 0.1
- Gaunt Swing Time on air weapon decreased from 0.2 to 0.1
- Gaunt Swing Time on ground weapon decreased from 0.2 to 0.1
- Hexen
- Skull of Shedda Rework:
- Slows the targeted unit by 40% for 10 seconds. (up from 5)
- Forsaken Trap Rework:
- Renamed to Phantom Trap
- Trap detonation turned into an autocast ability, can manually explode them
- A Phantom spawns for every enemy unit hit by this trap
- A unit can only spawn a Phantom this way once every 6 seconds.
- Units hit by the trap are cursed
- Units hit by the trap take 50 damage
- Necrotic Hexfield renamed to Miasma
- Attack projectile speed increaased from 18 to 25
- Skull of Shedda Rework:
- Weaver
- Cost decreased from 125/175 to 100/175
- Weaver hp decreased from 380 to 320
- Lash range decreased from 10 to 9
- Cost decreased from 125/175 to 100/175
- New Unit: Dominari
- Cost: 150/200
- Traits:
- Chaos Mark
- This unit’s weapon attacks and Pandemonium apply Chaos Mark to hit enemy units for 10 seconds.
- Each time an allied unit deals damage to a target with Chaos Mark, the target takes 2 (+2 heavy) extra damage, and the allied unit heals for 2 hp.
- This unit’s weapon attacks and Pandemonium apply Chaos Mark to hit enemy units for 10 seconds.
- Wrath of the Domina (Reworked)
- This unit’s weapon attacks and Pandemonium deal 2x damage to enemy units with a Chaos Mark. Unlocked with Dominari Master Training
- Chaos Mark
- Abilities:
- Pandemonium (40 energy) (Reworked)
- Unleash a wave of dark energy that travels forward in a direction originating from the caster. Enemy units caught in this wave take 25 (+25 heavy) damage and gain a Chaos Mark for 10 seconds.
- Pandemonium wave width increased by 1, and range increased by 2, travel speed decreased.
- Pandemonium debuff no longer deals damage after it expires.
- Death March (40 energy, 6 range)
- Grant targeted units 25% increased movement speed and 25% increased attack speed for 10 seconds. (changed to grant attack speed instead of attack damage)
- Dark Oblation (2 second cooldown, 6 range)
- No longer requires an upgrade
- Pandemonium wave width increased by 1, and range increased by 2, travel speed decreased.
- Unleash a wave of dark energy that travels forward in a direction originating from the caster. Enemy units caught in this wave take 25 (+25 heavy) damage and gain a Chaos Mark for 10 seconds.
- Pandemonium (40 energy) (Reworked)
Stormgates
- Soulforge
- Copies now have a 120 second timed life
- Shadowmark
- Does not affect HQs
- Powerstone
- Imbue Empower now increases the target unit’s max health by 200 HP + 25% of the its original max health
다음검색