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PTR Update 2026-01-21

작성자CM인퍼널|작성시간26.01.22|조회수39 목록 댓글 0

새로운 판은 늘 설레지!
안녕하세요, 스톰게이트입니다.

 

업데이트 및 버그 수정에 관한 자세한 사항은 아래 내용을 참고해 주시길 바랍니다.

PTR 2026-01-20 Update
  • Hornet has an enhanced anti-air attack FX and new SFX to better represent the fact that it is more powerful than its ground attack.
  • Added some idle and work animations for celestial structures. We're in the process of iterating through these to add visual interest and polish.
  • Increased emissive values on Celestial structure materials.
  • Therium generators have been increased in size from 2x2 to 3x3, and had adjustments to their selection volume. Hopefully this makes it easier and more intuitive to simply right-click the center of a patch, and workers will find their own nodes.
  • Fixed an issue preventing AI opponents from recognizing expansions correctly. Vokurka, for example, was rarely expanding.
    • AI should now use pathing distance when considering a location for expanding their base. Previously, they would use straight, as-the-crow-flies distances when looking for an expansion location, leading to scenarios on some maps where AI would expand to an awkward base, or fail to expand at all. Now, AI should expand to the next closest pathable base.
Bug Fixes
  • Fixed an issue where many custom maps were referencing the wrong, darker, lighting preset. Overall the correct preset is brighter at night, brighter in the shadowed areas, and more consistent across maps.
  • ToggleInGameUI cheat now hides all of the replay UI as well.
  • Fixed some bugs with Dominari's Death Mark.
  • Hexen Venom Trap no longer targets air units.
  • Hexen Venom trap no longer triggers on buildings
  • Dominari: Chaos mark now properly applies after Pandemonium damage impact
  • Updated some tooltips.

Map Updates for Stormwatch and Short Circuit.

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