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PTR Update 2026-01-29
Bug Fixes, two new maps
A quick hotfix for a few issues:
- Prism
- Health increased from 75 back up to 85 for now. Health was previously 85 before the most recent patch that reduced it to 75, but that created a potential balance issue ahead of an upcoming tournament finals. We'll re-evaluate this change soon.
- Hexen
- Skull of Shedda can no longer enter stealth.
- Observer camera max zoom distance reduced from 10,000 to 9,000. For reference, normal game camera max zoom is 6,500.
- Fixed a visual issue where shroud fog elements would pop out around map edges at max observer zoom levels.
- Shroud visual radius math and edge thickness has been slightly adjusted so that it better lines up with the map grid and gameplay radius values. This makes it easier to correctly place an Effigy within shroud near the edges, whereas previously it was hard to see the real boundary.
- Fixed a visual issue where shadows would pop out at wider zoom levels. Particularly smaller entity shadows would disappear sooner than other, larger shadows. Now, shadows should all consistently display through all zoom ranges.
- Fixed a visual issue with the Phantom's tail FX going white when clipping into some terrain and map geometry.
Maps
- Added a new, re-worked version of Lost Hope: Grave of Hope
- Added a new custom PvE Survival / FFA tree map: Tree For All beta
- Frostline Map updates
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