CAFE

[스크랩] 매직, 레어 접두사와 접미사 옵션 이해

작성자ㅂIㅂrㄹrㅁ|작성시간10.05.19|조회수29,005 목록 댓글 1

 

매직, 레어 접두사와 접미사 옵션 이해


매직아이템은 노멀 아이템과 다르게 마법속성이 부여 됩니다. 그 속성은 접두사와 접미사에 붙을 수 있고 옵션은 아래와 같습니다. (접두사와 접미사가 같이 붙을 수도 있고, 접두사만, 접미사만 붙을 수도 있습니다.)

아이템의 색상은 레어는 노란색, 매직은 파란색으로 표기됩니다. 아래 표와 같이 접두사나 접미사 항목에 없는 것은 붙지 않는다는 옵션이란 뜻도 됩니다.

괄호()는 그 아이템의 매직레벨을 뜻합니다. 케릭터나 몬스터의 레벨이 낮다면 그 옵션은 붙을 수가 없습니다.(상황에 따라 달라짐)

 

매직아이템은 접두사와 접미사 각 1개씩 합 2개까지 붙을 수 있고, 레어아이템은 접두사와 접미사를 포함해 합 6개까지 붙을 수 있습니다.

아래 내용을 보시고 내 아이템이 어느 옵션이 붙었는지, 상급옵션인지 하급옵션인지, 몇 개나 붙었는지 판단해 보시기 바랍니다.

(알만한 분은 다 아시겠지만 블리자드 홈페이지에 접속을 안하는 분들게 이것이라도 보시라고 적은 것입니다.)


아이템의 접두사 및 접미사 옵션을 이해해야 아이템 판별기준이 높아집니다.


아래 표를 참고로 하여 좋은 레어아이템은 무슨 옵션이 붙는지 적어보겠습니다.

제 기준으로 작성된 것이니 본인에게 맞는 것을 찾아보시고 적용하셔도 됩니다. (작성하다 보니 더 좋은 옵션을 누락할 수도 있고, 취양이 다 다르니 꼭 이것이 답은 아닙니다.)

참고로 국아이템의 아뮬렛, 링, 부츠 등과 아래 제시된 것을 비교해 보시면 왜 좋은지 이해를 하실 수 있습니다.


 

레어 아뮬렛

- 접두사 : 마나추가 +61~90, 모든저항력 +16~20, 케릭터 모든스킬 1~2, 31~40% 부분저항력

- 접미사 : 힘 21~30,  16~20 민첩, 41~60 라이프, 6~9 최소데미지, 3~4 최대데미지, 중독시간감소 75%, 6% 라이프스틸, 7~8% 마나스틸, 41-80% 골드획득, 16-25% 매직찬스증가, 패캐증가 10%, 결빙시간 감소 50%

- 전사용 : 케릭터 모든스킬 2, 모든저항력 20, 힘 30, 90 마나, 6% 라이프스틸, 8% 마나스틸

- 법사용 : 케릭터 모든스킬 2, 모든저항력 20, 힘 30, 민첩 20, 90 마나, 패캐 10%


매직 아뮬렛

- 접두사 : 케릭터 모든스킬 1~2, 케릭터 부분스킬 3(아마보우/자벨린/바바전투스킬 제외)

- 접미사 : 21~30 민첩, 81~100 라이프, 패캐증가 10%

- 전사용 : 케릭터 모든스킬 2, 100 라이프

- 법사용 : 케릭터 부분스킬 3(예 포이즌 3스킬), 패캐 10% 또는 100 라이프


레어 링

- 접두사 : 공격등급(어레) +101~120, 모든저항력 +8~11, 마나추가 +61~90

- 접미사 : 7~8% 라이프스틸, 6% 마나스틸, 16~20 힘, 10~15 민첩, +3~4 최대데미지, 결빙시간 50%, 중독시간감소 25%, 라이프 +31~40, 라이프회복 +6~10, 매직찬스 5~15%, 41-80% 골드획득, 패캐증가 10%

- 전사용 : 어레 +120, 8% 라이프스틸, 6% 마나스틸, 라이프 +40, 마나 90, 모든저항력 11

- 법사용 : 패캐 10%, 힘 20, 민첩 15, 마나 90, 모든저항력 11


레어 장갑

- 접두사 : 마나추가 +31~40, 케릭터 부분스킬 1~2(자벨린, 보우, 패시브, 마샬아트), 21~30% 부분저항력

- 접미사 : 10~15 힘, 10~15 민첩, 20% 공격속도증가, 41-80% 골드획득, 16-25% 매직찬스증가, 결빙시간 감소 50%

- 전사용 : 케릭터 부분스킬 2, 30% 부분저항력(2개), 20% 공격속도증가, 15 힘, 15 민첩


매직 장갑

- 접두사 : 케릭터 부분스킬 3(자벨린, 보우, 패시브, 마샬아트)

- 접미사 : 16~20 민첩, 20% 공격속도증가

- 전사용 : 케릭터 부분스킬 3(예 자벨린 3스킬), 20% 공격속도증가


레어 신발

- 접두사 : 마나추가 +31~40, 31~40% 부분저항력

- 접미사 : 16~20 힘, 중독시간감소 75%, 16-25% 매직찬스증가, 달리기속도증가 30%, 결빙시간 감소 50%

- 전사 및 법사용 : 달리기속도증가 30%, 20힘, 40% 부분저항력 3개, 중독시간감소 75%


레어 써클릿

- 접두사 : 물리데미지 21-30% 증가, 어레상승 1~99%(레벨비례), 마나추가 +61~90, 모든저항력 +16~20, 케릭터 모든스킬 1~2, 소켓 1~2개, 31~40% 부분저항력

- 접미사 : 힘 21~30, 16~20 민첩, 41~60 라이프, 6~9 최소데미지, 11~12최대데미지, 중독시간감소 75%, 7~8% 라이프스틸, 7~8% 마나스틸, 41-80% 골드획득, 16-25% 매직찬스증가, 패캐증가 20%, 달리기속도증가 30%, 결빙시간 감소 50%

- 전사용 : 케릭터 모든스킬 2, 소켓 2개, 어레상승 1~99%, 달리기속도증가 30%, 라이프 및 마나스틸

- 법사용 : 케릭터 모든스킬 2, 소켓 2개, 모든저항력 20, 패캐 20%, 힘 30, 민첩 20(또는 라이프 60, 마나 90)


매직 써클릿

- 접두사 : 케릭터 부분스킬 3

- 접미사 : 21~30 민첩, 81~100 라이프, 패캐증가 20%, 라이프 및 마나 추가(레벨비례)

- 법사용 : 케릭터 부분스킬 3(예 본앤포이즌 3), 패캐 20% (라주크 퀘스트로 2소켓)


레어 무기

- 접두사 : 어레 +151~300, 물리데미지 201~300% 증가, 어레 16~1633 및 최대데미지 1~49(레벨비례), 최대데미지 1~74(레벨비례), 어레증가 +151~250 및 물리데미지증가 101~150%, 소켓 1~2개

- 접미사 : 10~15 힘, 15~20 최소데미지, 15~20 최대데미지, 8~9% 라이프스틸, 6~9% 마나스틸, 40% 공격속도증가, 힘/민첩 요구치 감소 -30%, 몬스터회복방지, 내구회복

- 전사용1 : 물리데미지 300%, 물리데미지 150%, 2소켓, 9% 라이프스틸, 40% 공격속도증가, 내구회복 (에테리얼일 경우 최강의 레어무기가 됨)

- 전사용2 : 물리데미지 300%, 어레 및 최대데미지 1~49, 2소켓, 9% 라이프스틸, 40% 공격속도증가, 내구회복 (에테리얼일 경우 최강의 레어무기가 됨)


매직 무기

- 접두사 : 물리데미지 201~300% 증가

- 접미사 : 41-63 최대데미지, 9%라이프스틸, 40% 공격속도증가

- 전사용 : 물리데미지 201~300% 증가, 41-63 최대데미지 (라주크 퀘스트로 2소켓)


레어는 최대 6개까지(접두3+접미3) 옵션이 붙음으로 위와 같이 나온다면 최상의 레어아이템이 되겠죠. 다만 그 확률은 로또 1등되는 것보다 어렵습니다.(참고로 예전 레어옵션과 현재 레어옵션은 약간 변경되었습니다. 쉽게 말씀드려 옛날에 만들어진 국링의 경우 현재와 옵션과 약간 다르다는 것을 아실 수 있을 것입니다.)


저처럼 아뮬렛, 링, 써클릿 등 선택을 하고, 매직인지 레어인지 구별을 한 다음, 아래 접두사와 접미사 해당되는 것 중 주된 것을 적고, 원하는 것 6가지를 꼽아보면 최고로 좋은 링은 무엇이구나 하고 답이 나오실 것입니다.



참고 사이트 : http://classic.battle.net/diablo2exp/items/magic/pre.shtml


Magic Items have one or two magical attributes applied to the basic item.

Example: Gold Short Sword

The numbers in brackets listed next to the items the prefixes appear on are the affix levels. They are used in several calculations (Gambling, Horadric Cube Recipes, Crafting, more). These are not to be confused with the Level Requirements that you actually see listed on items. These levels are also not the character levels required to use or find these prefixes. A level of 30 on a prefix doesn't mean you have to be 30 to see or use it. However, if your character level is at that level shown next to the item, you will be able to create (Horadric Cube) and Gamble these magical bonuses. The uses of these levels will be shown in more detail in other sections of this guide.


Item Level Requirements
When items list a Level Requirement, the number listed is 75% of the highest prefix or suffix level (as shown on this page) on the item. For example, a weapon with a Meteoric(27) as the highest prefix (or suffix) would have a level requirement of 20. Rare Items do not list the magic prefixes and suffixes by name so you will have to figure out based on their stats what magic prefixes and suffixes are being used.


Colors
Items shown in yellow can appear on both Magic and Rare Items. Items shown in violet can only appear on Magic Items but not Rare Items.

Armor = Body Armor, Boots, Gloves, Belts, Helms, Paladin Shields, Necromancer Shrunken Heads
Head = Shrunken Heads
Weapon = Missile Weapon, Melee Weapon, Thrown Weapon
Combo Weapon = Melee Weapons, Thrown Weapons
Missile Weapons = Amazon Bows, Bows, Crossbows, Amazon Javelins
Melee Weapons = Amazon Spears, Javelins, Wands, Staves, Maces, Swords, Katars,
Orbs, Axes, Spears, Polearms
Thrown Weapons = Throwing Knives, Throwing Axes, Javelins
Javelin = Spear
Rod = Scepters, Wands, Staves

The numbers in Brackets (level)[number] show the range of bonus for that level.



General Magic Prefixes (매직 접두사 옵션)

+Attack Rating (cannot spawn on Staves, Wands, or Orbs)

 공격등급 +상승

Available on

Bronze

+10-20 to Attack Rating

Amulets(1), Circlets(1), Gloves(1), Rings(1), Weapons(1)

Iron

+21-40 to Attack Rating

Circlets(4), Weapons(4), Rings(4)

Steel

+41-60 to Attack Rating

Circlets(8), Weapons(8), Rings(8)

Silver

+61-80 to Attack Rating

Circlets(12), Weapons(12), Rings(12)

Gold

+81-100 to Attack Rating

Circlets(17), Weapons(17), Rings(17)

Platinum

+101-120 to Attack Rating

Circlets(22), Weapons(22), Rings(22)

Meteoric

+121-150 to Attack Rating

Weapons(27)

Strange

+151-300 to Attack Rating

Weapons(32)

Weird

+301-450 to Attack Rating

Weapons(37)

 

 

+ Attack Rating (Based On Character Level) (cannot spawn on Staves, Wands, or Orbs)

 공격등급 +상승(레벨비례)

Available on

Hawkeye

+1.5 [12] 6-594 Attack Rating (Based On Character Level)

Weapons(35)

 

 

+ Cold Damage

 콜드데미지 추가

Available on

Snowy

+6-9 Minimum and 19-30 Maximum Cold Damage - 1 sec Duration

Circlets(25), Weapons(25)

Shivering

+10-15 Minimum and 31-45 Maximum Cold Damage - 2 sec Duration

Weapons(35)

Boreal

+16-23 Minimum and 46-90 Maximum Cold Damage - 3 sec Duration

Weapons(50)

Hibernal

+24-45 Minimum and 91-140 Maximum Cold Damage - 4 sec Duration

Weapons(70)

 

 

+ Fire Damage

 파이어데미지 추가

Available on

Fiery

+16-25 Minimum and 31-60 Maximum Fire Damage

Circlets(25), Weapons(25)

Smoldering

+26-50 Minimum and 61-90 Maximum Fire Damage

Weapons(35)

Smoking

+51-80 Minimum and 91-130 Maximum Fire Damage

Weapons(47)

Flaming

+81-120 Minimum and 131-180 Maximum Fire Damage

Weapons(61)

Condensing

+121-170 Minimum and 181-240 Maximum Fire Damage

Weapons(77)

 

 

+ Lightning Damage

 라이트닝데미지 추가

Available on

Static

+1 Minimum and 49-120 Maximum Lightning Damage

Circlets(25), Weapons(25)

Glowing

+1 Minimum and 121-180 Maximum Lightning Damage

Weapons(34)

Buzzing

+1 Minimum and 181-260 Maximum Lightning Damage

Weapons(46)

Arcing

+1 Minimum and 261-360 Maximum Lightning Damage

Weapons(60)

Shocking

+1 Minimum and 361-480 Maximum Lightning Damage

Weapons(76)

 

+ Poison Damage

 독데미지 추가

Available on

Septic

+6 Poison Damage Over 2 Seconds

Weapons(1), Circlets(1)

Foul

+12 Poison Damage Over 3 Seconds

Weapons(10)

Corrosive

+80 Poison Damage Over 4 Seconds

Weapons(20)

Toxic

+150 Poison Damage Over 5 Seconds

Weapons(35)

Pestilent

+275 Poison Damage Over 6 Seconds

Weapons(50)


 

+ Damage (cannot spawn on Staves, Wands, or Orbs)

 물리데미지 %증가

Available on

Jagged

+10-20% Damage

Circlets(1), Weapons(1)

Deadly

+21-30% Damage

Circlets(5), Weapons(5)

Vicious

+31-40% Damage

Weapons(8)

Brutal

+41-50% Damage

Weapons(14)

Massive

+51-65% Damage

Weapons(20)

Savage

+66-80% Damage

Weapons(26)

Merciless

+81-100% Damage

Weapons(32)

Ferocious

+101-200% Damage

Weapons(41)

Cruel

+201-300% Damage

Weapons(51), Weapons(56)

 

 

+% Attack Rating (Based On Character Level)

 공격등급 %상승(레벨비례)

Available on

Visionary

+ (1 Per Character Level) 1-99% To Attack Rating (Based On Character Level)

Helms(25), Missile Weapons(25)

 

 

+ Attack Rating/Max Damage (Based On Character Level) (Fools: cannot spawn on Staves, Wands, or Orbs/Grinding cannot spawn on Staves, Wands, or Orbs)

 공격등급 상승과 최대데미지 추가(레벨비례)

 

Available on

Fool's

+ (16.5 Per Character Level) 16.5-1633.5 To Attack Rating / + (0.5 Per Character Level) 0.5-49.5 To Maximum Damage (Based On Character Level)

Weapons(50)

Grinding

+ (0.75 Per Character Level) 0.75-74.25 To Maximum Damage (Based On Character Level)

Weapons(50)

 

 

+ Attack Rating and + Damage (cannot spawn on Staves, Wands, or Orbs)

 공격등급 상승과 물리데미지 증가

Available on

Sharp

+10-20 to Attack Rating, Damage: +10-20%

Weapons(5)

Fine

+21-40 to Attack Rating, Damage: +21-30%

Weapons(12)

Warrior's

+41-60 to Attack Rating, Damage: +31-40%

Weapons(19)

Soldier's

+61-80 to Attack Rating, Damage: +41-50%

Weapons(27)

Knight's

+81-100 to Attack Rating, Damage: +51-65%

Weapons(38)

Lord's

+101-120 to Attack Rating, Damage: +66-80%

Weapons(47)

King's

+121-150 to Attack Rating, Damage: +81-100%

Weapons(56)

Master's

+151-250 to Attack Rating, Damage: +101-150%

Weapons(56)

Grandmaster's

+251-300 to Attack Rating, Damage: +151-200%

Weapons(69)

 

 

+ Attack Rating and + Damage vs Demons (cannot spawn on Wands or Orbs)

 데몬에 대해 공격등급 상승과 데미지 증가

Available on

Lunar

+25-50 to Attack Rating vs Demons, Damage: +10-25% vs Demons

Circlets(3), Weapons(3)

Arcadian

+51-100 to Attack Rating vs Demons, Damage: +26-50% vs Demons

Circlets(15), Weapons(15)

Unearthly

+101-150 to Attack Rating vs Demons, Damage: +51-100% vs Demons

Weapons(25)

Astral

+151-200 to Attack Rating vs Demons, Damage: +101-150% vs Demons

Weapons(35)

Elysian

+201-300 to Attack Rating vs Demons, Damage: +151-200% vs Demons

Weapons(45)

Celestial

+300-400 to Attack Rating vs Demons, Damage: +201-300% vs Demons

Weapons(55)


Damage vs Demons does not show up on the Character Screen, it must be calculated separately.

 

 

+ Attack Rating and + Damage vs Undead

 언데드에 대해 공격등급 상승과 데미지 증가

Available on

Consecrated

+25-75 to Attack Rating vs Undead, Damage: +25-75% vs Undead

Weapons(1)

Pure

+76-175 to Attack Rating vs Undead, Damage: +76-125% vs Undead

Weapons(15)

Sacred

+175-250 to Attack Rating vs Undead, Damage: +126-200% vs Undead

Weapons(25)

Hallowed

+251-325 to Attack Rating vs Undead, Damage: +201-275% vs Undead

Weapons(35)

Divine

+326-450 to Attack Rating vs Undead, Damage: +276-350% vs Undead

Weapons(45)


Damage vs Undead does not show up on the Character Screen, it must be calculated separately.

 

+ Defense

 방어력 증가

Available on

Sturdy

+10-30% Defense

Armor(1)[10-20%](4)[21-30%]

Strong

+31-40% Defense

Armor(9)

Glorious

+41-50% Defense

Armor(19)

Blessed

+51-65% Defense

Armor(25)

Saintly

+66-80% Defense

Armor(31)

Holy

+81-100% Defense

Armor(36)

Godly

+101-200% Defense

Armor(45), Armor(50)


Items with Enhanced Defense always have the maximum amount of Defense +1.

 

 

+ Defense (Based On Character Level)

 방어력 추가(레벨비례)

Available on

Faithful

+ (3 Per Character Level) 3-297 Defense / + (0.5 Per Character Level) 0.5-49.5 Defense (Based On Character Level)

Body Armor(30)[24], Belts(30)[4], Boots(30)[4], Gloves(30)[4], Shields(30)[4]


 

+ Mana (Lizard's: cannot spawn on Boots or Gloves)

 마나 추가

Available on

Lizard's

+1-5 to Mana

Amulets(1-2)[1-2](3)[3-5], Armor(1-2)[1-2](3)[3-5], Orbs(1-2)[1-2](3)[3-5], Rings(1-2)[1-2](3)[3-5], Rods(1)[1-2](3)[3-5]

Snake's

+5-10 to Mana

Amulets(6), Belts(6), Circlets(6), Rings(6), Rods(6), Shields(6)

Serpent's

+11-20 to Mana

Amulets(14), Belts(14), Circlets(14), Rings(14), Rods(14), Shields(14), Body Armor(37), Boots(37), Gloves(37), Orbs(37), Weapons(37)

Drake's

+21-30 to Mana

Amulets(20), Belts(20) Circlets(20), Orbs(20), Rings(20), Rods(20)

Dragon's

+31-40 to Mana

Amulets(24), Circlets(24), Orbs(24), Rings(24), Rods(24), Body Armor(52), Boots(52), Gloves(52)

Wyrm's

+41-60 to Mana

Amulets(30), Circlets(30), Orbs(30), Rings(30), Rods(30)

Great Wyrm's

+61-90 to Mana

Amulets(37), Circlets(37), Orbs(37), Rings(37), Rods(37)

Bahamut's

+91-120 to Mana

Amulets(45), Circlets(45), Orbs(45), Rings(45), Rods(45)


 

 

+ Mana (Based On Character Level)

 마나 추가(레벨비례)

Available on

Mnemonic

+ (0.75 Per Character Level) 0.75-74.25 Mana (Based On Character Level)

Helms(25)


 

 

+ Light Radius

 시야 증가

Available on

Glimmering

+1 to Light Radius

Amulets(1), Armor(1), Orbs(1), Rings(1), Staves(1), Wands(1)

Glowing

+2 to Light Radius

Amulets(6), Armor(6), Orbs(6), Rings(6), Staves(6), Wands(6)



The base Light Radius is 13. The Max Light Radius you can have is 18 so anything more than a net of +5 to Light Radius will not matter.

 

 

 

+ Fire Resist

 파이어 저항력

Available on

Crimson

Fire Resist +5-10%

Amulets(1-4)[5%](5)[5-10%], Armor(1-4)[5%](5)[5-10%],

Circlets(1)[5%](5)[5-10%], Orbs(1-4)[5%](5)[5-10%],

Rings(1-4)[5%](5)[5-10%], Weapons(5)[5-10%]

Russet

Fire Resist +11-20%

Amulets(12), Armor(12), Circlets(12), Orbs(12), Rings(12), Weapons(35)

Garnet

Fire Resist +21-30%

Amulets(18), Armor(18), Circlets(18), Orbs(18), Rings(18), Weapons(55)

Ruby

Fire Resist +31-40%

Amulets(25), Armor(25), Boots(25), Circlets(25), Orbs(25), Rings(25)


 

 

+ Cold Resist

 콜드 저항력

Available on

Azure

Cold Resist +5-10%

Amulets(1-4)[5%](5)[5-10%], Armor(1-4)[5%](5)[5-10%], Circlets(1-4)[5%](5)[5-10%], Orbs(1-4)[5%](5)[5-10%], Rings(1-4)[5%](5)[5-10%], Weapons(5)[5-10%]

Lapis

Cold Resist +11-20%

Amulets(12), Armor(12), Circlets(12), Orbs(12), Rings(12), Weapons(35)

Cobalt

Cold Resist +21-30%

Amulets(18), Armor(18), Circlets(18), Orbs(18), Rings(18), Weapons(55)

Sapphire

Cold Resist +31-40%

Amulets(25), Boots(25), Circlets(25), Orbs(25), Rods(25),


 

 

+ Lightning Resist

 라이트닝 저항력

Available on

Tangerine

Lightning Resist +5-10%

Amulets(1-4)[5%](5)[5-10%], Armor(1-4)[5%](5)[5-10%], Circlets(1-4)[5%](5)[5-10%], Orbs(1-4)[5%](5)[5-10%], Rings(1-4)[5%](5)[5-10%], Weapons(5)[5-10%]

Ocher

Lightning Resist +11-20%

Amulets(12), Armor(12), Circlets(12), Orbs(12), Rings(12), Weapons(35)

Coral

Lightning Resist +21-30%

Amulets(18), Armor(18), Circlets(18), Orbs(18), Rings(18), Weapons(55)

Amber

Lightning Resist +31-40%

Amulets(25), Boots(25), Circlets(25), Orbs(25), Rods(25)


 

 

+ Poison Resist

 독 저항력

Available on

Beryl

Poison Resist +5-10%

Amulets(1-4)[5%](5)[5-10%], Armor(1-4)[5%](5)[5-10%], Circlets(1-4)[5%](5)[5-10%], Orbs(1-4)[5%](5)[5-10%], Rings(1-4)[5%](5)[5-10%], Weapons(5)[5-10%]

Viridian

Poison Resist +11-20%

Amulets(12), Armor(12), Circlets(12), Orbs(12), Rings(12), Weapons(35)

Jade

Poison Resist +21-30%

Amulets(18), Armor(18), Circlets(18), Orbs(18), Rings(18), Weapons(55)

Emerald

Poison Resist +31-40%

Amulets(25), Boots(25), Circlets(25), Orbs(25), Rods(25)


 

 

 

+ Resist all

 모든 저항력

Available on

Shimmering

+3-7% to each Resistance

Shields(6), Amulets(8), Circlets(8), Rings(45)

Rainbow

+8-11% to each Resistance

Shields(18), Amulets(21), Circlets(21), Rings(56)

Scintillating

+12-15% to each Resistance

Shields(28), Amulets(34), Circlets(34), Rings(67)

Prismatic

+16-20% to each Resistance

Shields(39), Amulets(42), Circlets(42)

Chromatic

+21-30% to each Resistance

Shields(50), Amulets(55), Circlets(55)


 

 

 

+ All Skill Levels (various + to Barbarian Skill Trees prefixes cannot spawn on Missile Weapons or Rods)

 케릭터 모든스킬 1~2 증가

Available on

Maiden's

+1 Amazon Skill Levels

Bows(30), Crossbows(30), Javelins(30), Spears(30), Amulets(36), Circlets(36)

Valkyrie's

+2 to Amazon Skill Levels

Bows(50), Crossbows(50), Javelins(30), Spears(50), Amulets(90), Circlets(90)

Slayer

+1 to Barbarian Skill Levels

Axes(30), Barbarian Helms(30), Clubs(30), Hammers(30), Maces(30), Throwing Weapons(30), Spears(30), Swords(30), Amulets(36), Circlets(36)

Berserker

+2 to Barbarian Skill Levels

Axes(50), Barbarian Helms(50), Clubs(50), Hammers(50), Maces(50), Throwing Weapons(50), Spears(50), Swords(50), Amulets(90), Circlets(90)

Monk's

+1 to Paladin Skill Levels

Paladin Shields(30), Scepters(30), Hammers(35), Maces(35), Shields(35), Swords(35), Amulets(36), Circlets(36)

Priest's

+2 to Paladin Skill Levels

Paladin Shields(50), Scepters(50), Hammers(65), Maces(65), Shields(65), Swords(65), Amulets(90), Circlets(90)

Summoner's

+1 to Necromancer Skill Levels

Head(30), Daggers(30), Wands(30), Amulets(36), Circlets(36)

Necromancer's

+2 to Necromancer Skill Levels

Head(50), Daggers(50), Wands(50), Amulets(90), Circlets(90)

Angel's

+1 to Sorceress Skill Levels

Orbs(30), Staves(30), Amulets(36), Circlets(36)

Arch-Angel's

+2 to Sorceress Skill Levels

Orbs(50), Staves(50), Amulets(90), Circlets(90)

Shaman's

+1 to Druid Skill Levels

Clubs(30), Druid Pelts(30), Amulets(36), Circlets(36)

Hierophant's

+2 to Druid Skill Levels

Clubs(50), Druid Pelts(50), Amulets(90), Circlets(90)

Magekiller's

+1 to Assassin Skill Levels

Katars(30), Amulets(36), Circlets(36)

Witch-hunter's

+2 to Assassin Skill Levels

Katars(50), Amulets(90), Circlets(90)


Note: Items with this magical Prefix will only add additional points to skills that already have at least one skill point.


 

 

+ Skill Tab Levels

 케릭터 부분스킬 1~3 증가

Available on

Amazon Skills

 

 

Fletcher's

+1 Amazon Bow and Crossbow Skills

Bows(20), Crossbows(20), Gloves(20)

Bowyer's

+2 Amazon Bow and Crossbow Skills

Bows(40), Crossbows(40), Gloves(40)

Archer's

+3 Amazon Bow and Crossbow Skills

Bows(60), Crossbows(60), Gloves(60)

Acrobat's

+1 Amazon Passive Skills

Amulets(20), Circlets(20), Gloves(20)

Gymnast's

+2 Amazon Passive Skills

Amulets(40), Circlets(40), Gloves(40)

Athlete's

+3 Amazon Passive Skills

Amulets(60), Circlets(60), Gloves(60)

Harpoonist's

+1 Amazon Javelin and Spear Skills

Gloves(20), Spears(20)

Spearmaiden's

+2 Amazon Javelin and Spear Skills

Gloves(40), Spears(40)

Lancer's

+3 Amazon Javelin and Spear Skills

Gloves(60), Spears(60)

Sorceress Skills

 

 

Burning

+1 Sorceress Fire Spells

Amulets(20), Circlets(20), Orbs(20), Staves(20)

Blazing

+2 Sorceress Fire Spells

Amulets(40), Circlets(40), Orbs(40), Staves(40)

Volcanic

+3 Sorceress Fire Spells

Amulets(60), Circlets(60), Orbs(60), Staves(60)

Sparking

+1 Sorceress Lightning Spells

Amulets(20), Circlets(20), Orbs(20), Staves(20)

Charged

+2 Sorceress Lightning Spells

Amulets(40), Circlets(40), Orbs(40), Staves(40)

Powered

+3 Sorceress Lightning Spells

Amulets(60), Circlets(60), Orbs(60), Staves(60)

Chilling

+1 Sorceress Cold Spells

Amulets(20), Circlets(20), Orbs(20), Staves(20)

Freezing

+2 Sorceress Cold Spells

Amulets(40), Circlets(40), Orbs(40), Staves(40)

Glacial

+3 Sorceress Cold Spells

Amulets(60), Circlets(60), Orbs(60), Staves(60)

Necromancer Skills

 

 

Hexing

+1 Necromancer Curses

Amulets(20), Circlets(20), Heads(20), Wands(20)

Blighting

+2 Necromancer Curses

Amulets(40), Circlets(40), Heads(40), Wands(40)

Cursing

+3 Necromancer Curses

Amulets(60), Circlets(60), Heads(60), Wands(60)

Fungal

+1 Necromancer Poison and Bone Spells

Amulets(20), Circlets(20), Head(20), Daggers(20), Wands(20)

Noxious

+2 Necromancer Poison and Bone Spells

Amulets(40), Circlets(40), Head(40), Daggers(40), Wands(40)

Venomous

+3 Necromancer Poison and Bone Spells

Amulets(60), Circlets(60), Head(60), Daggers(60), Wands(60)

Graverobber's

+1 Necromancer Summoning Spells

Amulets(20), Circlets(20), Head(20), Wands(20)

Mojo

+2 Necromancer Summoning Spells

Amulets(40), Circlets(40), Head(40), Wands(40)

Golemlord's

+3 Necromancer Summoning Spells

Amulets(60), Circlets(60), Head(60), Wands(60)

Paladin Skills

 

 

Lion Branded

+1 Paladin Combat Skills

Amulets(20), Circlets(20), Maces(20), Paladin Shields(20), Scepters(20), Shields(20), Swords(20)

Hawk Branded

+2 Paladin Combat Skills

Amulets(40), Circlets(40), Maces(40), Paladin Shields(40), Scepters(40), Shields(40), Swords(40)

Rose Branded

+3 Paladin Combat Skills

Amulets(60), Circlets(60), Maces(60), Paladin Shields(60), Scepters(60), Shields(60), Swords(60)

Captain's

+1 Paladin Offensive Auras

Amulets(20), Circlets(20), Maces(20), Paladin Shields(20), Scepters(20), Shields(20), Swords(20)

Commander's

+2 Paladin Offensive Auras

Amulets(40), Circlets(40), Maces(40), Paladin Shields(40), Scepters(40), Shields(40), Swords(40)

Marshal's

+3 Paladin Offensive Auras

Amulets(60), Circlets(60), Maces(60), Paladin Shields(60), Scepters(60), Shields(60), Swords(60)

Preserver's

+1 Paladin Defensive Auras

Amulets(20), Circlets(20), Paladin Shields(20), Shields(20)

Warder's

+2 Paladin Defensive Auras

Amulets(40), Circlets(40), Paladin Shields(40), Shields(40)

Guardian's

+3 Paladin Defensive Auras

Amulets(60), Circlets(60), Paladin Shields(60), Shields(60)

Barbarian Skills

 

 

Expert's

+1 Barbarian Combat Skills

Barbarian Helms(20), Helms(20), Weapons(20)

Veteran's

+2 Barbarian Combat Skills

Barbarian Helms(40), Helms(40), Weapons(40)

Master's

+3 Barbarian Combat Skills

Barbarian Helms(60), Helms(60), Weapons(60)

Fanatic

+1 Barbarian Combat Masteries

Amulets(20), Barbarian Helms(20), Weapons(20)

Raging

+2 Barbarian Combat Masteries

Amulets(40), Barbarian Helms(40), Weapons(40)

Furious

+3 Barbarian Combat Masteries

Amulets(60), Barbarian Helms(60), Weapons(60)

Sounding

+1 Barbarian Warcries

Amulets(20), Barbarian Helms(20), Weapons(20)

Resonant

+2 Barbarian Warcries

Amulets(40), Barbarian Helms(40), Weapons(40)

Echoing

+3 Barbarian Warcries

Amulets(60), Barbarian Helms(60), Weapons(60)

Druid Skills

 

 

Trainer's

+1 Druid Summoning

Amulets(20), Circlets(20), Clubs(20), Druid Pelts(20)

Caretaker's

+2 Druid Summoning

Amulets(40), Circlets(40), Clubs(40), Druid Pelts(40)

Keeper's

+3 Druid Summoning

Amulets(60), Circlets(60), Clubs(60), Druid Pelts(60)

Spiritual

+1 Druid Shapeshifting

Amulets(20), Circlets(20), Clubs(20), Druid Pelts(20)

Feral

+2 Druid Shapeshifting

Amulets(40), Circlets(40), Clubs(40), Druid Pelts(40)

Communal

+3 Druid Shapeshifting

Amulets(60), Circlets(60), Clubs(60), Druid Pelts(60)

Nature's

+1 Druid Elemental

Amulets(20), Circlets(20), Clubs(20), Druid Pelts(20)

Terrene

+2 Druid Elemental

Amulets(30), Circlets(30), Clubs(30), Druid Pelts(30)

Gaea's

+3 Druid Elemental

Amulets(60), Circlets(60), Clubs(60), Druid Pelts(60)

Assassin Skills

 

 

Entrapping

+1 Assassin Traps

Amulets(20), Circlets(20), Katars(20)

Trickster's

+2 Assassin Traps

Amulets(40), Circlets(40), Katars(40)

Cunning

+3 Assassin Traps

Amulets(60), Circlets(60), Katars(60)

Mentalist's

+1 Assassin Shadow Disciplines

Amulets(20), Circlets(20), Helms(20), Katars(20)

Psychic

+2 Assassin Shadow Disciplines

Amulets(40), Circlets(40), Helms(40), Katars(40)

Shadow

+3 Assassin Shadow Disciplines

Amulets(60), Circlets(60), Helms(60), Katars(60)

Shogukusha's

+1 Assassin Martial Arts

Amulets(20), Circlets(20), Gloves(20), Katars(20)

Sensei's

+2 Assassin Martial Arts

Amulets(40), Circlets(40), Gloves(40), Katars(40)

Kenshi's

+3 Assassin Martial Arts

Amulets(60), Circlets(60), Gloves(60), Katars(60)


 

 

 

 

Damage Generates Mana

 데미지 마나로 변환

Available on

Vulpine

7-12% (varies) Damage taken Goes to Mana

Amulets(9), Orbs(9), Shields(9), Staves(9)


Items of Vulpine regenerate mana based on how much damage you take. You will only receive mana back when you are damaged, so if you are not being hit a lot, an item that regenerates mana faster, or a Triumphant Item that gives +1 to Mana after each kill might be more valuable.

Example: If an item provides you with a 10% Damage taken Goes to Mana modifier, and you receive 40 damage, you will gain 10% * 40 = 4 mana.

Will you gain mana when your Minions or Hirelings are damaged?
No, Minions or Hirelings do not factor in.

 

 

 

 

 

Each Kill Regenerates Mana

 몬스터 죽일시 마나회복수치

Available on

Triumphant

+1 Point of Mana After Each Kill

Circlets(3), Rings(3), Weapons(3)

Victorious

+2-5 Points of Mana After Each Kill

Circlets(17), Weapons(17)


Triumphant Items are especially valuable for the Sorceress, because each kill will generate mana. Mana Steal Items will only work for the Sorceress when she is attacking with a Staff, Weapon, Bow or Crossbow because they require physical attacks. The Sorceress typically uses spells to destroy her enemies so she needs an item that generates mana faster or generates mana when using her spells. Triumphant items can regenerate mana for the Sorceress even when she uses her Cold, Fire, and Lightning based spells. But Triumphant isn't for the Sorceress alone, any class can use it to help with mana problems.

Triumphant Items will not work when the killing blow is made by a Minion.

 

 

 

 

Better Chance of Getting Magic Items

 매직찬스 증가

Available on

Felicitous

5-10% Better Chance of Getting Magic Item

Amulets(5), Circlets(5), Rings(5)

Fortuitous

11-15% Better Chance of Getting Magic Item

Amulets(12), Circlets(12), Rings(12)


"% Better Chance of Getting Magic Item" can provide a significant increase in the number Unique, Rare, and Set Items you find. Players that wish to find "good" Rare Items will want to invest heavily in this magical bonus.

 

[Learn more!]

 

 

 

 

+ Max Stamina

 스테미나 최대치 추가

Available on

Rugged

+5-20 to Max Stamina

Amulets(1)[5-10](8)[11-20], Belts(1)[5-10](8)[11-20], Boots(1)[5-10](8)[11-20], Circlets(1)[5-10](8)[11-20], Gloves(1)[5-10], Rings(1)[5-10](8)[11-20]

Vigorous

+21-30 to Max Stamina

Belts(16), Boots(16)


 

 

 

+ Stamina Regeneration

 스테미나 회복률 증가

Available on

Tireless

Heal Stamina +25-50%

Boots(1)[10%](6)[25%](14)[50%]


This can allow you to run much further and recover more quickly after running out of Stamina.

 

 

 

 

Make Monsters Flee When Hit

 타격시 몬스터눈멀기 확률

Available on

Screaming

Hit Causes Monsters to Flee 12-25% [16-32]

Bows(10)[16], Crossbows(10)[16], Weapons(10)[32]

Howling

Hit Causes Monsters to Flee 18-50% [24-64]

Bows(16)[24], Crossbows(16)[24], Weapons(16)[64]

Wailing

Hit Causes Monsters to Flee 25-100% [32-128]

Bows(24)[32], Crossbows(24)[32], Weapons(20)[128]


If the Character Level + 1 + Howl Skill Level >Monster Level, the monster will flee.

 

 

 

 

Add Sockets (cannot spawn on throwable weapons (since they would have no effect)).

 소켓 1~4개 추가

Available on

Mechanic's

Add 1-2 Sockets

Body Armor(10), Circlets(10), Helms(10), Shields(10), Weapons(10)

Artisan's

Add 3 Sockets

Body Armor(33), Helms(33), Shields(33), Weapons(33)

Jeweler's

Add 4 Sockets

Body Armor(55), Helms(55), Shields(55), Weapons(55)


You cannot add more sockets than the weapon or armor would normally allow.

 

 

 

 

Add Quantity To Throwing Weapons

 던지는무기 수량 추가

Available on

Compact

+20-40 Quantity

Throwing Weapons(1)

Thin

+41-80 Quantity

Throwing Weapons(17)

Dense

+81-120 Quantity

Throwing Weapons(38)


---------------------------------------------------------------

 

 

 

 

 

 


General Magic Suffixes (매직 접미사 옵션)

+ Strength

 힘 추가

Available on

Strength

+1-2 to Strength

Amulets(1), Belts(1), Circlets(1), Clubs(1), Hammers(1), Body Armor(5), Maces(5), Rings(1-4)[1](5)[1-2], Scepters(5), Gloves(1-11)[1](12)[1-2], Melee Weapons(12), Shields(12)

Might

+3-5 to Strength

Amulets(10), Belts(10), Circlets(10), Clubs(10), Hammers(10), Body Armor(21), Maces(21), Rings(21), Scepters(21), Gloves(33), Melee Weapons(33), Shields(33)

Ox

+6-9 to Strength

Amulets(26), Belts(26), Circlets(26), Clubs(26), Hammers(26), Body Armor(38), Maces(38), Rings(38), Scepters(38), Gloves(45), Melee Weapons(45), Shields(45)

Giant

+10-15 to Strength

Amulets(42), Belts(42), Circlets(42), Clubs(42), Hammers(42) Body Armor(55), Maces(55), Rings(55), Scepters(55) Gloves(59), Melee Weapons(59),

Titan

+16-20 to Strength

Amulets(58), Belts(58), Circlets(58), Clubs(58), Hammers(58) Body Armor(74), Maces(74), Rings(74), Scepters(74)

Atlas

+21-30 to Strength

Amulets(71), Belts(71), Circlets(71), Clubs(71), Hammers(71)


 

 

+ Dexterity
(Precision for Body Armor(60) and Boots(60) can only spawn on Magical versions of these items)

 민첩 추가

Available on

Dexterity

+1-3 to Dexterity

Amulets(2)[1-2], Bows(2)[1-2], Circlets(2)[1-2], Crossbows(2)[1-2], Gloves(1-12)[1](6)[1-2], Rings(1-5)[1](6)[1-2], Body Armor(13)[2-3], Boots(1-12)[1](13)[2-3]

Skill

+3-5 to Dexterity

Amulets(11)[3-5], Bows(11)[3-5], Circlets(11)[3-5], Crossbows(11)[3-5], Gloves(22)[3-5], Rings(22)[3-5], Body Armor(34)[4-5], Boots(34)[4-5]

Accuracy

+6-9 to Dexterity

Amulets(27), Bows(27), Circlets(27), Crossbows(27), Gloves(39), Rings(39), Body Armor(46), Boots(46)

Precision

+10-15 to Dexterity

Amulets(43), Bows(43), Circlets(43), Crossbows(43), Gloves(56), Rings(56), Body Armor(60), Boots(60)

Perfection

+16-20 to Dexterity

Amulets(59), Bows(59), Circlets(59), Crossbows(59), Gloves(75), Rings(75)

Nirvana

+21-30 to Dexterity

Amulets(72), Bows(72), Circlets(72), Crossbows(72)


 

 

 

+ Energy

 에너지 추가

Available on

Energy

+1-3 to Energy

Amulets(1-4)[1](1)[1-3], Circlets(1-4)[1](1)[1-3], Orbs(1-4)[1](1)[1-3], Staves(1-4)[1](1)[1-3], Wands(1-4)[1](1)[1-3], Helms(1-4)[1](4)[1-3], Scepters(4)[1-3], Rings(1-4)[1](7)[1-3]

Mind

+4-6 to Energy

Amulets(7), Circlets(7), Orbs(7), Staves(7), Wands(7), Helms(10), Scepters(10), Rings(13)

Brilliance

+7-10 to Energy

Amulets(13), Circlets(13), Orbs(13), Staves(13), Wands(13), Helms(16), Scepters(16), Rings(21)

Sorcery

+11-15 to Energy

Amulets(21), Circlets(21), Orbs(21), Staves(21), Wands(21), Helms(26), Scepters(26), Rings(31)

Wizardry

+16-20 to Energy

Amulets(31), Circlets(31), Orbs(31), Staves(31), Wands(31), Rings(41)

Enlightenment

+21-30 to Energy

Amulets(41), Circlets(41), Orbs(41), Staves(41), Wands(41)


 

 

 

+ Life

 라이프 추가

Available on

Jackal

+1-5 to Life

Amulets(1), Barb Helms(1), Belts(1), Body Armor(1), Circlets(1), Druid Pelts(4), Shields(4), Clubs(8), Hammers(8), Helms(8), Maces(8), Rings(8)

Fox

+6-10 to Life

Amulets(7), Barb Helms(7), Belts(7), Body Armor(7), Circlets(7), Dru Pelts(11), Shields(11), Clubs(17), Hammers(17), Helms(17), Maces(17), Rings(17)

Wolf

+11-20 to Life

Amulets(15), Barb Helms(15), Belts(15), Body Armor(15), Circlets(15), Dru Pelts(27), Shields(27), Clubs(34), Hammers(34), Helms(34), Maces(34), Rings(34)

Tiger

+21-30 to Life

Amulets(20), Barb Helms(20), Belts(20), Body Armor(20), Circlets(20), Dru Pelts(43), Shields(43), Clubs(51), Hammers(51), Helms(51), Maces(51), Rings(51)

Mammoth

+31-40 to Life

Amulets(25), Body Armor(25), Belts(25), Barb Helms(25), Circlets(25), Dru Pelts(59), Shields(59), Clubs(68), Hammers(68), Helms(68), Maces(68), Rings(68)

Colossus

+41-60 to Life

Amulets(30), Barb Helms(30), Belts(30), Body Armor(30), Circlets(30), Dru Pelts(75), Shields(75)

Squid

+61-80 to Life

Amulets(40), Barb Helms(40), Belts(40), Body Armor(40), Circlets(40)

Whale

+81-100 to Life

Amulets(50), Barb Helms(50), Belts(50) Body Armor(50), Circlets(50)


 

 

 

+ Light Radius

 시야 증가

Available on

Light

+1 to Light Radius, +15 To Attack Rating

Amulets(1-5)[+10 AR](6)[15], Body Armor(6)[15], Rings(1-5)[+10 AR](6)[15], Rods(6)[15]

Radiance

+3 to Light Radius, +30 To Attack Rating

Amulets(15), Bows(15), Crossbows(15), Helms(15), Rings(15), Rods(15)

Sun

+5 to Light Radius, +5% Bonus To Attack Rating

Amulets(17), Bows(17), Crossbows(17), Gloves(17), Helms(17), Rings(17), Rods(17)


The base Light Radius is 13. The Max Light Radius you can have is 18 so anything more than net +5 to Light Radius will not matter.


 

 

 

+ Minimum Damage
(will not spawn on Wands, Staves, and Orbs)

 최소데미지 추가

Available on

Worth

+1-3 to Minimum Damage

Weapons(1)[1-2], Amulets(15)[2-3], Circlets(15)[2-3], Rings(15)[2-3]

Measure

+3-5 to Minimum Damage

Weapons(12)[3-4], Amulets(37)[4-5], Rings(37)[4-5], Circlets(37)[4-5]

Excellence

+5-9 to Minimum Damage

Weapons(24)[5-8], Amulets(59)[6-9], Circlets(59)[6-9], Rings(59)[6-9]

Performance

+9-14 to Minimum Damage

Weapons(48)[9-14], Rings(81)[10-13], Amulets(81)[10-13], Circlets(81)[10-13]

Transcendence

+15-20 to Minimum Damage

Weapons(76)


 

 

 

+ Maximum Damage
(will not spawn on Wands, Staves, and Orbs)

 최대데미지 추가

Available on

Craftsmanship

+1-5 to Maximum Damage

Amulets(1)[1], Circlets(1-7)[1-2](8-14)[2-3](15)[4-5], Rings(1)[1], Weapons(1)[1]

Quality

+2-8 to Maximum Damage

Weapons(4)[2] Circlets(23-29)[6-7](30)[7-8]

Maiming

+3-12 to Maximum Damage

Weapons(7)[3-4], Amulets(42)[3-4], Circlets(37-44)[9-10](45)[11-12], Rings(42)[3-4], Shields(42)[3-4]

Slaying

+5-7 to Maximum Damage

Weapons(11)

Gore

+8-10 to Maximum Damage

Weapons(14)

Carnage

+11-14 to Maximum Damage

Weapons(19)

Slaughter

+15-20 to Maximum Damage

Weapons(25)

Butchery

+21-40 to Maximum Damage

Weapons(35)

Evisceration

+41-63 to Maximum Damage

Weapons(45)


 

 

 

+ Fire Damage

 파이어 데미지 추가

Available on

Flame

Adds 1 Minimum and 2-6 Maximum Fire Damage

Weapons(1-3)[2 max](4)[1-(2-5 max)], Amulets(40)[2-6 max], Gloves(40)[2-6 max], Rings(40)[2-6 max]

Fire

Adds 1-4 Minimum and 6-11 Maximum Fire Damage

Weapons(15)

Burning

Adds 5-9 Minimum and 10-20 Maximum Fire Damage

Weapons(25)

Incineration

Adds 10-20 Minimum and 21-75 Maximum Fire Damage

Melee Weapons(43)


 

 

 

+ Cold Damage

 콜드 데미지 추가

Available on

Frost

Adds 1 Minimum and 1-2 Maximum Cold Damage - 1-2 sec Duration

Weapons(1-3)[1 max, 1 second](4)[1-2 max, 2 seconds] Amulets(55)[3-6 max, 2 seconds], Belts(55)[3-6 max, 2 seconds]

Icicle

Adds 1 Minimum and 3-4 Maximum Cold Damage - 3 sec Duration

Weapons(13)

Glacier

Adds 2-4 Minimum and 4-15 Maximum Cold Damage - 4 sec Duration

Weapons(27)

Winter

Adds 5-9 Minimum and 16-50 Maximum Cold Damage - 5 sec Duration

Melee Weapons(45)


 

 

 

+ Lightning Damage

 라이트닝 데미지 추가

Available on

Shock

Adds 1 Minimum and 6-23 Maximum Lightning Damage

Weapons(1-3)[3 max](4)[6-8 max], Amulets(50)[11-23 max], Boots(50)[11-23 max], Rings(50)[11-23 max]

Lightning

Adds 1 Minimum and 9-16 Maximum Lightning Damage

Weapons(15)

Thunder

Adds 1 Minimum and 17-40 Maximum Lightning Damage

Weapons(25)

Storms

Adds 1-6 Minimum and 41-120 Maximum Lightning Damage

Melee Weapons(34)


 

 

 

 

+ Poison Damage

 독 데미지 추가

Available on

Blight

Adds 1-50 Poison Damage over 2-3 Seconds (Ring/Amu)/
Adds 7 Poison Damage over 3 seconds (Weapons/Circlets)

Circlets(5)[7 over 3 sec], Weapons(1-4)[1 over 2 sec](5)[7 over 3 sec], Amulets(45)[50 over 3 sec], Rings(45)[50 over 3 sec]

Venom

Adds 21 Poison Damage over 4 Seconds

Circlets(15), Weapons(15)

Pestilence

Adds 50 Poison Damage over 5 Seconds

Circlets(25), Weapons(25)

Anthrax

Adds 100 Poison Damage over 6 Seconds

Weapons(33)


 

 

 

 

Poison Length Reduction

 중독시간 감소

Available on

Remedy

Poison Length Reduced by 25%

Amulets(7), Armor(7), Circlets(7), Rings(7)

Amelioration

Poison Length Reduced by 50%

Amulets(18), Body Armor(18), Circlets(18), Shields(18)

Defiance

Poison Length Reduced by 75%

Amulets(25), Body Armor(25), Circlets(25), Shields(25)

Poison Length Reduction reduces the amount of Poison damage taken.


 

 

 

+ Life Stolen

 라이프 %스틸

Available on

Leech

2-5% Life Stolen Per Hit

Weapons(6)[4-5%], Circlets(14)[3-4%], Rings(14)[3-5%] Amulets(24)[2-3%] Gloves(34)[3%]

Locust

4-7% Life Stolen Per Hit

Melee Weapons(20)[6-7%], Circlets(47)[5-6%], Amulets(57)[4-5%] Rings(47)[5-6%]

Lamprey

6-9% Life Stolen Per Hit

Melee Weapons(55)[8-9%], Circlets(77)[7-8%], Amulets(85)[6%] Rings(77)[7-8%]


The steal comes from how much damage you do to the monster. So 5% Life Stolen will return 5% of the damage you do to a monster. Life and Mana steal only work on melee and physical ranged attacks. Only Triumphant Items will return mana when using Elemental attacks and Bone Spells.

Some monsters and objects, like Skeletons and Fire Towers, will not give life when attacked.

 

 

 

 

 

+ Mana Stolen

 마나 %스틸

Available on

Bat

2-5% Mana Stolen Per Hit

Weapons(7)[4-5%], Amulets(15)[3-4%], Circlets(15)[3-4%] Gloves(35)[3%] Rings(25)[2-3%],

Wraith

4-7% Mana Stolen Per Hit

Melee Weapons(21)[6-7%], Amulets(58)[5-6%], Circlets(58)[5-6%] Rings(58)[4-5%],

Vampire

6-9% Mana Stolen Per Hit

Melee Weapons(56)[8-9%], Amulets(78)[7-8%], Circlets(78)[7-8%], Rings(86)[6%],


The steal comes from how much damage you do to the monster. So 5% Mana Stolen will return 5% of the damage you do to a monster. Life and Mana steal only work on Melee, and physical ranged attacks, only Triumphant Items will return mana when using Elemental attacks and Bone Spells.

 

 

 

 

+ Life Regeneration

 라이프 회복치 추가

Available on

Regeneration

Replenish Life +3-5

Amulets(1-9)[2](10)[3-5], Belts(10)[3-5], Circlets(1-9)[2](10)[3-5], Rings(10)[3-5], Scepters(10)[3-5], Gloves(40)[3-5], Shields(40)[3-5], Body Armor(70)[3-5], Weapons(70)[3-5], Boots(70)[3-5]

Regrowth

Replenish Life +6-10

Amulets(17)[6-10], Circlets(17)[6-10], Scepters(17)[6-10], Belts(55)[6-9], Rings(55)[6-9]

Revivification

Replenish Life +11-15

Amulets(38), Scepters(38), Circlets(38)


Health does not regenerate unless helped with Potions, items or spells. Items with Life Regeneration will slowly restore Life between battles.


 

 

 

+ Weapon Speeds

 공격속도 증가

Available on

Readiness

10% Attack Speed Increase

Weapons(5), Gloves(20)

Alacrity

20% Attack Speed Increase

Weapons(25), Gloves(43)

Swiftness

30% Attack Speed Increase

Melee Weapons(34)

Quickness

40% Attack Speed Increase

Melee Weapons(46)


 

 

 

 

+ Chance to Block

 공격저지성공률 및 빠른블럭 증가

Available on

Blocking

+10% Increased Blocking, 15% Faster Block Rate

Shields(1)

Deflecting

+20% Increased Blocking, 30% Faster Block Rate

Shields(11)


Shields offer added Defense. They can offer magical attributes, but one of the best uses for Shields is for blocking attacks. Shields of Blocking and Deflecting, offer additional blocking coverage allowing you to block
more hits! Always look at increasing your Chance to Block on a Shield.

 

 

 

 

 

Faster Hit Recovery

 빠른 회복 증가

Available on

Balance

10% Faster Hit Recovery

Armor(5)

Equilibrium

17% Faster Hit Recovery

Belts(9), Body Armor(9), Shields(9)

Stability

24% Faster Hit Recovery

Body Armor(18), Belts(18)


This will allow you to recover from being stunned much faster when hit by a Monster. This is especially useful for characters that do a lot of melee fighting or that cannot afford to be stunned for very long.

Do Faster Hit Recovery items stack?
Yes.

 

 

 

 

 

Damage Reduction

 

 물리데미지 흡수

Effect

Available on

Health

Damage Reduced by 1

Amulets(7), Body Armor(7), Circlets(7) Rings(7), Shields(7),

Protection

Damage Reduced by 2

Amulets(18), Circlets(18)(24), Rings(18), Body Armor(24), Shields(24)

Absorption

Damage Reduced by 3

Amulets(26), Circlets(26)(32), Body Armor(32), Shields(32)

Life

Damage Reduced by 4-7

Amulets(35)[4], Circlets(35)[4](41)[4-7], Body Armor(41)[4-7], Shields(41)[4-7]

Life Everlasting

Damage Reduced by 10-25

Amulet(45), Circlets(45)

Amicae

Damage Reduced by 8-15

Body Armor(51), Circlets(51), Shields(51)


 

 

 

 

 

Magic Damage Reduction

 매직데미지 흡수

Available on

Warding

Magic Damage Reduced by 1

Amulets(7), Body Armor(7), Circlets(7) Orbs(7), Rings(7), Shields(7),

Sentinel

Magic Damage Reduced by 2

Amulets(18), Circlets(18)(24), Orbs(18), Rings(18), Body Armor(24), Shields(24)

Guarding

Magic Damage Reduced by 3

Amulets(26), Circlets(26)(32), Orbs(26), Body Armor(32), Shields(32)

Negation

Magic Damage Reduced by 4-6

Body Armor(41), Circlets(41)(42), Shields(41), Amulets(42), Orbs(42)


What is Magic Damage?
Magic Damage in this case is Fire, Cold, Lightning and Magic Damage (Bone Spells from Oblivion Knights).

 

 

 

 

 

More Gold

 골드획득률 증가

Available on

Greed

25-40% Extra Gold From Monsters

Amulets(1), Circlets(1), Rings(1)

Wealth

41-80% Extra Gold From Monsters

Amulets(17), Belts(17), Boots(17), Circlets(17), Gloves(17)


Need some more gold to support your Gambling habit? Put on these items and see noticeable changes in the amount of gold that is dropped, especially on Champions. You can put together a gold finding set to put on when you have money problems.


 

 

Better Chance of Getting Magic Items

 매직찬스 증가

Available on

Chance

5-15% Better Chance of Getting Magic Item

Amulets(12), Boots(12), Circlets(12), Gloves(12), Rings(12)

Fortune

16-25% Better Chance of Getting Magic Item

Amulets(16), Boots(16), Circlets(16), Gloves(16), Rings(42)

Luck

26-35% Better Chance of Getting Magic Item

Amulets(26), Boots(26), Circlets(26)


"% Better Chance of Getting Magic Item" can provide a significant increase in the number Unique, Rare, and Set Items you find. Players that wish to find "good" Rare Items will want to invest heavily in this magical bonus.

[Learn more!]

 

 

 

 

 

- Cast Time

 마법시전속도 증가(패캐)

Available on

Apprentice

10% Faster Cast Rate

Amulets(5), Circlets(5), Orbs(5), Rings(5), Rods(5)

Magus

20% Faster Cast Rate

Circlets(29), Orbs(29), Rods(29)


Which Skills are affected by Fast Cast Rate?
This does not apply to combat but instead only those skills that use a Cast animation. An example of this would be Fire Bolt or Inner Sight.

Do Fast/Fastest Cast Rate items stack?
Yes

 

 

 

 

Attacker Takes Damage

 적에게 데미지 되돌림 수치

Available on

Thorns

Attacker Takes Damage of 1-3

Belts(1-13)[1](14)[1-3], Body Armor(1-13)[1](14)[1-3], Circlets(14)[1-3], Shields(1-13)[1](14)[1-3],

Spikes

Attacker Takes Damage of 4-6

Belts(21), Body Armor(21), Circlets(21), Shields(21)

Razors

Attacker Takes Damage of 7-9

Body Armor(34), Circlets(34), Shields(34)

Swords

Attacker Takes Damage of 10-20

Body Armor(47), Circlets(47), Shields(47)


 

 

 

- %Item Requirements

 힘/민첩 요구치 감소

Available on

Ease

Requirements -20%

Body Armor(15), Shields(15), Weapons(15)

Simplicity

Requirements -30%

Body Armor(25), Shields(25), Weapons(25)


Requirements -x%, is that for this item only or all my items?

This item only.

Items of Ease and Simplicity are useful for classes with low Strength such as the Sorceress and Necromancer. Lowered Item Requirements can allow them to wear certain armor types that they would otherwise be unable to wear due to the high Strength requirements. "-% Item Requirements" only effect the Dexterity and Strength requirements and not the level requirements.

 

 

 

 

Faster Walking/Running Speed

 빠른 걷기/달리기속도 증가

Available on

Pacing

10% Faster Run/Walk

Boots(12), Circlets(12)

Haste

20% Faster Run/Walk

Boots(22), Circlets(22)

Speed

30% Faster Run/Walk

Boots(37), Circlets(37)

Transportation

30% Faster Run/Walk, 80-90% Slower Stamina Drain

Boots(65)

Acceleration

40% Faster Run/Walk

Boots(51)


Items of Pacing, Haste, Speed are really helpful to your character because they allow you to increase your walking and running speed without eating up additional stamina. Your character will be able to dodge monsters and run long distances much easier when using items that increase walking/running speed.

Walking/Running Speed items stack so if you happen to find two items with this property on them, they will combine to result in even faster Walking/Running Speeds.

 

 

 

 

Monster Knockback

 넉백

Available on

Bear

Knockback

Melee Weapons(8)


 

 

 

 

Attack Ignores Target's Defense

 방어력 무시

Available on

Piercing

Ignores Target's Defense

Katars(25), Daggers(25), Rods(25)


When attacking Monsters, the target's Defense will not be counted which should make them easier to attack.


 

 

Prevent Monster Healing

 몬스터 회복방지

Available on

Vileness

Prevent Monster Heal

Melee Weapons(9)

 

 

 

 

Freeze Length Reduction

 결빙시간 감소 50%

Available on

Thawing

Half Freeze Duration

Amulets(10), Boots(10), Circlets(10), Gloves(10), Orbs(10), Rings(10), Shields(10)


 

 

Repair Durability

 내구력 회복

Available on

Self-Repair

Repair Durability (3)

Armor(3), Weapons(3)

Restoration

Repair Durability (5)

Armor(20), Weapons(20)


 

 

 

 

Indestructible

 파괴불가

Available on

Ages

Indestructible

Armor(50), Weapons(50)


 

 

 

 

Replenish Quantity

 수량 회복

Available on

Replenishing

Replenish Quantity (5)

Throwing Weapons(5)

Propogation

Replenish Quantity (10)

Throwing Weapons(24)


 

 

 

 

Life Per Level

 라이프 추가(레벨비례)

Available on

Centaur

+ (0.75 Per Character Level) 0.75-74.25 Life (Based On Character Level)

Amulets(20), Barb Helms(20), Body Armor(20), Druid Pelts(20)


 

 

 

Mana Per Level

 마나 추가(레벨비례)

Available on

Memory

+ (0.75 Per Character Level) 0.75-74.25 To Mana (Based On Character Level)

Amulets(20), Circlets(20), Druid Pelts(20)


 

 

 

 

Life and Mana Per Level

 라이프 및 마나 추가(레벨비례)

Available on

Elephant

+ (0.5 Per Character Level) 0.5-49.5 To Life / + (0.25 Per Character Level) 0.25-24.75 To Mana (Based On Character Level)

Circlets(37), Druid Pelts(37)



 

 

 

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