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디아2 - MOD 관련

UniqueItems.txt File Guide

작성자rpgkdh|작성시간05.12.27|조회수697 목록 댓글 0
UniqueItems.txt File Guide

Uniqueitems.txt

index: The name of the item (also used as string key)
version: If the item is Classic D2 or LoD (0 for CD2, 1 for enhanced CD2, 100 for LoD)
Enabled: If the item can drop or not (0 for undropable, 1 for dropable)
Ladder: If the item can not be found in nonladder games on the Realms
Rarity: How common the item is
Nolimit: The name of the band that my friend's brother is in. Oh wait, I don't what this does, none of the items seem to use it.
Lvl: The level a monster must be to drop this item
lvl req: The level the character has to be to use the item
code: The code of the base item found in Weapons.txt, armor.txt and misc.txt
type: The name of the base item (for reference only)
*uber: If the item is an uber item or not (not used by the game at all)
carry1: If you can only carry one of this item or not (1 yes, 0 no)
cost mult: A factor for figuring out the cost of the item
Cost add: Another factor for figuring out the cost of the item
chrtransform: The color the character becomes when this item is equipped
invtransform: The color the item is in the character's inventory
flippy file: The flippy file used for the item
invfile: The inventory graphic used for the item
dropsound: The sound that the item makes when it is dropped on the ground
dropsfxframe: How many frames the sound plays for
usesound: ?the sound the item makes when moved around in the character's inventory?
prop1: first magical modifier on the item
par1: Parameter used for the modifier (such as cold length for cold damage)
min1: Minimum value that the item can spawn with
max1: Maximum value that the item can spawn with
the other prop collumns function the same as the first ones
eol: End of Line: Marks the end of the file
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