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Lee & Shin (2022). 게이미피케이션과 메타버스를 적용한 수업 모형: 뇌의 장기기억 형성이론 및 가상 방탈출 게임을 중심으로

작성자Dongkwang Shin|작성시간22.06.21|조회수70 목록 댓글 0

이혜진, 신동광. (2022). 게이미피케이션과 메타버스를 적용한 수업 모형: 뇌의 장기기억 형성이론 및 가상 방탈출 게임을 중심으로. The Journal of Studies in Language 38(1), 33-52.

 

ABSTRACT

 

Lee, Hye-Jin and Shin, Dong-Kwang (Wonkwang University · Gwangju National University of Education)

 

A Class Model with Gamification and Metaverse: Focused on Long-term Memory Formation Theory and Virtual Escape Room Game

 

The Journal of Studies in Language 38.1, 033-052. Integrating engaging techniques into instruction becomes indispensable for cultivating the pillars of educational success. Along the line, this study presents a class model by incorporating metaverse and gamification tactics in learning to explore the educational potentials. Some contents embedded in a digital English textbook subsidiary to develop a gamified class model were derived. Three series of escape room games that utilized the hybridization of the gamification and metaverse features were proposed to boost students’ learning experience that mostly revolves around memory retention theories. Given that the three gamified missions within metaverse were chiefly bounded to the contents of the digital textbook, this study hopes to offer a new avenue for end-users (i.e., English language learners) to get the most from their textbook learning experience. 

Keywords: metaverse, gamification, English education, digital textbook, long-term memory

 

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