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Smoke and Blood Mod Thread (Last Update: 7/15/09 BSM for TROM 1.5 added + new Bloodmod standalone)
작성자PeaceLove작성시간09.07.16조회수1,849 목록 댓글 3(update 15.07.2009 with The Rights of Man compatible version + Bloodmod standalone)
Ok folks, here is the BSM 4.0.
![Smile](https://img1.daumcdn.net/relay/cafe/R400x0/?fname=http%3A%2F%2Fwww.twcenter.net%2Fforums%2Fimages%2Fsmilies%2Femoticons%2Foriginal.gif)
Why so surprisingly?
Sorry, the mod isn't finished yet. A memory leak in the Empire engine forced me to give up at this state.
![Sad](https://img1.daumcdn.net/relay/cafe/R400x0/?fname=http%3A%2F%2Fwww.twcenter.net%2Fforums%2Fimages%2Fsmilies%2Femoticons%2Fsad.gif)
It makes no sense to add some more effects, because the Empire effects engine can't handle it (yet). You will propably notice that particle effects just disappear sometimes. The only solution for this problem is to restart the game to clear the memory. I can't do anything to solve this issue.
I hope there will be a solution for this soon, so i can do what i wanted to do and finish my work. I will keep the 3.1 up here for you all, if you aren't satisfied with this mod.
This version should not work perfectly with other mods, that changes the following db files:
- projectile_tables
- projectile_impacts_tables
- projectiles_explosions_tables
- particle_effects_tables
If you are using such a mod you will surely miss some new effects or the mod won't work. If you have a request for me to make this version compatible to other mods, please let me know and i will do what i can.
You need LtChambers fantastic Mod Manager to get this mod to work. This is surely the safest method to run the BSM without any troubles.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
NEW Hotfix 2 07.07.2009
This Update replaces the old 1.2 projectile files with 1.3 projectile file.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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So what's new?
First, the smoke mod is not compatible with the blood mod standalone!! That's the reason why bloodmod is included in the smoke mod. Please choose between smoke with blood (BSM) or just the blood without smoke (bloodmod 1.2).
Here is a small video of the battlefield athmosphere with 4.0
![Smile](https://img1.daumcdn.net/relay/cafe/R400x0/?fname=http%3A%2F%2Fwww.twcenter.net%2Fforums%2Fimages%2Fsmilies%2Femoticons%2Foriginal.gif)
Battlefield Smoke Mod full Version 4.0 (Includes the entire pack of mods, except Soundmod. needs Mod Manager)
Improvements:
- increased performance for musketsmoke
- different groundhit effects for landguns
- different building hit effects for cannons
- new puckle gun muzzle flash and groundhit effects
- new and enhanced blood effects
- new smoke trails and lingering smoke for rockets
- new rocket explosion effects
- reworked explosion effects with ground fire
- new carcass ground fire effect
- reworked ship explosion
- cannonball trail effects
- optional tracer remove mod for more realism
- includes enhanced Bloodmod v1.2
The rar archive contains 2 mod files.
- mod_BSM_4_Full.pack -> the main BSM mod file
- mod_NoTrails.pack -> optional: removes the musket and cannonshot trails for more realism
Download in the attachment (mod_BSM_4_Full.zip).
I uploaded a version of BSM Full 4.0 to be compatible with the Darthmod v 2.4 and TROM 1.5. You can find the Download in the attachment (BSM_for_darthmod_2_4.zip and BSM_for_TROM_1_5.zip)
Thank you Darth Vader and Sage2, Tomsin and Johan217 for the permission to adapt your files.
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Battlefield Smoke Mod Medium Version 1.0 (Includes the entire pack of mods, except Soundmod. needs Mod Manager)
Improvements:
- same as for full version 4.0 except lingering smoke taken from Light version.
The rar archive contains 2 mod files.
- mod_BSM_4_medium.pack -> the main BSM mod file
- mod_NoTrails.pack -> optional: removes the musket and cannonshot trails for more realism
Download in the attachment (mod_BSM_4_Medium_v_1.zip).
I uploaded also a version of BSM Medium 1.0 to be compatible with the Darthmod v.2.4 and TROM v 1.5. You can find the Download in the attachment (BSM_for_darthmod_2_4.zip and BSM_for_TROM_1_5.zip)
Thank you Darth Vader and Sage2, Tomsin and Johan217 for the permission to adapt your files.
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Battlefield Smoke Mod Light v2.0 (Does not include full effects, less lingering smoke, less amount of particles, etc for better performance, no Soundmod included, needs Mod Manager)
Improvements:
- different groundhit effects for landguns
- different building hit effects for cannons
- new puckle gun muzzle flash and groundhit effects
- new and enhanced blood effects
- new smoke trails and lingering smoke for rockets
- new rocket explosion effects
- reworked explosion effects with ground fire
- new carcass ground fire effect
- reworked ship explosion
- cannonball trail effects
- optional tracer remove mod for more realism
- includes enhanced Bloodmod v1.2
Some effects are not included in the Light Version 2.0, because it's a too heavy loss for the fps.
The rar archive contains 2 mod files.
- mod_BSM_Light_2.pack -> the main BSM Light mod file
- mod_NoTrails.pack -> optional: removes the musket and cannonshot trails for more realism
Download in the attachment. (mod_BSM_Light_2.zip)
I uploaded also a version of BSM Light 2.0 to be compatible with the Darthmod v.2.4 and TROM 1.5. You can find the Download in the attachment (BSM_for_darthmod_2_4.zip and BSM_for_TROM_1_5.zip)
Thank you Darth Vader and Sage2, Tomsin and Johan217 for the permission to adapt your files.
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The Blood Mod v1.3 (Blood Only - No Smoke)
Improvements:
- new blood effects for the puckle gun
- new canister blood effects
- enhanced musket blood effects
Download in the attachment. (BloodMod_1_3.zip)
The Blood Mod v1.2 (Blood Only - No Smoke, not the enhanced version of BSM 4.0)
Improvements:
- added blood puff for musket and cannshot hits
- it's now compatible with the Mod Manager by LtChambers
Download Battlefield_Blood_Mod_V_1_2.rar for Mod Manager and as patch packed file. Both versions are included in the rar archive.
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Features Battlefield Sound Mod: (Additional immersion - Sound Pack)
- New! slower marching music
- musketsounds with more bass
- New! added musket sounds, thank you chudolf!
- 7 different marching fifes and drums songs, thank you Gilad Pellaeon!
- cannonfire sounds with more bass
- puckle gun sounds with more bass
- 2 different files, one for WeaponSFX only and another for fifes'n drums only
- Mod Manager compatible
Download Sound mod for Mod Manager here:http://www.megaupload.com/?d=VCIGG8Z0
RS:
http://rapidshare.com/files/215129045/BattlefieldSoundMod.rar
and here as patch pack file format: http://www.megaupload.com/?d=12DG69L4
For all, who have problems with the current uploaders, they can download all mods from the attachment.
Thanks goes to chudolf, who sends me the soundfiles!
Thank you goes also to GoodKnight for the download links!
Enjoy!
Importend note!
Please use either the smokemod (wich includes bloodmod 1.2) or the bloodmod. Both together won't work!
Version history:
Smoke Mod full 3.1
- slightly increased performance for musketsmoke (more performance is not possible yet)
- more dense musketfire smoke
- added wind for musketsmoke
- better cannon smoke (for landguns and shipcannons)
- added wind for cannonsmoke
- better building hit smoke
- includes Bloodmod v1.2
- BSM_3_1_FULL_all_cannons_MM.pack
- patch_BSM_3_1_FULL_all_cannons.pack
- BSM_3_1_FULL_for_Puckle_MM.pack
- patch_BSM_3_1_FULL_for_Puckle.pack
Download in the attachment.
Smoke Mod full 3.0
- slightly(! don't expect a miracle !) increased performance for musketsmoke
- reworked dense smoke for musketsmoke (harder to see through)
- thicker musketfire smoke
- new building destruction smoke (changed color, more dense)
- smoke lifetime for burning buildings and fortwalls increased, more dense
- longlife and bigger building hit smoke
- bugfix for howitzer smoke
- new mod patch file for compatibility with the Mod Manager by LtChambers
- changed ship smoke-color
- reworked ship cannon distortion effects
- added blood hit puff
- includes Bloodmod v1.2
- handgrenade explosion reworked (more white smoke)
- reworked ship deckfire distortion
- reworked cannonfire distortion
- reworked smoke columns for moving ships
- changed color for burning ship smoke
- added distortion for ship explosion effect
- destructed building smoke reworked
- reworked handgrenade explosion
- reworked ship deckfire
- better, darker, smoke columns for shipfire
- new ship explosion effect
- better musket hit blood effects (smaller, darker, more realistic)
- better explosions of explosive frag grenades (no more firy sparks, explosion flash added)
- ship onboard fire reworked
- smoke of ship on fire reworked
includes:
- new blood effects for bullethits
- better musketfire
- better musketsmoke effects
- long-lasting, ascending battlefield smoke
- better cannonfire effects
- better ground hit effects for cannonball and explosiv ammunition
- ship cannon fire effects much improved
- blood effects enabled for roundshot hits
Smoke Mod Light v1.7
- more dense musketfire smoke
- added wind for musketsmoke
- better cannon smoke (for landguns and shipcannons)
- added wind for cannonsmoke
- better building hit smoke
- includes Bloodmod v1.2
The download contains all 8 different versions of the BSM Light 1.8 and you can find it in the attachment!
- BSM_1_8_LIGHT_all_cannons_MM.pack
- patch_BSM_1_8_LIGHT_all_cannons.pack
- BSM_1_8_Very_Light_all_cannons_MM.pack
- patch_BSM_1_8_Very_Light_all_cannons.pack
- BSM_1_8_LIGHT_for_Puckle_MM.pack
- patch_BSM_1_8_LIGHT_for_Puckle.pack
- BSM_1_8_Very_Light_for_Puckle_MM.pack
- patch_BSM_1_8_Very_Light_for_Puckle.pack
Download in the attachment.
Smoke Mod Light v1.7
- new building destruction smoke (changed color)
- smoke lifetime for burning buildings and fortwalls increased
- bugfix for howitzer smoke
- longlife and bigger building hit smoke
- new mod patch file for compatibility with the Mod Manager by LtChambers
- changed ship smoke-color
- reworked ship cannon distortion effects
- added blood hit puff
- decreased lifetime for lingering smoke for better performance
- includes Bloodmod v1.2
- handgrenade explosion reworked (more white smoke)
- reworked ship deckfire distortion
- reworked cannonfire distortion
- reworked smoke columns for moving ships
- changed color for burning ship smoke
- added distortion for ship explosion effect
- destructed building smoke reworked
- reworked handgrenade explosion
- reworked ship deckfire
- better, darker, smoke columns for shipfire
- new ship explosion effect
- better musket hit blood effects (smaller, darker, more realistic)
- better explosions of explosive frag grenades (no more firy sparks, explosion flash added)
- ship onboard fire reworked
- battlefield smoke lifetime slightly increased
- battlefield blood mod
- better musketfire (same as full)
- better musket smoke effects (less particles, shorter lifetime)
- ascending battlefield smoke (less effects, shorter lifetime)
- better cannonfire effects (less particles, shorter lifetime)
- better ground hit effects for cannonball and explosiv ammunition (same as full)
- ship cannon fire effects much improved (less particles, shorter lifetime for smoke)
- blood effects enabled for roundshot hits
Blood Mod v1.1
- Musket hit blood effects reworked (smaller, darker, more realistic)
- Blood for infantry, hit by cannonball roundshots
- Blood for infantry, hit by musket bullets!
Some vids older versions...
comparison video of v3.1
Video for v2.6:http://www.youtube.com/watch?v=7pFqc7vvfHE
http://www.youtube.com/watch?v=M9qyZDrx1ww&feature=channel_page
http://www.youtube.com/watch?v=A1Zn2fMaO3c&feature=channel
And THANK YOU to everyone who helped me to make the mod better! Especially to LtChambers and R4nd0M for his Pack File Manager and Mod Manager, Gilad Pellaeon for the additional music files, Hinkel for introducing the mod to the TWC Community and LochKopf for testing!!
A note from Aykis16 (Thank you for that):
For people having problems with the mod manager:
1. Make sure if you're using multiple mods, that the ones that aren't checked are moved to the bottom of the queue. Otherwise the manager attempts to load them and any mod placed after them doesn't get loaded.
Installation!
First, make sure, you have no other, older Version of Battlefield smoke mod or Blood mod installed.
Winrar is needed to extract files from *.rar archive.
You can get it here: http://www.win-rar.com/
You need also LtChambers Mod Manager: http://www.twcenter.net/forums/showthread.php?t=240335
The mod is compatible with LtChambers excellent Mod Manager. Just extract the modfile into your ">your steam folder<\steam apps\common\empire total war\data" folder and activate it with the Mod Manager.
Thanks to LtChambers for his help!
Please note! If the mod don't work, you can set the loading priority in the Mod Manager. Load the mod after all other mods, you have installed, to get sure.
Have fun!
Here are some Fan Bars from Arctander for you to use. Thanks to Arctander!
Last edited by Mech_Donald; Yesterday at 05:03 PM. Reason: New Bloodmod standalone