ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.6 - updated 20.3.10
작성자PeaceLove작성시간10.03.21조회수3,213 목록 댓글 2ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.6
AUM-NAP 25 Units
AUM-NAP 25 Units
Spoiler Alert, click show to read:
France:
French Middle Guard - Französische Mittlere Garde
- recruitable at the two latest military buildings
Spoiler Alert, click show to read:
French Tirailleurs - Französische Tirailleurs
- recruitable at the three latest military buildings and the technology "modern_rifles" is required
Spoiler Alert, click show to read:
French Flanquers - Französische Flanquers
- recruitable at the four latest military buildings
Spoiler Alert, click show to read:
French Hussards - Französische Hussaren
- recruitable at the four latest military buildings
French-Polish 1e régiment de chevau-légers lanciers de la garde - Französisch-Polnisches 1e régiment de chevau-légers lanciers de la garde
- recruitable at the three latest military buildings and the technology "diamond_formation" is required
French-Dutch 2e régiment de chevau-légers lanciers de la garde (Red Lancers) - Französisch-Holländisches 2e régiment de chevau-légers lanciers de la garde
- recruitable at the three latest military buildings and the technology "diamond_formation" is required
French Eclaireurs à cheval de la garde - Französische Eclaireurs à cheval de la garde
- recruitable at the three latest military buildings
These three foreign units below are recruitable at these buildings:
Spoiler Alert, click show to read:
tSecret1_gentlemens_club
tSecret2_secret_society
tSecret3_masonic_lodge
tSupply1_supply_post
tSupply2_supply_warehouse
tSupply3_supply_depot
In this way you can either choose to build the "secret" buildings or the "supply" buildings to recruit these foreign units.
French Mamelukes - Französische Mameluken
French-Egyptian Infantry Corps - Französisch-Ägyptisches Infanteriekorps
French-Egyptian Dromedary Cavalry - Französisch-Ägyptische Dromedar Kavallerie
United Kingdom:
British Coldstream Guards - Britische Coldstream Garde
- recruitable at the two latest military buildings
Spoiler Alert, click show to read:
British Coldstream Grenadiers - Britische Coldstream Grenadiers
- recruitable at the two latest military buildings
Royal British Fusiliers - Königlich Britische Füsiliere
- recruitable at the three latest military buildings
British Grenadiers - Britische Grenadiere
- recruitable at the three latest military buildings
Spoiler Alert, click show to read:
British 95th Rifles - Britische 95. Gewehrschützen
- recruitable at the three latest military buildings and the technology "modern_rifles" is required
Spoiler Alert, click show to read:
Prussia:
Prussian Leib-Grenadiers - Preussische Leib-Grenadiere
- recruitable at the two latest military buildings
Spoiler Alert, click show to read:
Austria:
Austrian Emperor's Own Jaeger - Österreichisch Kaiserliche Jäger
- recruitable at the three latest military buildings and the technology "modern_rifles" is required
Spoiler Alert, click show to read:
Russia:
Russian Siemenovski Guards - Russische Siemenovski Garde
- recruitable at the two latest military buildings
Russian Preobrazhensky Guards - Russische Preobrazhensky Garde
- recruitable at the two latest military buildings
Sweden:
Swedish Fusiliers - Schwedische Füsiliere
recruitable at the four latest military buildings
Royal Swedish Life Grenadiers - Königlich Schwedische Leib-Grenadiere
recruitable at the three latest military buildings
Mercenaries:
Swiss Line Infantry - Schweizer Linieninfanterie
Spoiler Alert, click show to read:
Swiss Grenadiers - Schweizer Grenadiere
Spoiler Alert, click show to read:
Swiss Jaeger - Schweizer Jäger
the technology "modern_rifles" is required
Black Brunswickers Line Infantry - Braunschweiger Linieninfanterie (Schwarze Braunschweiger) - available for Britain and Prussia
This is a custom AUM-NAP unit and not the already included vanilla unit.
All these mercenaries are recruitable at these buildings:
tSecret1_gentlemens_club
tSecret2_secret_society
tSecret3_masonic_lodge
tSupply1_supply_post
tSupply2_supply_warehouse
tSupply3_supply_depot
In this way you can either choose to build the "secret" or the "supply" buildings to recruit mercenaries.
All Grenades have been removed from the Grenadiers. They have the same unit size as normal Line Infantry.
ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) Units album
AUM-NAP 3 Ships
Spoiler Alert, click show to read:
United Kingdom:
HMS Victory - (1764 built, 1801 rebuilt) - 106 gun - first rate with appropriate 18, 24, 32pdrs gun layout
- available at the two latest shipyards
HMS Hibernia - (1804) - 106 gun - first rate with appropriate 18, 24, 32pdrs gun layout
- available at the two latest shipyards
HMS Caledonia - (1808) - 120 gun - over first rate with appropriate 18, 24, 32pdrs gun layout
- available at the latest shipyard and the technology "improved_coppering" is required
Unlocked vanilla Units
Spoiler Alert, click show to read:
These vanilla units can now be recruited in the campaign:
France:
Italian Guards of Honour
Italian Vélite Grenadiers
both are recruitable at the two latest military buildings
Great Britain:
General Uxbridge (Wellington's Cavalry General at the Battle of Waterloo)
King's German Legion Foot
King's German Legion Light Foot
King's German Legion Light Dragoons
King's German Legion Dragoons
British-Dutch Line Infantry
British-Dutch Flanquers
British-Dutch Light Dragoons
Russia:
Moscow Musketeers (only recruitable if you bought the "Heroes of the Napoleonic Wars DLC")
France:
Italian Guards of Honour
Italian Vélite Grenadiers
both are recruitable at the two latest military buildings
Great Britain:
General Uxbridge (Wellington's Cavalry General at the Battle of Waterloo)
King's German Legion Foot
King's German Legion Light Foot
King's German Legion Light Dragoons
King's German Legion Dragoons
British-Dutch Line Infantry
British-Dutch Flanquers
British-Dutch Light Dragoons
Russia:
Moscow Musketeers (only recruitable if you bought the "Heroes of the Napoleonic Wars DLC")
Unlocked vanilla Ships
Spoiler Alert, click show to read:
- the Spanish "Santissima Trinidad" is buildable in the campaign.
- the British Frigate "Razee" is buildable in the campaign.
- added the "trade_ship_indiaman" and the "trade_ship_merchantmen" to all factions which didn't have access to these ships in the campaign (Rebels don't have access to the "Indiaman").
- added the "trade_ship_merchantmen" and "trade_ship_dhow" to the Ottomans which didn't have access to merchant ships at all in the campaign.
euro_group (a lot of minor factions included) and russia_poland_group
2_Decker_80
3_Decker_86
sweden_denmark_group (Sweden, Denmark, Norway)
Frigate_Scandinavian_24
Frigate_Scandinavian_32
Frigate_Scandinavian_38
2_Decker_Scandinavian_50
2_Decker_Scandinavian_64
2_Decker_Scandinavian_74
2_Decker_Scandinavian_80
- the British Frigate "Razee" is buildable in the campaign.
- added the "trade_ship_indiaman" and the "trade_ship_merchantmen" to all factions which didn't have access to these ships in the campaign (Rebels don't have access to the "Indiaman").
- added the "trade_ship_merchantmen" and "trade_ship_dhow" to the Ottomans which didn't have access to merchant ships at all in the campaign.
euro_group (a lot of minor factions included) and russia_poland_group
2_Decker_80
3_Decker_86
sweden_denmark_group (Sweden, Denmark, Norway)
Frigate_Scandinavian_24
Frigate_Scandinavian_32
Frigate_Scandinavian_38
2_Decker_Scandinavian_50
2_Decker_Scandinavian_64
2_Decker_Scandinavian_74
2_Decker_Scandinavian_80
INVESTIGATIONS while I added some land units to other factions
Spoiler Alert, click show to read:
NAPOLEON:TW doesn't have a scroll bar in the recruitment queue. The language file system is the same as in ETW. Therefore we have the same problems as in ETW which are described here:
UNIT LIMIT IN THE UI RECRUITMENT QUEUE
Unit Pack Compatibility Project (UPC) English + German
It is possible to unlock vanilla units for other factions. These units have their own stats and fully work in game.
The big problem is the wrong graphical appearance. They don't appear with their appropriate icon, info card picture and texture in game. All units use the "placeholder" icon and info card. They show up with a generic vanilla texture. There seems to be an extensive change in the texture system compared to ETW.
Installation
Spoiler Alert, click show to read:
AUM-NAP is playable in singleplayer and multiplayer.
1. Download aum_nap_mod.pack and choose one UPC language file. Please read the UPC section below.
It is important that you only use one language file at the same time. Be sure that no other language packs from other mods are loaded.
2. Unzip the files using 7zip.
3. Copy the aum_nap_mod.pack and the UPC to your NAP data directory:
C:\Program Files\Steam\steamapps\common\napoleon total war\data
4. create the user.script.txt in this directory:
XP > C:\Documents and Settings\USER NAME\Application Data\The Creative Assembly\Napoleon\scripts
VISTA / WIN 7 > C:\Users\USER NAME\AppData\Roaming\The Creative Assembly\Napoleon\scripts
Add this line:
mod "aum_nap_mod.pack";
Whenever updating/saving the user.script.txt make sure that the file is not being saved in ANSI format. It should be saved in Unicode format or else NTW will not read the script.
There is an example script file in the mod included which you can use.
De-installation
Spoiler Alert, click show to read:
Just delete the aum_nap_mod.pack in your NAP data directory and remove the AUM entry in your script file.
C:\Program Files\Steam\steamapps\common\napoleon total war\data
C:\Program Files\Steam\steamapps\common\napoleon total war\data
Unit Pack Compatibility Project - Napoleon (UPC-NAP) English / German / French
Spoiler Alert, click show to read:
This language file is required to display the unit names and descriptions. Here is the main UPC-NAP thread with all important information:
Unit Pack Compatibility Project - Napoleon (UPC-NAP) English / German / French
Both download links are below.
Modders
Spoiler Alert, click show to read:
Everybody can use my mod for his personal use. Please send me a personal message with the link of your mod to ask for permission to integrate my AUM-NAP units. I will decide after and answer you back.
If you are a skinner/modeler who wants to offer me his textures/icons, then I will include them into my mod and give you credits for sure.
Credits
Spoiler Alert, click show to read:
AUM-NAP Team
Swiss Halberdier - Creator of AUM-NAP
Under the Patronage of l33tl4m3r
Takeda Shingen - beta testing
La♔De♔Da♔Brigadier Graham - thanks for your English language file
Others
The Vicar, erasmus777 and husserlTW for releasing the first workable NAP-PFM
LtChambers and alpaca for their masterpiece tools DBEditor, Pack File Manager and Mod Manager.
The Phenom, MrThib, Power Wizard, erasmus777 and husserlTW for their great tutorials and guides.
Thanks to Izanagi11 and smirk for their hints about the uniforms and uniform_to_faction_colours tables.
Thanks to Luckylewis for creating his AUM-NAP video
Thanks to Toniho for creating the French translation
The whole Total War Center Team + Administrators for hosting the best site about Total War Games and allowing us to share our passion with others.
The fantastic Total War Community for all the infos, discussions, resources and awesome mods.
Creative Assembly for creating the awesome Total War Series.
Problems, bugs, comments
Spoiler Alert, click show to read:
If you have any comments or problems you can give me feedback here in this thread.
If you have problems with AUM-NAP, then please report these informations below that I can help you better and faster.
It can be very helpful if you provide screenshots of your data folder, script folder, script-file and if used Mod Manager List.
Hello to all of you and here is some help regarding the most frequently asked questions:
What to do if AUM-NAP doesn't load?
Spoiler Alert, click show to read:
In the "aum_nap_mod.7z" is an example "user.script.txt" file included. Please copy this file to your NTW script folder:
Spoiler Alert, click show to read:
XP > C:\Documents and Settings\USER NAME\Application Data\The Creative Assembly\Napoleon\scripts
VISTA / WIN 7 > C:\Users\USER NAME\AppData\Roaming\The Creative Assembly\Napoleon\scripts
VISTA / WIN 7 > C:\Users\USER NAME\AppData\Roaming\The Creative Assembly\Napoleon\scripts
If you have other mods installed you can add their lines into it. You have to check the proper names of these lines too. If there is a wrong entry in the script file then the sounds don't load right.
What to do if you don't see any unit names?
Spoiler Alert, click show to read:
You have to install an UPC language file into your NTW data directory. Please be sure that only one language file is loaded at the same time in your directory. Please delete all older UPC or other language files from other mods that are in there.
Please do not spam this thread with unit wishes. I can't create new land units with new textures at the moment, because of the texturing system change of NAP:TW.
Cheers
Swiss Halberdier
ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) Video
Thanks to my friend LUCKYLEWIS for creating this great presentation video of 20 AUM-NAP units!
unit_pack_compatibility_project_napoleon_v1_0_french.7z
unit_pack_compatibility_project_napoleon_v1_5.7z
unit_pack_compatibility_project_napoleon_v1_5_german.7z
ADDITIONAL UNITS MOD (AUM) 3.0 AUM - NAPOLEON (AUM-NAP) 1.4
Unit Pack Compatibility Project (UPC) EN/GE UPC - Napoleon (UPC-NAP) EN/GE
TWC WIKI - How to customize Unit Pack Mods TWC WIKI - How to combine several language packs
[Tutorial] How to create a custom unit in NTW Unit Limit in the UI recruitment queue
Under the Patronage of l33tl4m3r

Unit Pack Compatibility Project (UPC) EN/GE UPC - Napoleon (UPC-NAP) EN/GE
TWC WIKI - How to customize Unit Pack Mods TWC WIKI - How to combine several language packs
[Tutorial] How to create a custom unit in NTW Unit Limit in the UI recruitment queue
Under the Patronage of l33tl4m3r
Last edited by Swiss Halberdier; Today at 05:11 AM.
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