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쇼군2: 자료실

ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO) - 2.2 - updated 21.5.11

작성자PeaceLove|작성시간11.05.22|조회수4,743 목록 댓글 2

http://www.twcenter.net/forums/showthread.php?t=429938

 

 

● AUM-SHO custom units

Bow Warrior Monks Cavalry - Bogenkavallerie Kriegermönche - (80 horses) - unit_variant model by SWISS HALBERDIER and icons by JFC (unit_variant model inspired from HEDGE KNIGHT)

Spoiler Alert, click show to read:


This unit is recruitable for all clans but the Uesugi have an improved special version.

unit limit: 4

art:
shogun_military_bow_bow_expertise

buildings:
SHO_Buddhist_2_Monastery
SHO_Buddhist_3_Temple_Complex
SHO_Buddhist_4_Legendary_Temple

required special building:
SHO_Archery_1_Archery_Dojo

resources:
horses

religion:

rel_buddhist

abilities:
cantabrian_circle
warcry
flaming_arrows_long_range_ability
whistling_arrows_long_range_ability


Yari Warrior Monks
- Yari Kriegermönche - (160 men) unit_variant model by SWISS HALBERDIER and icons by TINROD (unit_variant model inspired from HEDGE KNIGHT)

Spoiler Alert, click show to read:


This unit is recruitable for all clans but the Uesugi have an improved special version.

unit limit:
4

art:
shogun_military_spear_way_of_the_spear

buildings:

SHO_Buddhist_2_Monastery
SHO_Buddhist_3_Temple_Complex
SHO_Buddhist_4_Legendary_Temple

required special building:
SHO_Yari_1_Drill_Yard

religion:
rel_buddhist

abilities:

pike_wall_formation
pike_square_formation
rapid_advance
warcry


No-Dachi Warrior Monks - No Dachi Kriegermönche - (160 men) unit_variant model by SWISS HALBERDIER and icons by TINROD

Spoiler Alert, click show to read:


This unit is recruitable for all clans but the Uesugi have an improved special version.

unit limit: 3

art:
shogun_military_sword_way_of_the_sword

buildings:

SHO_Buddhist_2_Monastery
SHO_Buddhist_3_Temple_Complex
SHO_Buddhist_4_Legendary_Temple

required special building:

SHO_Sword_2_Nodachi

religion:
rel_buddhist

abilities:

banzai
warcry


Great Guard Bow Cavalry - Grosse Garde Bogenkavallerie - (80 horses) unit_variant model by SWISS HALBERDIER and icons by JFC

Spoiler Alert, click show to read:


This unit is recruitable for all clans but the Takeda have an improved special version.

unit limit: 2

art:
shogun_military_bow_kyujutsu_mastery

buildings:
SHO_Cavalry_3_Bajutsu_Master
SHO_Cavalry_4_Legendary_Bajutsu_Dojo

required special building:
SHO_Archery_3_Bow_Master_Dojo

resource:
horses

abilities:
cantabrian_circle
second_wind
rapid_advance
flaming_arrows_long_range_ability
whistling_arrows_long_range_ability


Naginata Ronin - Naginata Ronin - (120 men) - unit_variant model by SWISS HALBERDIER and icons by JFC

Spoiler Alert, click show to read:


This unit is recruitable for all clans.

unit limit: 4

art:
shogun_military_core_strategy_of_defence

buildings:

SHO_Crafts_2_Rice_Exchange
SHO_Crafts_3_Merchant_Guild
SHO_Crafts_4_Kanabukama

required special building:

none

abilities:
pike_wall_formation
rapid_advance


Bow Ronin - Bogenschützen Ronin - (140 men) unit_variant model by SWISS HALBERDIER and icons by TINROD

Spoiler Alert, click show to read:


This unit is recruitable for all clans.

unit limit: 4

art:

shogun_military_core_strategy_of_attack

buildings:
SHO_Crafts_2_Rice_Exchange
SHO_Crafts_3_Merchant_Guild
SHO_Crafts_4_Kanabukama

required special building:
none

abilities:
flaming_arrows_ability
pavisse_deployable


Naginata Ashigaru - Naginata Ashigaru - (200 men) - unit_variant model by SWISS HALBERDIER and icons by JFC

Spoiler Alert, click show to read:


This unit is recruitable for all clans but the Oda have an improved special version.

unit limit:
8

art:
none

buildings:
SHO_Castle_1_Fort
SHO_Castle_2_Stronghold
SHO_Castle_3_Fortress
SHO_Castle_4_Castle
SHO_Castle_5_Citadel

required special building:
none

abilities:
pike_wall_formation


Arquebusiers Samurai - Arkebusen Samurai - (100 men) - unit_variant model by SWISS HALBERDIER and icons by JFC

Spoiler Alert, click show to read:


This unit is recruitable for all clans.

unit limit: 6

art:
shogun_military_musket_teppo_mastery

buildings:
SHO_Siege_3_Gunsmith
SHO_Siege_4_Arsenal

required special building:
none

abilities:
rank_fire
rapid_volley
bamboo_wall

projectile:
aum_shogun_arquebusier

longer range and higher damage than normal matchlocks but decreased accuracy and increased re-loading times

equipment:
aum_shogun_arquebusier

oversized_teppo / shogun_katana_2


Christian Matchlock Samurai - Christliche Luntenschloss Samurai - (120 men) - unit_variant model by SAENGSAWANG and icons by JFC

Spoiler Alert, click show to read:


This unit is recruitable for all clans if they convert to Christianity.

unit limit: 4

art:
shogun_military_musket_teppo_mastery

buildings:
SHO_Port_3_Nanban_Trade_Port
SHO_Port_4_Nanban_Quarter

required special building:
SHO_Christian_1_Chapel

abilities:
rank_fire
rapid_volley
bamboo_wall

religion:
rel_catholic

equipment:
aum_shogun_matchlock_christian_samurai

shogun_teppo / shogun_katana_2


Tachi Samurai - Tachi Samurai - (160 men) - unit_variant model by SWISS HALBERDIER and icons from the unused vanilla unit

Spoiler Alert, click show to read:


This unit is recruitable for all clans but the Shimazu have an improved special version.

unit limit: 6

art:
shogun_military_sword_way_of_the_sword

buildings:

SHO_Sword_1_Sword_School
SHO_Sword_2_Nodachi
SHO_Sword_3_Master_Dojo
SHO_Sword_4_Legendary_Dojo

required special building:
none

abilities:
banzai
rapid_advance

equipment:
aum_shogun_tachi_samurai

shogun_katana_3


Nanban Matchlock Mercenaries - Europäische Luntenschloss Söldner - (120 men) - unit_variant model by SWISS HALBERDIER and icons by JFC

Spoiler Alert, click show to read:


This unit is recruitable for all clans if they convert to Christianity.

unit limit: 3

art:
shogun_military_musket_teppo_mastery

buildings:
SHO_Port_4_Nanban_Quarter

required special building:
SHO_Christian_2_Mission

abilities:

rank_fire
rapid_volley
bamboo_wall

religion:
rel_catholic

equipment:

aum_shogun_matchlock_european_mercenaries

shogun_teppo / shogun_katana_2 (unfortuntalely there is no European sword assignable)


AUM-SHO includes these three original vanilla units as custom units that the costs, stats and behavior can be fully controlled.

Spoiler Alert, click show to read:

Samurai Retainers - Samurai Gefolge - (100 men) - uses the vanilla unit_variant model and icon
Spoiler Alert, click show to read:

This unit is recruitable for all clans.

unit limit: 3

art:
shogun_military_sword_sword_expertise

buildings:

SHO_Castle_3_Fortress
SHO_Castle_4_Castle
SHO_Castle_5_Citadel

required special building:

SHO_Sword_1_Sword_School

abilities:
rapid_advance
garrison_police_bonus

Onna Bushi - Onna Bushi - (100 women) - uses the vanilla unit_variant model and and fixed icons by JFC
Spoiler Alert, click show to read:


This unit is recruitable for all clans.

unit limit:
2

art:
shogun_military_spear_spear_expertise

buildings:
SHO_Castle_3_Fortress
SHO_Castle_4_Castle
SHO_Castle_5_Citadel

required special building:
SHO_Yari_2_Naginata_Dojo

abilities:

rapid_advance
second_wind
garrison_police_bonus

Loan Sword Ashigaru - Lehnsschwert Ashigaru - (180 men) - unit_variant model and icons from the vanilla unit
Spoiler Alert, click show to read:


This unit is recruitable for all clans besides the Ikko-Ikki. The Ikko-Ikki have an own vanilla version since the latest Shogun patch.

unit limit: 8

art:
none

buildings:
SHO_Castle_1_Fort
SHO_Castle_2_Stronghold
SHO_Castle_3_Fortress
SHO_Castle_4_Castle
SHO_Castle_5_Citadel

required special building:
none

abilities:
none

 

● Unlocked vanilla units

These units below can be recruited in the single player custom battle and campaign.

These units are locked in the "MP Avatar battle mode" at the moment and I have to search how I can make them available there too.


Naginata Warrior Monk Cavalry

requires the "SHO_Yari_2_Naginata_Dojo" and a temple:
"SHO_Buddhist_2_Monastery"
"SHO_Buddhist_3_Temple_Complex"
"SHO_Buddhist_4_Legendary_Temple"

Spoiler Alert, click show to read:


Matchlock Warrior Monks

requires the special building "Gunsmith" and a temple:
"SHO_Buddhist_2_Monastery"
"SHO_Buddhist_3_Temple_Complex"
"SHO_Buddhist_4_Legendary_Temple"

Spoiler Alert, click show to read:


Katana Ronin

requires a market building:
"SHO_Crafts_2_Rice_Exchange"
"SHO_Crafts_3_Merchant_Guild"
"SHO_Crafts_4_Kanabukama"

The technology shogun_military_core_strategy_of_attack is required.

Spoiler Alert, click show to read:


Yari Ronin

requires a market building:
"SHO_Crafts_2_Rice_Exchange"
"SHO_Crafts_3_Merchant_Guild"
"SHO_Crafts_4_Kanabukama"

The technology shogun_military_core_strategy_of_defence is required.

Spoiler Alert, click show to read:


Ronin unit recruitment (market)

Spoiler Alert, click show to read:


Katana Wako

requires a "Pirate" building:
"SHO_Region_Specialty_Naval_2_Pirate_Lair"
"SHO_Region_Specialty_Naval_3_Pirate_Fortress"

Spoiler Alert, click show to read:


Bow Wako
requires a "Pirate" building:
"SHO_Region_Specialty_Naval_2_Pirate_Lair"
"SHO_Region_Specialty_Naval_3_Pirate_Fortress"

Spoiler Alert, click show to read:


Wako unit recruitment (pirate cove)

Spoiler Alert, click show to read:


Takeda Great Guard (there is a bug that must be fixed by CA)

can be recruited at the "SHO_Cavalry_3_Bajutsu_Master" and "SHO_Cavalry_4_Legendary_Bajutsu_Dojo" buildings

 

● Unlocked vanilla ships

These ships below can be recruited in the single player custom battle and campaign.

These ships are locked in the "MP Avatar battle mode" at the moment and I have to search how I can make them available there too.

The Black Ship

unlocked in the custom battle and campaign

"SHO_Port_4_Nanban_Quarter" (upgrade of the Nanban Trade Harbor, only available if the clan converts to Christianity)

Spoiler Alert, click show to read:


Nanban trade ship

unlocked in the custom battle (already exists in vanilla campaign)

"SHO_Port_4_Nanban_Quarter" (upgrade of the Nanban Trade Harbor, only available if the clan converts to Christianity)

Spoiler Alert, click show to read:


Mori Nanban trade ship

unlocked in the custom battle (already exists in vanilla campaign)

"SHO_Port_4_Nanban_Quarter" (upgrade of the Nanban Trade Harbor, only available if the clan converts to Christianity)

Red Seal Trade Ship

unlocked in the custom battle (already exists in vanilla campaign)

Trade Ship


unlocked in the custom battle (already exists in vanilla campaign)

Spoiler Alert, click show to read:


Wako Medium Bune

unlocked in the custom battle and campaign

"SHO_Port_3_Military_Port"
"SHO_Port_4_Drydock"
"SHO_Port_3_Nanban_Trade_Port"
"SHO_Port_4_Nanban_Quarter"

Additionally there has to be the building "SHO_Region_Specialty_Naval_2_Pirate_Lair" in the region.

Spoiler Alert, click show to read:


Wako Trade Ship

unlocked in the custom battle and campaign

"SHO_Port_2_Trading_Port"
"SHO_Port_3_Military_Port"
"SHO_Port_4_Drydock"
"SHO_Port_3_Nanban_Trade_Port"
"SHO_Port_4_Nanban_Quarter"

Additionally there has to be the building "SHO_Region_Specialty_Naval_2_Pirate_Lair" in the region.

Spoiler Alert, click show to read:
 

 

● Added abilites to vanilla units

All these abilities can be used in the single player custom battle and campaign. In the campaign you have to research for example the "pike square formation". The ability "wedge formation" must be researched within the General's skill tree.

All abilities below are added to the units. No ability has been removed and all keep their original skills.


- all Generals use wedge formation, rapid advance and second wind

- increased the aura radius of the Generals (vanilla = 75 / AUM-SHO or original DMS = 100)

Spoiler Alert, click show to read:


- Great Guard unit uses stand firm and rapid advance (the technology shogun_military_spear_sojutsu_mastery is required)

Spoiler Alert, click show to read:


- all Hero units (Sword, Yari, Naginata, Bow) use rapid advance

Spoiler Alert, click show to read:


- Katana Samurai use rapid advance

Spoiler Alert, click show to read:


- all Yari units use pike wall formation and pike square formation (the normal Yari Ashigaru can't use the square formation)

Spoiler Alert, click show to read:


 

Spoiler Alert, click show to read:


- all Naginata units use pike wall formation

Spoiler Alert, click show to read:


- all Matchlock Warrior Monks use rank fire

Spoiler Alert, click show to read:


- Fire Rocket units use rank fire

Spoiler Alert, click show to read:


- Katana Ronin use rapid advance

Spoiler Alert, click show to read:


- Ninjas use rapid advance

Spoiler Alert, click show to read:


- Samurai Retainers use rapid advance

Spoiler Alert, click show to read:


- Onna Bushi use rapid advance

Spoiler Alert, click show to read:


- Naginata Warrior Monks Cavalry use war cry

Spoiler Alert, click show to read:
 

 

● Changed special abilites (vanilla and custom units)

- included the "aum_van_unit_special_abilities" table which controls several options of the extra unit abilities. These changes work for vanilla and custom units.

These arrow abilities can be used at the start of the battle immediately and the "cooldown" time has been reduced (20%).

flaming_arrows_ability
flaming_arrows_extreme_range_ability
flaming_arrows_long_range_ability
flaming_arrows_naval
whistling_arrows_ability
whistling_arrows_extreme_range_ability
whistling_arrows_long_range_ability


These "bow/matchlock" abilities can be used at the start of the battle immediately and the "cooldown" time has been reduced (20%).

range_effect
rapid_volley


These "war cry" abilities can be used at the start of the battle immediately. The "cooldown" time is not changed.

warcry
warcry_naval


These "inspire" abilities can be used at the start of the battle immediately. The "cooldown" time is not changed.

inspire_unit
inspire_unit_naval


If you don't want these changes you can delete the complete "aum_van_unit_special_abilities" table with the PFM.

 

● Installation

AUM-SHO is fully compatible with the latest patch from 13.5.11

AUM-SHO
is fully playable with DARTH VADER's DarthMod: Shogun (DMS) and with ToonTotalWar's Shogun 2: All In One Mod.

AUM-SHO can be used with quite all other mods too.

AUM-SHO can be used with all save-games and it isn't needed to start a new campaign.


Here is the explanation of the four versions:

Spoiler Alert, click show to read:
All four versions contain the same core DB tables and you can switch without problems between all versions.

I called the ".pack" files in both versions (VAN/DMS) the same that you can easily switch between the "normal" and "re-textures" version without editing the script file.

> AUM-SHO vanilla

This is the same version as you know from earlier releases.

mod aum_sho_mod.pack;


> AUM-SHO vanilla re-textures

This special version must be used with FTMCH's re-textures.

http://www.twcenter.net/forums/showthread.php?t=435960

mod aum_sho_mod.pack;


> AUM-SHO-DMS

This is the same version as you know from earlier releases.

mod aum_sho_mod_dms.pack;
mod darthmod_shogun.pack;


> AUM-SHO-DMS re-textures

This special version must be used with FTMCH's re-textures.

http://www.twcenter.net/forums/showthread.php?t=435960

mod aum_sho_mod_dms.pack;
mod darthmod_shogun.pack;


1.
download
aum_sho_mod*.7z and one UPC language file

2. unzip the file using 7zip.

3. copy the aum_sho_mod*.pack and the UPC language file to this folder:

C:\Program Files (x86)\Steam\SteamApps\common\total war shogun 2\data


4. The "encyclopedia" folder contains the custom AUM-SHO encyclopedia pages and images.

No vanilla files will be overwritten and no conflicts with other mods appear.

> Copy the AUM-SHO.html from "encyclopedia" to this folder:

C:\Program Files (x86)\Steam\SteamApps\common\total war shogun 2\data\encyclopedia


> Copy all aum_*.html files from "encyclopedia\units" to this folder:

C:\Program Files (x86)\Steam\SteamApps\common\total war shogun 2\data\encyclopedia\units


> Copy all aum_*.png files from "encyclopedia\content_images\units\large" to this folder:

C:\Program Files (x86)\Steam\SteamApps\common\total war shogun 2\data\encyclopedia\content_images\units\large


5. copy the user.script.txt to this folder:

XP > C:\Documents and Settings\Username\Application Data\The Creative Assembly\Shogun2\scripts

VISTA / WIN 7 > C:\Users\Username\AppData\Roaming\The Creative Assembly\Shogun2\scripts

If you have a custom "user.script.txt" file already, then put the AUM-SHO entry on top of the list.

Whenever updating/saving the user.script.txt make sure that the file is not being saved in ANSI format. It should be saved in Unicode format or else S2 will not read the script.

There is an example script file in the mod included which you can use. Below is a detailed explanation of the script file.


6. please create a backup of your save game folder: (optional but recommended)

C:\Users\Username\AppData\Roaming\The Creative Assembly\Shogun2\save_games


All mods which add custom units to Empire, Napoleon and Shogun 2 cause loading problems if you play a campaign and then later remove the mod again.

AUM-SHO is fully save-game compatible and you don't need to start a new campaign. You can continue your campaign.

But if you remove AUM-SHO, then your campaign save-game can't be loaded properly. This problem have all mods which add custom content and it is not only related to AUM-SHO.


> I recommend to place AUM-SHO on top in the script file.

Spoiler Alert, click show to read:
It is important if you use the "aum_sho_mod_dms.pack" that you put this in your script file:

mod aum_sho_mod_dms.pack;


It is important if you use the "aum_sho_mod.pack" that you put this in your script file:

mod aum_sho_mod.pack;

These two names must be the same otherwise S2 crashes because it doesn't find the AUM-SHO mod file.

VANILLA script
Spoiler Alert, click show to read:
mod aum_sho_mod.pack;

DARTHMOD-SHOGUN script
Spoiler Alert, click show to read:

mod aum_sho_mod_dms.pack;
mod darthmod_shogun.pack;


Please edit all script files in the special DMS script folder:

XP > C:\Documents and Settings\Username\Application Data\The Creative Assembly\Shogun2\scripts\DMS

VISTA / WIN 7 > C:\Users\Username\AppData\Roaming\The Creative Assembly\Shogun2\scripts\DMS

The normal "user.script.txt" in the normal script folder "The Creative Assembly\Shogun2\scripts" gets overwritten if you activate/deactivate other configurations in the DMS launcher.

Please check the normal script file too, if AUM-SHO-DMS and DMS don't launch.

All-in-One / DARTHMOD-SHOGUN / AUM-SHO-DMS script
Spoiler Alert, click show to read:
mod aum_sho_mod_dms.pack;
mod Toons_Shogun2.pack;
mod darthmod_shogun.pack;

All-in-One and Shogun Realism 2 script
Spoiler Alert, click show to read:
mod aum_sho_mod.pack;
mod Toons_Shogun2_Realism.pack;


> Important UPC-SHO language file information (unit names and descriptions)

Spoiler Alert, click show to read:
I updated the UPC-SHO with all custom entries. All UPC-SHO files are below the AUM-SHO mod files on the first page.

If you use an English installation, then you don't need the UPC-SHO and it's optional. The unit names are directly included into the mod file and load properly. But you can profit from several minor text fixes if you use the UPC-SHO too.

If you use a non-English language version, then you must use the UPC-SHO because these languages can't load the included custom entries in the mod pack. I've discovered this issue recently.

English > UPC-SHO is optional

German, French, Spanish, Italian, Russian, Polish, Czech > UPC-SHO is required to see the unit names


De-installation

Spoiler Alert, click show to read:
Just delete the aum_sho_mod*.pack in your SHO data directory and remove the AUM-SHO entry in your script file.

 

● AUM-SHO Multiplayer

AUM-SHO is fully playable in multiplayer.

Both players must have the same AUM-SHO version installed for multiplayer.

Just place the mod file into your SHO data directory and add the script file like described above.
C:\Program Files\Steam\steamapps\common\total war shogun 2\data

All available multiplayer battles will be shown in the list. The multiplayer battle list will show an info-message if you don't have the same version installed.

AUM-SHO Steam Group
http://steamcommunity.com/groups/aum-sho

 

● AUM-SHO changelog

AUM-SHO 2.2 - 21.5.11

Spoiler Alert, click show to read:
- re-balanced the costs/upkeeps of the "Ronin" vanilla and custom units in both versions. The "Ronin" units can be recruited in 1 turn, but they have higher costs and upkeeps.

- included all gameplay and balancing changes of DMS 2.2 in AUM-SHO-DMS

- introduced two new special AUM-SHO versions which can be used with FTMCH's amazing re-textures
http://www.twcenter.net/forums/showthread.php?t=435960


Here is the explanation of the four versions:


All four versions contain the same core DB tables and you can switch without problems between all versions.

I called the ".pack" files in both versions (VAN/DMS) the same that you can easily switch between the "normal" and "re-textures" version whithout editing the script file.

> AUM-SHO vanilla

This is the same version as you know from earlier releases.

mod aum_sho_mod.pack;


> AUM-SHO vanilla re-textures

This special version must be used with FTMCH's re-textures.

mod aum_sho_mod.pack;


> AUM-SHO-DMS

This is the same version as you know from earlier releases.

mod aum_sho_mod_dms.pack;
mod darthmod_shogun.pack;


> AUM-SHO-DMS re-textures


This special version must be used with FTMCH's re-textures.

mod aum_sho_mod_dms.pack;
mod darthmod_shogun.pack;


Huge thanks to ToonTotalWar for his initial idea, valuable help and intensive testing work! +rep

Thanks a lot to FTMCH for his amazing textures which my AUM-SHO units can use now! +rep


AUM-SHO 2.1 - 13.5.11

Spoiler Alert, click show to read:

- AUM-SHO is fully compatible with the new patch from 13.5.2011

- because of the name changes in the patch you need the UPC-SHO that these units don't appear with the "Ikko-Ikki" name (Loan Sword Ashigaru / Matchlock Warrior Monks). If you or the CAI have recruited these units already, then the names of these recruited units will stay "Ikko-Ikki". All new recruited units will have fixed names.

- the "Naginata Warrior Monk Heroes" and the "Warrior Monk Nuns" are not properly recruitable in the campaign and custom battle screen. I don't touch these units as they are somehow locked for the upcoming DLC.

- re-balanced several costs and stats in the AUM-SHO-VAN and AUM-SHO-DMS versions. I will optimize this again after extended playing and testing of course.

- re-arranged all unlocked and custom units in the custom battle screen to their appropriate rows

- re-activated the custom unit "Onna Bushi" in the custom battle screen as CA included scalable rows

- re-activated the vanilla ship "Red Seal Trade Ship" in the custom battle screen as CA included scalable rows

- increased the recruitment time of the "Great Guard Bow Cavalry" to 3 like the normal "Great Guard"

- decreased the recruitment time of the "Shimazu Tachi Samurai" to 1

- optimized the "aum_cdir_unit_qualities" table which is related to the campaign AI recruitment

- updated all custom HTML encyclopedia files with the updates of the patch (links and added info texts). I included a new credits section too.

- the new vanilla "Ronin" building assignments of the patch have been removed as they conflict with the AUM-SHO assignments. CA assigned the Katana/Yari/Bow Ronin units to buildings, as I did already earlier in AUM-SHO.

- the "castle level 2" building requirement has been removed from all Ronin units:

aum_Inf_Heavy_Naginata_Ronin
aum_Inf_Missile_Bow_Ronin
Inf_Spear_Yari_Ronin (vanilla unit)
Inf_Sword_Katana_Ronin (vanilla unit)

- these unlocked vanilla ships require now the religion "rel_catholic" because it was changed in the patch. They already require the "Nanban Quarter" in AUM-SHO which needs Christianity too.

Galleon_The_Black_Ship
Galleon_Caravel
Galleon_Caravel_Mori

- the unlocked vanilla "Loan Sword Ashigaru" has been removed from AUM-SHO

I created a custom version of the "Loan Sword Ashigaru". Therefore I can fully control their behavior and this unit doesn't conflict with the "vanilla" equivalent which is only activated for the "Ikko-Ikki". This unit uses the same textures and icons as the previously unlocked vanilla equivalent.

- these custom "Warrior Monks" are now available for the "Ikko-Ikki" too:
aum_Cav_Missile_Bow_Warrior_Monks_Cavalry
aum_Inf_Spear_Yari_Warrior_Monks
aum_Inf_Sword_Nodachi_Warrior_Monks

- removed the "flaming_arrows_ability" from these custom units as they were too powerful with this ability:
aum_Cav_Missile_Bow_Cavalry_Great_Guard
aum_Cav_Missile_Bow_Cavalry_Great_Guard_Takeda
aum_Cav_Missile_Bow_Warrior_Monks_Cavalry
aum_Cav_Missile_Bow_Warrior_Monks_Cavalry_Uesugi

If you want this ability back you can add it in this table: aum_unit_to_unit_abilities_junctions
Just clone a row and add "flaming_arrows_ability".


> Nanban Matchlock Mercenaries (120 men)


unit_variant model by SWISS HALBERDIER and icons by JFC

unit limit: 3

art:
shogun_military_musket_teppo_mastery

buildings:
SHO_Port_4_Nanban_Quarter

required special building:
SHO_Christian_2_Mission

abilities:
rank_fire
rapid_volley
bamboo_wall

religion:
rel_catholic

equipment:
aum_shogun_matchlock_european_mercenaries

shogun_teppo / shogun_katana_2 (unfortunately there is no European sword assignable)


> Loan Sword Ashigaru (180 men)

unit_variant model and icons from VANILLA

unit limit: 8

art:
none

buildings:
SHO_Castle_1_Fort
SHO_Castle_2_Stronghold
SHO_Castle_3_Fortress
SHO_Castle_4_Castle
SHO_Castle_5_Citadel

required special building:
none

abilities:
none

 

 

● How to customize AUM-SHO

You need the Pack File Manager tool to edit AUM-SHO.

How to remove "unlocked vanilla" or custom units completely from AUM-SHO

Spoiler Alert, click show to read:

Delete the unit that you don't want in these four tables:

Custom units:

aum_units_to_exclusive_faction_permissions
aum_units_to_groupings_military_permissions

Unlocked vanilla units:
aum_van_units_to_exclusive_faction_permissions
aum_van_units_to_groupings_military_permissions


How to activate/deactivate custom units in custom battle

Spoiler Alert, click show to read:

- open the table "aum_units"

There you can set a "True" or "False" value in these three columns Early_availability, Unknown, Late_availability.


How to activate/deactivate "unlocked vanilla" units in custom battle

Spoiler Alert, click show to read:

- open the table "aum_van_units"

There you can set a "True" or "False" value in these three columns Early_availability, Unknown, Late_availability.


How to remove the added abilities of the vanilla units completely from AUM-SHO

Spoiler Alert, click show to read:

- delete the complete table "aum_van_unit_to_unit_abilities_junctions"


How to remove the "pike_square_formation" or any other ability

Spoiler Alert, click show to read:

- open the table "aum_unit_to_unit_abilities_junctions" = custom AUM-SHO units

- open the table "aum_van_unit_to_unit_abilities_junctions" = unlocked vanilla units

Delete the highlighted rows.


How to remove "unlocked vanilla" or custom units from the campaign buildings

Spoiler Alert, click show to read:

- open one of these tables below and delete the related unit entries

aum_building_units_allowed = custom AUM-SHO units

aum_van_building_units_allowed = unlocked vanilla units


How to remove the changed vanilla special abilities

Spoiler Alert, click show to read:

- remove the table "aum_van_unit_special_abilities"


How to remove the technology requirements of the unlocked vanilla and custom units

Spoiler Alert, click show to read:

- open one of these tables below and delete the related unit entries

aum_unit_required_technology_junctions = custom AUM-SHO units

aum_van_unit_required_technology_junctions = unlocked vanilla units


How to change the "General aura radius"

Spoiler Alert, click show to read:

- open the table "aum_van_kv_morale" and change the general_aura_radius value

Vanilla is set to 75
AUM-SHO (both versions) and DMS are set to 100


I updated my tutorial below. Each section contains an info text under the title. There you can see which AUM mods (ETW/NAP/SHO) can be edited with the example.

http://www.twcenter.net/wiki/How_to_customize_Unit_Pack_Mods

 

● AUM-SHO download sites

All files are below in this post and on my download sites:

http://mediafire.com/AUM


http://www.gamefront.com/files/user/SwissHalberdier

http://www.moddb.com/mods/additional-units-mod-shogun-aum-sho

All files are compressed with 7-zip. Download this free utility from http://www.7-zip.org to de-compress it.

 

I created the new AUM-SHO-DMS submod thread for DARTHMOD-SHOGUN:

ADDITIONAL UNITS MOD - SHOGUN for DMS (AUM-SHO-DMS)

Cheers and enjoy AUM-SHO!
Swiss Halberdier

Attached Files
File Type: 7z aum_sho_mod.7z (882.1 KB, 22 views)
File Type: 7z aum_sho_mod_retextures.7z (887.1 KB, 18 views)
File Type: 7z aum_sho_mod_dms.7z (881.8 KB, 22 views)
File Type: 7z aum_sho_mod_dms_retextures.7z (889.9 KB, 25 views)

Last edited by Swiss Halberdier; Today at 02:34 PM.
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