CAFE

[EternalGreatHolyCrusade]연재 던오브워2-엘리트모드 변경,패치사항들 [종합겜게시판으로 옮김]

작성자블템포컴빌리|작성시간13.07.31|조회수165 목록 댓글 0

오늘부터 조금씩 그 동안 1200시간 이상[오리,카라 합치면 2000시간]의 워해머게임시리즈 베테랑 경험을 공개하자고 합니다.

그 동안 워해머 게임에서 병맛삽질에 대한 참회 겸...

 

뭐 이미 렐릭의 병맛삽질로 인해 사람은 빠질대로 빠진 상태지만...이제라도 하시거나 하고 있으시거나 하는 분들을 위해...

오늘은 시간이 없는 관계로 변경,패치사항만 적도록 하겠습니다.

 

절대 워해머코리아,워해머타운,기타 사이트로 펌,스크랩,광고 절대금지입니다.

=============================

Changelog

Retribution 3.19.1 to Elite 2.1

This document is a complete list of changes from Dawn of War II: Retribution 3.19.1 to the current state of the Dawn of War II: Elite modification, which we estimate branched from Retribution at 3.14.2 (based on comparing data with patch notes afterwards).

Generic changes

Cosmetic

  • Infantry pathfiding values tweaked
  • HQ aura now grants 50% damage resistance to allied infantry
  • Fall Back now removes Distort Field effects
  • Fall Back now removes Assail effects
  • Fall Back now increases melee skill by 50
  • Grenades generally do 90% damage to retreating units (instead of 100%)
  • Barrage_pvp damage against infantry_fire_resist decreased from 1 to 0.3
  • Inferno_pvp damage against buildings increased from 0.1 to 0.2 and against light/defence/ig_turret increased from 0.2 to 0.4
  • Manticore_rocket damage against building_light decreased from 1 to 0.5

Gameplay

  • Main menu backdrop, character, logo and music changed
  • Mod version number displayed on logo
  • Army Painter unit lists expanded
  • Unit decorators widely updated (misleading icons changed and others tweaked)
  • Non-grid hotkeys widely updated

New maps

  • (2p) Bay of Grots
  • (2p) Calderis River
  • (2p) Catachan Fortress
  • (2p) Catachan Lowlands
  • (2p) Fedrid Folly
  • (2p) High Risks
  • (2p) Mirage
  • (2p) Pale Tooth Gorge (by Indrid)
  • (2p) Plaza Primarus
  • (2p) Sector 95
  • (2p) Small White Walls
  • (2p) Tallarn Ravine
  • (2p) Wrazgot’s Leadfoot
  • (4p) Argus Desert Gate (by Indrid)
  • (4p) Biffy’s Peril Redux
  • (4p) Gorkamorka Boondox
  • (4p) Maiden Forums
  • (4p) Nids Never Sleep
  • (4p) Rokk of Waaagh!
  • (4p) Valderus Refinery (by Indrid)
  • (4p) Valhalla
  • (6p) Arena of Ashes (by Indrid)
  • (6p) Argent Shelf Redux (by Angry Bird)
  • (6p) Armageddon River Crossing
  • (6p) Boranis Refinery (by Indrid)
  • (6p) Deathworld Temple (by Indrid)
  • (6p) Fall of Hyades
  • (6p) Garvus Ice Gate (by Indrid)
  • (6p) Garzweiler Mine (by Max Power)
  • (6p) Kasyr Lutien
  • (6p) Leyrus Jungle Gate (by Indrid)
  • (6p) Return to Golgotha
  • (6p) Skull Masha Brackens
  • (6p) Soprony Brood Lairs
  • (6p) Swamps of Slaughter
  • (6p) Tartarus Harbor (by Max Power)
  • (6p) Valderus Refinery (by Indrid)
  • (FFA) Rokk of Waaagh!
  • (FFA) Skull Masha Brackens

Space Marines

New units

  • Sternguard Veteran Squad
  • Vanguard Veteran Squad
  • Whirlwind

Generic changes

  • Drop Pod now spawns an uncrushable drop pod with 500 health that functions as a reinforcement beacon for non-Terminator Space Marine infantry (drop pods from other call-ins remain crushable but do not grant any Global on death)
  • For the Emperor! now buffs both ranged and melee damage by 25% but grants no damage resistance
  • For the Emperor! Zeal cost increased from 50 to 75
  • For the Emperor! fx changed
  • Larraman's Blessing now revives heroes at their HQ instead of where they fell
  • Larraman's Blessing cost decreased from 175 to 125 Zeal
  • Angels of Death no longer grants invulnerability
  • Angels of Death now grants 50% damage resistance and full knockback immunity
  • Angels of Death duration increased from 8 to 15 seconds
  • Angels of Death cost decreased from 250 to 200 Zeal
  • Blessing of the Omnissiah duration increased from 20 to 30 seconds
  • Blessing of the Omnissiah cooldown decreased from 150 to 100 seconds
  • Blessing of the Omnissiah heal effect increased from 10 to 15
  • Orbital Bombardment damage type changed from melee_heavy and piercing_pvp to explosive_pvp
  • Orbital Bombardment targeting radius increased from 15 to 35

Force Commander

  • New unlocks: rare armor (0), Glory of Matiel (0), common backpack (0), veteran helmet (0), cape (0), epic armor (16), golden backpack (16), Mail of Immortals (16), captain helmet (16), Holy Mantle of Elizur (23), Favored of Bardiel (33), commander armor (46), eagle's head backpack (46), loincloth (50), Gabriel's armor (60), golden helmet (60)
  • New unlocks for Terminator Armor: table-top helmet (0), Crusade Eternal (16), Armor of Azariah (36), commander helmet (46), iron halo (56)
  • Force Commander Terminator renamed into Terminator Commander
  • Removed Terminator Commander upkeep (3.36 to 0)
  • Terminator Commander now has the new (multi-target) version of Orbital Bombardment (he had the Chaos Rising version)
  • Chainsword and Storm Shield no longer grants a health bonus
  • Chainsword and Storm Shield now increases melee damage by 13.73%
  • Chainsword and Storm Shield now increases health by 100
  • Defend radius increased from 20 to 22
  • Power Fist special attack no longer does friendly fire
  • Power Fist cost increased from 150/50 to 200/50
  • Thunder Hammer has no splash damage
  • Thunder Hammer special attack damage increased from 20 to 40
  • Thunder Hammer cost increased from 150/30 to 150/35
  • Artificer Armor cost increased from 100/20 to 100/25
  • Sprint cooldown increased from 20 to 30 seconds
  • Armor of Alacrity cost decreased from 120/30 to 110/20
  • Iron Halo cost increased from 100/20 to 100/25
  • Teleport (Teleport Pack) cooldown decreased from 45 to 30 seconds
  • Teleport (Teleport Pack) range increased from 45 to 50
  • Terminator Armor cost increased from 150/75 to 200/100
  • Assault Cannon cost increased from 70/40 to 70/70
  • Heavy Flamer cost increased from 70/40 to 70/70
  • Lightning Claws cost increased from 70/40 to 70/70

Apothecary

  • New unlocks: Armature of Zeal (12), Armor of Victory (24), Immovable (24), improved power armor (45), Golden Mantle (45), Gift of Mars (45), loincloth (55), Laurels of Hadrian (58)
  • Health increased from 550 to 600
  • “Heal” cooldown increased from 25 to 30 seconds
  • “Sanguine Chainsword” passive health regeneration removed
  • “Sanguine Chainsword” on-hit heal effect increased from 20 to 25
  • “Sanguine Chainsword” now equips a bolt pistol that heals for 10 health on hit
  • “Sanguine Chainsword” now increases melee charge range from 12 to 23
  • “Full Auto” targeting conditions tweaked
  • “Full Auto” tweaked to not chain-knockback as rapidly anymore
  • “Anointed Power Axe” damage increased from 85 to 95
  • “Armor of Purity” now increases health regeneration by 0.1
  • “Combat Stimulant Equipment” health bonus increased from 100 to 125
  • “Combat Stimulants” damage bonus increased from 25% to 30%
  • “Armor of the Apothecarion” 50% spontaneous revival chance removed
  • “Armor of the Apothecarion” now grants +1 speed while not in combat
  • “Purification Rites” cost increased from 100/20 to 120/25
  • “Purification Vials” throw can now be canceled
  • “Purification Vials” cooldown decreased from 40 to 30 seconds
  • “Purification Vials” energy cost decreased from 45 to 25
  • “Purification Vials” range increased from 20 to 24
  • “Purification Vials” duration increased from 10 to 15 seconds
  • “Purification Vials” cost decreased from 100/30 to 100/25
  • “Improved Medical Equipment” energy regeneration bonus increased from 0.1 to 0.15; also fixed a bug (equipping wargear granted 0.1 but unequipping removed 0.15, leaving a permanent energy regeneration penalty)

Techmarine

  • New unlocks: Armor of Crusader (14), golden shoulder pad trim (24), Armor of Purity (37), Mail of Zeal (37), Abjuration of Fear (48), Mars pattern helmet (59)
  • Master-Crafted Bolter cost increased from 100/25 to 100/30
  • Brothers in Arms radius increased from 10 to 30
  • Consecrated Bolter damage increased from 60 to 65
  • Consecrated Bolter replaced with Axe of the Mechanicum (T2)
  • Overcharge Plasma after-effect duration increased from 6 to 8 seconds, ability fx changed and after-effect fx added
  • Plasma Gun cost increased from 100/25 to 120/35
  • Meltagun damage increased from 90 to 100
  • Meltagun moving accuracy increased from 50% to 100%
  • Artificer Armor health regeneration bonus decreased from 0.35 to 0.3
  • Bionics now increases health regeneration by 0.25
  • Bionics now increases melee damage by 15%
  • Signum Armor now also increases weapon range by 5
  • Refractor Field moved from T1 to T2
  • Refractor Field cost decreased from 125/25 to 110/20
  • Orb of the Omnissiah throw can now be canceled

Scout Squad

  • Experience (XP) value decreased from 130 to 100
  • Sergeant XP value decreased from 150 to 120
  • Global Resource (GR) value increased from 7 to 9
  • Melee skill decreased from 71 to 60
  • Shotguns now increase melee skill by 11
  • Explosive Shot damage increased from 1 to 8
  • Explosive Shot damage to retreating units modifier decreased from 1 to 0
  • Frag Grenade damage to retreating units modifier decreased from 5 to 4.5
  • Sniper Rifle cost decreased from 110/35 to 100/35
  • Advanced Infiltration Training renamed to Elite Training, which grants Infiltrate and increases health regeneration by 0.25 and energy regeneration by 0.15 when out of combat

Tactical Squad

  • Sergeant head model changed
  • XP value increased from 200 to 230
  • Sergeant XP value increased from 250 to 280
  • GR value increased from 15 to 18
  • Health increased from 330 to 350
  • Kraken Bolts cooldown decreased from 50 to 40 seconds
  • Flamer range increased from 20 to 24
  • Flamer courage damage increased from 0 to 5
  • Flamer moving accuracy increased from 50% to 100%
  • Flamer cost decreased from 75/20 to 65/15
  • Plasma Gun cost decreased from 65/35 to 60/30
  • Missile Launcher build time decreased from 30 to 15 seconds
  • Can now upgrade one squad to Sternguard Veterans

Devastator Squad

  • GR value increased from 9 to 12
  • Vengeance Rounds cooldown decreased from 45 to 30 seconds
  • Vengeance Rounds cost adjusted from 50/10 to 75/0
  • Vengeance Rounds build time decreased from 30 to 10 seconds
  • Vengeance Rounds damage buff increased from 50% to 75%
  • Vengeance Rounds now also increases maximum range by 6

Assault Squad

  • Cost decreased from 500/50 to 450/50
  • XP value increased from 210 to 240
  • Sergeant XP value increased from 250 to 280
  • GR value increased from 17 to 19
  • Melta Bomb now snares Sentinels
  • Blind Grenade now reduces weapon range by 75% for 20 seconds (10 seconds after the stun effect ends)
  • Thunder and Lightning cost decreased from 50/30 to 50/25
  • Thunder and Lightning build time decreased from 30 to 20 seconds

Devastator Plasma Cannon Squad

  • Reinforcement time cost multiplier decreased from 0.75 to 0.6
  • Plasma projectile ignore walkable surfaces set to false

Razorback

  • Rotation rate increased from 100 to 150

Dreadnought

  • Build time decreased from 50 to 42 seconds
  • Rotation rate increased from 200 to 275
  • Special attacks no longer knock back retreating units (but still knock back heavy non-retreating units)
  • Upgrading with a ranged weapon no longer removes inspiration on melee kill
  • Assault Cannon damage increased from 90 to 100
  • Assault Cannon Barrage range increased from 33 to 40
  • Assault Cannon cost decreased from 100/40 to 100/30
  • Multi-melta cooldown decreased from 5 to 3.5
  • Multi-melta cost increased from 80/20 to 100/30

Librarian

  • New model
  • Build time increased from 25 to 35 seconds
  • Smite damage decreased from 25 to 18
  • Smite cooldown increased from 30 to 45 seconds
  • Veil of Time speed bonus decreased from 3 to 2
  • Veil of Time duration decreased from 30 to 20 seconds
  • Tome of Time cost decreased from 75/25 to 75/20
  • Force Staff ranged damage increased from 25 to 40
  • Force Staff cost increased from 75/30 to 90/30

Predator

  • Rotation rate increased from 100 to 150
  • Extra Armor cost decreased from 135/40 to 100/30 and build time from 30 to 15 seconds
  • Lascannon splash pattern changed (the pattern was configured for 3 radius even though splash was decreased to 1)
  • Lascannon cost decreased from 185/35 to 135/35 and build time from 30 to 20 seconds

Terminator Squad

  • New helmet
  • Assault Cannon cost increased from 100/60 to 100/80
  • Cleansing Flame weapon family changed from flamer_pvp to combi_flamer_ability_pvp (damage type from flame_pvp to flame_aoe_ability_pvp)
  • Cyclone Missile Barrage damage increased from 50 to 70
  • Cyclone Missile Barrage number of missiles increased from 12 to 14
  • Cyclone Missile Barrage starting delay from 1 to 1.5 seconds
  • Cyclone Missile Barrage cooldown decreased from 60 to 40 seconds

Venerable Dreadnought

  • Rotation rate increased from 200 to 275
  • Charge no longer knocks back retreating units

Land Raider Redeemer

  • Health decreased from 3000 to 2500
  • Healing aura effect increased from 0.5% to 1%

Heavy Bolter Turret

  • Missile Launcher Turret cost decreased from 80/40 to 75/0
  • Missile Launcher Turret build time decreased from 30 to 15 seconds
  • Missile Launcher Turret range increased from 44 to 50
  • Missile Launcher Turret reload duration decreased from 6 to 4

Teleport Relay Beacon

  • Health decreased from 1000 to 750
  • Cost decreased from 200/30 to 200/20
  • Population cost decreased from 5 to 3
  • Health regeneration aura effect increased from 0.15 to 0.35

Orks

New units

  • Painboy
  • Flash Gitz

Generic changes

  • HQ Waaagh! generation increased from 0.25 to 0.3 per second
  • Waaagh!!! radius increased from 25 to 30
  • Waaagh!!! cost decreased from 20 to 18 Waaagh!
  • Use Yer Choppas! cost decreased from 100 to 75 Waaagh!
  • Use Yer Choppas! cooldown increased from 50 to 120 seconds
  • Use Yer Choppas! damage bonus decreased from 40% to 35%
  • 'Ard Boyz now grants 25% resistance to all damage instead of 50% to melee damage
  • More Dakka now gives a 10% change of weapon knockback for the first 6 seconds (damage buff effect lasts 20 seconds)
  • Kommandos Iz Da Sneakiest moved from T2 to T3
  • Call da Boyz! reinforcement duration decreased from 20 to 5 seconds (buffs still last 20 seconds)
  • Roks damage values changed from 475 to 275, from 400 to 250, from 150 to 175, from 51 to 85 and from 50 to 65 according to size

Warboss

  • New rank progression and models: common (0), rare (20), epic (40), legendary (60)
  • Bang Bang Hammer weapon family changed from power_melee_pvp to melee_pvp
  • Bang Bang Hammer special attack 02 knockback type changed from ability to weapon
  • Bang Bang Hammer buff radius increased from 20 to 28
  • Kustom Shoota damage increased from 40 to 50
  • Kustom Shoota cost decreased from 120/25 to 120/20
  • Shoot 'em Good targeting range increased from 30 to 40 and weapon range from 30 to 38
  • Cybork Implants health bonus increased from 100 to 200
  • Spiky Armor cost increased from 120/20 to 130/25
  • Spiky Armor health bonus increased from 200 to 250
  • Spiky Armor health regeneration removed
  • Spiky Armor damage to attackers decreased from 8 to 6
  • Angry Bits build time increased from 10 to 15 seconds
  • Now I'm Angry no longer knocks back retreating units
  • Now I'm Angry increases health regeneration by 0.75 for 15 seconds again
  • Boss Pole build time increased from 10 to 15 seconds
  • Trophy Rack build time increased from 10 to 15 seconds
  • Trophy Rack effect radius increased from 20 to 25

Mekboy

  • New rank unlocks: legendary (49), artifact (59)
  • Dakka Dakka Dakka cost decreased from 115/20 to 100/20
  • Dakka Dakka Dakka no longer resets Mekboy armor model
  • Deffgun no longer resets Mekboy armor model
  • Deff Gun courage damage increased from 300 to 400
  • Beamy Deffgun no longer resets Mekboy armor model
  • 'Ave A Taste cooldown increased from 45 to 60 seconds
  • 'Ave A Taste can be targeted on vehicles
  • 'Ave A Taste heal decreased from 400 to 150
  • Electric Shock now slows the Mekboy by 30% when active
  • Electric Shock damage type changed from piercing to power melee
  • Mega-Rumblah radius decreased from 25 to 20
  • Mega-Rumblah knockback type changed from ability to weapon
  • Mega-Rumblah now increases maximum health by 100
  • Mega-Rumblah cost decreased from 200/60 to 150/50
  • Proximity Mines initial delay decreased from 20 to 3 seconds
  • Proximity Mines cooldown decreased from 50 to 30 seconds
  • Force Field Overcharge knockback type changed from weapon to ability
  • Force Field Overcharge ranged damage protection increased from 50% to 70%
  • Turrets built by the Mekboy can now be salvaged for 100/15

Kommando Nob

  • New rank progression: common (0), rare (28), epic (38), legendary (58)
  • Health increased from 630 to 670
  • Default melee damage decreased from 30 to 20
  • High Explosive Shells damage decreased from 130 to 115
  • Assashun's Knife melee skill bonus increased from 10 to 11
  • Assashun's Knife now grants a new ability called Trippa Shot
  • Assashun's Knife cost decreased from 120/30 to 100/20
  • Assassinate damage decreased from 350 to 250
  • Assassinate debuff duration increased from 5 to 8 seconds
  • Extra Equipment renamed into Betta Kombat Kit
  • Improved Camouflage renamed into Sneaky Infiltrashun Kit
  • Sneaky Infiltrashun Kit now grants the Grapplin' Hook ability
  • Sneaky Infiltrashun Kit now increases maximum energy by 50
  • Sneaky Infiltrashun Kit now increases energy regeneration by 0.1
  • Sneaky Infiltrashun Kit cost increased from 95/20 to 100/30
  • Boom Time! renamed into Mega Boom Kit
  • Mega Boom Kit now stops Kaboom! from knocking back the Kommando Nob
  • Mega Boom Kit now increases maximum energy by 100
  • Mega Boom Kit now increases energy regeneration by 0.1
  • Mega Boom Kit now decreases Plant Booby Trap cooldown by 50%
  • Mega Boom Kit now makes Stikkbombz do an extra 18 damage
  • Mega Boom Kit now increases Stunbomb radius from 7 to 15
  • Mega Boom Kit no longer causes an explosion on Fall Back
  • Mega Boom Kit cost decreased from 110/25 to 100/20
  • Stikkbombz damage to retreating units modifier decreased from 5 to 4.5
  • Booby Traps cost increased from 100/20 to 120/20
  • Kaboom! energy cost increased from 30 to 50
  • Kaboom! no longer damages the Kommando Nob

Slugga Boyz

  • Burna upgrade renamed to Burnas
  • Burnas cost decreased from 85/20 to 65/20
  • Burnas health bonus increased from 10% to 15%
  • Burnas now grant the Burn Dat House! ability
  • Can now build Waaagh! Banners
  • Slugga Nob health increased from 285 to 350
  • Slugga Nob health bonus increased from 10% to 20%
  • Slugga Nob no longer grants a speed bonus
  • Slugga Nob cost decreased from 100/25 to 75/25
  • Swamp 'Em cost decreased from 18 to 15 Waaagh!
  • Swamp 'Em duration decreased from 10 to 8 seconds
  • Swamp 'Em cooldown decreased from 120 to 80 seconds
  • Swamp 'Em no longer breaks or protects from suppression
  • Swamp 'Em now increases speed by 1 for the duration

Shoota Boyz

  • Big Shoota damage decreased from 33 to 29
  • Nob Leader melee damage increased from 8 to 20
  • Nob Leader no longer has melee charge
  • Nob Leader now grants a 15% ranged damage bonus to the squad after the Tier 2 upgrade is finished

Lootas

  • Build time decreased from 11 to 9 (33 to 27) seconds
  • Deff gun damage increased from 300 to 390
  • Deff gun rate of fire increased from 10 to 13
  • Deff gun medium range damage multiplier increased from 1 to 1.4
  • Deff gun reload frequency increased from 6-8 to 10-12

Stormboyz

  • New models (common, rare, epic) for the Storboy Nob
  • Cost decreased from 400/40 to 400/35
  • Improved Rokkit Packs cost adjusted from 50/20 to 75/0
  • Stormboy Nob health increased from 285 to 350
  • Stormboy Nob weapon family changed from power_melee_pvp to melee_heavy
  • Stormboy Nob Bommaboyz explosion knocback type changed from ability to weapon

Stikkbommaz

  • Health increased from 150 to 200
  • Melee skill increased from 70 to 80
  • Upkeep increased from 5.1 to 10.2
  • Stikkbomb damage decreased from 67 to 55
  • Stikkbomb cooldown increased from 15 to 20 seconds
  • Stunbomb vehicle snare effect increased from 2.5 to 3 seconds
  • Melee damage increased from 17 to 21
  • Special attack damage increased from 21 to 25

Tankbustas

  • Rokkit damage increased from 14 to 16
  • Rokkit Barrage damage decreased from 40 to 30
  • Rokkit Barrage number of shots increased from 3 to 4

Wartrukk

  • Rotation rate increased from 100 to 150
  • Cost increased from 180/20 to 220/30

Deff Dread

  • XP value increased from 250 to 300
  • GR value increased from 24 to 35
  • Cost decreased from 250/70 to 250/60
  • Build time increased from 25 to 30 seconds
  • Rotation rate increased from 200 to 275
  • Melee damage increased from 120 to 140
  • Special attacks no longer knock back retreating units (but still knock back heavy non-retreating units)
  • Burna now does splash damage (radius 5)
  • Burna reload removed
  • Burna damage decreased from 40 to 25
  • Burnaz 'n Bitz cost decreased from 160/20 to 140/20
  • Rampage speed bonus increased from 4 to 5
  • Rampage cost decreased from 35 to 25 Waaagh!

Weirdboy

  • XP value increased from 45 to 250
  • Upkeep increased from 12.75 to 25.5
  • Energy gain from the Waaagh!!! ability increased from 100 to 130
  • Ranged attack projectile now ignores terrain
  • Zzap damage on jumping between targets decreased from 70 to 50
  • Warp Vomit no longer lowers the sight radius of targets
  • Warp Vomit minimum range increased from 10 to 15
  • Warpath energy cost decreased from 40 to 30
  • Warpath now also increases melee damage by 15%

Kommando Squad

  • Now captures 50% faster (like the Tactical Squad)
  • Health increased from 225 to 250
  • Speed increased from 5 to 5.5
  • Nob Leader health increased from 285 to 350
  • Nob Leader speed increased from 5 to 5.5
  • Shoota damage increased from 29 to 30
  • Shoota range increased from 25 to 38
  • Melee damage increased from 8 to 16
  • Nob Leader melee damage increased from 8 to 20
  • Nob Leader's rokkit launcha minimum range increased from 0 to 10
  • Nob Leader's rokkit launcha damage increased from 30 to 35
  • Smoke Bomb range increased from 20 to 25
  • Burna Bomb damage decreased from 20 to 15
  • Luv da Dakka duration decreased from 7.5 to 3.5 seconds
  • Luv da Dakka number of shots decreased from 75 to 35
  • Luv da Dakka targeting range increased from 30 to 35 and weapon range from 30 to 45

Nob Squad

  • New models
  • New rank unlocks: common (0), rare (35), epic (46), elite (56)
  • New rank unlocks for squad leader: rare armor (0), standard head (0), epic armor (25), elite armor (50), elite head (55)
  • Frenzy cost increased from 45 to 75 Waaagh!
  • Frenzy damage bonus decreased from 30% to 20%
  • Frenzy duration reduced from 10 to 7 seconds
  • Frenzy cooldown increased from 45 to 60 seconds
  • 'Uge Hammers cost decreased from 100/60 to 100/50
  • Nob Leader cost decreased from 150/35 to 100/25
  • Population cost decreased from 6 to 5
  • Nob Leader population cost decreased from 6 to 5

Looted Tank

  • Rotation rate increased from 100 to 150
  • Boomgun projectile collision type changed from homing to plasma
  • Boomgun disable_combat set to false

Battlewagon

  • New ability: Rollin' Thunda - targeted charge that damages and knocks back units and stuns any vehicles it hits
  • Rotation rate increased from 75 to 125
  • Holding one unit is sufficient to activate all weapons and increase speed by 50%
  • Main cannon damage decreased from 170 to 130
  • Main cannon horizontal turning speed increased from 40 to 80
  • Mega Boombshot projectile now ignores terrain

Waaagh! Banner

  • Can now be constructed by Slugga Boyz
  • Frazzle ability removed
  • Cost decreased from 75/10 to 75/5
  • Population cost decreased from 5 to 0
  • Limited to 4 per player

Ork Turret

  • Turrets built by the Mekboy can now be salvaged for 100/15

Eldar

New units

  • Dark Reaper Squad
  • Fire Dragon Squad

Generic changes

  • Distort Field effect is now exclusive and removed on retreat
  • Eldritch Storm delay decreased by 1 second
  • Eldritch Storm vehicle stun increased from 10 to 14 seconds
  • Eldritch Storm bolt damage & knockback radius increased from 5 to 6
  • Seer Council is now available from the HQ for all heroes

Warlock

  • Swift Movement no longer stacks with Fleet of Foot
  • Can now leap into melee combat
  • Health decreased from 720 to 690
  • Melee charge (leap) cooldown increased from 6 to 16 seconds
  • Immolator cost increased from 100/25 to 100/30
  • Merciless Witchblade special attack damage decreased from 60 to 50
  • Merciless Witchblade special attack no longer affects friendly units
  • Merciless Witchblade ranged attack cannot chain-knockback as quickly anymore
  • Witchblade of Kurnous damage increased from 69 to 73
  • Ethereal Slash no longer knocks back retreating units
  • Psychic Shield now grants immunity to weapon knockback
  • Cloak of Shadows health bonus increased from 100 to 150
  • Cloak of Shadows now increases maximum energy by 20
  • Cloaking Shroud changed from toggled to activated (ability costs 50 energy and lasts for 15 seconds)
  • Providence cost decreased from 200/100 to 150/50
  • Providence duration decreased from 25 to 15 seconds
  • Channeling heal effect increased from 10 to 20 per second
  • Channeling range increased from 35 to 40
  • Warp Throw energy cost increased from 45 to 50
  • Heart of Darkness energy recharge decreased from 80 to 65
  • Heart of Darkness break points (damage to charge ability) increased from 250 to 300

Warp Spider Exarch

  • Crack Shot duration increased from 20 to 25 seconds
  • Default powerblades special attack knockback distance, loft and domino strength decreased
  • Teleport cooldown increased from 7 to 10 seconds
  • Heavy Gauge Deathspinner default ranged attack damage increased from 40 to 56
  • Entangling Web cost decreased from 135/35 to 120/30
  • Powerblades cost decreased from 130/45 to 130/30
  • Powerblades special attack no longer hits allies
  • Enhanced Warp Jump Generator maximum energy bonus removed
  • Enhanced Warp Jump Generator now increases energy regeneration by 0.25
  • Improved Warp Generator health bonus increased from 125 to 200
  • Phase Shift no longer makes the WSE invulnerable
  • Improved Targeters cost decreased from 130/35 to 100/30
  • Anti-Grav Grenade cost decreased from 120/40 to 100/25

Farseer

  • Farsight Psychic Might cost decreased from 50 to 35
  • Farsight duration increased from 20 to 60 seconds
  • Summon Seer Council cost decreased from 600/0/300 to 500/0/300
  • Guide can be used on vehicles again
  • Gravity Blade cost decreased from 150/30 to 120/30
  • Levitation Field now makes the Farseer take 25% less damage during the ability
  • Levitation Field damage type changed from piercing to power melee
  • Armor of Fortune health regeneration bonus decreased from 0.35 to 0.3
  • Rune Armor energy regeneration bonus decreased from 0.2 to 0.1
  • Rune Armor now grants the Psychic Storm ability
  • Rune Armor moved from T1 to T2
  • Rune Armor cost adjusted from 110/30 to 130/25
  • Time Field speed debuff decreased from 50% to 40%
  • Armor of Asuryan cost decreased from 200/60 to 150/50
  • Mind War damage decreased from 50 to 40 per second
  • Mind War duration increased from 5 to 6 seconds
  • Runes of Reaping energy drain removed
  • Runes of Reaping no longer increase maximum energy
  • Runes of Reaping now increase energy regeneration by 0.1
  • Runes of Reaping now decrease the cooldowns of Fleet of Foot, Guide, Doom, Levitation Field, Fortune, Psychic Storm and Time Field by 25%
  • Runes of Reaping cost increased from 100/20 to 100/25

Guardian Squad

  • Squad changed into Dire Avenger Squad (visual change)
  • Warlock changed into Dire Avenger Exarch (visual change)
  • Warlock (Exarch) upkeep increased from 3 to 4.15
  • Cost decreased from 300/0 to 270/0
  • Battle Equipment renamed to Aspect of Avenger
  • Energy Shield health decreased from 1000 to 500
  • Energy Shield regeneration decreased from 5 to 2.5
  • Plasma Grenade damage to retreating units modifier decreased from 5 to 4.5

Howling Banshees

  • Melee weapon (power swords, executioner) damage to retreating units decreased from 1 to 0.9
  • XP value decreased from 100 to 90
  • Banshee Exarch cost increased from 85/15 to 90/25
  • New upgrade: Aspect of Fleetness
  • Aspect of Banshee reworked into Aspect of Strength
  • Aspect of Banshee (Strength) cost decreased from 100/25 to 75/20

Rangers

  • Global value increased from 10 to 13
  • Build time increased from 21 to 32 seconds
  • Long rifle range decreased from 65 to 55
  • Pathfinder Gear cost decreased from 55/15 to 50/10
  • Pathfinder Gear now increases weapon range by 10
  • Kinetic Pulse now also does 20 piercing damage in the 5 radius
  • Kinetic Pulse cooldown increased from 75 to 80 seconds
  • Infiltrate energy drain decreased from 1.5 to 1 per second

Shuriken Cannon Weapon Team

  • Renamed into Guardian Weapon Team
  • XP value increased from 60 to 90
  • Can now be upgraded with a brightlance cannon (T2)
  • Brightlance upgrade grants the Beam Scorch ability

Brightlance Weapon Team

  • Unit removed and reworked into an upgrade for Shuriken Cannon Weapon Team
  • As a result, health is decreased from 275 to 225

Warp Spider Squad

  • Upkeep decreased from 10.2 to 9.56 (Exarch as well)
  • Deathspinner damage to retreating units modifier decreased from 1 to 0.5
  • Exarch dual deathspinner damage increased from 35 to 37
  • Exarch dual deathspinner damage to retreating units modifier decreased from 1 to 0.5
  • Haywire Grenade now snares Sentinels

Falcon

  • Acceleration and deceleration increased from 7 to 8
  • Rotation rate increased from 100 to 250
  • Speed increased from 6 to 7.5
  • Energy Field now permanently decreases speed by 1

Wraithlord

  • Cost increased from 400/100 to 450/100
  • Special attacks no longer knock back retreating units (but still knock back heavy non-retreating units)
  • Rotation rate increased from 200 to 275
  • Brightlance now fires while moving (50% accuracy)

Wraithguard

  • Health increased from 600 to 667
  • Speed increased from 2.5 to 3
  • Wraithcannon reload duration decreased from 2 to 1.75
  • Wraithguard Warlock now grants +1 speed during Fall Back

Autarch

  • Health decreased from 750 to 700
  • Speed decreased from 8 to 7.5
  • Call-in grenade damage decreased from 180 to 110
  • Call-in grenade damage to retreating units modifier decreased from 5 to 4.5
  • Call-in grenades now stun infantry units for 3 seconds
  • Leap energy cost increased from 30 to 55
  • Scorpion Shield (passive aura) ranged damage reduction increased from 10% to 15%

D-Cannon Weapon Team

  • Singularity delay decreased by 1 second
  • Singularity modifier duration set from 0 to 7 seconds (fixes freezing in place after ability)

Fire Prism

  • Build time increased from 40 to 50 seconds
  • Acceleration and deceleration increased from 7 to 8
  • Rotation rate increased from 100 to 250
  • Speed decreased from 6.5 to 6
  • Delay and cooldown when switching between Explosive and Focused Shot decreased from 4 to 2 seconds

Avatar

  • Cost increased from 800/180 to 800/200
  • Special attacks no longer knock back retreating units (but still knock back heavy non-retreating units)

Seer Council

  • Now available from the HQ for all heroes
  • Build time decreased from 60 to 50 seconds
  • Base cost decreased from 800/160 to 700/100
  • Reinforcement cost increased from 50% to 60%
  • Ranged attack damage increased from 21 to 25

Webway Gate

  • Webway Gate cost decreased from 75 to 50 Psychic Might
  • Webway Gate sight radius increased from 5 to 25
  • Rejuvination Field (Warlock) renamed into Restoration Field
  • Restoration Field icon changed
  • Restoration Field healing effect increased from 8 hp/s to 10 hp/s
  • Rejuvination Field (WSE) renamed into Rejuvenation Field
  • Rejuvenation Field icon changed
  • Rejuvination Field (Farseer) renamed into Wind Walk

Tyranids

Generic changes

  • New unit: Doom of Malan'tai (T3)
  • New squad icons: Hormagaunt Brood, Termagant Brood, Warrior Brood, Ravener Brood, Spore Mines, Ripper Swarm, Zoanthrope, Genestealer Brood, Carnifex
  • New global: Infestation (T2)
  • Synapse backlash knockback type changed from ability to weapon
  • Synapse backlash damage for Hormagaunts, Termagants, Raveners, Rippers and Lictors decreased from 18% to 14% (Tyrant Guards and Carnifexes remain at 10% and Genestealers at 18%)
  • Basic Synapse damage reduction veterancy scaling increased from 3% to 5% per level (damage mitigation increased from 20/22/25/27% to 20/24/28/31%)
  • Tyranid structures will now regnerate health slowly
  • Without Number now spawns a Ripper Swarm at the HQ
  • Without Number cost increased from 50/0/100 to 100/0/100
  • Without Number cooldown increased from 90 to 240 seconds
  • Brood Nest cost increased from 75 to 100 Biomass
  • Brood Nest population cost increased from 4 to 5
  • Brood Nest now increases the health regeneration of nearby units by 0.25
  • Stalk cost increased from 35 to 75 Biomass
  • Stalk now decreases enemy hero damage by 10% for the duration
  • Stalk now increases the Lictor Alpha's damage and speed by 25% for the duration
  • Tyranoform delay decreased by 1 second
  • Tyranoform main towers' damage decreased from 300 to 175
  • Tyranoform now increases the speed of allied Tyranid infantry by 1.5 for 20 seconds in a radius of 70 from the targeting point
  • Tyranoform capillary tower synapse ranged damage bonus increased from 15% to 25%

Hive Tyrant

  • Rotation rate decreased from 600 to 300
  • Rending Talons cost adjusted from 115/25 to 120/20
  • Seismic Roar modifier and ability durations decreased from 5 to 2 seconds (stops freezing after using ability)
  • Crushing Claw cost increased from 150/50 to 200/50
  • Venom Cannon damage increased from 55 to 63
  • Charge cannot knock back retreating units anymore (but still knocks back non-retreating heavy units)
  • Improved Synapse cost decreased from 120/30 to 120/25
  • Bonded Exoskeleton cost increased from 150/40 to 185/50
  • Bio-Plasma cost decreased from 110/25 to 100/25
  • Bio-Plasma damage increased from 80 to 90
  • Bio-Plasma orb speed increased
  • Bio-Plasma orb might not hit terrain all the bloody time (ignore walkable surfaces)
  • Psychic Scream cooldown decreased from 50 to 40 seconds
  • Psychic Scream cost decreased from 115/25 to 100/20

Ravener Alpha

  • Health decreased from 720 to 650
  • Tunnel build time increased from 10 to 12 seconds
  • Ravener Alpha will now appear at the exit (far end) after using Tunnel
  • Acid Splatter weapon family changed from sword to power melee
  • Acid Splatter damage increased from 60 to 80 and splash damage from 15 to 20
  • Acid Splatter cost increased from 120/20 to 135/30
  • Crippling Talon cost decreased from 11/25 to 100/20
  • Corrosive Devourer cost decreased from 150/50 to 140/40
  • Strengthened Sinew no longer grants Fleet of Claw
  • Strengthened Sinew now increases speed by 1.5
  • Strengthened Sinew cost adjusted from 100/25 to 110/20
  • Reinforced Chitin now makes the Ravener Alpha immune to knockdown
  • Regenerate cost decreased from 150/40 to 150/30
  • Regenerate no longer has a chance of reviving the RA after death
  • Regenerate now increases health regeneration by 0.5
  • Regenerate now increases health regeneration by another 0.25 when out of combat
  • Toxic Miasma cost decreased from 130/30 to 100/25
  • Toxic Miasma moved from T2 to T1
  • Toxic Miasma energy drain decreased from 4 to 3
  • Toxic Miasma damage increased from 7.5 to 10
  • Burrow knockback type changed from ability to weapon
  • Burrow Trap initial delay increased from 0 to 3 seconds
  • Burrow Trap build time decreased from 6 to 3 seconds
  • Burrow Trap cooldown decreased from 30 to 5 seconds
  • Synapse Aura (Damage) radius increased from 15 to 25
  • Hive Node cost decreased from 200/20 to 150/20
  • Hive Node health decreased from 750 to 500
  • Hive Node GR value increased from 15 to 20
  • Hive Node XP value increased from 100 to 150
  • Hive Node Spore Cloud cooldown reduced from 60 to 40 seconds
  • Hive Node Spore Cloud radius increased from 20 to 25

Lictor Alpha

  • Health increased from 630 to 670
  • Sight radius increased from 38 to 45
  • Camouflage revert_max decreased from 8 to 6
  • Flesh Hooks mechanics reverted from 3.19.1 to 3.14.2 version (less bugging)
  • Flesh Hooks cooldown decreased from 70 to 60 seconds
  • Corrosive Claws damage increase debuff decreased from 25% to 20%
  • Scything Talons damage increased from 51 to 65
  • Scything Talons now grant the Scythe ability
  • Scything Talons cost increased from 100/20 to 120/30
  • Toxic Miasma damage over time increased from 5 x 2 to 4.5 x 3
  • Toxic Cysts health bonus increased from 100 to 125
  • Toxic Burst now increases the Lictor Alpha's health regeneration by 1.0 for the duration
  • Adrenal Glands energy bonus decreased from 100 to 50
  • Adrenal Glands energy regeneration bonus increased from 0.1 to 0.2
  • Adrenal Glands now increase health regeneration by 0.1
  • Menacing Visage moved from T2 to T3

Hormagaunt Brood

  • New upgrade: Endless Swarm (increase brood size to 10 Hormagaunts)
  • Cost decreased from 300/0 to 270/0
  • GR value increased from 4 to 5
  • Start with 8 melee charge range
  • Adrenal Glands increase charge range to 12
  • Jump settings modified

Termagant Brood

  • New upgrade: Endless Swarm (increase brood size to 10 Termagants)
  • GR value increased from 5 to 6
  • Crippling Poison snare duration decreased from 5 to 4 seconds

Warrior Brood

  • Health decreased from 360 to 350
  • Default damage increased from 18 to 21
  • Adrenal Glands melee synapse health bonus to surrounding melee Tyranids decreased from 75% to 60%
  • Adrenal Glands damage increased from 20.6 to 23
  • Adrenal Glands cost increased from 100/20 to 100/25
  • Adrenal Glands increase reinforcement cost by 15/3
  • Warriors can now be re-upgraded with Adrenal Glands despite having the Barbed Strangler upgrade (still cannot purchase BS after committing to AG)

Ravener Brood

  • Build time increased from 24 to 30 seconds
  • Speed decreased from 7.5 to 6.5
  • Burrow now breaks suppression and grants suppression immunity and 90% ranged damage resistance until the jump is complete
  • Enhanced Muscle Coil now increases speed by 1
  • Enhanced Muscle Coil cost increased from to 50/20 to 60/25
  • Enhanced Muscle Coil moved from T1 to T2
  • Devourer moved from T2 to T1
  • Devourers damage decreased from 85 to 70
  • Devourer cost decreased from 100/30 to 75/20

Spore Mines

  • Build time decreased from 15 to 8 seconds

Ripper Swarm

  • Base cost adjusted from 20/3 to 26/0 per model
  • Can now reinforce (13/0)

Venom Brood

  • Melee charge removed
  • Range Synapes (wtf) renamed to Ranged Synapse
  • Ranged Synapse health bonus to surrounding ranged Tyranids decreased from 35% to 25%

Zoanthrope

  • Now has the 'single entity' unit type (affects healing at HQ)
  • Speed decreased from 5 to 4.5
  • Rotation rate increased from 600 to 800
  • Health increased from 250 to 300
  • Damage decreased from 75 to 65
  • Cooldown increased from 0 to 0.3
  • Healing Synapse radius increased from 12 to 22
  • Healing Synapse health regeneration multiplier decreased from 4.5/11.25/28.125/70.3125 to 3.5/5.25/7.875/11.8125 (level 1/2/3/4)
  • Warp Field efficiency decreased from 3.33 to 2 damage per energy
  • Focused Warp Blast vehicle snare effect no longer stacks

Genestealers

  • Health increased from 165 to 175
  • Cost adjusted from 425/55 to 450/50
  • Build time decreased from 36 to 30 seconds
  • Adrenal Rush heal effect decreased from 7% to 5%
  • Adrenal Rush cooldown decreased from 60 to 40 seconds

Tyrant Guard

  • Population cost decreased from 15 to 12
  • Build time increased from 30 to 45 seconds
  • Speed decreased from 4 to 3.5
  • Damage increased from 80 to 95
  • Special attack area type changed from point to line

Lictor

  • Capped to a maximum of 1 per player
  • XP value increased from 150 to 250
  • Cost increased from 400/50 to 400/75
  • Build time increased from 20 to 30 seconds
  • Health increased from 1000 to 1250
  • Vanguard upgrade removed
  • Infiltrate no longer drains energy by default

Carnifex

  • Special attacks no longer knock back retreating units (but still knock back heavy non-retreating units)
  • Cost decreased from 600/160 to 600/150
  • Build time increased from 30 to 50 seconds
  • Thornback cost decreased from 200/50 to 150/50
  • Charge cannot knock back retreating units (but still knocks back heavy non-retreating units)
  • Barbed Strangler cooldown decreased from 4 to 3 and reload duration from 5 to 4
  • Barbed Strangler cost increased from 90/50 to 100/50
  • Venom Cannon can no longer fire on the move
  • Venom Cannon damage increased from 74 to 90
  • Venom Cannon splash radius decreased from 3 to 2
  • Venom Cannon cost increased from 100/50 to 150/50
  • Bio-Plasma damage increased from 100 to 120
  • Bio-Plasma orb speed increased

Swarmlord

  • Cost increased from 800/180 to 800/200

Chaos Space Marines

Imperial Guard

다음검색
현재 게시글 추가 기능 열기
  • 북마크
  • 공유하기
  • 신고하기

댓글

댓글 리스트
맨위로

카페 검색

카페 검색어 입력폼