Here is a list of bugs, fixes, and additions that the TW community has found and suggested for MTW2. If you have found a bug in MTW2 or would like to suggest a small addition/change to MTW2 (keep any changes reasonable), please visit this link.
p223.ezboard.com/fshogunt...6477.topic
I'll keep this list updated as time progresses.
Note: Thoroughly read the List to see if your bug/fix/suggestion is on the List before making a post. We would like to keep this thread as clean as possible to make it easier for CA to read (not to mention, easier for me to update!) Thank you!
Here she is:
---------GENERAL FIXES---------
Artificial Intelligence:
Battle map)
Fix slow-motion bug
Fix AI sometimes freezing up in piazza
Fix AI poor reaction to horse-archer fire
Fix AI *sometimes* not using opened gates
Fix AI rushing all of it's units into gaps in broken walls (causes extreme lag)
Fix AI piling more than 1 unit per ladder or siege tower in sieges (causes extreme lag)
Fix AI rushing its Trebuchets across the bridge in Bridge battles
Fix AI not reacting to arrow fire -- entire armies can be destroyed without the AI ever reacting.
Fix AI abandoning walls during a siege -- sometimes the AI will abandon the walls of it's city and fall back to the town center, even though the AI could feasibly defend from the walls
Fix AI not reacting to flanking maneuvers -- currently they simply do not react
Fix AI sometimes placing units in inaccessible areas -- on top of mountains, for example.
Campaign Map)
Fix AI randomly blockading and unblockading ports
Fix AI intelligence when auto-handling tax rates -- AI boosts taxes too High too often
Fix AI occasionally sending single unit armies across the landscape -- Generals are often endangered in these situations
Player-Controlled Units:
General)
Fix slow-motion bug
Fix cavalry sometimes not charging
Fix cavalry sometimes not pursuing units correctly
Fix cavalry sometimes using melee weapons instead of lances during initial charge
Fix ranged troops not always firing on the unit you order them to fire upon
Fix foot units sometimes not charging -- i130.photobucket.com/albu...creen4.jpg
Fix foot units sometimes not pursuing fleeing enemies
Fix units sometimes not sending all of their soldiers into melee --
pictures:
i130.photobucket.com/albu...creen3.jpg
i130.photobucket.com/albu...screen.jpg
in other words: only the first 10-12 soldiers fight while the rest spread out behind the unit and mill around; more soldiers COULD be fighting, but they don't.
Fix certain infantry not fighting up close with cavalry -- such as Billmen and Dismounted English Knights
Fix the issue with Missile Units losing their charge bonus -- they lose their charge bonus because they don't switch to melee weapons when the charge is issued
Siege specific)
Fix units not always climbing siege towers -- some units will remain on the ground
Fix units not always completely climbing ladders -- some soldiers will remain on the ground
Fix other troublesome siege pathfinding problems -- trouble with roads, placing units in cities, etc.
Fix the wall/tower/gateway capture names -- the names do not change making it hard for the player to tell what has been captured
Diplomacy:
Fix the Pope -- Pope currently does not know who to correctly excommunicate if a war erupts between two Christian factions. Many times the Pope will excommunicate the defender for simply protecting his lands.
Fix a Diplomacy bug -- currently if you are at war with 2 or more factions you can't make peace while you share a land border with them
Fix computer automatically maintaining hostile relations after conquering 7 regions -- after acquiring 7 regions, all relations with other factions 'stick' at hostile
Miscellaneous Fixes:
Battles)
Fix 2d Sprites -- they're too bright!
Fix the replay issue -- current replays don't depict the battle that was actually fought
Fix towers in Sieges -- in this case, if a tower is captured by the enemy, it can be recaptured by simply placing units near the tower on ground level.
Fix Danes speaking Russian -- they should at least speak German?
Fix Trebuchets being mobile -- either reduce the speed drastically, or make them immobile
Fix spies opening ALL of the gates in a city -- a spy should only feasibly be able to open one gate
Fix siege equipment-catching-on-fire issue -- currently the AI can easily set players' siege equipment on fire, but it takes many more volleys from the player to set the AI뭩 siege equipment on fire. This makes it unfair towards the player.
Fix crossbowmen 'lobbing' shots into the air -- crossbows can only fire in a relatively straight line
Fix heavily-armored units sounding like peasants -- there is no clanking noise from metal
Fix gunpowder foot units taking too long to reform and fire -- possibly make it so the units can fire without having every soldier in-line?
Fix city gates in Byzantine sieges randomly opening for no particular reason -- there are no spies in city
Fix Armenian Cavalry calling themselves "Light Cavalry" when in fact the tooltip claims they are "Heavy Cavalry"
Fix the General's voice being heard even after he is killed
Fix Mortars not firing at units in-range when put on fire-at-will
Buildings)
Fix retrain queue in citadels -- currently, when trying to retrain units they do not under-go any noticeable change.
Fix chevrons gained from Guilds -- they don't appear to give any bonuses in unit stats
Fix Huge Cathedral giving no benefit -- should at least give +2 piety?
Fix units not getting upgraded when they should -- example: the Jousting Building does not actually give Knights the upgrade it says they should receive. Same goes for the Woodsman Guild with archers.
Characters)
Fix agents losing 3-4 points on unsuccessful missions -- maybe reduce to 1-2?
Fix sons of Kings not all being properly named Prince -- only the first son is titled Prince
Fix princess's pictures on family tree becoming 'generic' after a few generations
Fix merchant names recycling character names -- example, a merchant called William the Conqueror
Campaign Map)
Fix Load\Save bug -- when loading a saved game, the AI breaks off its sieges
Teach AI to use more priests -- currently it is easy for the player to manipulate and control the Pope mid\late game because the computer does not produce enough priests.
Fix missions -- sometimes mission don't make sense or can get messed up; such as missions that have the player eliminate the faction who gave the mission
Fix Mongol script -- Mongols sometimes stall production and build massive amounts of naval units
Fix free mercenaries -- sometimes mercenaries can be bought without having their cost deducted from the player's money
Fix Family List not always showing the correct family members for an AI faction -- example: playing as English and having Milan's family list only show 2 members, both having died many years ago. In other words, family list not being correctly updated
Fix receiving a mission from the Council of Nobles to marry your princess to your own prince but when attempted the "there are no unmarried generals" message pops up.
Fix the auto-merge button bug ("m" key) -- sometimes it doesn뭪 work
Crusades)
Fix crusaders deserting at high sea every two turns
Fix Crusades not completing the path laid out by players -- they will follow the path for 1 turn and then stop.
Fix Crusades that have their family member killed en-route -- these Crusades continue to remain Active, but the Pope does not realize this. Therefore the Pope does not call anymore crusades, and the player cannot recruit anymore crusade units.
Fix Crusades that fail because someone else beat them to the target -- these Crusades should disband or become rebels, not stand around doing nothing
---------MISCELLANEOUS CHANGES---------
Characters:
Tone down inquisitors
Make assassins slightly stronger
Tone down the Pagan Magician Trait -- occurs much to often
Improve tracking of agents and characters on campaign map
When selecting army on campaign map, arrange the units by type and strength
멝an of the hour' captains should become regular generals, not adopted into the royal family and potentially become the heir -- these men would not have the royal blood necessary to rule a kingdom, or at least not take precedence over other heirs to the throne
Campaign Map:
Consider reducing population growth
Consider increasing rate of sea travel slightly
Consider slightly reducing the desertion rate for Crusades Teach AI to form more balanced armies
Teach the AI to better defend its cities/settlements
Make AI more prone to use boats for naval landings
Boost merchants slightly -- maybe reduce merchant initial cost or make income levels higher
Thieves Guild is too prominent -- reduce
Give the Scots and Mongols at least 1 gunpowder unit -- this will help balance those factions
Consider increasing the penalty of excommunication -- but only if Pope is fixed!
Change the names of goods to German names (from current English names) in the German version of the game
When finishing a Short Campaign make the victory conditions that of a long campaign if the player chooses to continue playing
Diplomacy:
Teach AI to think twice before attacking factions more powerful than it
Teach AI to consider a ceasefire as 'Reasonable' when the AI is down to it's last few cities
Increase reliability of alliances -- currently AI factions are too eager to backstab players
Consider adding a "Break alliance with this faction" demand -- example: "Demand the English break their alliance with the HRE, or else!"
Other:
Make the Start Battle screen movable or smaller (or both)
Make the Pause screen movable or at least smaller (or both)
Language Patch -- allow players from other (real-world) nations to play the game in the language of their choice. example: Germans playing the game in English
Improve unit interaction and response -- units will sometimes not respond to player commands, or they will do unexpected things when issued commands
Consider renaming Dismounted Knights to Foot Knights -- why call them dismounted knights if they can never mount?
Change the audio sound for 'Free Company Men At Arms' unit on the battlemap -- they shout 'Heavy Cavalry' when it should be 'Heavy Infantry'
Change Sicilian assassin saying 몁ein?to something more suitable
---------ADDITIONS---------
Abilities:
Add ability to View Cities
Add ability to View Terrain -- ability to actually view the battlefield your army is sitting on (maybe in an expansion?)
Add ability to choose Heirs
Add ability to record battles
Add ability to transfer certain Retinues
Add mount/dismount before battle ability
Add ability to give generals special Titles
Add ability to choose which reinforcements arrive on the field first
Add ability to choose a Time Period before beginning campaign
Add ability to see the range of missile weapons -- example: pressing down 'M' to show range of missiles for selected unit.
Add ability to bribe merchants -- could add an interesting twist
Add ability to ask the Pope for aid -- example: players faction is being overrun by heretics, under attack from non-believers, under attack by aggressive Catholic Faction. Pope should send aid in form inquisition/money/Papal units.
Add ability to see Morale and Discipline levels when viewing Unit stats in-game -- this will better help players determine which unit to train. Currently, some units have the exact same stats but different costs. Or some units vary by only 1 attack or defense level. Adding a morale and discipline value will help a lot.
Options:
Add music on/off Shortcut like in Rome (Ctrl M)
Add option to turn the AI governor off altogether
Add option to remove Green Arrows from in-game
Add a 'Turn Off Radar' option to server settings in multiplayer
Diplomacy:
Add a "get your army off my land" diplomacy option
Add penalty for breaking alliances within a number of turns
Add reward/penalty for spreading religion in different lands
Add AI ability to understand when a cease-fire is acceptable
Add a set length to cease-fire - example: war cannot be declared for 10 turns once a cease-fire has been signed
Add ability to marry princesses to other family members besides Kings and Heirs
Add ability to marry princesses to your own family members -- as in MTW1
Add ability to free prisoners after offering a ransom that was turned down by the AI. -- example: offer a ransom to the English, but the English refuse. Instead of having to kill the prisoners, give the player the option to release them out of goodwill (could increase relations).
Miscellaneous:
Notifications)
Add a message pop-up about princesses coming of age
Add a message pop-up if any one of your agents gains or loses a rank
Add a message pop-up if one of your priests turns heretic
Add an icon that indicates when character has the plague
Other)
Add multiplayer AI
Add Attack Move order
Add Dismounted Qapukulu Units
Add immunity from Inquisition to Crusading generals
Add civil wars -- please? ah, we can always hope...
Add boiling oil -- the nozzles for boiling oil are on the gates, but no oil is poured
Add the Reinforcement location flag from MTW 1 -- this allows the player to select where reinforcements will march to when they arrive
---------REMOVALS---------
Remove the gun-tower upgrade before the invention of gunpowder
Remove the imbalance between human and AI merchants at the harder difficulty levels.
Remove silly names for royalty -- Example: King Laurence the Effete Home Decorator
Remove the "your CPU can't handle the reinforcements" feature, or please make it an option -- this can ruin the game for those with high-end machines!
Remove limited factions at start of game! -- please CA, nobody wants to be forced to play through a campaign before they can unlock other factions. Just make them all playable from the start
---------TECHNICAL PROBLEMS---------
For some players)
Random lag spikes occur
V-Sync can cause extreme slowdowns
Living soldiers disappear as if they are ghosts when they are fighting
Soldiers will move in 'slow-motion' -- This is a major bug for some people with high-end systems. Units will move in slow-motion while other units will move at regular speed. This can be a game breaker in battles.
For further detail: p223.ezboard.com/fshogunt...6731.topic
Multiplayer is unreasonably laggy --
for further detail: p223.ezboard.com/fshogunt...=295.topic
Common)
Extreme lag during sieges -- occurs when AI masses troops on ladders, on siege equipment, through the gate, or in any other area. (if AI pathfinding is fixed, this will most surely be fixed also)
Add Support for Dual-Core Processors and On-Board Soundcards
Other)
Family members sometimes disappear when leaving an army -- they disappear and cannot be selected for 1 turn. The next turn they can be selected but appear with no Flag.
i123.photobucket.com/albu...erless.jpg
A fleet of 5 units was landed next to Gaza, and they disappeared. Mongols proceeded to attack Gaza, and a battle occurred because the 5 units were apparently still on the map.
Jerusalem was sieged by the player with a 1 man unit. The game crashed when siege was attempted on campaign map.
길다 헥헥...
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작성자소담 작성시간 06.11.25 유닛 모션딜레이나 제대로 된 스탯 적용이랑 언팩커는 업는겝니까..ㅠㅠ
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작성자Robbin 작성시간 06.11.25 참고로 CA에서 검토한 내용입니다.
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작성자의열단 작성시간 06.11.25 이건 totalwar.com 포럼에 있엇던 wishlist아닙니까 !!!! 멍멍씨 어디간겨!!!
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작성자알카라인 작성시간 06.11.25 ㅎㅎ 저중에 절반만이라도 반영되었으면 소원이 없겠내요 ^^
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작성자가자캐나다 작성시간 06.11.26 제가 바라는 부분이 다 들어 있네요. 저랑 같은 생각하신 분들이 이렇게 많이 계실 줄이야.. 전부 고쳐져서 나온 다면 1.1패치가 아니라 1.5패치라고 해야 할것 같네요. 확팩이라고 해도 무리는 아닐 듯...