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http://www.twcenter.net/forums/showthread.php?t=153955
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Always wanted more colour on the campaign map? Or just wanting fresh look for vanilla? Try this mini mod which improves only visual looking of the map
Textures designed for vanilla, they may work fine with other maps, which uses same style with groundtypes and climates, otherwise could be some weird mixing . I hadnt changed any of the campaign' tga's (why would you do this if you doing brand new map anyway?) so this mod is fully save-game compatible;
up to date screens
Installation instructions:
Spoiler Alert, click show to read:
1) for easier further operations with files make folder named [insert your choice] in the M2/Data.
2) copy terrain folder and 2 txt's (further as "mod files") from rar in this folder.
3) now make backup somewhere of the original terrain folder and 2 txt's (descr_aerial_map_ground_types.txt and
descr_climates.txt) if you have unpacked paks.
4) copy mod files in the M2/Data folder
now you can continue playing your vanilla campaign.
However this will cause troubles with modfoldered mods, so:
1) If you want to play them with new textures too:
a) rename these same 2 txt's in mod's data folder (if present)
b) rename terrain/ground_types and terrain/tree_models in mod's data (again if present)
c) check (but dont do anything to it) if it has mod_0.pak in the *mod*/Data/packs folder (in that case most likely you will not be
able to play with new sea)
2) If you want to play them with vanilla stuff, or they're not compatible:
a) delete 2 txt's and terrain folder in the MAIN data.
to switch back to new textures, copy all stuff from your newly created folder [insert your title] in data with its backup.
2) copy terrain folder and 2 txt's (further as "mod files") from rar in this folder.
3) now make backup somewhere of the original terrain folder and 2 txt's (descr_aerial_map_ground_types.txt and
descr_climates.txt) if you have unpacked paks.
4) copy mod files in the M2/Data folder
now you can continue playing your vanilla campaign.
However this will cause troubles with modfoldered mods, so:
1) If you want to play them with new textures too:
a) rename these same 2 txt's in mod's data folder (if present)
b) rename terrain/ground_types and terrain/tree_models in mod's data (again if present)
c) check (but dont do anything to it) if it has mod_0.pak in the *mod*/Data/packs folder (in that case most likely you will not be
able to play with new sea)
2) If you want to play them with vanilla stuff, or they're not compatible:
a) delete 2 txt's and terrain folder in the MAIN data.
to switch back to new textures, copy all stuff from your newly created folder [insert your title] in data with its backup.
This is my first public mod...feedback very welcomed, please dont hesitate to comment : )
1.7 full
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