http://www.moddb.com/mods/third-age-total-war/downloads/na1
- Aragorn
Spoiler Alert, click show to read:
- Legoals
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- Gandalf
Spoiler Alert, click show to read:
- Gimli
Spoiler Alert, click show to read:
- Blackroot Vale Archers
Spoiler Alert, click show to read:
- Guards of Khazad-dûm
Spoiler Alert, click show to read:
- Warg Riders for OoMM
- Ents
Spoiler Alert, click show to read:
NEW FEATURES/CHANGES
- Animated Bows, bowstrings and arrows
Spoiler Alert, click show to read:
- New battle AI and formations
- Generals are aging correctly
- More generals with hero abilities
- Hero Biographies
- 3 summer turns, one winter turn
- better autoresolve & faction balance
- New victory videos (Thanks to MasterBigAb)
- Armor upgrades for all units
- No penalty for executing evil prisoners as a good faction and vice versa
- New building icons for evil factions
- Notification for the one ring
- Two new river custom battle maps
- Unit stat changes
- Recruitment changes
- Slightly changed win conditions
- More notification texts
- Trolls only in mountain areas available
- AI morale bonus
- Assassins weakened
- Money reduction end-game
- Better ancillary/character traits triggers
- Deletion of (almost) all wrong/medieval text references
FIXES
- Evil factions not recognized as destroyed fixed
- Snaga archers weapons fixed
- Wrong strat map buildings fixed
- dwarven axes texture on pikemen fixed
- axethrowers get tall while running fixed
- many trait and ancillary fixes
- missing witchking trait fixed
- more river crossings fixed
- Crusade banners fixed
- evil ransom/execution sounds fixed
- pelargir marines & rangers model fixed
- Rhun horse guard textures fixed
- Dain's hall fortress upper level floating fixed
- Missing unit descriptions fixed
INCLUDED SUB-MODS
- Visual Enhancement (Thanks to Louis Lux & maxmazi)
- Reworked Gondor Militia (Thanks to matko)
- Unique Buildings (Thanks to axnsan)
- Smoother Coastlines 1.0 (Thanks to Nevada)
- Retextures Elf Sentinels for armor upgrade (Thanks to bilwit)
Installation
- Requirement is an installed Third Age - Total War 1.1.
- Requirement is an installed Third Age - Total War 1.1.
- Install TATW_1.2_Patch.exe into the default 'Medievall II Total' War directory.
(Normally this is: 'Programs/SEGA/Medieval II Total War')
If you have installed Medieval II into another folder, please select the folder manually.
- Start the mod with the 'Third Age - Total War' shortcut on your desktop
다음검색