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Third Age - Total War 2.0 Released!

작성자ARCP|작성시간10.07.23|조회수2,171 목록 댓글 21

http://www.twcenter.net/forums/showthread.php?t=374565




A total conversion for the Medieval II Total War - Kingdoms expansion



Main Features



1. The Middle-earth Map



Play on an extensive historically accurate map of Middle-earth as it was in the Third Age, including 120 settlements taken straight from Middle-earth lore and completed with several fictional locations.
Visit the wonders of Middle-earth, like the Three Towers, the Argonath or Durin's tower and see all the unique locations of Middle-earth like Minas Tirith, the Black Gate or Isengard. See the hills of Rohan, the huge forest of the Mirkwood and the dark ash of Mordor.



2. The Factions




Play with all important factions of the Third Age, including Gondor, Rohan, High and Silvan Elves, Dwarves, Eriador, Dale, Isengard, Mordor, Rhun, Harad and the Orcs of the Misty Mountains.
Every faction has its own strengths and weaknesses, benefits and disadvantages on the battle as well as the campaign map. Decide if you want to face your enemy with a small, but trained and heavily armored army or if you count on masses of units to overrun your foes.
The unit design is based on visual references of the Lord of the rings movie trilogy, completed with fictional units and artwork, all based on the lore of Middle-earth.



3. The Gameplay

The end of the Third Age is a time where good and evil wage a decisive war for the final domination of Middle-earth.
Both ways, freeing the good people of Middle earth as well as bringing the world under the shadow will not be an easy task for the player.
A new campaign and battle AI will make the player's life much harder and a unit recruitment based on a cultural level and a regional recruitment requires strategically decisions and will slow down your expansion if not properly planned.
The AI will also receive certain bonuses like extra money or additional armies if they get in serious trouble to compensate the lack of human intelligence and the lack of income through missions.



4. The Design

In order to reflect the world of Middle-earth as good as possible, there is an almost complete rework of the 2D and 3D design, including the menu, the interface, the symbols and pictures and much more.
To create an even deeper atmosphere, all cultures have a unique set of music and unit sounds and voices were completely changed for many factions.
Lastly there is a huge amount of new videos, including the intro, the faction intros and many in-game events.






Download Links

### TATW 2.0 (Consists of 2 Parts)
Part1: http://www.moddb.com/mods/third-age-total-war/downloads/third-age-total-war-20-part-1
Part2: http://www.moddb.com/mods/third-age-total-war/downloads/third-age-total-war-20-part-2




Installation

Requirements:
- TATW 2.0 is a stand-alone version and does not require any existing installations of TATW!
- If you have installed a previous version of TATW, it is recommended to delete the old version before installing TATW 2.0.
(Note that TATW doesn't change any registry settings of your system, so you can also delete the old TATW folder (Third_Age) manually.)
- TATW 2.0 requires the "Medieval 2 - Kingdoms Expansion" and is compatible with the official patch 1.04 and 1.05. One installed campaign of the "Kingdoms Expansion is enough.

Installation:
- Install TATW_2.0_Part1of2.exe & TATW_2.0_Part2of2.exe into the default 'Medievall II Total' War directory.
(Normally this is: 'Programs/SEGA/Medieval II Total War')
If you have installed Medieval II into another folder, please select the folder manually.

- Start the mod with the 'Third Age - Total War' shortcut on your desktop



Additional installation instructions only for Steam users:

1. Install both parts of the mod as instructed above.
2. Open Steam/Steamapps/Common/Medieval II Total War/mods. There you will find all your installed Kingdoms campaigns as well as the Third_Age modfolder.
3. Edit the name of one of the Kingdoms folders (americas, britannia, crusades, teutonic), preferably your least favorite campaign. The new name doesn't have to be anything specific.
4. Change the name of the Third_Age folder to the former name of the Kingdoms folder you just edited. For example, if you edited the americas folder, the Third_Age folder should be named americas.
5. Select the appropriate campaign from the steam menu. If you renamed the Third_Age folder to americas, select the americas campaign. If you named it crusades, select the crusades campaign and so on.
6. Steam will now launch the mod.




The Credits

Please view the credit list here on the forum or watch the credit list in-game to see all people who are involved in this huge project. 



* Changelog for patch 1.1:
Spoiler Alert, click show to read:  


** Changelog for patch 1.2:
Spoiler Alert, click show to read:  


*** Changelog for patch 1.3:
Spoiler Alert, click show to read:  


**** Changelog for patch 1.4:
Spoiler Alert, click show to read:  


***** Changelog for Bugfixer 1.4.1:
Spoiler Alert, click show to read:  

Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008



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