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# Free Features
###################
- Trade fleets in the same node and on the same mission from the same country will now automatically merge. If either fleet is set to go home at war the merged fleet will also have this setting.
- 한 국가에서 같은 노드의 같은 임무를 하는 무역 함대들은 이제 자동으로 통합됨. 함대가 전쟁시 귀항하는 설정이면 통합된 함대도 동일하게 설정됨.
- You can now play as released vassals in Ironman.
- 이제 철인모드에서도 해방된 속국으로 플레이 가능
- Implemented new system for Disasters, and moved the Peasants War, Internal Conflicts, Religious Turmoil, Counts Feud, War of the Roses, Liberalism & Revolution event chain to be disasters.
- 새로운 재앙 시스템을 시행함. 농민전쟁, 내전, 종교혼란, 귀족 불화(?), 장미전쟁, 자유주의 & 혁명 연쇄 이벤트가 재앙으로 이동.
- Added in 20 new achievements.
- 도전과제 20개 추가 (아 아... 안돼..!!)
- Added National Ideas for Sukhothai, Khmer, Shan States, Canada, Quebec, Mexico, Transylvania, Zaporozhye & Chinese States.
- 국가 이념 추가 (수코타이, 크메르, 샨계 국가들, 캐나다, 퀘벡, 멕시코, 트란실바니아, 자포로지에, 중국)
- Added sets of dynamic historical events (DHEs) for Kilwa, Orissa & Kanem Bornu.
- 다이나믹 역사 이벤트들 추가 ; 킬와, 오릿사, 카넴 보르누
- Expanded the dynamic historical events (DHEs) for Hungary, Ming, Austria, Poland, Venice & Netherlands.
- 다이나믹 역사 이벤트 확장 ; 헝가리, 명, 오스트리아, 폴란드, 베네치아, 네덜란드
- Added a large set of flavor events for Steppe Nomads.
- 스텝 유목민들에게 일련의 소소한 이벤트 추가
- East Asian culture group renamed to Chinese, Han now divided into a number of smaller cultures.
- 중국 문화 집단이 동아시아 문화 집단으로 개명, 한족이 더 작은 문화들로 세분화
- Added Chinese Revolter nations based on new cultural division.
- 새로운 문화 분화에 기초한 중국 반란국가들 추가
- Added events for the creation of Sokoto.
- 소코토 생성 이벤트 추가
- Added Fulani Jihad Events.
- 풀라니 지하드 이벤트 추가
###################
# Gamebalance
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# Autonomy & Cores
- You no longer automatically get cores on provinces colonized on the same continent, but instead have to pay half the normal coring cost to turn them into cores.
- 자기 대륙에 개척된 영토는 이제 자동으로 코어 획득을 안함. 대신에 코어 생성 비용이 절반만 듦.
- You now only have to pay half the normal coring cost for overseas provinces.
- 해외 영토는 이제 코어 생성 비용이 절반만 듦.
- Removed min autonomy on same continent colonies.
- 자기 대륙 개척지는 최저 자치도 삭제.
- Reduced autonomy effect on warscore cost.
- 워스코어 비용에 자치도 효과 감소(원래 전쟁 점수 비용에 자치도가 영향을 미쳤나 봅니다?)
# Buildings
- Embassy no longer gives +10% hostile core creation, but instead increases diplomatic relations by 1.
- 대사관은 더이상 코어 생성비용 증가 효과를 안주고 대신에 외교 관계를 추가로 줌.(겁나 좋네)
# Colonial Nations
- Colonial Nations can now only buy provinces in their own colonial region.
- 식민 정부에게 땅을 팔려고 해도 식민 정부가 해당하는 식민 지역(예를 들어 멕시코 식민정부는 멕시코 땅)만 산다
- Colonial Liberty Desire from WE now only applies if you have admin tech 22.
- WE?(아마 염전도?)에 의한 식민지 자유 열망은 이제 행정 테크 22여야 적용됨.
- Reduced the effects of tropical terrain on colonization, now only gives -10 colonial growth.
- 개척할 때 열대 지방 효과 감소, 이제 식민지 성장 -10만 줌.
- Colonial nations now inherit unit type from their overlord at time of creation.
- 식민국가는 이제 생성될 때 그들의 모국 유닛 타입을 이어 받음.
- Liberty Desire can now tick down on a monthly basis if its higher than adm*tariff. Having war exhaustion may block this.
- 자유 열망은 이제 adm*관세(? adm이 테크인지 뭔지...) 보다 높을 때만 다달이 감소. 염전도는 이것을 막음.
- Colonial nations no longer get a penalty to Papal Influence.
- 식민국가는 더이상 교황영향력에 불이익을 안받음.
# Diplomacy
- Can now only transfer occupation of non wargoal provinces to countries that control an adjacent province or have a core or claim on it.
- 이제 인접 영토를 통치하거나 코어나 클레임을 가진 국가의 비 전쟁목표 점령지의 이전만 가능. (이제 전쟁 목표 아닌 지역은 클레임이나 코어 있거나 인접한 국가한테만 점령지 넘길 수 있다는 의미로 보임. 전쟁시 점령지 막 넘기는거에 제한을 거는 것 같네요.)
- Federation leader bonus to morale reduced to 10% from 30%.
- 연합 리더 사기 보너스가 30%에서 10%로 감소. (인디언 이야기인가 봐요?)
- A coalition can no longer take vassals or protectorates as part the peace deal in their coalition war.
- 콜리션은 더이상 그들의 콜리션 전쟁에서 평협 조건으로 속국이나 보호국을 취할 수 없음
- You can no longer guarantee a country unless you have at least twice their economic/military power.
- 경제/군사 파워가 대상국의 두배 이상이 아니면 독립 보장 못함.
- Countries with less than 50 total tax can no longer be counted as a Great Power regardless of score gain.
- 총 텍스가 50 미만인 나라는 점수 획득에 상관없이 열강으로 계산 안됨.
- Truce are now updated immediately when a country is released in a peace..
- 휴전은 이제 나라가 평화에서 풀리면 즉시 적용됨. (그 휴전기간 이상한거 고쳤단 의미로 추측)
- Forming a country now changes your fixed capital to the historical fixed capital of the new country. If said country has no historical fixed capital, neither will the newly formed nation (most formable countries do not).
- 국가 성립시 수도가 새로운 국가의 역사적 지정 수도로 변경됨. 역사적 지정 수도가 없다면 변하지 않음. (대부분의 성립 가능 국가는 정해진 수도가 없음)
- Legitimacy at 75%+ now gives +1 dip rep, instead of just at 100% when annexing.
- 속국 합병이 정당성이 100%가 아니라 75% 이상만 돼도 외교평판 보너스 1을 줌.
# Governments
- Celestial Empire and Hordes can no longer get Peasants' War.
- 중국 왕조와 유목 왕조는 농민 전쟁 없음.
- Celestial Empire now gives -10% Technology Cost, to compensate for the loss of tech bonus from factions in 1.8.
- 중국 왕조는 이제 1.8버전 팩션으로 받는 기술 보너스 없어진 대신 보상으로 기술 비용 10% 감소 받음.
# HRE
- Granting an electorate no longer gives imperial authority.
- 선제후국 지위 부여는 더이상 황제 권위 안 줌.
- The Emperor can no longer lose the election for Emperorship while in the midst of a League War.
- 황제는 더이상 종교 전쟁 중에 선거로 제위를 잃지 않음.
- Electors are now more likely to be chosen as League Leaders.
- 선제후는 이제 종교 연합 지도자로 더 잘 뽑힘.
- The Peace of Westphalia now disables religious casus belli such as 'Cleansing of Heresy' inside the Empire.
- 베스트팔렌 조약을 맺으면 이제 제국 내에서 '이단 쳑결' 같은 종교 전쟁 명분을 쓸 수 없음.
- Emperor will no longer gain or lose imperial authority for Princes converting after Peace of Westphalia is signed.
- 황제는 이제 베스트팔렌 협정 조인 후에는 공국 개종으로 황제 권위를 얻거나 잃지 않음.
- You no longer lose Imperial Authority each month for Electors that are in juniors in a Personal Union.
- 선제후국을 퍼유해도 황제권위를 잃지 않음.
# Ideas
- Most ideas that only gave 2.5% discipline now give 5%.
- 대부분 이념에서 2.5% 디시플린 주는게 이제 5%로 증가.
- Boosted Persian ideas slightly.
- 페르시아 이념을 좀 상향함.
- Revised Ming National Ideas.
- 명나라 국가 이념 재조정
- Loango and Ndongo now use Kongo ideas.
- Loango와 Ndongo는 이제 콩고 이념 사용.
- Ideas and policies that had only privateer efficiency now also have another effect, to make them useful even if you don't own Wealth of Nations.
- 사략해적 효율 높이는 정책과 이념은 이제 '국부'를 안가지고 있어도 유용하게 다른 효과를 줌.(국부 DLC 없음 사략해적을 못쓰니 의미없는 효과들이니까 다른 효과 주겠단 의미로 보임)
- Fulani Jihad Ideas now available to all Fulani Jihad states.
- 모든 풀라니 지하드 국가들은 풀라니 지하드 이념 사용가능.
- Replaced -20% Accepted Culture Threshold in English Traditions with +33% Embargo Efficiency.
- 영국 전통에 문화 수용 -20% 효과가 +33% 엠바고 효율성으로 바뀜(에헤이... 역설사는 영국에 감정있나?)
# Religion
- Centers of Reformation can no longer convert provinces that are Religious Centers.
- 개혁 중심지는 더이상 종교 성지는 개종 못함. (로마 개종시키는거 못한다는 듯?)
- Revolution Target now gets -100 Papal Influence.
- 혁명 목표는 이제 교황 영향력 -100 받음.
- Catholics now get Papal Influence again as the text says when converting a province, but its +1 per basetax, not just a flat +5.
- 가톨릭 국가들은 지역을 개종시키면 이제 +5가 아니라 지역의 베이스텍스에 +1을 더한 값만큼의 교황청 영향력을 얻습니다.
- Second and third centres of reformation can now no longer be created in Rome.
- 두번째 세번째 개혁 중심지는 이제 로마에 생성 안됨.(그 전엔 됐단 이야긴가;;)
# Revolts
- Loss of the Mandate of Heaven now makes nationalist and patriot rebels much more common.
- 천명 상실은 이제 일반보다 더 많은 애국자와 국가주의자 반란을 만듦.(이게 빈도 이야긴지 반란 일어났을 때 규모 이야긴지 모르겠음)
- The Mandate of Heaven now makes nationalist and patriot rebels much less common in provinces of your culture group.
- 천명은 이제 니 문화 집단 영토내에선 국가주의자 애국자 반란군을 일반보다 적게함.
- Effect of friendly regiments on local unrest now scales to land maintenance slider.
- 지역 불만에서 인접군대 효과가 군사 유지비 따라 변함. (군사유지비 낮추면 지역반란 낮추는 효과도 떨어진다는 듯)
- Accepting the Lollards demands now removes the support for them in their provinces.
- 롤라드파 요구 수용은 이제 그들의 지역에서 그들을 지원하는 것을 삭제함?(반군 지원에서 사라진다는 의미로 추측)
- Cost of Harsh Treatment is now less linear, the base cost will be higher but the max cost lower.
- 가혹한 통치 비용이 이제 덜 선형화 됨? 기초 비용이 더 커지지만 최고 비용은 낮아짐.(비용 증가 경사가 더 완만해졌단 소리네요.)
- Rebel factions now progress 10% towards a revolt each tick instead of 5%, but have only half the previous chance of progressing.
- 반란 팩션은 이제 각 틱당 5%에서 10% 증가함. 대신 증가 확률은 전보다 절반으로 감소. (반란 수치 오르는게 5%에서 10%로 증가한 대신에 그게 올라갈 확률 자체는 절반으로 떨궜다는 소리)
- Chance of rebels making progress towards a revolt is now less linear, small factions will progress faster but large factions will progress a bit slower.
- 반군 형성 진행 기회가 완만해짐.? 작은 팩션은 빠르게 진행되지만 큰 팩션은 더 느리게 진행.(반란 규모가 큰 팩션은 더 느리게 %가 쌓이고 반란 규모 작은 팩션은 더 빠르게 %가 쌓인다는 의미로 추측)
- Pretender Rebels no longer evaporate at the rulers death.
- 상속 반란군이 더이상 군주의 죽음으로 사라지지 않음.
- Can no longer negotiate with Patriots and Nationalists while at war.
- 더이상 전쟁 중에 애국자와 국가주의자들이랑 협상 불가.
# Subjects
- No longer get a stability hit for revoking a march if you have the 'reduced stability costs for diplomatic actions' diplomatic idea group finisher.
- 외교 이념 그룹 마지막의 외교 행동시 안정화 비용 감소가 있으면 변경국 지위 박탈 때 안정도가 감소하지 않음.
- A vassal that is being annexed can no longer be turned into a March.
- 합병 중인 속국은 변경국으로 전환 안됨.
- Subjects can no longer declare war with their own subjects' wargoals.
- 속국은 그들이 가진 속국의 전쟁목표로 전쟁 선포 불가.
- Shogunate Japan can no longer use its subjects' CBs.
- 일본 막부는 더이상 그들의 속국 명분을 사용할 수 없음.
# Trade
- Only province trade power now propagates upstream, and amount of propagation was reduced.
- 이제 지역 무역력은 상류로만 전파되고 전파량도 줆.
- Increased effect of blockading on province trade power.
- 지역무역력에 대한 항구 봉쇄 효과 증가
- Reduced overall value of trade goods by about 33%.
- 무역품의 총 가치가 약 33% 정도 감소.
# Units
- Exiled units are now 'blind' and will not reveal fog of war in their own or surrounding provinces.
- 추방된 부대는 이제 봉사 상태가 돼서 자기가 있는 지역이나 주변지역의 전쟁 안개를 밝히지 않음.
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#AI
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- AI: Will now always reject requests to return unlawful territory.
- 인공지능은 이제 불법 영토 반환 요구를 무조건 거부. (결국 순전히 플레이어한테 패널티 줄라고 있는 기능이란 소리네?)
- AI now evaluates acceptance for fleet basing access requests from subjects as if those requests were coming from their overlord, same as for military access.
- 인공지능은 이제 종속국으로부터의 함대정박 요구를 종속국의 종주국의 요구인 것과 같이 평가하고 군사 접근도 마찬가지. (내가 통행 요구하면 안받아주면서 종속국은 맘대로 통과하는게 막힌다는 의미로 보임.)
- Subjects should now be more likely to listen when you tell them to besiege a particular province.
- 종속국은 이제 특정지역을 포위하라고 니가 명령하면 거의 무조건 들을거임. (씨알도 안먹히던 포위 명령이 이젠 먹힌다는 의미 같음.)
- AI: More inclined to join a League of their religion if they are the owner of a Center of Reformation for that League
- 이제 해당 연합의 종교 중심지를 가지고 있으면 그 종교 연합에 더 잘 가입함.
- AI: More prio on sieging provinces owned by enemy warleader
- 적 전쟁지도국의 영토를 공성하는걸 더 선호함?(부정확. prio라는 단어가 없는데 오타가 아닐까요)
- Fixed a bug where the AI would count having too many of a particular ship type as a negative reason towards buying a fleet, even if that fleet had none of that ship type.
- AI가 팔려는 함대에 특정 함종이 없음에도 그 함종이 많다는 이유로 함대 구입을 거부하는 버그를 수정.
- Fixed a bug where the AI would suicide-dow a recently vassalized country due to preparing the war before they were vassalized.
- 종속되기 전에 전쟁 준비 때문에 최근 종속화된 국가가 자살? 하는 부분의 버그를 고침.(dow가 뭔지 모르겠음)
- Fixed another cause of exiled AI armies not going home after war.
- 전쟁 후에 추방된 AI 군대가 안 돌아가는 다른 이유를 고침.
- Fixed a bug where a very small AI country would refuse to build units because they were erronously calculating that they were already building too many units.
- 매우 작은 AI국가들이 이미 유닛이 너무 많다고 계산을 잘못해서 유닛 생산을 안하는 버그를 고침.
- Fixed a bug where AI would refuse to peace out enemy warleaders before 5 years was up, even if they had 100% warscore.
- AI가 승점이 100%여도 5년이 끝나기 전엔 전쟁지도자와 평협 맺는 것을 거절하는 버그를 고침.
- Fixed a bug where the AI would wait a long time before coring provinces under some circumstances.
- AI가 특정 상황시 코어 박기 전에 너무 오래 기다리는 버그를 고침.
- Fixed a bug where the AI would accept transfer trade power peace offers that it had no interest in.
- AI가 이익이 없어도 무역력 이전 평협 조건을 수락하는 버그를 고침.
- Fixed a potential crash bug in the AI.
- 인공지능의 잠재된 충돌 버그 수정.
- Fixed a bug where the AI would repeatedly start and cancel movement of armies.
- AI가 군대를 이동과 취소를 반복하는 버그 수정. (크킹부터 있는 유서깊은 버그인데 이제 고쳐?)
- Fixed a bug where AI would repeatedly start and cancel movement of fleets.
- 위에꺼 함대버전 버그 수정.
- Fixed several causes of 'frozen' armies.
- 부대가 '어는' 몇몇 원인 수정.
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# Interface
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# Alerts
- Revolt alert now warns you of factions with more than 50% progress towards revolt, down from 80%.
- 반란 경고는 이제 반란 진행도가 80%가 아니라 50% 이상이어도 경고합니다.
- Religions that cannot form Personal Unions will no longer get 'disputed succession' alert.
- 퍼유가 불가능한 종교를 가진 나라들은 더이상 상속분쟁 경고가 뜨지 않습니다.
- Added alert for the Emperor when a nation holds Unlawful Territory.
- 불법 영토를 점유한 국가가 있으면 황제에게 경고가 뜸.
# Country
- All modifiers now shown correctly in Convert Religions.
종교 개종에서 모든 수정치는 이제 정확히 보여짐?
- Interregnums are now always displayed as such.
- Interregnums은 이제 언제나 그처럼 보여준다? (뭔소리여;;)
# Launcher / Frontend
- Tutorial and Exit main menu buttons are now aligned to the other buttons.
- Game version is now shown in launcher.
- Browse button under Content view's DLC tab now opens the EU4 steam page.
- Added label for "Compress game data" checkbox in save menu.
# Misc
- Clicking an event option no longer unpauses the game if paused by player.
- Added icon for navy mothballed status in Outliner.
- Which music plays is now more random, and individual songs will repeat less.
# Provinces
- Transfer occupation is now its own button, instead of using occupier shield.
- Added Trade Company button in province colony view.
- Tooltip for current resource price in main province view now also shows base price.
# Units
- Added leader stats and ship type icons to naval unit tooltips.
- Warscore summary now always shows total warscore from battles.
- Can now see rebel factions that have progress towards uprising, even if those factions have no chance of gaining further uprising progress.
- Fixed bug with MP chat key input sometimes processed twice.
- When having a huge fleet, when no new names can be found, the ship names will now have a number infront of them.
- You can now get the full tooltip for the rebel demands when handling rebels.
- The popup that tells you what the rebels demands are when they are enforced will no longer be cut off if it's too long.
- Fixed bug where line break would sometimes flip characters in MP chat.
- Optimized the Trade Mapmode.
- Fixed bad tooltip if trying to build all mercenaries in a province that is being sieged.
- The values in the template creator now resets to zero when starting on a new template.
- Truce, Warning, Guarantee & other diplomatic states that expire at month end, will now correctly say they expire at the end of that month.
- Added tooltip to automatic fleet transport toggle to show if a navy is already on an automatic fleet transport-mission.
- Automatic transportation and Ally transportation buttons are now disabled if unit has no transport ships.
- You can no longer send missionaries to provinces that are being converted by a nearby center of reformation.
###################
# Usermodding
###################
# Console
- Added console command ai_minister that can be used to disable/enable specific AI ministers.
- added console command 'disaster <key>" that gives 100 progress to that disaster, and starts it if trigger is valid.
# Effects
- Spawn_rebels effect now also takes "win = yes" to get control of the province, and "unrest = x" to add x progress to that faction.
- Added an 'end_disaster = key' effect that will end that disaster (without calling the end event itself)
# Evemts
- Onaction events can now be set as "fire_only_once" as well.
# Triggers
- Added average_autonomy & average_home_autonomy triggers.
- Added a 'num_ships_privateering' trigger.
- Added new trigger 'has_changed_nation = yes/no' that checks if you have changed to playing as a released subject.
- Optimised the heir_age trigger.
- Advisor_exists trigger now returns false for historcal advisors not yet born.
- Infantry_in_province, cavalry_in_province & artillery_in_province can now check a country tag.
- Unrest trigger can now handle country-scope.
- num_of_religion trigger can now handle heretic = yes instead of a religion.
###################
# Script
###################
# Decisions
- Forming/Releasing Jerusalem is now possible until 1650, rather than being disabled by the Reformation.
- Sakoku Law now applies to Japan and not only its subjects.
- Legitimacy requirement for reforming tribal/horde government is now 60 (down from 90)
- Forming the Holy Roman Empire now gives you the Empire government form.
- The Shan states can now form Shan.
- Forming Canada, Mexico or Quebec now gives new Ideas.
- Added decision to form Croatia.
- Forming Jerusalem now gives Jerusalem Ideas.
- Form Arabia Decision no longer changes your idea group.
- Form Byzantine Empire decision updated to fit the new map.
- "Confirm Thalassocracy" now requires control of the new Goa node rather than Zanzibar.
- Forming Jerusalem now changes government to Feudal Monarchy
- Malayan formation decision now no longer considered a reason to hate all neighbors by AIs unless they reach a certain size.
- Arabia can no longer use the form Egypt decision.
- The decision to embrace the counter reformation now check so that you don't fulfill the criteria for any of the events that remove the modifier.
- Forming Paraguay no longer requires provinces outside of South America.
# Events
- Added Thirteen Colonies region to trade_goods.txt to fix very old Random New World bug.
- The end of the Oromo Migrations now gets lower MTTH the more provinces you have with the modifier.
- Fixed missing two missing = in ai modifiers in RandomProvinceEvents.txt
- Fulo, Funj, Ashanti, Sulu and Janjira now spawns units when they break free.
- Rebalanced French & Venetian DHE's according to the new design vision. Each DHE should always happen if triggers are true in a game, and all options should be viable to pick.
- American Dream events adjusted to better fit the new map.
- 'The Imperial Diet' event can no longer happen if a League War is ongoing.
- 'Golden Age of Timbuktu' event can no longer trigger for Westernized Songhai.
- Events that add cardinals will no longer fire if Papacy is disabled.
- Pacta Conventa no longer reduces Poland's number of diplomats by 1.
- Price events will no longer trigger at later dates, instead prices will be preadjusted for these dates.
- tyw_events.30 now triggers tyw_events.31 rather than itself.
- Events using MTTHs above 5000 now have been lowered to this limit, scaling MTTH to size for province events instead.
- 'Religious Persecution' modifier no longer gives 30% local missionary strength, it now gives 3%.
- Pre-AoW Persian flavor events now correctly check for Isfahan rather than Lorestan.
- Many events that can change province religion now won't fire for provinces with centres of reformation.
- Nobles demand old rights no longer changes autonomy in the capital.
- Iberian Wedding can now occur anytime between 1450 and 1530.
- Increased frequency of Patriarch Authority events.
- Fulo Spawning event now also spreads Fulani culture.
- Education of heir events will now no longer boost monarch stats beyond 6 (monarchs that already have 6 in a stat now get a one time boost of points instead).
- Many events that have an effect on Legitimacy now check if you are in a union.
- Event options in aow_events.32 now correctly target a neighboring country with a reformation center.
- Event The People Demand Democracy now has more balanced Options.
- Event Relative Fails Local Rule now has more balanced Options.
- Portuguese Flavor Event "The Duke of Coimbra" now have triggers clsoer to the actual situation it covers.
- Events that gave very low amounts of local autonomy now give more.
- Event 1082 will now only trigger once per ruler if the papacy is refused.
- Reordered tooltip for the Cardinal Across the Border event.
- Education of a ruler now cannot trigger without an heir or for Elective Monarchies.
- Form Manchu now changes units and tech group to Chinese.
- Form Qing now no longer changes units and tech group to Chinese.
# Missions
- Updated purple phoenix missions for 1.8 map.
- Unite Manchu mission now follows the same logic as the corresponding decision.
- Added mission for MUG or TIM to conquer the Punjab to make the Conquer Delhi mission work better.
- Purple phoenix Missions updated for new map.
- Added mission for Cusco to conquer Wanka.
- Added one mission for Vijayanagar to reclaim territory held by Orissa.
- claim_on_rival mission will now abort when it makes sense that it does.
- Abort clause for Ottoman missions to conquering the Levant and Egypt now conforms with other nation specific conquest missions.
- The Generic Make a base in the spice islands mission will no longer trigger for the Portuguese.
- Many conquest missions will no longer fire if you are allied to the current owner.
# Setup
- Gangneung no longer tropical.
- Centers of Trade in inland provinces now have their own type of the modifier, which does not increase naval forcelimits.
- Added dynamic province names for Latin, Greek, Turkish, Berber and Andalusian cultures as well as the Arab culture group.
- Added Ottoman starting general Hadim Sehabeddin.
- Added Maakhir, Kaffa and Amhara regions to trade goods.txt to ensure provinces can get new trade goods after abolishing slavery.
- There is now only one Leon Battista Alberti (in Rome).
- Yeren now knows of the ocean outside its ports.
- Some Indian vassals are now treated as marches.
- Some Orissan Provinces now have slightly more starting autonomy.
- Minor adjustments to Orissan Monarch stats and dynasty names.
- Timurid heir Ulugh begh now has much less legitimacy.
- Timurids no longer accept Afghan culture.
- Varanasi now starts with the religious_center modifier.
- The wasteland province of Nenets removed from Russian region.
- The wasteland province of Yamal removed from Western Siberia region.
- Fulo region adjusted slightly.
- Fixed various issues in the history files for later start dates relating to occupation of provinces without the owners being at war.
- Bukhara now exist at the appropriate dates for historical starts.
- Infante Pedro is now a regent.
- Fixed location of the port of Rabaul.
- Added new flag for the Doughlat tag.
- Kodiak, Eyak and Sitka are now arctic.
- Removed double dynasty for the Tarascans.
- Vassalisation of Perm in history files now ends when Russia forms (and not 2 years later on the same day).
- Diplomacy history no longer refers to Tibet where U-tsang or Kham would be more appropriate.
- Added starting forts in some odd provinces that lacked them in the old world.
- Added fixed capitals for a large number of tags.
- Relocated one base tax to Bursa.
- Smyrna is now Turkish and Sunni in 1444.
- Kastamanu now produces copper and Adana cotton.
- Edinburg now starts with a Centre of Trade.
- Capital of Paraiba is now Filipeia in 1444.
- Yao and Kanem Borno are now historical rivals.
- Added two Ottoman royal marriages for later start dates.
- Arakan is now Buddhist.
- Arabian region now no longer extends into Kurdistan and Turkey.
- Kongo, Loango and Ndongo now know of more of the West African coast (including the Ivory coast trade node).
- New provinces in Africa and Indonesia now included in 00_natives.txt.
- Pacachuti is now a leader as well as a monarch.
- Khorasan no longer loses cores in it's home region in later historical starts.
- PROV2490 now no longer without a region.
- Swahili states now have slightly better maps of African Wasteland.
- Tabriz Base Tax increased slightly and a marketplace added to reflect the importance of the city better.
- Yarkand now has maps of more land to its west.
- Province capital name of the province Al-Qatif now matches the province name.
- Centre of Trade in Mazandaran is now considered an inland Centre of Trade.
- Added Inland Centre of Trade in Tabriz province.
- Pate now starts the game as Ibadi in some start dates.
- French revolutionary leaders now available again in the relevant start dates.
- French leader list around 1792 pruned a bit to preserve French MIL income.
- Swahili trader states government changed to Tribal Kingdom rather than Tribal Despotism.
- Bahia Blanca now named San Antonio.
- Qing now uses the Unit GFX of Manchu.
# Misc
- Added a small local autonomy reduction on theocracy government form.
- desc_jnp_pilgrim_tax now no longer refers directly to Varanasi.
- Tibetan ruler names now use a transliteration that's easier to read.
- Pentarchy modifier now looks for Antioch rather than Aleppo.
- Muslim republics are now ruled by Sheiks and Emirs rather than Doges, etc.
- Added new_foundland_region, haud_region and hudson_bay_region to trade_goods.txt.
- Guge now uses Asian gfx.
- New trade goods added in 1.8 now have manufacturies associated with them.
- Descriptions for African Cuirassier and African Swarm units will now be displayed.
- rus_invited_to_study_institutions is now a positive relations modifier.
- Penutian culture group now use northamerican graphics.
- Changed color of Lanao.
- Turkish dynamic province name for Yedisan is no longer Bender.
- Tapuia now uses North American graphics like the other South American natives outside of the Andes.
- Tooltip for South American technology group now correctly describes it as being 250% more expensive.
###################
# Bugfixes
###################
- Fixed a bug where Marches would not get a stability hit when declaring an independence war.
- Fixed a bug where Marches would not obe able to call in independence supporters when declaring an independence war.
- Fixed OOS related to signing peace with countries that had subjects in the war.
- Fixed a CTD when a rebel faction was defeated and the screen for handling that specific faction was open.
- Winged Hussars DLC models will now properly take precedence over Catholic League DLC models.
- Tooltip for Mewar's flavor event "The return of Rana Jodha Rathore" is now more readable.
- Modifiers related to the American dream DLC now have descriptions.
- Localisation for aow_events.1 now correctly refers to the capital of the province.
- Localisation for tyw_events.5 now correctly refers to the capital of the province.
- Fixed a fair amount of typos.
- Restored tooltips on the diplomatic action for when you can annex/integrate subjects.
- Subject military focus is now saved & loaded correctly in save game.
- Fixed a bug where allies on the side of the attacker in a rebel support war would be hostile to the supported rebel faction.
- Can longer stay a Protectorate while Western if you ask for the Protectorate on the same day that you Westernize.
- Patriot rebels are now only friendly to the country they want to defect to.
- Taking the Kingdom of God decision now correctly disables the Papacy.
- Can no longer ask your own march for military access.
- Fixed a bug where colonial nations would not pick expansion ideas as a historical idea group because they would not have ports at the time their ideas got assigned.
- change_tag script effect will no longer accept a tag change to a country that already exists, as that would cause a CTD.
- Units in nations whose independence you are supporting will no longer become exiled on DOW.
- MP: Clients can no longer change game speed (except standalone admins).
- MP: Changed "Progress 100%" to "Save Loaded" when save transfer done.
- Fixed a bug where the 'call all allies' checkbox in declare war screen would not be properly updated.
- Fixed a bug where the call ally checkboxes in declare war screen would not register properly the first time you clicked them.
- Provincial trade modifier icons in trade map mode are now visible again.
- Fixed bug with loading large compressed save games.
- It's no longer possible to merge/reorganize ships if any of them are on autotransport-mission.
- It's no longer possible to increase local autonomy in your capital.
- Daimyos can now properly select and keep rivals, even when saving and loading.
- Fixed a bug where cost of reinforcement would not scale down to actual number of men being reinforced if manpower was lower than the monthly reinforcement rate.
- Fixed bug where trade node modifier durations weren't updated properly.
- Player Mapmode now shows correct colors when players select countries.
- Fixed crash sometimes occurring when loading random new world saves.
- Fixed a problem where the embargo impact was applied in the wrong order for trade calculations.
- Newly formed colonial nations now get correct supply range.
- Fixed crash sometimes occurring at start of independence wars.
- Autosave options now fit in the box in French, German and Spanish.
- Vassal income bonus is now working correctly.
- Fixed CTD related to saved event targets.
- Rewrote and fixed oos in CToggleAutoTransferCommand.
- Fixed bug where Truces disable protecting trade instead of just privateering.
- Made savegames about 10% smaller.
- Fixed a lot of bugs with Automatic Fleet Transport and made a new more reliable queue system.
- Armies will now choose AFT if possible and better even when they are exiled.
- Ctrl-clicking when ordering a move order will now force AFT if possible.
- Fixed: Error dialog not always shown if saving game fails.
- Fixed bugs related to units built with template never end trying to move to the build-province.
- Income from war reparations is now calculated correctly.
- Fixed: Clicking save game folders in start screen can cause whole map to become Terra Incognita.
- Added checks for forbidden characters in save game names.
- Starting a local Ironman game now works when Steam cloud synchronization is turned off. (You must still be logged on to Steam.)
- Fixed bad filename resulting in arabic dynamic province names not displaying.
- Fixed disabled arrows for choosing starting date not re-enabled when selecting different bookmark.
- Subjects' claims on provinces can now be given up as part of peace offer.
- Standalone server: Fixed wrong configuration path for Linux.
- Fixed bug where fleets mothballed in enemy ports would stay after war ended.
- Center of Reformation info in religion view is now correct when no center will appear after conversion.
- Fixed wrong order of ruler stats in event option tooltips.
- Fixed bug where you under certain conditions could sell ships to landlocked countries.
- Fixed: Game enters an infinite loop if no male monarch names are provided for a country.
- It is no longer possible to embargo subject nations, nor can subjects embargo their overlord.
- Fixed port location for Jeju.
- Option C in tyw_events.7 now uses the correct localisation.
처음엔 다 할 생각이었는데 하면서 갈수록 번역이 지리멸렬해지는데다 너무 양이 많아서 포기하고 그냥 한데까지만 올립니다. 실력이 일천해서 부정확하거나 모호한 번역도 많으니 태클은 적극 환영합니다.
댓글
댓글 리스트-
답댓글 작성자래그타임 작성시간 14.12.10 래그타임 Legitimacy at 75%+ now gives +1 dip rep, instead of just at 100% when annexing.
정통성이 100이 아니라 75 정도여도 합병 진행하는 동안 외교평판 보너스 1을 준다는 뜻입니다.
Catholics now get Papal Influence again as the text says when converting a province, but its +1 per basetax, not just a flat +5.
카톨릭 국가들은 지역을 개종시키면 지역의 베이스택스에 +1을 더한 값 만큼의 교황청 영향력을 얻습니다. 예전엔 그냥 5만 줬나 보네요. -
답댓글 작성자래그타임 작성시간 14.12.10 래그타임 The Peace of Westphalia now disables religious casus belli such as 'Cleansing of Heresy' inside the Empire.
베스트팔렌 조약을 맺으면 제국 내에서 이단 척결과 같은 전쟁 명분을 쓸 수 없게 만들어버립니다.
Fixed a bug where the AI would count having too many of a particular ship type as a negative reason towards buying a fleet, even if that fleet had none of that ship type.
AI가 예를 들면 소형선이 팔려는 함대 안에 전혀 없는데도 팔려는 함대에 소형선이 너무 많다고 안 사려 드는 괴랄한 오류를 고쳤다는 뜻입니다.
그리고 강릉은 더이상 열대가 아닙니다! -
답댓글 작성자포레스트벨 작성자 본인 여부 작성자 작성시간 14.12.10 감사합니다. 말씀하신건 전부 적용해서 수정했습니다. 영어란게 참 어려워요. ㅠㅠ 게임 영어는 특히 더 말이죠...
-
답댓글 작성자래그타임 작성시간 14.12.10 포레스트벨 또 있네요
- Colonial Nations can now only buy provinces in their own colonial region.
이거는 식민 정부에게 땅을 팔려고 해도 식민 정부가 해당하는 식민 지역(예를 들어 멕시코 식민정부는 멕시코 땅)만 산다는 뜻입니다. -
작성자네리시아 작성시간 14.12.10 잘봤네요 역시 한글이 좋아