CAFE

CK 모드 게시판

[CK2 모딩 팁]예전에 여기에서 구한거 같이 올려봅니다

작성자미나즈루|작성시간15.06.18|조회수780 목록 댓글 0

몇몇 치트는 맛이 갔습니다 ㅁㄴㅇㄹ

#Change Attributes

character_event = {

id = 100000000

desc = "Change Attributes"

picture = "GFX_evt_family"

is_triggered_only = yes

option = {

name = "Increase Attributes"

change_martial = 5

change_stewardship = 5

change_learning = 5

change_diplomacy = 5

change_intrigue = 5

}

option = {

name = "Decrease Attributes"

change_martial = -1

                change_stewardship = -1

                change_intrigue = -1

                change_diplomacy = -1

                change_learning = -1

}

option = {

name = "Cancel"

}

}



#Heroic Title Traits

character_event = {

id = 100000001

desc = "Heroic Title Traits"

picture = "GFX_evt_family"

is_triggered_only = yes

option = {

name = "Get Heroic Title Traits"

remove_trait = amateurish_plotter

remove_trait = flamboyant_schemer

remove_trait = intricate_webweaver

add_trait = elusive_shadow

remove_trait = naive_appeaser

remove_trait = underhanded_rogue

remove_trait = charismatic_negotiator

add_trait = grey_eminence

remove_trait = indulgent_wastrel

remove_trait = thrifty_clerk

remove_trait = fortune_builder

add_trait = midas_touched

remove_trait = misguided_warrior

remove_trait = tough_soldier

remove_trait = skilled_tactician

add_trait = brilliant_strategist

remove_trait = detached_priest

remove_trait = martial_cleric

remove_trait = scholarly_theologian

add_trait = mastermind_theologian

}

option = {

name = "Reset Title Traits"

remove_trait = amateurish_plotter

remove_trait = flamboyant_schemer

remove_trait = intricate_webweaver

remove_trait = elusive_shadow

remove_trait = naive_appeaser

remove_trait = underhanded_rogue

remove_trait = charismatic_negotiator

remove_trait = grey_eminence

remove_trait = indulgent_wastrel

remove_trait = thrifty_clerk

remove_trait = fortune_builder

remove_trait = midas_touched

remove_trait = misguided_warrior

remove_trait = tough_soldier

remove_trait = skilled_tactician

remove_trait = brilliant_strategist

remove_trait = detached_priest

remove_trait = martial_cleric

remove_trait = scholarly_theologian

remove_trait = mastermind_theologian

}

option = {

name = "Cancel"

}

}


#Good Congenital Traits

character_event = {

id = 100000002

desc = "Good Congenital Traits"

picture = "GFX_evt_family"

is_triggered_only = yes

option = {

name = "Get Congenital Traits"

remove_trait = clubfooted

remove_trait = harelip

remove_trait = hunchback

remove_trait = lisp

remove_trait = stutter

add_trait = fair

remove_trait = ugly

remove_trait = dwarf

add_trait = genius

add_trait = quick

remove_trait = slow

remove_trait = imbecile

remove_trait = inbred

add_trait = strong

remove_trait = weak

}

option = {

name = "Reset Congenital Traits"

remove_trait = clubfooted

remove_trait = harelip

remove_trait = hunchback

remove_trait = lisp

remove_trait = stutter

remove_trait = fair

remove_trait = ugly

remove_trait = dwarf

remove_trait = genius

remove_trait = quick

remove_trait = slow

remove_trait = imbecile

remove_trait = inbred

remove_trait = strong

remove_trait = weak

}

option = {

name = "Cancel"

}

}


#Good Personality Traits

character_event = {

id = 100000003

desc = "Good Personality Traits"

picture = "GFX_evt_family"

is_triggered_only = yes

option = {

name = "Get Good Personality Traits"

remove_trait = lustful

add_trait = chaste

remove_trait = gluttonous

add_trait = temperate

remove_trait = greedy

add_trait = charitable

remove_trait = slothful

add_trait = diligent

remove_trait = envious

add_trait = kind

remove_trait = wroth

add_trait = patient

remove_trait = proud

add_trait = humble

remove_trait = deceitful

add_trait = honest

remove_trait = craven

add_trait = brave

remove_trait = shy

add_trait = gregarious

remove_trait = ambitious

add_trait = content

remove_trait = arbitrary

add_trait = just

remove_trait = cynical

add_trait = zealous

remove_trait = paranoid

add_trait = trusting

remove_trait = cruel

}

option = {

name = "Reset Personality Traits"

remove_trait = lustful

remove_trait = chaste

remove_trait = gluttonous

remove_trait = temperate

remove_trait = greedy

remove_trait = charitable

remove_trait = slothful

remove_trait = diligent

remove_trait = envious

remove_trait = kind

remove_trait = wroth

remove_trait = patient

remove_trait = proud

remove_trait = humble

remove_trait = deceitful

remove_trait = honest

remove_trait = craven

remove_trait = brave

remove_trait = shy

remove_trait = gregarious

remove_trait = ambitious

remove_trait = content

remove_trait = arbitrary

remove_trait = just

remove_trait = cynical

remove_trait = zealous

remove_trait = paranoid

remove_trait = trusting

remove_trait = cruel

}

option = {

name = "Cancel"

}

}


#Cure Desease Traits

character_event = {

id = 100000004

desc = "Cure Desease Traits"

picture = "GFX_evt_family"

is_triggered_only = yes

option = {

name = "Cure Desease Traits"

remove_trait = stressed

remove_trait = depressed

remove_trait = lunatic

remove_trait = possessed

remove_trait = ill

remove_trait = pneumonic

remove_trait = syphilitic

remove_trait = leper

remove_trait = wounded

remove_trait = maimed

remove_trait = infirm

remove_trait = incapable

remove_trait = drunkard

remove_trait = has_tuberculosis

remove_trait = has_typhoid_fever

remove_trait = has_typhus

remove_trait = has_bubonic_plague

remove_trait = has_measles

remove_trait = has_small_pox

}

option = {

name = "Cancel"

}

}


#Convert to Christian

character_event = {

id = 100000005

desc = "Convert to Christian"

picture = "GFX_evt_family"

is_triggered_only = yes

option = {

name = "Convert to Catholic"

religion = catholic

}

option = {

name = "Convert to Orthodox"

religion = orthodox

}

option = {

name = "Cancel"

}

}


#Convert to Muslim

character_event = {

id = 100000006

desc = "Convert to Muslim"

picture = "GFX_evt_family"

is_triggered_only = yes

option = {

name = "Convert to Sunni"

religion = sunni

}

option = {

name = "Convert to Shiite"

religion = shiite

}

option = {

name = "Cancel"

}

}


#Convert to Pagan

character_event = {

id = 100000007

desc = "Convert to Pagan"

picture = "GFX_evt_family"

is_triggered_only = yes

option = {

name = "Convert to Zoroastrian"

religion = zoroastrian

}

option = {

name = "Convert to Tengri"

religion = tengri_pagan

}

option = {

name = "Convert to Norse"

religion = norse_pagan

}

option = {

name = "Cancel"

}

}


#Commit Suicide

character_event = {

id = 100000008

desc = "Commit Suicide"

picture = "GFX_evt_family"

is_triggered_only = yes

option = {

name = "Commit Suicide"

death = yes

}

option = {

name = "Cancel"

}

}


#cheat

character_event = {


id = 100000009

desc = "Cheat event 1"

picture = GFX_evt_council #Placeholder?

is_triggered_only = yes


option = {

name = "Prestige"

prestige = 10000

}


option = {

name = "Wealth"

wealth = 500000

}


option = {

name = "Piety"

piety = 10000

}

}


#buff

character_event = {


id = 100000010

desc = "Cheat event 2"

picture = GFX_evt_council #Placeholder?

is_triggered_only = yes


option = {

name = "Get Claim"

job_chancellor = {

character_event = { id = 913 days = 1 }

}

}


option = {

name = "Fast Build"

job_treasurer = {

character_event = { id = 923 days = 1 }

}

}


option = {

name = "EVTOPTA20320"

random_list = {

33 = { military_techpoints = 5000 }

33 = { economy_techpoints = 5000 }

33 = { culture_techpoints = 5000 }

}

}

}


#RESER

character_event = {


id = 100000011

desc = "Cheat event 3"

picture = GFX_evt_council #Placeholder?

is_triggered_only = yes


option = {

name = "Cultural Research"

job_spiritual = { 

character_event = { id = 926 days = 1 }

}

}


option = {

name = "Convert County"

job_spiritual = { 

character_event = { id = 900 days = 1 }

}

}


option = {

name = "Convert Noble"

job_spiritual = { 

character_event = { id = 901 days = 1 }

}

}

}


#tech

character_event = {


id = 100000012

desc = "Cheat event 5"

picture = GFX_evt_council #Placeholder?

is_triggered_only = yes


option = {

name = "Civ tech"

FROM = {

location = { change_random_civ_tech = 10 }

}

}


option = {

name = "Eco tech"

FROM = {

location = { change_random_eco_tech = 10 }

}

}


option = {

name = "Mil tech"

FROM = {

location = { change_random_mil_tech = 10 }

}

}

}


character_event = { # Yeash

id = 100000013

desc = "All men are converted to the religion of the monach."

picture = "GFX_evt_throne_room"

is_triggered_only = yes


option = { name = "OK" 

ruler = { is_parent_religion = ROOT }

any_realm_character = 

{ limit = { NOT = { religion = ROOT } }

religion = ROOT } }


option = {

name = "NO" #취소

}

}


character_event = {

id = 100000014

desc = "Fall in love with ruler"

picture = GFX_evt_lovers

is_triggered_only = yes

option = {

name = "OK"

FROM = {

ruler = { add_lover = Root }

}

}

option = {

name = "NO" #취소

}

}




character_event = {

id = 10000017

        min_age = 15

max_age = 16

trigger = {

ai = no

}


is_triggered_only = no

title = "Will You Marry Me?"

desc = "I am sexy and I am know it"


mean_time_to_happen = {

months = 13

}


option = {


name = "Do you need a Wife?" # OK

ai_chance = { factor = 0 }


character_event = { id = 912346 }

}


option = {

name = "Do you need a Husband?"

ai_chance = { factor = 0 }


character_event = { id = 912347  }

}



option = {

name = "Done"

ai_chance = { factor = 100 }


}

}



character_event = {

id = 10000018



is_triggered_only = yes

title = "Age"

desc = "How old is her?"


option = {


name = "12~16" # OK

character_event = { id = 912348 }

}

option = {


name = "6~10" # OK

character_event = { id = 912349 }

}


option = {


name = "0~4" # OK

character_event = { id = 912350 }

}

option = {


name = "back" # OK

character_event = { id = 912345 }

}

}



character_event = {

id = 10000019



is_triggered_only = yes

title = "Age"

desc = "How old is her?"


option = {

name = "16" # OK


province = 272


create_character = {

random_traits = no

dynasty = random

religion = root

culture = random

female = yes

age = 16

attributes = {

diplomacy = 1

martial = 1

stewardship = 1

intrigue = 1

learning = 1

}

trait = elusive_shadow

trait = content

trait = just

trait = brave

trait = temperate

trait = charitable

trait = dillgent

trait = patient

trait = humble

trait = lustful

trait = hedonist

trait = attractive

trait = genius

trait = quick

trait = strong

}

narrative_event = { id = 912348  }

}


option = {

name = "14" # OK


province = 272


create_character = {

random_traits = no

dynasty = random

religion = root

culture = random

female = yes

age = 14

attributes = {

diplomacy = 1

martial = 1

stewardship = 1

intrigue = 1

learning = 1

}

trait = elusive_shadow

trait = content

trait = just

trait = brave

trait = temperate

trait = charitable

trait = dillgent

trait = patient

trait = humble

trait = lustful

trait = hedonist

trait = attractive

trait = genius

trait = quick

trait = strong

}

narrative_event = { id = 912348  }

}

option = {

name = "12" # OK


province = 272


create_character = {

random_traits = no

dynasty = random

religion = root

culture = random

female = yes

age = 12

attributes = {

diplomacy = 1

martial = 1

stewardship = 1

intrigue = 1

learning = 1

}

trait = elusive_shadow

trait = content

trait = just

trait = brave

trait = temperate

trait = charitable

trait = dillgent

trait = patient

trait = humble

trait = lustful

trait = hedonist

trait = attractive

trait = genius

trait = quick

trait = strong

}

narrative_event = { id = 912348  }

}



option = {


name = "back" # OK

character_event = { id = 912346 }

}

}


character_event = {

id = 10000020



is_triggered_only = yes

title = "Age"

desc = "How old is her?"


option = {

name = "10" # OK


province = 272


create_character = {

random_traits = no

dynasty = random

religion = root

culture = random

female = yes

age = 10

attributes = {

diplomacy = 1

martial = 1

stewardship = 1

intrigue = 1

learning = 1

}

trait = elusive_shadow

trait = content

trait = just

trait = brave

trait = temperate

trait = charitable

trait = dillgent

trait = patient

trait = humble

trait = lustful

trait = hedonist

trait = attractive

trait = genius

trait = quick

trait = strong

}

narrative_event = { id = 912349  }

}

option = {

name = "8" # OK


province = 272


create_character = {

random_traits = no

dynasty = random

religion = root

culture = random

female = yes

age = 8

attributes = {

diplomacy = 1

martial = 1

stewardship = 1

intrigue = 1

learning = 1

}

trait = elusive_shadow

trait = content

trait = just

trait = brave

trait = temperate

trait = charitable

trait = dillgent

trait = patient

trait = humble

trait = lustful

trait = hedonist

trait = attractive

trait = genius

trait = quick

trait = strong

}

narrative_event = { id = 912349  }

}

option = {

name = "6" # OK


province = 272


create_character = {

random_traits = no

dynasty = random

religion = root

culture = random

female = yes

age = 6

attributes = {

diplomacy = 1

martial = 1

stewardship = 1

intrigue = 1

learning = 1

}

trait = elusive_shadow

trait = content

trait = just

trait = brave

trait = temperate

trait = charitable

trait = dillgent

trait = patient

trait = humble

trait = lustful

trait = hedonist

trait = attractive

trait = genius

trait = quick

trait = strong

}

narrative_event = { id = 912349  }

}



option = {


name = "back" # OK

character_event = { id = 912346 }

}

}




character_event = {

id = 10000021



is_triggered_only = yes

title = "Age"

desc = "How old is her?"




option = {

name = "4" # OK


province = 272


create_character = {

random_traits = no

dynasty = random

religion = root

culture = random

female = yes

age = 4

attributes = {

diplomacy = 1

martial = 1

stewardship = 1

intrigue = 1

learning = 1

}

trait = elusive_shadow

trait = content

trait = just

trait = brave

trait = temperate

trait = charitable

trait = dillgent

trait = patient

trait = humble

trait = lustful

trait = hedonist

trait = attractive

trait = genius

trait = quick

trait = strong

}

narrative_event = { id = 912350  }

}

option = {

name = "2" # OK


province = 272


create_character = {

random_traits = no

dynasty = random

religion = root

culture = random

female = yes

age = 2

attributes = {

diplomacy = 1

martial = 1

stewardship = 1

intrigue = 1

learning = 1

}

trait = elusive_shadow

trait = content

trait = just

trait = brave

trait = temperate

trait = charitable

trait = dillgent

trait = patient

trait = humble

trait = lustful

trait = hedonist

trait = attractive

trait = genius

trait = quick

trait = strong

}

narrative_event = { id = 912350  }

}

option = {

name = "0" # OK


province = 272


create_character = {

random_traits = no

dynasty = random

religion = root

culture = random

female = yes

age = 0

attributes = {

diplomacy = 1

martial = 1

stewardship = 1

intrigue = 1

learning = 1

}

trait = elusive_shadow

trait = content

trait = just

trait = brave

trait = temperate

trait = charitable

trait = dillgent

trait = patient

trait = humble

trait = lustful

trait = hedonist

trait = attractive

trait = genius

trait = quick

trait = strong

}

narrative_event = { id = 912350  }

}

option = {


name = "back" # OK

character_event = { id = 912346 }

}

}




character_event = {

id = 10000022



is_triggered_only = yes

title = "Age"

desc = "How old is him?"


option = {


name = "12~16" # OK

character_event = { id = 912351 }

}

option = {


name = "6~10" # OK

character_event = { id = 912352 }

}


option = {


name = "0~4" # OK

character_event = { id = 912353 }

}

option = {


name = "back" # OK

character_event = { id = 912345 }

}

}



character_event = {

id = 10000023



is_triggered_only = yes

title = "Age"

desc = "How old is him?"


option = {

name = "16" # OK


province = 272


create_character = {

random_traits = no

dynasty = random

religion = root

culture = random

female = no

age = 16

attributes = {

diplomacy = 1

martial = 1

stewardship = 1

intrigue = 1

learning = 1

}

trait = elusive_shadow

trait = content

trait = just

trait = brave

trait = temperate

trait = charitable

trait = dillgent

trait = patient

trait = humble

trait = lustful

trait = hedonist

trait = attractive

trait = genius

trait = quick

trait = strong

}

narrative_event = { id = 912351  }

}


option = {

name = "14" # OK


province = 272


create_character = {

random_traits = no

dynasty = random

religion = root

culture = random

female = no

age = 14

attributes = {

diplomacy = 1

martial = 1

stewardship = 1

intrigue = 1

learning = 1

}

trait = elusive_shadow

trait = content

trait = just

trait = brave

trait = temperate

trait = charitable

trait = dillgent

trait = patient

trait = humble

trait = lustful

trait = hedonist

trait = attractive

trait = genius

trait = quick

trait = strong

}

narrative_event = { id = 912351  }

}

option = {

name = "12" # OK


province = 272


create_character = {

random_traits = no

dynasty = random

religion = root

culture = random

female = no

age = 12

attributes = {

diplomacy = 1

martial = 1

stewardship = 1

intrigue = 1

learning = 1

}

trait = elusive_shadow

trait = content

trait = just

trait = brave

trait = temperate

trait = charitable

trait = dillgent

trait = patient

trait = humble

trait = lustful

trait = hedonist

trait = attractive

trait = genius

trait = quick

trait = strong

}

narrative_event = { id = 912351  }

}



option = {


name = "back" # OK

character_event = { id = 912347 }

}

}


character_event = {

id = 10000024



is_triggered_only = yes

title = "Age"

desc = "How old is him?"


option = {

name = "10" # OK


province = 272


create_character = {

random_traits = no

dynasty = random

religion = root

culture = random

female = no

age = 10

attributes = {

diplomacy = 1

martial = 1

stewardship = 1

intrigue = 1

learning = 1

}

trait = elusive_shadow

trait = content

trait = just

trait = brave

trait = temperate

trait = charitable

trait = dillgent

trait = patient

trait = humble

trait = lustful

trait = hedonist

trait = attractive

trait = genius

trait = quick

trait = strong

}

narrative_event = { id = 912352  }

}

option = {

name = "8" # OK


province = 272


create_character = {

random_traits = no

dynasty = random

religion = root

culture = random

female = no

age = 8

attributes = {

diplomacy = 1

martial = 1

stewardship = 1

intrigue = 1

learning = 1

}

trait = elusive_shadow

trait = content

trait = just

trait = brave

trait = temperate

trait = charitable

trait = dillgent

trait = patient

trait = humble

trait = lustful

trait = hedonist

trait = attractive

trait = genius

trait = quick

trait = strong

}

narrative_event = { id = 912352  }

}

option = {

name = "6" # OK


province = 272


create_character = {

random_traits = no

dynasty = random

religion = root

culture = random

female = no

age = 6

attributes = {

diplomacy = 1

martial = 1

stewardship = 1

intrigue = 1

learning = 1

}

trait = elusive_shadow

trait = content

trait = just

trait = brave

trait = temperate

trait = charitable

trait = dillgent

trait = patient

trait = humble

trait = lustful

trait = hedonist

trait = attractive

trait = genius

trait = quick

trait = strong

}

narrative_event = { id = 912352  }

}



option = {


name = "back" # OK

character_event = { id = 912347 }

}

}




character_event = {

id = 10000025



is_triggered_only = yes

title = "Age"

desc = "How old is him?"




option = {

name = "4" # OK


province = 272


create_character = {

random_traits = no

dynasty = random

religion = root

culture = random

female = no

age = 4

attributes = {

diplomacy = 1

martial = 1

stewardship = 1

intrigue = 1

learning = 1

}

trait = elusive_shadow

trait = content

trait = just

trait = brave

trait = temperate

trait = charitable

trait = dillgent

trait = patient

trait = humble

trait = lustful

trait = hedonist

trait = attractive

trait = genius

trait = quick

trait = strong

}

narrative_event = { id = 912353  }

}

option = {

name = "2" # OK


province = 272


create_character = {

random_traits = no

dynasty = random

religion = root

culture = random

female = no

age = 2

attributes = {

diplomacy = 1

martial = 1

stewardship = 1

intrigue = 1

learning = 1

}

trait = elusive_shadow

trait = content

trait = just

trait = brave

trait = temperate

trait = charitable

trait = dillgent

trait = patient

trait = humble

trait = lustful

trait = hedonist

trait = attractive

trait = genius

trait = quick

trait = strong

}

narrative_event = { id = 912353  }

}

option = {

name = "0" # OK


province = 272


create_character = {

random_traits = no

dynasty = random

religion = root

culture = random

female = no

age = 0

attributes = {

diplomacy = 1

martial = 1

stewardship = 1

intrigue = 1

learning = 1

}

trait = elusive_shadow

trait = content

trait = just

trait = brave

trait = temperate

trait = charitable

trait = dillgent

trait = patient

trait = humble

trait = lustful

trait = hedonist

trait = attractive

trait = genius

trait = quick

trait = strong

}

narrative_event = { id = 912353  }

}

option = {


name = "back" # OK

character_event = { id = 912347 }

}

}



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