몇몇 치트는 맛이 갔습니다 ㅁㄴㅇㄹ
#Change Attributes
character_event = {
id = 100000000
desc = "Change Attributes"
picture = "GFX_evt_family"
is_triggered_only = yes
option = {
name = "Increase Attributes"
change_martial = 5
change_stewardship = 5
change_learning = 5
change_diplomacy = 5
change_intrigue = 5
}
option = {
name = "Decrease Attributes"
change_martial = -1
change_stewardship = -1
change_intrigue = -1
change_diplomacy = -1
change_learning = -1
}
option = {
name = "Cancel"
}
}
#Heroic Title Traits
character_event = {
id = 100000001
desc = "Heroic Title Traits"
picture = "GFX_evt_family"
is_triggered_only = yes
option = {
name = "Get Heroic Title Traits"
remove_trait = amateurish_plotter
remove_trait = flamboyant_schemer
remove_trait = intricate_webweaver
add_trait = elusive_shadow
remove_trait = naive_appeaser
remove_trait = underhanded_rogue
remove_trait = charismatic_negotiator
add_trait = grey_eminence
remove_trait = indulgent_wastrel
remove_trait = thrifty_clerk
remove_trait = fortune_builder
add_trait = midas_touched
remove_trait = misguided_warrior
remove_trait = tough_soldier
remove_trait = skilled_tactician
add_trait = brilliant_strategist
remove_trait = detached_priest
remove_trait = martial_cleric
remove_trait = scholarly_theologian
add_trait = mastermind_theologian
}
option = {
name = "Reset Title Traits"
remove_trait = amateurish_plotter
remove_trait = flamboyant_schemer
remove_trait = intricate_webweaver
remove_trait = elusive_shadow
remove_trait = naive_appeaser
remove_trait = underhanded_rogue
remove_trait = charismatic_negotiator
remove_trait = grey_eminence
remove_trait = indulgent_wastrel
remove_trait = thrifty_clerk
remove_trait = fortune_builder
remove_trait = midas_touched
remove_trait = misguided_warrior
remove_trait = tough_soldier
remove_trait = skilled_tactician
remove_trait = brilliant_strategist
remove_trait = detached_priest
remove_trait = martial_cleric
remove_trait = scholarly_theologian
remove_trait = mastermind_theologian
}
option = {
name = "Cancel"
}
}
#Good Congenital Traits
character_event = {
id = 100000002
desc = "Good Congenital Traits"
picture = "GFX_evt_family"
is_triggered_only = yes
option = {
name = "Get Congenital Traits"
remove_trait = clubfooted
remove_trait = harelip
remove_trait = hunchback
remove_trait = lisp
remove_trait = stutter
add_trait = fair
remove_trait = ugly
remove_trait = dwarf
add_trait = genius
add_trait = quick
remove_trait = slow
remove_trait = imbecile
remove_trait = inbred
add_trait = strong
remove_trait = weak
}
option = {
name = "Reset Congenital Traits"
remove_trait = clubfooted
remove_trait = harelip
remove_trait = hunchback
remove_trait = lisp
remove_trait = stutter
remove_trait = fair
remove_trait = ugly
remove_trait = dwarf
remove_trait = genius
remove_trait = quick
remove_trait = slow
remove_trait = imbecile
remove_trait = inbred
remove_trait = strong
remove_trait = weak
}
option = {
name = "Cancel"
}
}
#Good Personality Traits
character_event = {
id = 100000003
desc = "Good Personality Traits"
picture = "GFX_evt_family"
is_triggered_only = yes
option = {
name = "Get Good Personality Traits"
remove_trait = lustful
add_trait = chaste
remove_trait = gluttonous
add_trait = temperate
remove_trait = greedy
add_trait = charitable
remove_trait = slothful
add_trait = diligent
remove_trait = envious
add_trait = kind
remove_trait = wroth
add_trait = patient
remove_trait = proud
add_trait = humble
remove_trait = deceitful
add_trait = honest
remove_trait = craven
add_trait = brave
remove_trait = shy
add_trait = gregarious
remove_trait = ambitious
add_trait = content
remove_trait = arbitrary
add_trait = just
remove_trait = cynical
add_trait = zealous
remove_trait = paranoid
add_trait = trusting
remove_trait = cruel
}
option = {
name = "Reset Personality Traits"
remove_trait = lustful
remove_trait = chaste
remove_trait = gluttonous
remove_trait = temperate
remove_trait = greedy
remove_trait = charitable
remove_trait = slothful
remove_trait = diligent
remove_trait = envious
remove_trait = kind
remove_trait = wroth
remove_trait = patient
remove_trait = proud
remove_trait = humble
remove_trait = deceitful
remove_trait = honest
remove_trait = craven
remove_trait = brave
remove_trait = shy
remove_trait = gregarious
remove_trait = ambitious
remove_trait = content
remove_trait = arbitrary
remove_trait = just
remove_trait = cynical
remove_trait = zealous
remove_trait = paranoid
remove_trait = trusting
remove_trait = cruel
}
option = {
name = "Cancel"
}
}
#Cure Desease Traits
character_event = {
id = 100000004
desc = "Cure Desease Traits"
picture = "GFX_evt_family"
is_triggered_only = yes
option = {
name = "Cure Desease Traits"
remove_trait = stressed
remove_trait = depressed
remove_trait = lunatic
remove_trait = possessed
remove_trait = ill
remove_trait = pneumonic
remove_trait = syphilitic
remove_trait = leper
remove_trait = wounded
remove_trait = maimed
remove_trait = infirm
remove_trait = incapable
remove_trait = drunkard
remove_trait = has_tuberculosis
remove_trait = has_typhoid_fever
remove_trait = has_typhus
remove_trait = has_bubonic_plague
remove_trait = has_measles
remove_trait = has_small_pox
}
option = {
name = "Cancel"
}
}
#Convert to Christian
character_event = {
id = 100000005
desc = "Convert to Christian"
picture = "GFX_evt_family"
is_triggered_only = yes
option = {
name = "Convert to Catholic"
religion = catholic
}
option = {
name = "Convert to Orthodox"
religion = orthodox
}
option = {
name = "Cancel"
}
}
#Convert to Muslim
character_event = {
id = 100000006
desc = "Convert to Muslim"
picture = "GFX_evt_family"
is_triggered_only = yes
option = {
name = "Convert to Sunni"
religion = sunni
}
option = {
name = "Convert to Shiite"
religion = shiite
}
option = {
name = "Cancel"
}
}
#Convert to Pagan
character_event = {
id = 100000007
desc = "Convert to Pagan"
picture = "GFX_evt_family"
is_triggered_only = yes
option = {
name = "Convert to Zoroastrian"
religion = zoroastrian
}
option = {
name = "Convert to Tengri"
religion = tengri_pagan
}
option = {
name = "Convert to Norse"
religion = norse_pagan
}
option = {
name = "Cancel"
}
}
#Commit Suicide
character_event = {
id = 100000008
desc = "Commit Suicide"
picture = "GFX_evt_family"
is_triggered_only = yes
option = {
name = "Commit Suicide"
death = yes
}
option = {
name = "Cancel"
}
}
#cheat
character_event = {
id = 100000009
desc = "Cheat event 1"
picture = GFX_evt_council #Placeholder?
is_triggered_only = yes
option = {
name = "Prestige"
prestige = 10000
}
option = {
name = "Wealth"
wealth = 500000
}
option = {
name = "Piety"
piety = 10000
}
}
#buff
character_event = {
id = 100000010
desc = "Cheat event 2"
picture = GFX_evt_council #Placeholder?
is_triggered_only = yes
option = {
name = "Get Claim"
job_chancellor = {
character_event = { id = 913 days = 1 }
}
}
option = {
name = "Fast Build"
job_treasurer = {
character_event = { id = 923 days = 1 }
}
}
option = {
name = "EVTOPTA20320"
random_list = {
33 = { military_techpoints = 5000 }
33 = { economy_techpoints = 5000 }
33 = { culture_techpoints = 5000 }
}
}
}
#RESER
character_event = {
id = 100000011
desc = "Cheat event 3"
picture = GFX_evt_council #Placeholder?
is_triggered_only = yes
option = {
name = "Cultural Research"
job_spiritual = {
character_event = { id = 926 days = 1 }
}
}
option = {
name = "Convert County"
job_spiritual = {
character_event = { id = 900 days = 1 }
}
}
option = {
name = "Convert Noble"
job_spiritual = {
character_event = { id = 901 days = 1 }
}
}
}
#tech
character_event = {
id = 100000012
desc = "Cheat event 5"
picture = GFX_evt_council #Placeholder?
is_triggered_only = yes
option = {
name = "Civ tech"
FROM = {
location = { change_random_civ_tech = 10 }
}
}
option = {
name = "Eco tech"
FROM = {
location = { change_random_eco_tech = 10 }
}
}
option = {
name = "Mil tech"
FROM = {
location = { change_random_mil_tech = 10 }
}
}
}
character_event = { # Yeash
id = 100000013
desc = "All men are converted to the religion of the monach."
picture = "GFX_evt_throne_room"
is_triggered_only = yes
option = { name = "OK"
ruler = { is_parent_religion = ROOT }
any_realm_character =
{ limit = { NOT = { religion = ROOT } }
religion = ROOT } }
option = {
name = "NO" #취소
}
}
character_event = {
id = 100000014
desc = "Fall in love with ruler"
picture = GFX_evt_lovers
is_triggered_only = yes
option = {
name = "OK"
FROM = {
ruler = { add_lover = Root }
}
}
option = {
name = "NO" #취소
}
}
character_event = {
id = 10000017
min_age = 15
max_age = 16
trigger = {
ai = no
}
is_triggered_only = no
title = "Will You Marry Me?"
desc = "I am sexy and I am know it"
mean_time_to_happen = {
months = 13
}
option = {
name = "Do you need a Wife?" # OK
ai_chance = { factor = 0 }
character_event = { id = 912346 }
}
option = {
name = "Do you need a Husband?"
ai_chance = { factor = 0 }
character_event = { id = 912347 }
}
option = {
name = "Done"
ai_chance = { factor = 100 }
}
}
character_event = {
id = 10000018
is_triggered_only = yes
title = "Age"
desc = "How old is her?"
option = {
name = "12~16" # OK
character_event = { id = 912348 }
}
option = {
name = "6~10" # OK
character_event = { id = 912349 }
}
option = {
name = "0~4" # OK
character_event = { id = 912350 }
}
option = {
name = "back" # OK
character_event = { id = 912345 }
}
}
character_event = {
id = 10000019
is_triggered_only = yes
title = "Age"
desc = "How old is her?"
option = {
name = "16" # OK
province = 272
create_character = {
random_traits = no
dynasty = random
religion = root
culture = random
female = yes
age = 16
attributes = {
diplomacy = 1
martial = 1
stewardship = 1
intrigue = 1
learning = 1
}
trait = elusive_shadow
trait = content
trait = just
trait = brave
trait = temperate
trait = charitable
trait = dillgent
trait = patient
trait = humble
trait = lustful
trait = hedonist
trait = attractive
trait = genius
trait = quick
trait = strong
}
narrative_event = { id = 912348 }
}
option = {
name = "14" # OK
province = 272
create_character = {
random_traits = no
dynasty = random
religion = root
culture = random
female = yes
age = 14
attributes = {
diplomacy = 1
martial = 1
stewardship = 1
intrigue = 1
learning = 1
}
trait = elusive_shadow
trait = content
trait = just
trait = brave
trait = temperate
trait = charitable
trait = dillgent
trait = patient
trait = humble
trait = lustful
trait = hedonist
trait = attractive
trait = genius
trait = quick
trait = strong
}
narrative_event = { id = 912348 }
}
option = {
name = "12" # OK
province = 272
create_character = {
random_traits = no
dynasty = random
religion = root
culture = random
female = yes
age = 12
attributes = {
diplomacy = 1
martial = 1
stewardship = 1
intrigue = 1
learning = 1
}
trait = elusive_shadow
trait = content
trait = just
trait = brave
trait = temperate
trait = charitable
trait = dillgent
trait = patient
trait = humble
trait = lustful
trait = hedonist
trait = attractive
trait = genius
trait = quick
trait = strong
}
narrative_event = { id = 912348 }
}
option = {
name = "back" # OK
character_event = { id = 912346 }
}
}
character_event = {
id = 10000020
is_triggered_only = yes
title = "Age"
desc = "How old is her?"
option = {
name = "10" # OK
province = 272
create_character = {
random_traits = no
dynasty = random
religion = root
culture = random
female = yes
age = 10
attributes = {
diplomacy = 1
martial = 1
stewardship = 1
intrigue = 1
learning = 1
}
trait = elusive_shadow
trait = content
trait = just
trait = brave
trait = temperate
trait = charitable
trait = dillgent
trait = patient
trait = humble
trait = lustful
trait = hedonist
trait = attractive
trait = genius
trait = quick
trait = strong
}
narrative_event = { id = 912349 }
}
option = {
name = "8" # OK
province = 272
create_character = {
random_traits = no
dynasty = random
religion = root
culture = random
female = yes
age = 8
attributes = {
diplomacy = 1
martial = 1
stewardship = 1
intrigue = 1
learning = 1
}
trait = elusive_shadow
trait = content
trait = just
trait = brave
trait = temperate
trait = charitable
trait = dillgent
trait = patient
trait = humble
trait = lustful
trait = hedonist
trait = attractive
trait = genius
trait = quick
trait = strong
}
narrative_event = { id = 912349 }
}
option = {
name = "6" # OK
province = 272
create_character = {
random_traits = no
dynasty = random
religion = root
culture = random
female = yes
age = 6
attributes = {
diplomacy = 1
martial = 1
stewardship = 1
intrigue = 1
learning = 1
}
trait = elusive_shadow
trait = content
trait = just
trait = brave
trait = temperate
trait = charitable
trait = dillgent
trait = patient
trait = humble
trait = lustful
trait = hedonist
trait = attractive
trait = genius
trait = quick
trait = strong
}
narrative_event = { id = 912349 }
}
option = {
name = "back" # OK
character_event = { id = 912346 }
}
}
character_event = {
id = 10000021
is_triggered_only = yes
title = "Age"
desc = "How old is her?"
option = {
name = "4" # OK
province = 272
create_character = {
random_traits = no
dynasty = random
religion = root
culture = random
female = yes
age = 4
attributes = {
diplomacy = 1
martial = 1
stewardship = 1
intrigue = 1
learning = 1
}
trait = elusive_shadow
trait = content
trait = just
trait = brave
trait = temperate
trait = charitable
trait = dillgent
trait = patient
trait = humble
trait = lustful
trait = hedonist
trait = attractive
trait = genius
trait = quick
trait = strong
}
narrative_event = { id = 912350 }
}
option = {
name = "2" # OK
province = 272
create_character = {
random_traits = no
dynasty = random
religion = root
culture = random
female = yes
age = 2
attributes = {
diplomacy = 1
martial = 1
stewardship = 1
intrigue = 1
learning = 1
}
trait = elusive_shadow
trait = content
trait = just
trait = brave
trait = temperate
trait = charitable
trait = dillgent
trait = patient
trait = humble
trait = lustful
trait = hedonist
trait = attractive
trait = genius
trait = quick
trait = strong
}
narrative_event = { id = 912350 }
}
option = {
name = "0" # OK
province = 272
create_character = {
random_traits = no
dynasty = random
religion = root
culture = random
female = yes
age = 0
attributes = {
diplomacy = 1
martial = 1
stewardship = 1
intrigue = 1
learning = 1
}
trait = elusive_shadow
trait = content
trait = just
trait = brave
trait = temperate
trait = charitable
trait = dillgent
trait = patient
trait = humble
trait = lustful
trait = hedonist
trait = attractive
trait = genius
trait = quick
trait = strong
}
narrative_event = { id = 912350 }
}
option = {
name = "back" # OK
character_event = { id = 912346 }
}
}
character_event = {
id = 10000022
is_triggered_only = yes
title = "Age"
desc = "How old is him?"
option = {
name = "12~16" # OK
character_event = { id = 912351 }
}
option = {
name = "6~10" # OK
character_event = { id = 912352 }
}
option = {
name = "0~4" # OK
character_event = { id = 912353 }
}
option = {
name = "back" # OK
character_event = { id = 912345 }
}
}
character_event = {
id = 10000023
is_triggered_only = yes
title = "Age"
desc = "How old is him?"
option = {
name = "16" # OK
province = 272
create_character = {
random_traits = no
dynasty = random
religion = root
culture = random
female = no
age = 16
attributes = {
diplomacy = 1
martial = 1
stewardship = 1
intrigue = 1
learning = 1
}
trait = elusive_shadow
trait = content
trait = just
trait = brave
trait = temperate
trait = charitable
trait = dillgent
trait = patient
trait = humble
trait = lustful
trait = hedonist
trait = attractive
trait = genius
trait = quick
trait = strong
}
narrative_event = { id = 912351 }
}
option = {
name = "14" # OK
province = 272
create_character = {
random_traits = no
dynasty = random
religion = root
culture = random
female = no
age = 14
attributes = {
diplomacy = 1
martial = 1
stewardship = 1
intrigue = 1
learning = 1
}
trait = elusive_shadow
trait = content
trait = just
trait = brave
trait = temperate
trait = charitable
trait = dillgent
trait = patient
trait = humble
trait = lustful
trait = hedonist
trait = attractive
trait = genius
trait = quick
trait = strong
}
narrative_event = { id = 912351 }
}
option = {
name = "12" # OK
province = 272
create_character = {
random_traits = no
dynasty = random
religion = root
culture = random
female = no
age = 12
attributes = {
diplomacy = 1
martial = 1
stewardship = 1
intrigue = 1
learning = 1
}
trait = elusive_shadow
trait = content
trait = just
trait = brave
trait = temperate
trait = charitable
trait = dillgent
trait = patient
trait = humble
trait = lustful
trait = hedonist
trait = attractive
trait = genius
trait = quick
trait = strong
}
narrative_event = { id = 912351 }
}
option = {
name = "back" # OK
character_event = { id = 912347 }
}
}
character_event = {
id = 10000024
is_triggered_only = yes
title = "Age"
desc = "How old is him?"
option = {
name = "10" # OK
province = 272
create_character = {
random_traits = no
dynasty = random
religion = root
culture = random
female = no
age = 10
attributes = {
diplomacy = 1
martial = 1
stewardship = 1
intrigue = 1
learning = 1
}
trait = elusive_shadow
trait = content
trait = just
trait = brave
trait = temperate
trait = charitable
trait = dillgent
trait = patient
trait = humble
trait = lustful
trait = hedonist
trait = attractive
trait = genius
trait = quick
trait = strong
}
narrative_event = { id = 912352 }
}
option = {
name = "8" # OK
province = 272
create_character = {
random_traits = no
dynasty = random
religion = root
culture = random
female = no
age = 8
attributes = {
diplomacy = 1
martial = 1
stewardship = 1
intrigue = 1
learning = 1
}
trait = elusive_shadow
trait = content
trait = just
trait = brave
trait = temperate
trait = charitable
trait = dillgent
trait = patient
trait = humble
trait = lustful
trait = hedonist
trait = attractive
trait = genius
trait = quick
trait = strong
}
narrative_event = { id = 912352 }
}
option = {
name = "6" # OK
province = 272
create_character = {
random_traits = no
dynasty = random
religion = root
culture = random
female = no
age = 6
attributes = {
diplomacy = 1
martial = 1
stewardship = 1
intrigue = 1
learning = 1
}
trait = elusive_shadow
trait = content
trait = just
trait = brave
trait = temperate
trait = charitable
trait = dillgent
trait = patient
trait = humble
trait = lustful
trait = hedonist
trait = attractive
trait = genius
trait = quick
trait = strong
}
narrative_event = { id = 912352 }
}
option = {
name = "back" # OK
character_event = { id = 912347 }
}
}
character_event = {
id = 10000025
is_triggered_only = yes
title = "Age"
desc = "How old is him?"
option = {
name = "4" # OK
province = 272
create_character = {
random_traits = no
dynasty = random
religion = root
culture = random
female = no
age = 4
attributes = {
diplomacy = 1
martial = 1
stewardship = 1
intrigue = 1
learning = 1
}
trait = elusive_shadow
trait = content
trait = just
trait = brave
trait = temperate
trait = charitable
trait = dillgent
trait = patient
trait = humble
trait = lustful
trait = hedonist
trait = attractive
trait = genius
trait = quick
trait = strong
}
narrative_event = { id = 912353 }
}
option = {
name = "2" # OK
province = 272
create_character = {
random_traits = no
dynasty = random
religion = root
culture = random
female = no
age = 2
attributes = {
diplomacy = 1
martial = 1
stewardship = 1
intrigue = 1
learning = 1
}
trait = elusive_shadow
trait = content
trait = just
trait = brave
trait = temperate
trait = charitable
trait = dillgent
trait = patient
trait = humble
trait = lustful
trait = hedonist
trait = attractive
trait = genius
trait = quick
trait = strong
}
narrative_event = { id = 912353 }
}
option = {
name = "0" # OK
province = 272
create_character = {
random_traits = no
dynasty = random
religion = root
culture = random
female = no
age = 0
attributes = {
diplomacy = 1
martial = 1
stewardship = 1
intrigue = 1
learning = 1
}
trait = elusive_shadow
trait = content
trait = just
trait = brave
trait = temperate
trait = charitable
trait = dillgent
trait = patient
trait = humble
trait = lustful
trait = hedonist
trait = attractive
trait = genius
trait = quick
trait = strong
}
narrative_event = { id = 912353 }
}
option = {
name = "back" # OK
character_event = { id = 912347 }
}
}